• DCEmu Homebrew Emulation & Theme Park News

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  • wraggster

    by Published on July 24th, 2011 19:45
    1. Categories:
    2. Android News

    The Hacker News is reporting that Android password data is being stored as plain text in its SQlite database. Hackers News says that 'The password for email accounts is stored into the SQLite DB which in turn stores it on the phone's file system in plain text. Encrypting or at least transforming the password would be desirable.' I'm sure most would agree encrypted password data in at least SHA or MD5 would be kind of a good idea!"

    http://mobile.slashdot.org/story/11/...-In-Plain-Text ...
    by Published on July 23rd, 2011 21:49
    1. Categories:
    2. PS3 News

    via http://blackbird.usask.ca/forum/viewtopic.php?id=48
    My Name is Snake Plissken. I am Chief Commander of a group known as PMW NATION. Im currently directing our groups development branch into bringing to the PS3 one great First person gaming experience by means of homebrew on Playstation Custom Firmware.

    we hope to release onto the world a whole new concept in homebrew development on the PS3 by developing an “homebrew engine” that future developers can use to make homebrew with to be used on the PS3.

    With the engine one could make your own First person shooter homebrew. It has been proven that other forms of homebrew can be made for and used with the engine as well. Not only that but This would offer a interface for developing homebrew outside of PSL1GHT for all types of CFWs (as we will port the engine to work with multiple types of CFW’s )

    Developers would need a way to install a .pkg onto there PS3s. They would then make homebrew in form of “recourse data” with the Gaming engine’s tool chain. that is then coupled and distributed with the engine.
    A user can download the engine.pkg and insert it on a USB stick along side there recourse data” followed by installing it on there PS3,

    the engine would pick up on the resource data, in turn presenting the homebrew content…..

    Our first release will be that of our own game using this engine. Upon that release we will release the engine for others to develop future forms of homebrew as well as hopefully more great First Person Shooter Homebrew.

    Our game and its engine will have great features: such as…

    :~~A version of the engine as well as its tool chain will run well under all modern versions of Windows, from Windows 95 to the new Windows Vista. If you have Linux, it works with that too. But compiling the data to work will be horrible and time consuming

    :~~ Free-Looking free-view ( up-down, left-right ) pseudo-3D rendered environment

    :~~ a since of basic objects that a player can interact with move, push, pull,ect.

    :~~ ACS based event scripting

    :~~ in game hub’s
    ;~~ Colored sector lighting.
    ;~~ Custom monsters, weapons, and items.

    ;~~High resolution textures.

    ;~~ High resolution

    ;~~ Many, many extensions to ACS

    ;~~ music formats: Ogg Vorbis, MOD, XM, IT, S3M, MIDI, and MP3,MUS.

    ;~~ More sound formats: FLAC MP3 and WAVE can be used for sound effects.

    ;~~ texture formats: PNG and JPEG are both useable for artwork.

    . ;~~ Translucency (regular and additive).

    ;~~ Full-featured joystick/gamepad support under Windows. With other device support in development.

    ;~~ player network games using UDP/IP to server support, including team-based game play.

    ;~~ light effects, including dynamic lights, bright maps, and glowing flats

    ;~~ As of now: md2 and md3 model support.

    ;~~ True color support

    ;~~fog, deep water.

    :~~ film focus effects

    ~~ Jumping.
    ;~~ crouching
    ;~~ Crosshairs.
    The works.

    -------------------------------------------------------------------------------------------
    As stated the engine will be developed to incorporate resources data made present to the engine after its installation onto the ps3. Application tools in a windows environment would be used to develop HOMBREW in form of resource data.

    Releasing PMW NATION the Video Game at first would show off the possibilities of the games engine so perhaps others could take interest
    -----------------------------------------------------------------------------------------------

    We will soon release a project webpage on the matter and I will surly filter that out to those who are interested.
    With that We personally hope to contribute a lot to the homebrew café’ as we will use this as our basic means of discussing ‘certain’ forms of our game and its engine’s development to the PS3.

    Help getting this underway can be used on this project by those interested and who are familiar with operating PSL1GHT ,those who have knowledge in c languages, and/or those who are familiar with software compilation with GCC, should attempt to message me personally at my email: [email protected].

    “Hell.. Just email me for any reason, questions concerns ect. Hell you can feel free to ask me a question right now W/e.”

    Our engine will be made open to anyone willing to use it in hope that great homebrew will ensue bringing us ever that much closer to a greater tomorrow where we can fully embrace the ideas that are “ the soul concept of HOMEBREW”

    More information soon,
    ...
    by Published on July 23rd, 2011 21:44
    1. Categories:
    2. Retro Consoles/Translation News

    via http://retroactionmagazine.com/retro...amer-issue-91/

    With all the Laser Squad excitement at the moment, we almost forgot about the latest issue of Retro Gamer. Rather than put up the usual news post about the thing, though, we thought we would write up a mini review of the more interesting features.

    It’s a classic Crash/Zzap!64 style cover as Oli Frey supplies the superb artwork for this issue: King Kong munching on a Spectrum for the main feature, Game Over for 8-Bit. The hardware feature looked back at the rise and fall of the 8-bit computers, from the Spectrum to the Apple II. While the article is up to the usual standard that we’d expect from Retro Gamer, there isn’t much new here for the hardcore retro gamer. An article aimed at readers new to retrogaming perhaps?

    The Back to the Eighties/Nineties articles are always a fascinating lookback to a certain month in time. This issue, RG looks back to October 1989 and March 1994 respectively.We do feel we have to correct the Nineties article which states, twice, on the same page that Impact Magazines went “bust” due to “financial difficulties”. If anyone has read the Roger Kean interview at Out-of-Print Archive, they will know that this was not the case. Following the resignation of all the Impact Magazines’ directors (Jonathan Rignall, Roger Kean and Oli Frey), the publisher’s parent company, Europress, bascially pulled the plug on Impact.

    It’s always a pleasure to read an article from Damian McFerran, and the History Of Final Fight is no exception. Detailing the entire series from arcade to Game Boy Advance, it is a fantastic read full of superb design layout and box outs.

    The Collector’s Guide makes it to the undervalued Amstrad CPC. This was the first computer that this very author overused during the 1980s and early 1990s, to the point that the cassette play button had to be taped down in order to load games. The article looks at some of the more rare games, magazines and peripherals available for the CPC range. There is also the Amstrad CPC games you need to own, which is basically a rarity colour coded list of games. The Collector Q&A even features our very own Richard Goulstone (aka TrickyNZ).

    Other articles which are just as worthy include The Making of… Grim Fandango, The Ultimate Guide to U.N. Squadron, Bluffer’s Guide to Vector Games, Signature Series: Ninja Gaiden, In The Chair With… Steve Turner and Classic Game: GG Shinobi. Overall, another fine issue of the “award winning games magazine”.

    Retro Gamer can be picked up at select stores across the UK and around the world (slightly later). The digital version can also be purchased from the Imagine eshop. ...
    by Published on July 23rd, 2011 21:42
    1. Categories:
    2. Retro Consoles/Translation News

    via http://www.romhacking.net/forum/inde...pic,12952.html

    This is what everyone wanted for a long time, a spanish translation of one of the worst games ever.

    This translation includes all the bugfixes made in the bugfixed release and added some palette modifications to the text to make it more readable.

    I hope you enjoy this wonderful story in spanish.

    http://www.romhacking.net/forum/inde...pic,12952.html ...
    by Published on July 23rd, 2011 21:41
    1. Categories:
    2. Retro Consoles/Translation News

    via http://www.romhacking.net/forum/inde...pic,12950.html

    This game is infamous because it’s one of the worst games ever made. It’s full of all sorts of glitches and it’s extremely hard because of it’s glitched gameplay. The game couldn’t even be finished.

    Now, you can play with all those bugs fixed so the game can be completed with no problems. No more enemies disappearing, all levels load correctly, and no annoying level number glitch (levels 4, 5 and 6 were called level 3). ...
    by Published on July 23rd, 2011 21:40
    1. Categories:
    2. Snes News

    via http://www.romhacking.net/forum/inde...pic,12941.html

    After more than 5 years, Twilight Translations has finally our English patch for Gundam F91 for the SNES. This is a weird take on the strategy genre and isn’t for everyone, but Gundam fans will love it. The plot covers the period between the Gundam F90 manga and the beginning of the Gundam F91 anime film.

    The hacking work is top-notch (if I do say so myself), complimenting SteveMartin’s translation to create an entertaining game for any Gundam fan (and hopefully non-Gundam fans) to enjoy. ...
    by Published on July 23rd, 2011 21:38
    1. Categories:
    2. Retro Consoles/Translation News,
    3. Genesis News

    via http://www.romhacking.net/forum/inde...pic,12935.html

    Today I have released a translation patch for Nadia - The Secret of Blue Water for the Genesis/MD. The game is an adventure game, the gameplay revolves around reading the story and solving puzzles.

    Translated by Eien Ni Hen, it took me a couple years to work on my Sega Genesis hacking skills (as much as CBS probably doesn’t care) to complete it. This translation uses the console/emu region settings to run in English when set to USA mode. Otherwise it will display the original Japanese text/graphics.

    I hope everyone enjoys it.

    (Thanks to RHDN for help uploading this, as my site is down at the moment.)

    RHDN Project Page

    Relevant Link: (http://kingmike.emuxhaven.net) ...
    by Published on July 23rd, 2011 21:37
    1. Categories:
    2. PSP News

    News via http://wololo.net/wagic/2011/07/21/a...s-on-your-psp/

    Sometimes a gem can go majorly unnoticed. This could be the case of JJS’s port of AGS (Adventure Game Studio) to the PSP, and that would be a shame, so I felt I had to talk about it.



    When I was 9, Santa Claus brought us a computer for Christmas. It was an insanely powerful machine, with a huge 30MB hard drive, a 10MHz CPU, and 1MB of ram. Santa claus had pre-loaded the machine with a bunch of cool games. All of them had an ok level of detail (320×240, 4 colors)… but one of them was different. It had, like 256 colors or something. It was incredibly beautiful, and had an amazing story. It captivated me for months. It was called Monkey Island.

    If you ever owned a PC and are as old as me, there’s no doubt you’ve tried at least once in your life a LucasArt point and click adventure, and most likely you loved it. And maybe, nowadays, you follow the updates of ScummVM as much as I do, hoping for more compatibility every release. Or you’re a dosbox fan… or maybe you moved on because even though you love the old point and click games, you don’t like to play the same 10 games over and over again.

    Yesterday, I discovered a whole new world: there are thousands of dedicated fans creating games with Adventure Game Studio, a free game development platform. Some of them are free, some of them are commercial. Some of them are simply awesome. All of them are crafted with love by independent devs. I’m shamelessly announcing that I didn’t know about this before yesterday, although now that I think about it, I heard about it a lot on ScummVM’s forums.



    If you’re below 20, it’s possible you never heard of point and click adventure games, they’re not cool anymore, and somehow even in my era they were a bit nerdy. They’re like a great book. you have to use your brains and a bit of imagination, and they’ll provide dreams for a lifetime (I swear I still have dreams of Monkey Island).

    And now we have access to hundreds of those on our PSPs, most of them free (and legal), thanks to the work of JJS.

    The first one I wanted to try was Indiana Jones and the Fountain of Youth (FoY), a work in progress attempting to revive the old Lucasart Indy games (Indiana Jones and the fate of Atlantis is one of my best memories as a gamer). FoY has a bit of a “Duke Nukem Forever” feeling to it, having been in development for the past 10 years, but a demo is available, and if you ever played the old Indiana Jones games, you’ll be excited by this one.



    Another example is Gemini Rue, a critically acclaimed commercial game, released earlier this year (9/10 – “Amazing” on IGN). A free demo is available, and runs on JJS’s port for you to try. This is the game pictured in the video above.

    If you think games are not only about killing terrorists in a realistic war environment, you have to try this homebrew. There’s literally hundreds of hours of game waiting for you! Thanks JJS, hoping to see more updates of this port!

    Authors website --> http://jjs.at/software/ags.html

    Download Via Comments ...
    by Published on July 23rd, 2011 21:33
    1. Categories:
    2. PSP News

    News via http://wololo.net/wagic/2011/07/20/release-wagic-0-16/

    Wagic’s releases are more sporadic (the last release was more than 3 months ago) but always of greater quality, so I’m sure you’ll forgive us .


    What is Wagic?
    Damn, do I still need to introduce Wagic? Often compared to commercial games for its replay value and quality, Wagic is a heroic fantasy card game, in which you fight as a wizard against the computer. As you win battles, you unlock new game modes and earn credits that allow you to improve your army. Wagic is community driven, entirely customizable (you can create themes, mods, even new rules), available in several languages (English, French, German, spanish, Italian, Portuguese, Chinese, Japanese, Serbian), and open source. It currently runs on the Sony PSP, Windows, Linux, and N900 (maemo). We are also working on ports for other devices such as the iPad, and we are still looking for devs to help on that

    Changelog
    As usual, this is a great release, with more than 500 new cards (including hundred of cards from New Phyrexia and Magic 2012), many bug fixes, and exciting new features. Especially, we are making Wagic even more customizable by moving more and more of the game core rules into configuration files. What this means for the player is basically that you can create your own mods for Wagic. Want to create a game where your opponent’s creatures all get +1/+1, or where your opponent gets to draw one additional card each turn? You sure can. Want to start with 100 life instead of 20, change the hand size limit, remove some phases in the game, or have two untap phases instead of one? All of this is possible too, but it doesn’t stop here. We are progressively adding more and more settings like this so that people can completely customize their games. Wagic doesn’t allow you to create an entirely new card game yet, but hopefully we’re slowly getting there, and I think some of the new features will inspire people to create new mods for Wagic.Sounds interesting? Check the detailed changelog below:

    •More than 500 new cards, including cards from New Phyrexia, Commander, and Magic 2012. Wagic now supports more than 8150 unique cards (14700 total), and a total of 100 sets.
    •People who want to manage their MTG collection can now go to their options and set the “grade” level to “unsupported”. This will basically unlock all the cards that Wagic doesn’t fully support, bringing the total unique cards to roughly 12’000. Coupled with the cheat mode, this will allow you to use the trophy room and the Deck Editor as a database of all Magic cards.
    •Improvements to thread support for images, and overall cache/performance improvements. The experience on the PSP should overall be smoother than in Wagic 0.15.
    •Files in the rules folder are now loaded dynamically, allowing people to create their own mods without hijacking existing files such as mtg.txt. As an example, added two new game modes : Hermit Druid and Stone Hewer. Also added a file modrules.xml, which in the long run will contain most of the needed information to define a Wagic mod.
    •Decks and rules can be “unlocked” (useful for mod creators).
    •Added a “hint” system for AI decks, giving some “guidance” on how to use a deck (experimental)
    •Many improvements in the mouse handling on non PSP Platforms
    •Some new abilities/keywords in the engine, including a “tutorial” message system, allowing mod creators to introduce the rules of their mods to players.
    •Switched the windows version to SDL, merged the “keyboard” and “mouse” versions together, there is now only one Windows version.
    •Countless bug fixes in cards and the engine

    Download --> http://wololo.net/wagic/download/ ...
    by Published on July 23rd, 2011 21:30
    1. Categories:
    2. Xbox 360 News

    As always with a new C4E iXtreme release, Team Jungle also comes with a new version of JungleFlasher to add full support for the new firmwares.

    What's new/fixed:
    * Support for LT Plus 1.9 Liteon(slim):
    -0272
    -0225
    -0225u (factory updated 9504 to 0225)
    -0401
    * Support for set Spi Lock status register on:
    - XECUTER DG-16D4S UNLOCKED PCB
    - XECUTER DG-16D4S PRO INSTALL KIT
    * Support to extract and patch calibration data at 0x1FF80.
    * In some cases 0225 may give "Play DVD" error randomly, without this data.

    Official Site: http://www.jungleflasher.net

    http://www.xbox-scene.com/xbox1data/...VFLOkmxknz.php ...
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