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  • wraggster

    by Published on July 23rd, 2011 11:07
    1. Categories:
    2. Xbox 360 News

    Rare boss Scott Henson has explained why the Microsoft-owned UK developer is squarely focused on the Kinect Sports franchise and not hardcore genres such as first-person shooters.

    Speaking to Eurogamer in an interview at the Develop conference in Brighton this week, Henson described some of the genres often linked to the Microsoft-owned UK developer as "limiting".

    "It's interesting when people ask questions like, well, will you do this kind of game or that kind of game?" he said.

    "Some of those things I find limiting in terms of what the experience is. If you go talk to just an average person about what we've done with Kinect Sports, honestly, it's magic to them.

    "They cannot get their head around the idea they're moving and then there's an avatar on the screen doing the exact same thing. Just that simple thing. And then turn it into a sport and a whole bunch of activities with skill ranges and refined movement and big movements, it's an incredible thing.

    "Hopefully people get as excited about that as we do. We know there are millions of customers out there that are getting excited about it."

    Kinect Sports has sold over three million copies since its launch alongside Kinect in November last year. A sequel, Kinect Sports: Season Two, is due out later this year.

    But despite the success of Kinect and Kinect Sports, Rare is often asked when it will dip into its rich back catalogue of games.

    "When I get questions like that, hopefully people get the sense that what really excites me is what we're doing now and how we're driving and leading innovation," Henson countered.

    Henson also said the sheer popularity of sports, and in particular football, validates Rare's decision.

    "[Sports] has got to be one of the most accessible and evergreen categories in entertainment. You could make the definitive statement it's the most accessible category in entertainment.

    "If you think about the number of people that engage in sports, it's the majority of the planet.

    "The Premier League has two billion people who in some way, shape or form tune in. So then you have two billion people who have a general notion of what football is. That's a pretty cool basis to start an experience on.

    "That fuels and motivates us as well."

    In March this year images of the cancelled game that began as Perfect Dark 2 emerged.

    Perfect Dark Core was to feature a more moody Joanna Dark than the one depicted in Perfect Dark and Perfect Dark Zero.

    Before it was cancelled in 2009, the player controlled a male character. The game was still an action first-person shooter, but had mechs.

    Xbox 360 game Perfect Dark Zero launched in 2005 to a 7/10 Eurogamer review. The original was remade for Xbox Live Arcade last year.

    Henson told us he doesn't get sick of being asked when Rare will once again make a hardcore game.

    "No, I don't get sick of it at all. One of the great things about Rare is it's got this great heritage and history people have passion around. I grew up on Rare games.

    "I don't get sick of it. I would like for people to really understand our future is bolstered by the history we have, but we're buoyed by the innovation that's ahead of us."

    Asked whether Rare may create a FPS with Kinect elements, perhaps for a Perfect Dark sequel, Henson said, from a technical point of view, "there is no reason why it can't be done".

    "I've seen plenty of experiences that it can be done."

    But, "For Rare's part, there is a huge opportunity for the studio and for experiences and for the audience for us to continue to raise the bar with sports.

    "That's where our focus is, and that's what we're going to continue to push on. There is a massive opportunity there, not just for Season Two, but even further, for us to continue to push the boundaries around that."

    http://www.eurogamer.net/articles/20...rares-priority ...
    by Published on July 23rd, 2011 11:06
    1. Categories:
    2. PS3 News

    Glasses-free stereoscopic 3D has "inherent limitations", Sony has said.

    Responding to complaints about having to wear glasses to view games and movies in stereoscopic 3D, the PlayStation 3 manufacturer explained why it's the best solution – and will be for a good while.

    "There are already glasses-free TVs, big screens and small screens out there," Mick Hocking, Sony's 3D gaming boss, told Eurogamer at the Develop conference this week.

    "The problem with glasses-free, or auto-stereoscopic as it's called, is that it has inherent limitations.

    "With stereoscopic 3D, however you do it, you've got to get one image to the left eye and one image to the right eye to produce the stereoscopic effect. So with all these screens they typically have a sweet spot for where you need to put your head in distance and in angle, and if you move your head relative to it, you break the 3D effect until you get into the next pair of images, and you see artefacts going across the screen.

    "We've also seen with mobile devices, if it's a mobile device you move relative to your head and it's got a 3D screen, that will break the 3D effect. It won't work very well.

    "There's lots and lots of work going on on auto-stereoscopic screens because people wearing glasses is something extra for them to do to enjoy the content. We've been saying over the last 12 months, if the content is good enough and compelling enough, the only way at the moment to enjoy full high definition 3D is on TVs with the glasses."

    In March Korean consumer electronics giant Samsung doubted glasses-free 3DTVs would be released within the next 10 years.

    "Considering our current technology, we can make glasses-free 3DTV in R&D level, however it can be viewed from only a few viewing spots," Samsung said.

    "To make naturally viewed glasses-free 3DTV, for instance in a living room where several people can watch TV from various angles, it needs at least 32 viewing spots.

    "We believe that creating a prototype for lab-grade glasses-free 3DTV, broadcasting system and display will take about five years.

    "For mass commercialisation to become possible manufacturing costs must come down and TV broadcasters will have to upgrade infrastructure, which includes securing transmission band.

    "Attempts to put glasses-free 3DTV to market within the next 10 years will be difficult."

    Sony has of course bet big on stereoscopic 3D, investing heavily in the tech for its TVs, movies and gaming on the PlayStation 3.

    But for many, having to wear active-shutter glasses to see 3D visuals turns them off to the tech.

    In October last year a study suggested 80 per cent of gamers were willing to wear 3D glasses to play video games, and Hocking told us the glasses are getting better.

    "The glasses are getting cheaper and lighter all the time, and less invasive in the process," he said.

    "With the way it's going, you could see a point in the future where someone will come up with a way of doing glasses-free technology without any of the restrictions.

    "At the moment, if you want to sit there and watch a film or play a game, if you keep your head still you could do it on a glasses free. It would be OK. Then if your family or friends want to sit and watch it with you they can't share that experience with you at the moment.

    "So it's not an easy problem to solve. Certainly in the short term, HD 3D is best enjoyed on an active shutter glass solution and big screen TV, and that's what we've been focusing on."

    According to latest statistics, about 2.5 per cent of HDTVs in the UK are now 3D, and data suggests by 2015 nearly 40 per cent of all new TVs sold will be 3D-enabled.

    http://www.eurogamer.net/articles/20...ses-complaints ...
    by Published on July 23rd, 2011 11:05
    1. Categories:
    2. Xbox 360 News

    Kinect will not encroach upon the core FIFA football-match gameplay, EA Sports vice president Andrew Wilson has told Eurogamer

    "The core FIFA gameplay is very, very strong based on the control mechanism we currently have," Wilson said.

    "I'm not sure that we want to screw around with that if you will.

    "What we're looking for," he added, "is how can a Kinect experience be additive to that without de-focusing or de-prioritising that core 11 on 11 twitch gameplay that happens on the pitch which, to be frank, the controller does a very good job of facilitating."

    FIFA 13 remains the target for Kinect's FIFA debut, Wilson re-confirmed. A Kinect team at EA Sports is experimenting with newly received developer kits and the results, Wilson said, were surprising.

    "We have already seen abilities and opportunities and capabilities of that technology that we didn't think were there."
    Andrew Wilson, vice president, EA Sports
    "We're in pre-production right now. We have a core Kinect incubation group that's looking at various different capabilities of Kinect. We have already seen abilities and opportunities and capabilities of that technology we didn't think were there," Wilson said.

    "Based on some of the new technology in the SDKs we're getting, there's some things we can do there that give a greater granularity of control and fidelity that we didn't know were there. That points to what I think could be a very promising opportunity for us.

    "What we're seeing is: through optimisation that Microsoft has done, and that some of our engineers are doing, there is potentially some cool stuff that we can do."

    Kinect headers and volleys? Kinect Wembley? Kinect wall-ball? Kinect goal celebrations? Kinect dives? Kinect four? Oh the possibilities.

    Andrew Wilson's boss, Peter Moore, took to Microsoft's E3 stage to announce planned Kinect support for mega-franchises FIFA, Madden NFL and Tiger Woods PGA Tour. His pledge of Kinect allegiance was a surprise, given his trepidation months earlier.

    http://www.eurogamer.net/articles/20...crew-with-fifa ...
    by Published on July 23rd, 2011 11:03
    1. Categories:
    2. DCEmu

    Though such a radical transition is still some way off, the senior VP of worldwide development at Electronic Arts has hinted that the FIFA series will at some stage have to move away from the annual disc release model.

    “I think there are two things at play,” Andrew Wilson told Games Industry. “The first is the business model. There will come a time where the consumer is simply not prepared to pay $60 up-front for a game anymore, the same way they have said that for movies and music and television.

    “That's one thing. And then I think it's the global infrastructure that facilitates the shift. As soon as technology provides a viable alternative to a disc, then that process will change.”

    When will this change occur? That depends on two things – internet speeds and consumer behaviour.

    “I think the most convenient way for the consumer to get 7GB worth of FIFA these days is still to buy it on a disc,” Wilson stated. “That will change.


    “I think that Football Club this year is turning the FIFA you buy on a disc into a live service that changes every day and every week that you play. Over time, based on consumer feedback, those chunks that we deliver on that day-to-day, week-to-week basis are going to get bigger, and the releases that we do on an annual basis are going to get smaller, and ultimately you end up in a place where we are delivering a true, consumer-driven live digital service.

    “We're building architecture and infrastructure to facilitate a time when the pipes into consumer homes are big enough to move that kind of data around.”

    http://www.mcvuk.com/news/read/consu...anymore/082424 ...
    by Published on July 23rd, 2011 10:59
    1. Categories:
    2. PC News

    In a rare voice of calm amongst a tidal wave of enthusiasm, the president and CEO of Square Enix US has said that he can’t see the current hunger for social gaming lasting forever.

    "I grew up a gamer, my entire career is in the games industry,” Mike Fischer told Gamasutra.

    “So even though right now things like social gaming is already hot, and it's attracting a lot of VC attention, I'm not confident that a lot of that interest will still be there in a number of years as some other category becomes hot down the road.”

    Furthermore, Fischer believes it’s actually dangerous to pay too much attention to what could potentially be passing fads.

    "For us, it's not about picking winners in the different platforms,” he added. “It's about having great IP and fitting that to the best platform for it. We want all of the platforms to succeed."

    http://www.mcvuk.com/news/read/fisch...ll-fade/082431 ...
    by Published on July 22nd, 2011 20:33
    1. Categories:
    2. PSP News,
    3. PS3 News

    PlayStation players have donated more than 129.7 million yen (over £1.01m) to Sony's Japanese earthquake appeal.

    Thousands of gamers answered Sony's call for support following the devastating natural disaster in Japan earlier this year.

    North American PSN users raised £260,955, those in Europe and PAL territories stumped up £538,122, while Asian countries other than Japan coughed up £16,673. Japanese gamers themselves put down £181,751.

    The money is being donated to organisations in each region already supporting relief and recovery efforts in earthquake and tsunami hit areas. Beneficiaries include the American Red Cross, the British Red Cross for Europe and the Red Feather Community Chest Movement for Japan and Asia.

    PSN users who donated have now been given several unique PS3 themes as a reward for their efforts.

    Sony itself initially donated 300m yen (£2.34m), a figure matched by Nintendo. Sega, Namco Bandai and Tecmo Koei were among other companies to make sizable contributions.

    http://www.eurogamer.net/articles/20...quake-donation ...
    by Published on July 22nd, 2011 20:31
    1. Categories:
    2. Xbox 360 News

    Xbox Live Arcade's portfolio director Chris Charla has admitted that the average price of a game on the service is increasing.

    Speaking to GamesIndustry.biz at the Develop conference, Charla stated that prices on XBLA aren't subject to the same downward pressure as other digital retail platforms.

    "If you look at Live Arcade, and do the math, and look at the publicly available sales numbers, you can see that average prices on XBLA have crept up over the last few years, which has been an interesting trend because on some app markets there's been a race to zero as fast as possible," he said

    "We've seen a little bit of the opposite happening. I don't really know where prices are going to go - ultimately, that's set by the market - but it has been really gratifying to see that people are willing to a premium price for digital content."

    Average prices on XBLA have crept up, which has been interesting because on some app markets there's been a race to zero as fast as possible
    Chris Charla, Microsoft
    In 2009, 21 of the 86 games released were priced at 1200 Microsoft Points. That figure rose to 27 out of 85 games released in 2010, and 2011 already has 20 games confirmed at 1200 points, with a number of significant releases due before the end of the year.

    However, the proliferation of more expensive games has coincided with a rise in quality. Charla claims that the average Metacritic score for Xbox Live Arcade releases has risen by 12 points since the start of calendar year 2008, challenging widely held assumptions about where to find the best products.

    "Sometimes, when [developers] talk about Live Arcade they're like, 'We want to do a boxed quality game on Live Arcade', and I'm like, 'What does that mean?' I can point at a bunch of 38 and 42 and 56 metacritic scoring boxed games, so it actually kind of pisses me off."

    "I think the games that we're shipping - a Limbo or a Castle Crashers - are as good as anything on the market."

    For Charla, the "beauty" of the XBLA service is that it allows games to be "the correct size," so the experience doesn't suffer in the pursuit of scope.

    However, when questioned about the possibility of free-to-play games appearing on the service, Charla had less to offer.

    He pointed to Magic: The Gathering, Magic: 2012 and Pinball FX 2 as examples of the service experimenting with micro-transactions, with Pinball FX 2 performing "extremely well".

    "For us that's a really interesting model, and we're always looking to be the pointy end of the spear when it comes to experiments, and that's kind of where we're focused right now."

    Charla wouldn't comment on free-to-play games on XBLA, but he believes that developers underestimate how open the company is to new ideas, and the company expects innovation on the service to be "game-led."

    "Sometimes people get this incorrect impression about Microsoft, that we're very hide-bound or set in our ways, and just because somebody might not have been seeing everything that we're doing, they might think that Microsoft will never do that."

    "The reality is... it's actually a pretty dynamic company, and always eager to look and learn. We want to do things right, so we might take our time, but we're always eager to see the innovations people are bringing us."

    http://www.gamesindustry.biz/article...es-creeping-up ...
    by Published on July 22nd, 2011 20:30
    1. Categories:
    2. PC News

    Google Labs isn't the only thing winding down in Mountain View, it seems Google's Firefox toolbar is also kaput. Citing exponential growth in the browser space, the outfit declared that the Google toolbar for Firefox is no longer necessary -- modern browsers are just too darn capable. Support will continue for older versions of the browser, but Firefox 5 will have to stand on its own. Still, El Goog admits that dropping the toolbar kills more than a few features, and is offering a list of similarly featured add-ons to users via the defunct toolbar's help page. Not enough? Head on over to the announcement's comment page and join the peanut gallery, a few clever legumes seem to have uncovered a FF5 workaround. As for the rest of us, it's not like we didn't know Google had its own browser (and interests) to take care of, right?

    http://www.engadget.com/2011/07/22/g...rt-for-firefo/ ...
    by Published on July 22nd, 2011 20:28
    1. Categories:
    2. Android News

    Google wants to keep its third-party app developers 'appy by letting them upload multiple APKs to the Android Market under a single product title. This means developers can subtly offer different versions of their app to suit different devices and OS versions without having to worry about mixed-up download stats, user reviews or billing data. They can also tailor their software to exploit the capabilities of a new handset or tablet without having to mess with their existing customers. What will the App Guy have to say about this?

    http://www.engadget.com/2011/07/22/a...iple-apks-for/ ...
    by Published on July 22nd, 2011 20:27
    1. Categories:
    2. Android News,
    3. Apple iPhone
    Article Preview



    Look at the chart above and you'll see two things happening. First, Apple has overtaken Symbian to become the top smartphone platform in the UK (with a 27 percent market share). And secondly, Android has grown 634 percent year-over-year to shoot into second place, with less than half a percentage point keeping it from the top spot (other reports already place it ahead). As you might expect, much of that growth isn't coming from folks switching from one smartphone to the other, but from new smartphone users -- Comscore found that 42 percent of all mobile users in the UK used a smartphone in May of this year, compared to just 27 percent a year ago. Of course, that also means that 58 percent of UK cellphone users are still potential smartphone users (to say nothing of those that still don't have a cellphone at all), so there's certainly still plenty up for grabs for all involved.

    http://www.engadget.com/2011/07/22/c...pple-overtake/ ...
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