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  • wraggster

    by Published on June 28th, 2011 00:23
    1. Categories:
    2. Xbox 360 News

    While Sony has dived right into 3D gaming with the PlayStation 3, Microsoft has been much more hesitant to dip its toes in the water.

    Though a small handful of Xbox 360 games can be played in 3D if you have the necessary kit, it's not the same full 720p stereoscopic effect that Sony boasts with the PS3.

    Speculation earlier this year pointed to an E3 announcement for additional 3D support, but that came and went without a peep. So what gives?

    Well, Xbox senior product manager David Dennis told Eurogamer that Microsoft is still weighing up whether it's something consumers really crave.

    "3D is an interesting space," he said.

    "There was a big rush by some other folks in the industry to convince people they want to play in 3D. You can question the motivations of why they want to make everyone go buy a new TV perhaps, but I think 3D has to fit in a natural way where it fits with the gameplay.

    "Something we're watching and wanting to understand from consumers is whether this is something they actually want.

    "Does it add to the gaming experience? Does it distract from the gaming experience? Is it something they want to play long-term? Or is it something they try a few times and then go back to regular 2D modes?"

    Despite clearly remaining sceptical, Dennis added that if it deemed the demand was there Microsoft will consider adding greater 3D support in the future.

    "You watch the market penetration of 3D TVs, you look if it's something people are buying and you adapt and innovate, just like we've done by deploying different system updates and features. If there's other things we want to do with 3D because consumers are asking for we would explore it."

    http://www.eurogamer.net/articles/20...hesitant-on-3d ...
    by Published on June 28th, 2011 00:18
    1. Categories:
    2. Nintendo 3DS News

    Nintendo started the mainstream push into glasses free (autostereoscopic) 3D gaming with its Nintendo 3DS system earlier this year. While sales were decent for the device, the price point, hardcore focus and lack of killer app games have failed to replicate the mainstream success of Nintendo DSi. But a strong E3 with top-tier 3D games ... should help attract a broader audience to the device, especially once Nintendo offers a price cut. While some have called 3D phones gimmicky, these devices are already commonplace in Asia. And with an influx of new 3D phones entering the market this year, coupled with the Nintendo 3DS, Jim Cameron recently [said] he sees these glasses-free devices as being key for the adoption of 3D TVs in the homes. He said autostereoscopic 3D games will be the entry level for most people to 3D. While the technology for big screen glasses free 3D is still further away, small devices like 3D phones and Nintendo 3DS will show off the technology.

    http://games.slashdot.org/story/11/0...le-Phone-Sales ...
    by Published on June 28th, 2011 00:16
    1. Categories:
    2. Android News,
    3. Apple iPad,
    4. Apple iPhone

    Dan Yoder, CTO at Border Stylo, offers insights on the current state of simultaneous iPhone / Android development using PhoneGap and his thoughts on the debate over native apps versus Web apps. Quoting: 'One problem with the debate is that it’s a false dichotomy, since you can embed a Web browser within a native application. And, conversely, you can extend an embedded Web browser to provide access to native APIs. The two alternatives have not been mutually exclusive for years now. And, focusing on the strengths of native applications ignores the benefits of Web applications. For example, there’s the appeal of writing code that will run on a variety of different devices, ranging from mobile phones, to tablets, to laptops, even to gaming consoles. Virtually every major device platform now sports a Web browser, and it can often be discreetly embedded within a native application. To boot, much of this code can be tested using a Web browser, which enables more easily automated testing. It’s also easier to find Web developers than it is to find native developers

    http://developers.slashdot.org/story...ve-Native-Apps ...
    by Published on June 28th, 2011 00:14
    1. Categories:
    2. Retro Consoles/Translation News

    Robert Pelloni and his team are working to develop an indie handheld gaming console, the 'nD,' which will run a number of indie games. The device will support 2D games only, and will run a custom-developed, embedded Linux firmware. It will have its own Game Store, which will allow users to download games. The SDK will be released soon, and is based on open source gaming standard SDL. Developers are being told that they can actually start making and compiling games on Windows, Mac and Linux using a 320x240 resolution.

    http://games.slashdot.org/story/11/0...ost-Indie-Apps ...
    by Published on June 28th, 2011 00:10
    1. Categories:
    2. Xbox 360 News

    Here we go again. Another report today has claimed that Microsoft plans to reveal its next Xbox at E3 2012.

    BGR reports that 'a source with knowledge of Microsoft's plans' has "confirmed" the firm's intent to reveal the next-generation console at the Los Angeles event next year.

    It says the source is unaware of Microsoft's launch plans for the new machine, which has apparently been in development since 2006, and no further details were divulged.

    This backs up the claims of a report earlier this month which also pinned the new Xbox for an E3 2012 reveal, citing an inside source at Crytek, who later dismissed the rumour along with the notion it has development hardware for the new console already.

    Microsoft has also recently stated its view that Xbox 360 is only halfway through its lifecycle. But MS isn't the only target of next-gen rumours; a report today has claimed Sony will reveal the PlayStation 4 within 18 months, citing "industry sources at a top developer".

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 28th, 2011 00:08
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4446-284-Cust...ta_v0.6.1.html

    New update for CustomHOME ABCanG made by coders, plug-in utility that allows you to have a touch of a button a convenient alternative to in-game menu to call up by pressing the HOME button, which will replace the classic screen to choose Yes / No to return to XMB.



    Thanks to the plugin CustomHOME we will not be limited to the choice of whether or not to quit the program running, but we choose to exit the program, restart, turn off the PSP, put it in standby or manage some options. Version 0.6 introduced the ability to hide the bar after a few seconds and volume changes in various settings. The version 0.6.1 can now propose to show a warning message in case of low battery, support for new libraries and settings of the power control introduces a convenient network update function of the folder plugin via Internet radio.
    And ' Remember that the plugin is still in beta. [Additional Info: Features, changelog, installation and download]



    .: Features:.

    Exit the game and return the XMB.
    Restart the game (function disabled using "ISO Loader Prometheus")
    Turn off the PSP
    Put the PSP in standby
    Pause and resume play
    Ability to change settings
    Languages ​​supported English, Japanese and German
    Ability to change the assignments X / O cofermare / cancel
    Customization of video information
    Set Mute while viewing the menu
    Enable / Disable descriptions
    Payout to pause the game while the menu is open

    .: Changelog:.
    0.6.1 Beta
    - You can display warnings When battery is low and the menu display.
    - prxlibmenu.prx cmLibMask.prx and support.
    So, please place the lib folder. (They Are Also used pwrCtrl.)
    - You networks can update from Internet radio.
    please place the "cushome.prs" onms0: / PSP / RADIOPLAYER. Beta 0.6 - Menu and Volume is Able to hide after a Few Seconds. (Thanks SnyFbSx) - The detail settings can change. - Change font color (red, green or blue) - hide the menu When pressing "<-" When pressing the menu displays the "->".

    .: Installation:.

    Unzip the folder CustomHOME in seplugins
    The plugin is enabled in the file game.txt using the following string: ms0: / seplugins / cushome.prx
    The file cushome.ini contains the plugin configuration

    Download and Give Feedback Via Comments ... ...
    by Published on June 28th, 2011 00:05
    1. Categories:
    2. PSP News

    via http://www.psp-ita.com/4445-224-Lamecraft_op_30.html

    New update for the now famous Lamecraft, that promises to bring homebrew on PSP, and free exploration of the creation (albeit on a smaller scale) of the critically acclaimed Minecraft, free-roaming milestone that has been emulated around the world giving a view clones to several more or less successful.



    The developer Drakon continues to update its Lamecraft through which we can explore a world of "cube" changing it at will. The current revision op-30 while being open source as the word indicates op, is released by the developer in person by applying some innovations that will be much appreciated. The most important are the day / night cycle, the animation of the sky to show the Sun and Moon, support for additional memory of Slim and more.
    Download link and full changelog below.



    [Additional info: ChangeLog, commands and donwload]

    .: Changelog:.
    Op-30
    - day / night cycles
    - sun and moon on the dynamic sky
    - light source blocks
    - block torch, lamp block
    - option menu to freeze in-game day time
    - additional memory for PSP Slim owners
    - in option About the menu to check online for new version
    .: Commands:.

    Download and Give Feedback Via Comments ... ...
    by Published on June 27th, 2011 22:47
    1. Categories:
    2. Nintendo Wii News,
    3. Nintendo Gamecube News

    News via http://www.nintendomax.com/viewtopic...2b4864a27251be

    Dolphin , the "Wii and GameCube emulator for PC, now in version 3.0. In case of problems of use, please consult the FAQ .
    http://code.google.com/p/dolphin-emu/


    Yep, we really did it. Finally, after 20 days of string freeze and almost 3 months of feature freeze (totally worth it), we're officially declaring Dolphin "it must new" 3.0 as released!

    So, what's actually new in this release?

    - Tons of bug fixes: This totally deserves to be a major point for this release. There's been roughly 2500 commits between 2.0 and this release, so there are REALLY too many changes to mention. All kinds of stuff from strange UI behavior, crashes, graphical glitches and other sorts of problems were fixed. For example, many games which didn't boot at all in Dolphin are working fine now.
    - Improvements to the user interface: The configuration dialogs were restructured in a more sensible manner to ease emulator usage for new users. The video config dialog received a complete overhaul and features a description panel for each option now.
    - Various feature additions: This release also features support for the Wiimote speaker, EFB format change emulation, a gfx debugger, audio dumping, and many other stuff
    - Low level DSP emulation: Thanks to numerous fixes to the LLE emulator engine, audio emulation in Dolphin is close to perfect now (provided that one has the necessary DSP dumps of course)
    - New API support: Added a D3D11 video backend and an XAudio2 audio backend
    - Removal of the plugin interface: The 2.0 release already had seen the introduction of plugin rewrites; the new plugins have been brought to feature parity and replaced them so well, that we decided to merge all plugins the Core. Further improvements are better suited as additions in the current infrastructure since this architecture allows for a much better integration with the other parts of Dolphin.
    - Translation support: Recently we introduced supporting for translating Dolphin into any language. However, due to a lack of well-done translations it was decided to only ship a set of eight translations (Arabic, Brazilian Portuguese, French, Greek, Hungarian, Portuguese, Spanish, Turkish) with Dolphin 3.0.
    - Performance/Accuracy: There have been some performance optimizations (especially in the texture decoder), but generally speaking performance decreased in favor of more accurate hardware emulation.
    - Building Dolphin: The Windows build uses MSVC 2010 now, Linux users should use the new CMake build system. OS X people still compile Dolphin via SCons.

    As (something like) the release manager for 3.0, I'm proud of this release. It's a lot more polished compared to 2.0 (especially the user interface) and should suffer from much fewer bugs. However, we of course still have a lot room for improvement, and for sure will further work on getting closer to perfect Gamecube/Wii/Triforce emulation

    To bring things to a close, thanks again to everyone who helped at making this release possible and to everybody who anticipated this release!


    btw: To anyone who was wondering, binary packages should soon be uploaded to our homepage. For now, this is a source only release, which can be checked out from the 3.0 tag of our project page at Google Code.
    For now, these two binary packages can be used until we have some official binaries.

    Download and Give Feedback Via Comments ... ...
    by Published on June 27th, 2011 22:42
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...2b4864a27251be

    benito356 offers version 0.5.0.5 and 0.6.1.0 of " Tinke ", de-compiler for the Nintendo DS. Specifically, with this handy utility, you select one. Kts and the program gives you information about its content to view and extract some files nintendo (narc / NCGR / NCLR /...) which may be contained in the game


    Information displayed in the header data of the ROM (includes banner icon) data files supported. hexadecimal file viewer. Supported Files NCLR => Nintendo color (palette) NCGR => Nintendo Character Graphic Resource (tiles) NSCR => Nintendo Screen Resource (useful information) NCER => Nintendo Cell Resource (cell) NANR => Nintendo Resource Animation (animation) NBFs => Nintendo Basic File Screen (useful information) NBFP => Nintendo File Basic Palette (palette) NBFC => Basic Nintendo Character File (tiles) or ARC NARC => Nintendo Archives (compressed) text files => TXT, SADL (definitions of sounds), XML, INI, H, XSADL, BAT, SARC, SBDL typical Files: WAV, JPG , TGA (RLE compressed).

    Download and Give Feedback Via Comments ... ...
    by Published on June 27th, 2011 22:35
    1. Categories:
    2. Nintendo Wii News

    Here are the results earlier than expected Nintendomax Wii Dev Competition 2011.


    1er - Mr .Sitwell in Turbo WC Magical Adventure par Garrote (Espagne)
    2ème - Project Panic par Morukutsu (France)
    3ème - Toy Wars Wii par davidgf (Espagne)
    4ème - Cherophobe par ThatOtherPerson (Canada)
    5ème - SpaceShip Omega par EvilTroopa (France)
    6ème - Piirates par sebskater29 (France)
    7ème - Pong Breaker par Kyah (france)
    8ème - Hero City par ThatOtherPerson (Canada)
    9ème - Light Cycle 3D Wii par the_leg (USA)
    10ème - Newo Puzzle par Owen (Jamaïque)
    11ème - Cylinder Dodge par ThatOtherPerson (Canada)


    The quality was the appointment this year, it was very difficult to decide, I let you discover the details of the notes on the topic dedicated => viewtopic.php? f = 141 & t = 13587 I invite Garrote , Morukutsu and davidgf me communicate via MP, mailing address and davidgf only his paypal account. Congratulations to the winners and congratulations to everyone for all these quality projects.
    http://www.nintendomax.com/viewtopic...2b4864a27251be ...
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