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  • wraggster

    by Published on June 14th, 2011 00:33
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...e01e1ee39e3a54

    Quent42340 moved to version 0.81a " Kubik DS ", a game platform for the Nintendo DS.

    06/13/2011 (v0.81a): New design.


    download and give feedback via comments ...
    ...
    by Published on June 14th, 2011 00:30
    1. Categories:
    2. PSP News

    news via http://www.psp-ita.com/4411-240-Xplora_v2.05.html

    The developer ne0h again Xplora v2.0 update bringing it to version 2.05, a convenient alternative to the XMB shell of the house to install on our Sony PSP equipped with CF and will allow us to have a more clear and appropriate for the content of your Memory Stick.



    Xplora 2 includes an image viewer, a media player, a text editor, a PMF player, allows you to read ZIP archive, back up your UMD games and easily launch applications, manage plugins, and more. The entire project was completed in the C language to ensure the best performance. The version 2.05 adds two new languages, fixes some bugs that plagued the browser, the file manager and some of its functions, adds support for 7z files and includes a review of some applications of the shell.
    Currently the list of compatibility of the new shell are excluded PSP Go While everything has been successfully tested on CF from 4:01 onwards.
    For more information please consult the source (developer blog)

    [Additional Information: ChangeLog functions and download]

    .: Changelog:.
    - German translation updated
    - Browser upload patch directories
    - File operations menu bugfixed
    - Minor bugfixes Gui Manager
    - Debug apps added to the website
    - Polish translation added
    - Revised the Application Manager
    - Added a new setup manager to install updates
    - Added 7z format to the Archive Manager
    - FileMgr Bugfixes:
    - Copy function
    - Delete function

    .: Features:.
    - AUTOBOOT
    - Desktop
    - Image Viewer -> (JPG, BMP and PNG files are supported)
    - Music Player -> (MP3 and OGG formats supported)
    - Text Editor
    - Arc Manager -> (ZIP files are supported)
    - PMF Player -> (PMF Every file is supported)
    - Homebrew Sorter
    - Games & Applications
    - UMD Dumper
    - Nand Dumper
    - Plugins Manager
    - Internet & Home Xplora

    .: Compatibility:.
    SI: x000 PSP with CF 4.01 or higher
    SI: PSP with CF 6.xx ME
    NO: Go PSP

    download and give feedback via comments ... ...
    by Published on June 14th, 2011 00:24
    1. Categories:
    2. PSP News

    news via http://www.psp-ita.com/4410-224-Lamecraft_rev.25.html

    New update for one of the most impressive homebrew game-last period. And 'in fact available Lamecraft 25 of the revision, the clone for the PSP developed by Drakon developer of the renowned Minecraft, which debuted on the scene at the PSP Genesis Competition.

    The build today, said that as the application to update revision 25, introduces some improvements with the introduction of alternating day / night and are fixati some bugs and compilation errors. For those unfamiliar with the game, Lamecraft is nothing but a port to PSP Minecraft, game in which you can explore the world around them and modify it at will.
    Following the complete changelog of the latest revisions and a link to download.

    Rev.25
    Small progress with lights
    Rev.24
    Fixed compilation errors
    Rev.23
    Block ID now accessed from static getID getbasicID or by class.
    Rev.22
    Sun / Moon changes

    download and give feedback via comments ... ...
    by Published on June 14th, 2011 00:14
    1. Categories:
    2. PSP News

    news via pspita

    A short distance from the last release here is a new update for MP3PlayerPlugin, homebrew coder created by the renowned Japanese Plum by which we can listen to MP3 files found on our Memory Stick choosing as an alternative to the famous MusicPRX that had dominated the scene until shortly time ago.



    The coder plum back to update one of its most popular plug-ins. The version v2.1 is mostly used to improve the management of Channel Mute restored to its original configuration some versions ago and now changed again. Recall that the coder has chosen to abandon support for the HEN-TN. That decision, as you will be able to understand from the readme attached, is due to some problems with the HEN NIDResolver of that, which should be constantly updated. Unlike the case for CF PRO / ME NIDResolver which does not create many "nuisance".
    This release includes the source code folder mp3pp_src not necessary for the normal functioning of the plugin
    Following further information.

    [Additional Information: Changelog, Instructions and Download]

    .: Changelog:.
    - Optimization of the Channel Mute

    download and give feedback via comments ...
    by Published on June 13th, 2011 22:04
    1. Categories:
    2. Nintendo 3DS News

    We were just casually browsing Nintendo's E3 press site, like you do, when we happened upon upcoming schedules for 3DS, DS, and Wii. And there's a bunch of stuff on here that we, and probably you, hadn't heard about yet! Like, in case you missed it, the September 11 release date for Star Fox 64 3D., and an August 23 date for Shin Megami Tensei: Devil Survivor Overclocked.

    According to this schedule, Ubisoft's got James Noir on the way August 30, Imagine Babyz 3D (imagine babies! In 3D!) October 25, a 3DS version of Michael Jackson: The Experience and a 3DS NCIS game the same day, and ... a 3DS version of Rayman: Origins on March 13, 2012!?

    The eShop section of the schedule names some upcoming Game Gear Virtual Console titles from Sega, all scheduled for "Summer." The games include Columns, Dragon Crystal, Shinobi, Sonic Drift 2, and Sonic Triple Trouble.

    http://www.joystiq.com/2011/06/12/3d...tes/#continued ...
    by Published on June 13th, 2011 22:03
    1. Categories:
    2. Nintendo 3DS News
    Article Preview



    The new Super Mario for 3DS is an interesting new take on 3D Mario gameplay ... in that it largely restricts the level design to 2D. Or, at least, 2.5D. There are plenty of sections where you move in and out of the screen, sure, but for the most part, you're following corridor-style paths from left to right. Where previous 3D Mario games were about exploring spaces, Super Mario is in general about navigating to the end of the level. It's a mix of the styles of classic and 3D Mario.

    It also makes more of an effort to integrate the 3D effect into gameplay. But the parts that don't really deal with that are a lot more effective than the ones that do.

    http://www.joystiq.com/2011/06/12/su...-mario-bros-3/ ...
    by Published on June 13th, 2011 21:52
    1. Categories:
    2. Android News

    Android has become the top smartphone operating system in the United States, but Google's ambitions for it go well beyond tablet computers and smartphones, even beyond the mobile Web. Now Google says Android can also become the first mass-market bridge between the virtual world and the physical world, allowing smartphone apps to control light bulbs and home medical devices. Hoping to spark a wave of creativity similar to what Apple started when it opened the iPhone app store, Google distributed hundreds of circuitry kits to developers at last month's I/O conference. The Android Open Accessory Development Kit (ADK) allows Android's software to operate and communicate with motors, sensors, controllers and relays, allowing developers to create an interface in which a smartphone app could control or collect data from a thermostat, a lawn irrigation system or a group of lighting fixtures. 'The opportunity exists to dramatically change how you control your home,' said Tom Benton of Lighting Science. Over time, 'we're talking about the elimination of the wall switch.

    http://mobile.slashdot.org/story/11/...-Beyond-Mobile ...
    by Published on June 13th, 2011 21:31
    1. Categories:
    2. Wii U News

    The Wii U will offer a significantly improved online experience to that of its predecessor, Nintendo has promised.

    Marketing manager Rob Lowe outlined Nintendo's plans for the system to Eurogamer at E3 last week, explaining that a strong online set-up is much more important now than it was when the Wii launched back in 2006.

    "I think that in a similar way that we waited until HD technology was almost ubiquitous before we went in there with an HD console, it's similar with the penetration of wi-fi," he said.

    "I think now almost every home has wi-fi or broadband. It's a universal truth that everybody is connected online and that wasn't the case when the Wii came out five years ago.

    Lowe pointed to the 3DS's refined online set-up as an indication of where Nintendo's aspirations lie for Wii U.

    "If you look at 3DS and the online of that you'll get an understanding of where we're going with Wii U and we're taking that even further.

    "We can't talk about the details yet as Mr Iwata will announce those slightly later. But with the online of 3DS it's obviously a massive leap on from where we were with DSi and DSi XL. It's smooth, robust, it doesn't drop in and out.

    "The friend code system has also been refined. It still exists but in the same way that you'd need to pair up with friends on PSN or Xbox live. Now it's much closer to that kind of online gaming experience than what it was before.

    "We always try and strike a balance. Because we do have more younger consumers than any other hardware manufacturer or games brand we need to protect them while also making it as accessible as possible for the more active and hardcore consumers to go online.

    He also reaffirmed comments from CEO Satoru Iwata earlier this year that Nintendo has brought in outside help to remedy its lack of internal online expertise.

    "With Wii U I think that we've already hinted that we're looking at getting people in that know and understand online gaming as it's something that perhaps we've struggled with in the past."

    http://www.eurogamer.net/articles/20...ser-to-psn-xbl ...
    by Published on June 13th, 2011 21:27
    1. Categories:
    2. Wii U News

    Nintendo is hoping that the Wii U's unique set of features will attract major third party exclusives when the new system launches next year.

    Nintendo's UK marketing manager Rob Lowe told Eurogamer at E3 last week that the platform holder is having a major rethink about its approach to third party development in the run up to the release of the console.

    "It's absolutely fundamental to the success of Wii U to have better third party support than we've had in the past for our previous consoles. I think Mr Iwata totally recognises that," he insisted.

    "That's why we had a Ubisoft round table session [during E3], that's why John Ricitiello was on stage at our conference.

    "And even at a local level we're doing everything we can to support third parties much more than we have done in the past. It goes all the way through the company, from Nintendo Japan, to Nintendo Europe, to Nintendo UK."

    Lowe added that this new approach represents a major strategic shift for the company, who has traditionally relied on its own key franchises - such as Mario, Zelda and Pokémon - to drive hardware sales.

    "It's very different for us to act like that because traditionally we would invest our time and money more into first party," he explained.

    "We have a sightly different business model to Microsoft and Sony, who will obviously invest more money or marketing support in third party titles. It's almost the opposite for us but I think we realise now we have to invest in a much bigger way in third party partners because there are certain types of games that we're just not specialists at.

    "If we want to create a console that will appeal across boundaries to all different types of gamers we're going to need their support more than ever before."

    According to Lowe, the end result should be big third party exclusives on the Wii U, while multiplatform releases on Wii U will be set apart apart from their PlayStation 3 and Xbox 360 counterparts by "individual features".

    "We're hoping we'll get a lot of exclusives as well because of the unique way the console is made.

    "It is much easier for third parties to move their products across from Xbox 360 and PS3 to Wii U. However, the way that the controller has to make you think and make the developers think will hopefully mean that titles that are ported over will hopefully have individual features that aren't on the other systems."

    The only third party exclusives confirmed for Nintendo's new system so far are Ubisoft's alien FPS Killer Freaks From Outer Space and Lego City Stories from Traveller's Tales.

    A montage shown during Nintendo's E3 presser last week revealed a number of core multiplatform releases would be appearing on the console, including Batman: Arkham City, Ninja Gaiden 3, Aliens: Colonial Marines, Metro: Last Light and Darksiders 2.

    Lowe also discussed Western developers' apparent reluctance to get on board with the 3DS, whereas Japanese studios have been quicker to up dev tools for the new handheld. In particular, he's looking forward to a "brave new dawn" with EA.

    "I think because we're a Japanese company we automatically have those connections with companies like Konami and Capcom built up over many, many years, so it makes it easier for us to get those franchises off the ground first.

    "But I think with EA in particular we recognise that we've had a very rocky relationship in terms of products and quality of their products on our systems. Sometimes its been great, sometimes they've done bespoke stuff for us and sometimes they've very much focused on the other consoles.

    "I think with this brave new dawn with EA its great for us and it was fantastic to see a few slides [during our E3 conference] with all of their key properties coming out, and I think that will be across both 3DS and Wii U as well."

    http://www.eurogamer.net/articles/20...i-u-exclusives ...
    by Published on June 13th, 2011 21:23
    1. Categories:
    2. Wii U News

    Nintendo believes Wii U will change the way we play games, but according to OnLive boss Steve Perlman, everything it does UK gamers will be able to experience this autumn.

    OnLive is the cloud-based gaming system that allows users to play high-end games through the internet as opposed to a home console.

    The tech, which makes its UK debut this autumn, works through touchscreen devices such as smartphones and tablets – and it's this fact that leads Perlman to cast doubt on the Wii U.

    "Nintendo announced a really cool thing, but, well, I can hold up an Android screen or an iPad screen and we can do exactly what they're doing," he told Eurogamer.

    "In fact, if all you want is touch, I can do it with a smartphone as well, but I'm not tethered to my Wii. I can take this away and use it in a room by itself.

    "Everything they demoed at their announcement is going to be available in the UK this autumn.

    "Then again, people are going to want Mario and Pokemon. So those aren't going to go away. There's going to be an evolution to it."

    Some commentators believe cloud gaming services such as OnLive and Gaikai mark the end of home console gaming.

    Perlman believes consoles are under threat, but their extinction will be a drawn out process.

    "PC gaming is always going to be there," Perlman said. "I hope it's always there. In fact, these are the guys who are pioneering the future.

    "But console gaming, look, we're six years into what is usually a five year console cycle.

    "Much as what has happened with the video and music world, mainstream people just want to play the games. They don't want to deal with downloads, with obsolete hardware. They don't want to deal with discs."

    Game publishers, too, are leaning towards cloud-gaming, Perlman said.

    "The reality is the publishers are just getting killed with used games and piracy. The publishers do lower the price when demand decreases. But the problem when the game stores do it is no money feeds back into the development of the games.

    "With piracy, the people who do pay for the games are paying for the versions of the games that are pirated.

    "Publishers can lower the price of all the games and benefit for the long tail if we control that. Cloud gaming enables that.

    "Let's put it this way, it takes a long, long time for an established platform to finally go. For example, Xbox Live is a good example of stickiness. People have got their ranking, achievements and friends. That's going to be something people go back to.

    "In that sense, we may see a co-existence."

    http://www.eurogamer.net/articles/20...ing-wii-u-does ...
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