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  • wraggster

    by Published on June 5th, 2011 00:08
    1. Categories:
    2. Sega Dreamcast News

    News via http://www.emucr.com/2011/06/nulldc-svn-r135.html

    nullDC SVN r135 is released. nullDC is an open source Sega Dreamcast(DC) and NAOMI videogame systems emulator for Microsoft Windows. nullDC runs several Dreamcast games at good speed, with full sound and music. NullDC requires the latest version of Microsoft DirectX, the latest Visual C++ runtime libraries and optionally WinPcap for modem emulation. As usual for emulators, a dump of the original console BIOS is also needed. It has a plugin architecture, with several alternative implementations (some ported from Chankast) for graphics, sound, reading games burned to CD-ROMs (it cannot read GD-ROMs directly) or disk image files, memory cards, etc.

    nullDC SVN Changelog:
    r135
    Fix for issues 257~258


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    by Published on June 5th, 2011 00:04
    1. Categories:
    2. Nes News

    News via http://www.emucr.com/2011/06/punes-v020.html

    puNES v0.20 is released. puNES is a NES emulator. Currently the program supports mappers 0, MMC1, UNROM, CNROM, but the sound is not yet available. It uses the SDL libraries and it works on both Linux and Windows.



    In the future I will use this post to announce new releases and changes.

    puNES is an emulator under development that works on Linux32/64 and Windows32. It needs of SDL library to run. Uncompress the zip/tar file in a subdirectory. Run it with the name of the rom as the first argument (or, in Windows, if you don't want use the commandline, drag the rom on the icon of the emu).
    P.s. doesn't support zipped rom yet

    Current version : 0.20

    Changelog:
    0.20
    Implemented illegal opcode 0x80 for the "Beauty and the Beast (E) [!].nes" rom
    0.19
    complete APU emulation.
    This is my first attempt with sdl sound and perhaps there may be some bugs. For now, without the implementation of frameskip, the emulator has to work 100% for not having problems with sound skip and crackle.
    Changed the structure of the code and now the emu takes less than 100Kb.
    Correct many many many bugs.
    0.18:
    added AxROM (mapper 7) emulation.
    0.17:
    fixed another bug and now Incredible Crash Dummies run without problems.
    0.16:
    correct a couple of bugs in the mmc3 emulation.
    0.15:
    added MMC3 emulation.
    0.14:
    Correct a a bug in the controller routine (thanks Dwedit).
    0.13:
    Correct a little bug and now all cpu_interrupts_v2 test roms passed.
    0.12:
    Implemented reading of $2004 during the rendering.
    (thx to Quietust for the info and for the read2004.nes test rom).
    0.11:
    I worked hard on the CPU and PPU emulation and now many
    of test roms worked perfectly (thanks blargg).
    Added OpenGL support.
    Implemented APU Frame Interrupt (only this for now).
    Many bugs are gone.

    Mappers supported : 0, MMC1, UNROM, CNROM, MMC3, AxROM.
    Sound : Implemented.

    keyboard:
    arrow keys = left, right, up, down
    a = button A
    s = button B
    z = Select
    x = Start
    1 = 1x
    2 = 2x
    3 = 3x
    4 = 4x
    5 = no filters
    6 = scale2x
    7 = ntsc (press more time to switch between composite, svideo, rgb, monochrome)
    . and , = switch between PAL palette, NTSC palette and Sony CXA2025AS US decoder, monochrome and greenchrome.
    f = toggle fullscreen
    o = switch between opengl and software rendering
    p = toggle stretch in fullscreen
    r = something nice in opengl mode (use the mouse to rotate the cube)
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    by Published on June 5th, 2011 00:00
    1. Categories:
    2. Nes News

    News via http://www.emucr.com/2011/06/fceux-svn-r2202.html

    Fceux SVN r2202 is released. FCEUX is a cross platform, NTSC and PAL Famicom/NES emulator that is an evolution of the original FCE Ultra emulator. Over time FCE Ultra had separated into many separate branches. The concept behind FCEUX is to merge elements from FCE Ultra, FCEU rerecording, FCEUXD, FCEUXDSP, and FCEU-mm into a single branch of FCEU. As the X implies, it is an all-encompassing FCEU emulator that gives the best of all worlds for the general player, the ROM-hacking community, and the Tool-Assisted Speedrun Community.

    Fceux SVN changelog:
    r2202
    add PUBLIC_RELEASE option to SConstruct; commented out by default

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    by Published on June 4th, 2011 22:57
    1. Categories:
    2. Snes News

    News via http://www.emucr.com/2011/06/bsnes-v079.html


    bsnes v079 is released. bsnes is an emulator for the Super Famicom and SNES video game systems. The purpose of the emulator is a bit different from other emulators: it focuses on accuracy, debugging functionality, and clean code.

    bsnes v079 Changelog:


    This release includes Nintendo Super System DIP switch emulation and improved PPU rendering accuracy, among other things.

    Changelog:
    - added Nintendo Super System DIP switch emulation [requires XML setting maps]
    - emulated Super Game Boy $6001 VRAM offset selection port [ikari_01]
    - fixed randomness initialization of S-SMP port registers [fixes DBZ:Hyper Dimension and Ninja Warriors]
    - mosaic V-countdown caches BGOFS registers (fixes Super Turrican 2 effect) [reported by zal16]
    non-mosaic BGOFS registers are always cached at H=60 (fixes NHL '94 and Super Mario World flickering)
    - fixed 2xSaI family of renderers on 64-bit systems
    - cleaned up SMP source code
    - phoenix: fixed a bug when closing bsnes while minimized

    Please note that the mosaic BGOFS fix is only for the accuracy profile. Unfortunately the older scanline-based compatibility renderer's code is nearly unmaintainable at this point, so I haven't yet been able to backport the fixes.

    Also, I have written a new cycle-accurate SMP core that does not use libco. The aim is to implement it into Snes9X v1.54. But it would of course be prudent to test the new core first. So if you'd like, please click the discuss link below for a link to a build with this alternate core.

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    by Published on June 4th, 2011 19:35
    1. Categories:
    2. Wii U News
    Article Preview



    We're a few days out from E3, that magical place where dreams are made and fanboys and girls from all walks of life are simultaneously appeased and slightly disappointed. Surprises are expected from all of the big three this year -- particularly Nintendo. How will the gaming giant top last year's 3DS debut? All signs point to the announcement of a Wii followup, which we've heard alternately referred to as the "Wii HD" and "Project Cafe." Rumors, leaks, and the occasional bit of confirmed information have been rampant in the months and weeks leading up to the event. We've weaved it all together into one handy guidebook, to make sure that we're all on the same page, come Tuesday morning.

    Let's start with a genuine bit of information: back in April, the company's CEO, Satoru Iwata, confirmed that Nintendo is, in fact, working on an HD followup to the Wii that is most likely due out in 2012. A few days prior to that revelation, the requisite blurry images of console concepts surfaced, detailing controllers with embedded touchscreens that display the system's 1080p gameplay via a technology called Stream Screen. These certainly weren't the first concepts of the console we've seen -- and they were apparently first brought to light by the folks at 4Chan.


    http://www.engadget.com/2011/06/04/n...-will-e3-hold/ ...
    by Published on June 4th, 2011 19:34
    1. Categories:
    2. Apple iPhone

    In the lead-up to this year's WWDC, we so far know three things for sure: Apple will unveil OS X Lion, iCloud, and... automatic, over-the-air app updates for iOS 5, apparently. While searching for updates in iTunes, a MacRumors reader stumbled upon this page, which alludes to an "Automatic Download" feature that allows for wireless syncing. Also, the fact that Apple went out of its way to say "...if your device has Automatic Download enabled for apps" makes us wonder what else we'll soon be able to update over the air. The company has since pulled the tattletale page in iTunes, but MacRumors grabbed a screenshot while it was still live. Looks like the cat's out of the bag, but we'll let you know when Jobs & Co. make it official on Monday.

    http://www.engadget.com/2011/06/04/i...air-updates-a/ ...
    by Published on June 4th, 2011 19:32
    1. Categories:
    2. Joypad News
    Article Preview



    Earlier this week the Eee Pad Transformer scored itself a sweet upgrade in the form of Android 3.1, and with it came USB host support. When we did our hands-on with the Honeycomb update we couldn't demo the feature because, well, the Xoom doesn't have any USB ports. But that Transformer keyboard dock has a pair of 2.0 jacks and someone was kind enough to post a YouTube vid of a PS3 controller and the ASUS tablet getting their game on. Theoretically, this should work with any USB gamepad, including those for the Xbox 360. The only drawback? You've got to be wired in -- no Bluetooth support here. Follow the break to see it in action and satisfy your Android-loving curiosity.

    http://www.engadget.com/2011/06/04/e...ontroller-vid/ ...
    by Published on June 4th, 2011 19:29
    1. Categories:
    2. PC News

    Gearbox Software released the demo for Duke Nukem Forever today, though it's only available to preorders and other promotions for the time being. After more than a decade, it looks like this game will actually hit stores this month. After 12 years in development, will it live up to the hype?"
    Included with the linked article is DNF's launch trailer. This should go without saying, but just in case: NSFW. Seriously.

    http://games.slashdot.org/story/11/0...-Demo-Released ...
    by Published on June 4th, 2011 02:29
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4367

    A short distance from the previous release, the developer neur0n back to take care of me bringing her CF 6:39 to version 4, which fixes several bugs and adds some interesting features to improve the management of our PSP.

    The reasons that led neru0n Guarte version of the implementation of the CF 6:39 ME are manifold. First of all there is to correct the bug occurred when putting the PSP in stand-by by VSH, plus fixes some problems MEdriver. But it is not only fixes and bugfixes, in fact, the developer adds two useful features to the Recovery menu, this is the BatteryConfig Submenu , and the option Speed ​​up MS , still in beta, a revival of the popular features of fatmsmod .
    Remember that this is for CF PSP FAT and SLIM except for the infamous TA-088v3 (DATE CODE 8C or higher). So basic are excluded from all other models of PSP.
    But thanks to a profit installer released by the developer, you can use that CF for all models except the PSP console 05G. The tool in question is called LCFW , and being signed to be able to start on OFW can not be hosted by PSP-ITA, is also prohibited to provide direct or indirect link to download .
    Following further information from the changelog to the mini-guide for installing the CF 6:39 ME-4 .

    [Additional Information: ChangeLog, test, install and download]

    .: Changelog:.
    v4
    - Fixed a bug with suspend When I enter VSHMenu opened.
    - Fixed bug MEdriver.
    - Added submenu in BatteryConfig RecoveryMenu.
    - Added option Speed ​​up MS (beta).

    .: Test:.
    Test Installation played
    From 5.00m33 -> OK
    From 5.50GEN-D3 -> OK (edit version.txt)
    From 5.50Prometheus -> OK (edit version.txt)
    From 6.20TN-D -> OK
    From 6.20PRO-B4 -> Error
    From 6.35PRO-B4 -> Error
    From 6.20PRO-B5 -> OK
    From 6.35PRO-B5 -> OK
    From 6.39PRO-B6 -> OK

    . Installation:.

    E 'on your PSP requires the presence of CFW or HEN (based on test compatibility)
    Copy the UPDATE folder into PSP / GAME
    Copy the FW 6:39, renamed 639.PBP in the UPDATE folder
    Start the application from the XMB
    .: Features:.
    - When you press the while you turn the console, you will enter the Recovery Menu
    - When you press the while you turn the console, the PSP will launch with the official firmware

    NB: Please note that the 6.39ME can be installed only on the PSP 1000 and 2000 except TA-088v3

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    by Published on June 4th, 2011 02:25
    1. Categories:
    2. PSP News

    News via http://www.psp-ita.com/?i=4363

    The developer kenma9123 back to update for the PSP Genesis Compeititon its plugin utility Krap-psp, through which various functions are available to better manage and monitor various aspects of our PSP easily.



    The version 1.15 , here we offer complete pack of sounds, adds a few niceties like the sound warning of low battery, the ability to choose how to display the remaining battery power and you can apply the changes by restarting the VSH plugin, without having to then restart the whole console is very useful if you are using a HEN.
    A complete list of features and changelog below.

    [Additional Info: Features, changelog, installation and download]

    .: Features:.

    Enable / Disable from charging psp
    Automatically set cpu / brightness to low
    Automatically Sleep On A Certain battery percent
    Easily execute Shutdown, Sleep, Reboot (VSH) on a key combo
    September auto shutdown and sleep timer for
    More Idle feature options
    Manipulate CPU speed
    Manipulate Brightness level
    Manipulate LEDs psp
    Easily detect the PSP motherboard version
    Take screenshots
    Text battery warning
    Sound battery warning
    Uptime
    Put music in psp mode (CPU goes to 80MHz, brightness / Led Off That hold is inspired by plugin)
    Reset game on a key combo (ISO only)
    Paused game on a key combo (ISO only)
    Display the battery / cpu / and psp information
    Easily customizable

    .: Changelog:.
    v1.15

    Added battery warning sound (Need Some test again .. so please report if there is a bug)
    That integrated feature in "Battery warning" menu option in Krap (specify how many bat percent to execute sound warning)
    When rebooting in HEN now it will not reboot the device the VSH Itself

    ! Note!
    Customize the sound for a warning, put the filename in the path settings.ini (I Provided 3 diff. Sound, But make your choice: D)
    Text warning sound and warning will When Simultaneously execute the bat percent meet. Thus you can still disable That on a key combo

    . Installation:.

    Download and unzip the archive in the root directory of the Memory Stick
    In the seplugins folder to edit (or create if not present) and files vsh.txt game.txt one of the following strings depending on the model of PSP (only partly in bold)
    ms0: / seplugins / Krap / Krap-psp.prx 1 - PSP not Go
    EF0: / seplugins / Krap / Krap-psp.prx 1 - PSP Go!

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