• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on April 25th, 2011 00:15
    1. Categories:
    2. Nintendo Wii News

    Bolt Thrower 0.47 released by Titmouse

    Bolt Thrower is currently single player Space Shoot 'Em Up. It’s still work in progress & hopefully a new version will be release once every 2 to 4 weeks. Every effort is being made to detach game data from the code, being 'data driven' anyone can change the look or functionality of the game. Basically a XML configuration file is used rather than hard coded data that’s locked into the code - that would just be plain silly. Please submit your ideas, bug reports or anything else via the discussion page if you wish to help in some way.
    Version 0.47 of Bolt Thrower is now released - see change list - Don't forgot you can use arrow down to drop mines For this version I was hoping to use more 3D models in game - I had spend a long time modifying a Viper space craft I had found from 68980 polygons / 73793 points to something more usable for computer game, I ended up with a count of 6903 polygons / 3961 points . The original had used planar mapping which I updated to use UV textures instead and obviously the polygon count was way too high as the model was well designed and extremely detailed – shame I had to downgrade it. This whole process took me ages, especially the UV mapping.

    Changelog

    Ver 0.47 - 23/04/2011

    • Added enemy gunships - just noticed I forgot to add these to the radar, my bad
    • Added bigger mine explosions
    • Added a controls menu screen - (will add more later to pick other control methods)
    • Updated main menu - now shows a 3D WiiMote in the background
    • Updated Credits - now shows a 3D Viper (MK2) in the background
    • Reduced amount of enemies
    • Updated enemies movement logic - speedy enemies now find it harder to lock-on
    • Update Intro screen - camera view glides in 3D space
    • Added Camera catch-up the player's craft - the player craft will now drift away from the centre
    • Added some new 3D models - Viper (MK2) & Wiimote
    • Updated 3D object code to use all the layers in a Lightwave object (lwo)
    • Bit of code refactoring (reworking internal design), hopefully everything will still work the same
    Download Herehttp://www.dcemu.co.uk/downloads.php?do=file&id=395 ...
    by Published on April 25th, 2011 00:14
    1. Categories:
    2. Xbox News

    News via http://www.xbox-scene.com/xbox1data/...upcDvDKXle.php

    A600 comes with another new emulator port for the Xbox1:
    [QUOTE]
    This is a port for the Xbox1 of Raine, a very fast arcade emulator, coded by Antiriad and Emmanuel Anne (Tux) (if you like the emu, consider donating to him as a way of saying thanks for his hard work) and possible thanks to the SDLx libs by lantus.

    For more info about Raine, check http://rainemu.swishparty.co.uk/

    NOTES
    - Copy the roms to the \roms folder.
    - The xRaine.dat is a dat file for clrmamepro.

    TODO
    - Emulate mouse for games like Operation Wolf.
    - Add virtual memory. ...
    by Published on April 25th, 2011 00:14
    1. Categories:
    2. Nintendo Wii News

    Descent 1.0 released by tueidj

    Descent was originally released by Parallax Software in 1995. It was the first game featuring a full 3D environment (before Quake) as well as gameplay that allowed six degrees of freedom and multiplayer networking that allowed players to join and leave at any time.
    Game Setup

    The resource files from a registered copy of Descent (updated to v1.5) are required. The required files are called DESCENT.PIG and DESCENT.HOG and must be placed in the /apps/descent/ directory. The resource files from the shareware version or the "Destination Saturn" release are not suitable. The game will perform checksum verification at startup to make sure they are correct. If you purchase "The Descent 1 and 2 Collection" from Good Old Games you can be sure the files will be correct (and you get Descent2 as well, which may come in useful at a later time...).

    Download Here

    http://wiibrew.org/wiki/Descent ...
    by Published on April 25th, 2011 00:13
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...lFaKsMVsii.php

    From compl3x.wordpress.com:
    [QUOTE]
    Before you start the inevitable flaming, yes, I know there IS other dashboard downloaders, the issue I have is, the majority of them are outdated.

    This isn’t bad programming, its normally because the creator has ever left the Xbox scene or has simply forgot about the application. DashGrab aims to circumvent this issue by providing an easy to update configuration file to add additional support when the time comes.

    It is also open source; though credit to the author (myself) and any dashboard uploaders should be given.

    *Update v0.2*
    So, Aldanga released a modified version of DashGrab enabling more then 1 dashboard to be downloaded per session. The weird thing is, If you decompile the code and look, I even added everything for this, I just forgot the if statement, I apologize. Also, goto statements in .NET are manly. Not recommended.

    *Update v0.3*
    This fixes a bug in the way I assigned file endings, my method wasn’t effective and could be problematic, this is fixed in version 0.3. Recommended download ...
    by Published on April 25th, 2011 00:12
    1. Categories:
    2. Xbox 360 News

    via http://www.xbox-scene.com/xbox1data/...ZlBONnXhjl.php

    From 360lizard.com:
    [QUOTE]
    We are proud to announce a sneak preview of the 360 Lizard Standalone Mode. This is truly the results of a long development and research road and will serve to set the difference against other tools wanting to be considered as competitors.



    This update will be available for beta testing shortly then in a few days we will release to the public. The battery pack shown on the video is a prototype; the final version is near completion and we will also give out simple schematic for it for DIY (do it yourself) Kit.

    Many thanks to the many beta testers who will be very busy testing this new gecko OS. ...
    by Published on April 25th, 2011 00:10
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...ElRCZFPAIl.php

    From team-xecuter.com:
    [QUOTE]
    The last four weeks have seen an unprecedented response to the new X360USB PRO product and the feedback has been nothing short of sensational. Stocks have been wiped out time and time again, the production lines are working 24/7 and resellers have reported record sales – outselling any competitors products by up to 100:1 !

    Well, development is always ongoing and we are happy to announce the next level of features and capabilities with the release of the new X360USB PRO HDD HACKER TOOL.

    Not only is the X360USB PRO able to communicate with DVD Drives by utilizing built in PortIO and WinAPI functions giving a level of speed and access never seen before, but it can now also connect to Hard Drives and manipulate the data for the first time over USB using any Windows 32bit or 64bit operating system with just a few simple clicks.

    What does this mean for you ?

    You can now convert any off-the-shelf 2.5″ SATA Hard Drive and convert it to be 100% XBOX 360 Compatible, saving you a TON of money !

    The X360USB PRO HDD HACKER TOOL currently supports the entire range of Western Digital 2.5″ SATA Hard Drives, however we will be able to add a range of other manufacturer’s and models in future updates.

    All you need is the HDSS.BIN file from an original XBOX360 Hard Drive (which can be easily extracted using the X360USB PRO) and use it to convert your WD SATA Drive. The following guide will show you just how easy it is.

    Note: The size of the drive is limited to the size of your HDSS.BIN file (e.g. if you have a 250GB HDSS.BIN and you flash it to a 320Gb Hard Drive – then the drive will recognize in the Xbox 360 as a 250GB drive)

    To support the the new HDD capabilities of the X360USB PRO, we have begun to manufacture a range of new products to give you a clean and professional Hard Drive update experience.



    The X360USB PRO HDD HACKER TOOL is sponsored by www.xconsoles.com so we are happy to direct you to their website for special offers on these new products including great deals on WD 2.5″ SATA hard Drives.

    Requirements
    * XECUTER X360USB PRO (Minimum v18 Firmware)
    * XECUTER HDD ADAPTER PRO (you can also use the HDD Adapter that comes with the CK3 Pro for Phat drives or a SATA power adapter for Slim drives)
    * Windows 32bit or 64bit
    * MAC OSX Compatible (When using Bootcamp or VMWare to run Windows)
    * Original HDSS.BIN File

    OK let’s begin…..

    This image shows you the simple GUI and a short explanation of each button. The app has been kept purposely simplistic to make this as easy as possible.
    * DUMP
    To extract the HDSS.BIN from an original XBOX 360 Hard Drive
    * FLASH
    Flashes a HDSS.BIN to your 3rd party Hard Drive and saves a copy of the drives original sectors to UNDO.BIN
    * RESTORE
    Restores the Hard Drive’s firmware and Max LBA to it’s original state using the UNDO.BIN
    * PARTITION
    Partitions and formats the drive to XBOX 360 specifications
    ...
    by Published on April 25th, 2011 00:09
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...lpvhTpxmtX.php

    From teamfsd.com:
    [QUOTE]
    Hello Everyone -

    First, I just wanted to remind everyone that the CoverContest currently being held by EliteModScene for covers.jqe360.com is coming to a close soon! Make sure to submit so you don't miss the opportunity to win a custom case.

    Second, I wanted to give you a sneak peak of what is to come in the next release - these notes are from our SVN so you may see things listed that don't apply to the end-user- and you may see things that get removed due to them not working at time of release- but with those stipulations- feast!

    What's New:
    (Fixed) Queues thread safety
    (Fixed) profiling macro
    (Fixed) Asset Manager - and Garbage Collection
    (Fixed) Coverflow Transitions / Gamelist Transitions
    (Fixed) Zoom and Tilt Modes in Coverflow
    (Fixed) Issue with Miniblades and Dashlaunch
    (Updated) Installer can now user 7-zp
    (Added) Asset Manager Stability -
    (Decreased) Load times for all game lists
    (Added) Queue wrappers (Priority / FIFO / FILO)
    (Added) Multiple process queues in file manager to allow scan and copy at the same time.
    (Fixed) File Manager Cancel now clears queues properly
    (Fixed) Rss item scroll update to use the proper width for the text item
    (Updated) Plug In Screenshot Manager Skeleton Code
    (Added) "Install To Xbox" Support for Coverflow covers
    (Added) The ability to edit your full cover via HTTP Interface
    (Adjusted) the way AssetManager handles the Garbage Collection
    (Fixed) All Level 4 Compiler Warnings ^_^
    (Removed) Duplicated Rijindael.cpp and .h to clean up linker warning
    (Updated) AssetManager Queues and the AssetItem Object to be more self aware
    (Added) Coverflow/AssetManager fixes
    (Removed) Debug output of locale list - speed up transition in Content Settings
    (Added) Old Gamelist functionality back in
    (Added) GarbageCollection to AssetManager
    (Added) New AssetManager to better manage texture loading ( WIP )
    (Broke) Other game lists.
    (Fixed) When you delete GOD game from GameList it removes all files.. (needs extensive testing)
    (Added) Description of settings in the content settings
    (Added) Skeleton Scn Code for Screenshot Manager
    (Added) Screenshot Manager Icons
    (Updated) Main with SS Manager Tab
    (Revert) Some Speed up Changes - created more problems that fixes
    (Updated) call stack stuff
    (Added) callstack info
    (Added) Profile Change Checks To RSS Tools in HTTP Interface
    (Fixed) String format for rss loading text
    (Updated) HTTP rss remove will reload feeds
    (Improved) Game List Loading Speed by reducing hdd accessing threads.
    (Added) Rss setting to enable/disable feed
    (Added) Rss list based on signed in profile
    (Added) Refresh Feeds from HTTP
    (Updated) Favorites Start to be higher resolution
    (Added) More RSS Feeds to Debugger Command
    (Updated) Coverflow Gamelist Visual - recovering more and more functionality
    (Updated) Rss feed now fully supports multiple feeds
    (Updated) Feed update no longer on constant timer. Now based on info length
    (Updated) Coverflow Visual - Huge Improvements Added
    (Updated) Coverflow Manager to inherit the GameContentBase class
    (Updated) GameContentManager to Inherit a GameContentBase Class to help in creating different game list types
    (Added) Coverflow Functionality
    (Added) Rss Feed Management to Http Interface (working)
    (Added) Rss Feed Management to Http Interface (skeleton framework)
    (Updated) trainer engine code, and fixed a few minor bugs
    (Fixed) Issue where games with nxeslot didnt show up right in coverflow
    (Fixed) Issue where avatar would break rendering in coverflow
    (Added) RssAdd Command to debugger to add rss feeds
    (Updated) RssManager to use the Database calls instead of xml
    (Updated) RssManager to use SkinXML instead of skinsettings.xml
    (Updated) Consolidated Rss code down
    (Fixed) update and delete UserRSSFeeds from database
    (Added) required header file for previous checkin
    (Added) update and delete database commands for UserRSS Functions
    (Update) changes to samba server from before svn crash
    (Added) Profile Specific RSS Feeds to Database (get and add functions only)
    (Fixed) Coverflow SlowDown
    (Fixed) Cover Flipping
    (Added) Loading text to rss
    (Added) Rss hide when status is shown
    (Added) Coverflow Visual - Experimental (WIP)
    (Fixed) Rss now uses a single class instance
    (Updated) TeamFSD Scene (Made it more basic)
    (Fixed) Issue where user skins wouldn't load
    (Removed) Randomly placed file in XZP
    (Fixed) Version Manager issue causing FSD to not recognize build types
    (Updated) HTTPClient To Use HTTP1.0 GET
    (Fixed) Skin Focus Loss in Settings Menu
    (Fixed) HTTP Server Error Messages
    (Added) Ability to move a game to a different menu via HTTPServer - must reload game list in FSD to see changes
    (Added) Error Message Handling in HTTPServer
    (Added) Menu Selections for GetDB, and Config Settings to HTTPServer
    (Added) HOME Button to HTTP Server
    (Added) Kernel Version to HTTP Server
    (Added) Add ScanPath and ScanDepth to HTTPServer
    (Added) A method to remove scanpaths via http server
    (Added) Xlink Kai Game List to the HTTP Server
    (Added) A ...
    by Published on April 24th, 2011 20:35
    1. Categories:
    2. Nintendo Wii News
    Article Preview


    We're getting so many images, movies and epic poems that purport to depict Nintendo's rumored new HD console, which goes by the (also rumored) codename of Project Café, that we figured it's time to start throwing them at the wall and seeing what sticks. Today's artifact has popped up on several forums and blogs (we saw it on Destructoid, but you may have caught it elsewhere).

    It's a slide from something that reads "Project Café is simply the most developer friendly SDK the industry has ever seen. Deliver unparalleled next generation performance at current generation costs. It doesn't get any easier than this." Also, there's a picture of a box. Is it the Wii 2? Probably not.

    If pressed, we'd give it a ... 5/10 for believability. The form factor seems like an evolved Wii, so that's about right, but the wording off the slide feels ... off. What do you think?
    http://www.joystiq.com/2011/04/22/pr...on-reinvented/
    ...
    by Published on April 24th, 2011 20:32
    1. Categories:
    2. PC News
    Article Preview


    Remember the Razer Hydra controller that let you materialize portals with a real electromagnetic orb? Those motion sensing sticks will be available for pre-order in May and will go on sale in June, two months after this week's release of Portal 2, the game it was first demoed with. However, Razer'll still charge you for a copy of the murderous robot game if you want the fancy gizmo, as it's pricing the bundle at $140 -- understandably more expensive that the "below $100" price that it was targeting for the controller alone. Two months is a pretty long time to wait to play the already-available title, and Razer isn't offering any info on a standalone version of the Sixense-based magnetic peripheral. On the upside, though, Joystiq got its hands on a list of compatible titles, which includes 122 games on top of the aforementioned sequel. That list and the official press release after the break.

    http://www.engadget.com/2011/04/21/r...portal-2-bund/
    ...
    by Published on April 24th, 2011 20:30
    1. Categories:
    2. Nintendo Wii News
    Article Preview


    E3 is getting close, just two months away now. As such the next-gen Wii console rumors have heated to a boil. One of the most interesting bits of tattle originates from Kotaku. The gaming site's sources claim (with impressive specificity) that the new 8-button controller features a screen pushing a whopping 6.2 inches, two analog sticks, and a camera. The new Wii console (sometimes called the Wii 2, Wii HD, or simply "Project Cafe") is said to support the new controller in addition to Wii Remote-style controllers for backward compatibility with existing Wii games -- at the moment, however, it's not clear if that implies support for existing Wiimotes. But why the giant display? Here's Kotaku's take:
    The 6.2-inch screen will receive data wirelessly from the Nintendo console and presents an array of options, from putting the player's inventory or map on the controller screen, to allowing players to combine it with the controller's camera to snap photos that could be imported into a game or even turning it into some sort of glorified viewfinder (we're unclear about whether the camera on the controller points at the player or can be outward-facing; we've heard both - maybe it swivels?).

    In other words, you can think of the new contoller-plus-console combination as a modern Dreamcast system or "glorified mega-DS," as Kotaku puts it, where the TV is the top screen and the handheld controller is the lower touchscreen. If true then we'll likely hear the official first word at E3 which kicks off on June 7th.

    http://www.engadget.com/2011/04/22/n...-display-turn/
    ...
  • Search DCEmu

  • Advert 3