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  • wraggster

    by Published on March 29th, 2011 22:37
    1. Categories:
    2. Xbox 360 News
    Article Preview

    Microsoft is running a public preview program to test out "an updated Xbox 360 disc format".

    "We are conducting an open call for US based participants* for a public preview to help us prepare for an updated Xbox 360 disc format," Major Nelson announced today.
    ...
    by Published on March 29th, 2011 22:35
    1. Categories:
    2. Nintendo 3DS News

    Retailer confirms employees were told to use rival price offer at launch to gather pre-owned stock

    Store staff at GAME were sent to Tesco during last week’s launch of Nintendo 3DS in order to buy hardware and software stock at the supermarket’s reduced price.
    An internal document uncovered by Eurogamershows that GAME stores were encouraged to take advantage of Tesco’s £175 offer for the new handheld using money from the tills.

    ...
    by Published on March 29th, 2011 22:33
    1. Categories:
    2. Xperia Play News

    This week the Sony Ericsson Xperia Play launches in the UK.

    Rumour becomes reality as the ‘PlayStation phone’ enters the mobile market, complete with gamepad, downloadable PS1 games and a spurt of developer support.
    We asked whether the Play, phase one of Sony’s renewed effort to squeeze themselves back into the mobile gaming race, has the potential to appeal to core and casual gamers.


    ...
    by Published on March 29th, 2011 14:59
    1. Categories:
    2. PSP News,
    3. PS3 News,
    4. Nintendo DS News,
    5. Nintendo 3DS News,
    6. Nintendo Wii News,
    7. Xbox 360 News,
    8. Playstation Vita News

    The first snippet of Modern Warfare 3 gameplay may be with us next month, according to respected UK PlayStation magazine PSM3.

    According to the publication's latest issue, insider rumours say "the next in Activision's megaton FPS series will be announced in mid-April". No specific date is given.

    The prediction would fit snugly with Activision's CoD: Black Ops reveal from 2010, which snuck out on April 30 - as the publisher lifted the lid on the game's official website.

    Rumours from Official PlayStation Magazine UK suggest that Modern Warfare 3 may contain at least some sections linking back to the past of popular character Ghost.




    PSM3 adds: "Based on the ending of MW2, we'd be surprised if the story doesn't pick up with Soap and Price on the run, after they were set up by General Shepard."

    The game's sure to have some stiff competition if it comes out towards the end of the year as expected - not least from EA's Battlefield 3.

    Swedish creator DICE suggested last month that its competitors in the FPS space had been "treading water" with recent releases.

    Meanwhile, the May 2011 issue of PSM3 contains an exclusive, lengthy first look at Saints Row: The Third and an amazing 22-page shooter special.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on March 29th, 2011 14:57
    1. Categories:
    2. PS3 News,
    3. PC News,
    4. Xbox 360 News

    Rockstar's Rage tech thought to have been exploited

    Two teams of dedicated modders are in a race to rebuild a modern edition of Rockstar’s 2002 crime opus GTA Vice City.
    Video demonstrations of their progress can be found below.

    The two groups – only known in public by their team names – are said to be using open-source modding tools that take advantage of the Grand Theft Auto IV engine, known as Rage.
    Rage, which was principally built at Rockstar San Diego, is the bedrock tech for a number of Rockstar projects, from Red Dead Redemption to the third Max Payne title.
    With that tech exploited, the groups are meticulously rebuilding the Vice City game world, from its suburbs to its skyscrapers.

    The two teams, according to games site Kotaku, have named themselves ‘Vice City Rage’ and ‘Vice IV’. They appear to be based in Russia. It is said they are using OpenIV, an unofficial open-source GTA IV modding tool set.
    http://www.develop-online.net/news/3...gen-to-the-80s
    ...
    by Published on March 29th, 2011 14:54
    1. Categories:
    2. PS3 News,
    3. Xbox 360 News

    PS3 is leading both hardware and software sales in France, outselling Microsoft’s Xbox 360 on both counts.
    This sales triumph was announced by Sony and based on GfK data, according to CVG. The PS3 has sold more than three million units in the country, surpassing 2.3m Xbox 360 sales.

    In terms of software, PS3 games have generated €418m, which equates to eight million units sold. Wii games have generated €337m in the region, with Xbox 360 games trailing behind at €239m.
    The PS3 recently reached hardware sales of four million units in the UK.
    http://www.mcvuk.com/news/43712/PS3-...-360-in-France
    ...
    by Published on March 29th, 2011 13:55
    1. Categories:
    2. DCEmu

    Kikizo’s network editor discusses how independent games developers can combat or even capitalise on file-sharing

    With mass lay-offs, studios dropping like flies and mega-franchises imploding under our feet, it’s tempting to declare that there’s never been a worse time to get into video game development.
    The Association for UK Interactive Entertainment (UKIE) fuelled further negativity back in January by estimating that software piracy – that old scourge of the computing biz – may have cost the industry as much as $1.5 billion in 2010, based on a sold-to-pirated ratio of 1:1.

    While major publishers shout loudest over their hypothetical losses, common sense suggests that smaller independent studios suffer most from the explosion of piracy. These companies have no cash cushions to fall back on, no assets to sell off, no enormous legal teams to deploy in their defence.
    What’s more, they’re often dependent on the internet to publicise and distribute their products, neck-deep in the very medium that gives copyright infringers their power.
    But those vexing truths cut two ways: the indies are able to adapt swiftly to changing market conditions, and adopt strategies Activision or Ubisoft would deem unthinkable.
    They have little to lose, but lots to gain. And their close relationship with the net may give them valuable insight into how to discourage, work around or even – whisper it – actually benefit from software piracy.


    THE DANGERS OF DRM

    Digital Rights Management software is the most common, and perhaps the most controversial, of anti-piracy measures. While most developers acknowledge the usefulness of such systems, few regard them as a credible long-term response to copyright theft.
    DRM can be cracked like any piece of code, and are often too intrusive for many legitimate users, who resent the implication that they are guilty till proven innocent.
    “I’ve never felt that it’s pragmatic to say ‘we’re going to stop pirates by having this awesome DRM system’, or by going after them specifically,” comments Joel DeYoung, director of game technology at Canadian studio Hothead Games. “And that’s not just about video games but music piracy and so forth. To me, any efforts along those lines seem to be futile.”
    DeYoung’s says DRM practitioners are simply putting off the inevitable: “We’re speaking in generalities, but I don’t think that we’ll ever stamp out piracy. Any time you’re dealing with digital data, there’s going to be a way for people to get access to it without paying.
    “To me it’s just about accepting the reality of that fact, and adjusting your business to deal with it.”
    DeYoung seeks less to wall out the pirates and more to rethink the nature of the problem. He says: “What I’m interested in is creative ways to reduce the harm caused by it, or in some cases even turn it into a benefit for your games.”
    He suggests, for example, the appearance of indie darling Minecraft on file-sharing sites may have helped expose the game to wider markets – something no developer would object to “because of the value of the publicity you’re getting”.
    Swedish developer Frictional Interactive has had its run-ins with file-sharers. The firm’s Amnesia: The Dark Descent was on torrent sites 24 hours before release in October 2010.
    The studio’s Jens Nilsson argues that piracy deserves analysis, rather than knee-jerk condemnation.
    “We think it is important to talk about piracy – not to complain, but more to discuss it,” he said. “The option otherwise is to not say a thing and invest in DRM. Which so far always punishes the people buying the game.”
    He suggests the old defence – that the industry provides a better service to the consumer than pirates may be wearing thin: “It was the exact same thing with C64 games. Game cassettes bought in the store would take forever to load but pirated “turbo games” gave you 20 games on a cassette, and loaded five times as fast.”
    THE RETAILER’S TAKE

    Many digital retailers insist that DRM is the best option available. But Paul Sulyok, managing director of Green Man Gaming, is open to DeYoung’s suggestion that piracy can be to an IP owner’s advantage:
    “You could allow a game to be torrented so long as you have some way of doing micro-transactions or in-game ads on the back of it.
    “In order to be able to properly leverage or harness piracy, you have to make sure that your business model caters to that. This is a day one decision.”
    MEETING THE PIRATES HALFWAY

    Nilsson points out that creating a friendly buying environment may persuade pirates to cough up.
    “It is important that we get as many of those that pirated our game as possible to buy it,” he says. “They obviously liked the game, so then we feel that they are likely to pay for it under the right circumstances.
    “To achieve this, you need to plan long term, so that there are lot of different ways to buy the game: during sales, in bundles, pay-what-you-want, credit cards, mobile
    ...
    by Published on March 29th, 2011 00:25
    1. Categories:
    2. Nintendo DS News,
    3. Nes News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    huiminghao et minitroopa proposent the 0.46a version of " nesDS "émulateur Nes pour la Nintendo DS.


    NesDS v0.46a Changelog:
    mapper163 added..
    sound updated.
    MAX FILES enlarged.



    ...
    by Published on March 29th, 2011 00:23
    1. Categories:
    2. Nintendo 64 News,
    3. Nintendo DS News,
    4. Nintendo Wii News,
    5. Gameboy News,
    6. GBA News,
    7. Nintendo Gamecube News,
    8. Nes News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3

    XotoB offers version 1.6.0.1 beta " EmuCenter2 "simplistic interface that combines the best emulators of console video games for greater simplicity, including the Nintendo DS, Nintendo Wii, Game Boy Advance and Nintendo Gamecube.




    Version 1.6.0.1 (Partial)
    - Fixed problem when adding a sleeve for a PC game renamed

    Version 1.6.0.0 (Full)
    - Fixed a problem with the installer

    Version 1.5.9.1 (Partial)
    - Not record the full path of the slide images
    - Do not resize the more pockets when setting in the options
    - Fixed minor bugs


    ...
    by Published on March 29th, 2011 00:22
    1. Categories:
    2. Nintendo DS News

    News via http://www.nintendomax.com/viewtopic...d489ce5c7a4cd3


    BassAceGold proposes the release of its 2-3 and 2-5 alternating menu plugin for the linker only SuperCard DSTwo " BAGPlug .





    Notable features & Quick instructions:
    Installation:
    - (OPTIONAL) format sd card to fat16
    - Place _bagui folder on root of card
    - Copy DSTwo.nds and boot.ini to _dstwo folder on root of card
    -(OPTIONAL) Configure emulator support via arg files (See "Adding new file support:" below). Binary locations may need
    to be updated to their current path on your card.


    Skinning support:
    -png files, 8 bit, 16 bit, 24 bit and 32 bit bitmap files
    *NOTE* backgrounds must be 16 or 24 bit bmp so fast rendering can be used for a smoother browser
    -Windows and sub windows are just color codes defined via the skin.ini file. These color values are 16 bit colors, the included ColorConvert.exe program can be used for
    converting 24 bit RGB color values to 16 bit color values (PA_RGB in the program)


    Custom icons:
    -uses 32 x 32 bitmap files
    -must be named the same as the file with a .ico extention in the same directory eg OR they can be placed in a directory as defined in the current skin.ini under "Custom_Icon_Folder".
    eg:
    BAGSFC.plg - the file you want to have a custom icon
    BAGSFC.ico - the icon file

    Game Covers
    - can be any size as long as it fits on screen
    - can be either png or bmp files
    - must be named exactly the same as the game file excluding the file extension
    -CoverArt.ini file must be present in game directory
    - ini file example:
    **********************
    [Cover Art]
    #path to folder with covers
    folder = /_bagui/cover art/nds
    #image type
    type = png
    **********************

    Media Player:
    -Mp3, Ogg, Wav supported.
    -All songs in current directory as the current song being played are automatically queued for automatic track changes
    -Music player can be backgrounded (Press X or the backgrounding icon) for file browsing while listening to tunes


    Settings menu:
    -Allows to instantly swap skins with no rebooting
    -Contains settings for various display options (show all file types, show file extensions, hide folders, open last folder, enable or disable short names in the favorites menu)
    *NOTE* Hidden folders are defined by the first character in the folder name. folder_hide_val in the settings.ini can be changed to reflect which character to use.
    Default is the underscore ( _ ) character to denote hidden folders


    Supported File formats:
    -Standard supported files include PLG, NDS (homebrew and commercial via EOS 1.11), SNES file formats (including zip archives), Mp3, Wav, Ogg.
    -New file formats can be added via arg files (in /_bagui/ext folder) for programs which can accept boot args

    -File formats can be set to open in multiple different programs
    --eg: a zip file can contain a snes rom or a gba rom, a pop up will come up and ask which program to launch said file in. This program list can be edited in the arg files for the specified file type


    Adding new file support:
    Programs that support launch arguements can be used open specific files selected within BAGplug. For example an emulator such as nesDS which can open .nes files.

    *Example setup using nesDS*
    First, a .arg file must be created in /_bagui/ext/ which will contain the instructions for launching .nes files within the menu.
    The name format of .arg files is quite simply the extension of the file format to support with a .arg extension. In this case, the file will be called "nes.arg".

    Format of .arg files

    nesDS://Title of the program
    "/ _bagui / NesDS / nesDS.nds" / / file path to the program binary
    [$PRGMPATH$,$FILEPATH$]//launch arguments
    ;

    - $PRGRMPATH$ will pass on the file location of the launched program to the program itself, this is standard.
    - $FILEPATH$ will pass on the rom location from the menu to the program, this is what is needed for the program to load the correct file.
    - There are no limits as to how many arguements to pass on to a program however the program will only take what it needs.
    - Order of args may vary depending on programs, so be sure to watch out for that

    More than one program can be added to a .arg file. When the file is launched, the open with dialog will open allowing you to choose which program to use. See smc.arg for an example


    Favorites menu:
    -Any supported file type can be linked in this menu (snes roms, zip files, nds roms, image files, ogg and wav files, etc)
    -Favorites list is just a text file containing file paths to all the files you want to save for quick launching
    -Can add files to the favorites list via the normal browser, or remove files within the favorites menu (select button)

    Copy/Cut/Paste/Delete
    -Pressing /select/ on a file or folder brings up the file operations menu where you can selected an option
    -Files will be pasted in the current directory you are browsing regardless of what is high-lighted

    Input:
    -All menu have some sort of pad and stylus input
    -if L and R buttons are pressed, you can take a screenshot of the both screens



    Change log:
    Release 2 - 3
    -fixed freezing when accessing an empty favorites list
    -favorites menu now ignores blank lines in the favorites.txt
    -fixed glitch with music playing and the file options menu
    -fixed issue with internal nds names while listening to music
    -fixed a bug where the stylus couldn't select bottom half of files in
    ...
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