• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on March 11th, 2011 22:24
    1. Categories:
    2. PS3 News

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2665

    Ole has a new version of its emulator for PS3 that will allow you to find the time of the famous Amiga (68000, 68010, 68020).

    New / fixed:

    - Various bugfixes (the switch core processor ... etc.)
    - Added an option to pass the speed of the disk at 800%
    - Added option "QUIT E-UAE"

    Official site: http://www.volny.cz ...
    by Published on March 11th, 2011 22:21
    1. Categories:
    2. Nintendo 64 News

    News via http://www.neoflash.com/go/index.php...d=396&Itemid=1

    Neo N64 Myth menu v2.2 has been released!
    What's new: -Updated menu to latest libdragon revision
    -SD loading speeds improved for .N64(No intro)/.Z64(GoodN64) images

    Download links & more info : N64 Myth menu release thread ...
    by Published on March 11th, 2011 22:11
    1. Categories:
    2. PS3 News

    via http://psx-scene.com/forums/f6/help-...st-sony-83016/

    graf_chokolo, who's home was recently raided, is asking for donations to help cover his legal expenses and fight the European arm of the Giant Enemy Crab.


    Quote:
    Guys, i never wanted to take money from anybody for my work. And i always shared my work and code with PS3 developers and community. Recently i was working on bringing Linux to PS3 back, as you all know, unfortunately SONY managed to stop me. Many of you offered donations to help me continue my work and i always declined as you know. But now i really need your help and support in this fight with SONY. Please help me to pay my legal bills which are immensely because i cannot pay them on my own.

    Here is my PayPal account: [email protected]

    And here is my bank account for direct transactions:

    Alexander Egorenkov
    Bank account:3726068
    BLZ:60050101
    BIC-/SWIFT-Code: SOLADEST
    IBAN: DE62600501010003726068

    Please donate as much as you can and want.
    Thank you in advance.

    And to answer your question “What happens with the remaining money ?”, i intend to give it to CCC club so the club could help other guys like me which get sued by SONY or give it all to some charity organization. I give you my word on that and you know that i keep my word.
    News Source: Graf_Chokolo

    Keep in mind, that the donation-button on grafchokolo.com (right side) is to pay the server-bills!

    He added a new PayPal-Button, which is there to support him in this case.
    ...
    by Published on March 11th, 2011 20:59
    1. Categories:
    2. Retro Consoles/Translation News

    News via http://retroactionmagazine.com/retro...me-march-1991/

    Once again we jump into our videogaming time machine to go ‘Back in Time’ twenty years to reminisce about the classic videogaming magazines at that time. It was a time of 8-bits and 16-bits, consoles and computers all vying for the gamers’ affections. These magazines and games themselves are truly timeless classics. This was a time when C+VG, Mean Machines, Zzap!64, Your Sinclair, Amstrad Action and Amiga Format reigned supreme. A time when Super Mario World made its triumphant appearance on the Super Famicom, Switchblade and North & South surpassed all expectations on the 8-bits and Turrican 2 was still leaving its mark on the home micros. This is March 1991…
    Following the recent redesign, the most relevant or interesting magazines from each format from this month have been chosen to focus on (i.e. one magazine from multi-format, C64, Spectrum, etc.). To accompany the main article, four online articles have been chosen from these selected magazines. This month the chosen articles are ACE’s review of Rise of the Dragon for the PC, Zzap!64′s review of Last Ninja III on the C64, Amstrad Action’s review of North And South for the Amstrad CPC and CU Amiga’s review of Gods for the Amiga. Sit back, relax and enjoy your nostalgic trip back to March 1991…
    Weblink: Back in Time: March 1991 at Out-of-Print Archive ...
    by Published on March 11th, 2011 20:47
    1. Categories:
    2. PS3 News
    Article Preview

    Newly Released for the PS3 (on worldwide import)


    Try out your sharp shooting skills and your PlayStation Move controllers with Big 3 Gun Shooting. The package comes with the PlayStation Move controllers, the Eye and the shooting attachment. The game disc contains three games: Time Crisis: Razing Storm, Time Crisis 4 Arcade version and Dead Storm Pirates. All three games support a two player mode and an online mode. Before setting off to take down gunmen on the network, you can try out the Story Mode first to hone your skills, then you can log on the network and engage in a shooting fest with another seven players. There is also a Prison Sniper mode where accuracy really matters, you'll have to shoot down three other snipers to win.


    Move Big 3 Gun Shooting Perfect Pack Japan Verson
    PlayStation 3 Move Controller x 1
    PlayStation Eye x 1
    PlayStation Move shooting attachment x 1
    Big 3 Gun Shooting x 1 ...
    by Published on March 11th, 2011 20:39
    1. Categories:
    2. Nintendo Wii News

    AnyTitle Deleter MOD v7 released by Red Squirrel.

    AnyTitle Deleter MOD is an unofficial mod by Red Squirrel of tona's AnyTitle Deleter, which allows you to completely delete (almost) any title on your Wii. This is useful as a space-freeing application, an informative application, and a paranoia tool.
    It keeps all original tona's AnyTitle Deleter functions but it allows the program to show the real names of titles instead of just ID numbers, making it easier to select which ones you actually want to delete.
    From MOD v3 it has also many new features, as a installed titles backupper, IOS chooser, display modes or the possibility to exit rebooting the Wii.

    Changelog


    MOD v7:
    • Improved application's general efficency: now all titles names will be "obtained from NAND" at program's startup and saved in an array. In this way the program has not to reload them (re-accessing to the NAND) every time you change a page or a title group (like happen in past versions!) but it simply takes them from the array. This means a significant improve to the time efficency of the program (specially if you have many titles installed!)
    • Improved the functions to get title names from NAND.
    • Now titles names obtained from NAND will be displayed in your Wii system language!
    • Added a function to get Hidden Channels names from NAND. I know it is not very useful at all because hidden channels are usually only three (DVDx, EULA and regsel), but if I remember well there was a tool (by WiiPower?) to create "homebrew" hidden channels, so this function could still be usefull to someone.
    • Thanks to above news, now only DLC content titles have to take their names from database.txt, all other titles names can be obtained from NAND (compatibility is at 99%).
    • Given the current high compatibility, now the program tries to obtain titles names from the database.txt only for DLC content titles!
    • Many changes to the application's pages graphics structure!
    • Now some of the program strings are colored to highlight some relevant concepts and to make the general graphics nicer.
    • Now the titles will be displayed in a more readable "table"
    • Increased the titles displayed in every page from 12 to 20.
    • Removed the function to update the database.txt from network. Now that only few title names are taken from it (only those of DLC contents) this function is essentially useless.
    • Added three display modes for the titles: ID + CODE + NAME, CODE + NAME and ONLY NAME.
    • Now the 2 button is used to switch between the three display modes.
    • Improved the titles uninstallation function.
    • The uninstallation page now shows also many title's details: ID, code, name, IOS required, version and if fakesigned (thanks to bushing!).
    • Improved brick prevention functions.
    • Changed and improved the backup titles list function.
    • Now you can choose between two different backup titles list modes: into a TXT file or into a CSV file.
    • Now in the backup file of your titles list will be inserted also the title's version.
    • A general clean up to the code.
    http://wiibrew.org/wiki/AnyTitle_Deleter_MOD
    Download Here
    ...
    by Published on March 11th, 2011 20:32
    1. Categories:
    2. Xbox 360 News

    News via http://www.xbox-scene.com/xbox1data/...lZPQgkiHOj.php

    From x360usb.com:
    [QUOTE]
    We missed our target shipping date by just 3 days, but we got there eventually

    The first batch of X360USB PRO is in the process of being quality tested and packed and is expected to leave our factory in China (+8 GMT) on Thursday March 10th.

    We have paid for the fastest shipping service possible, but even so, several hundred kilos will take more than just a day or two

    Our main resellers have given us an order so they each get a quantity of the no-case "early adopter" version, and then of course they will get the rest of their orders which will include the complete unit including case. We expect those to start leaving the factory on March 25th (This is a conservative estimated date. It could be a few days before or after). Please bear in mind that not all resellers have put early orders in, so some of them probably won't have stock at the same time as others. That is through no fault of our own and we can only cater to those who made their orders well in advance. We suggest you check with your preferred reseller to make sure they have placed their orders in time.

    Resellers have also asked us to remind you that they will be shipping to their customers on an date-ordered basis. So as always with a pre-order type product it is first come, first served. So those who were lucky enough to order from day one will be first on the list.

    Bear in mind that there are tens of thousands of IC's to program and we have strict quality assurance procedures in place where each and every unit is run through a serious of tests individually to make sure you receive the best quality product.

    We worked real hard on this one and are very excited to see everyone's reaction as to how simple it is to use. Thank you for your patience, not too long now



    After months of use as a development and beta test channel, #X360USB has now gone live on EFNET as a public support channel for the X360USB PRO. Feel free to drop by


    Official Site: http://www.x360usb.com
    Order Now: mrmodchips ...
    by Published on March 11th, 2011 00:53
    1. Categories:
    2. PSP News

    news via nmax


    nffc_evans proposes " Picture Solve "Pictionary freedom meant for multiplayer using the Nintendo DS.


    So, as Jan and a few others will testify, I've been building a smallish 2 player drawing game called Picture Solve. Without wanting to give too much away, it's for a project I'm working on and in a few days I'll be letting people use it and recording some data.
    The idea behind the game is to use the DS to encourage spelling in the early years.

    Anyway, I thought it would be a great idea to give you guys the current NDS file. You will need 2 DS consoles to play this, as it is a multiplayer game using NiFi, credit for this which must go to Jan!

    The point of this is to receive your guys feedback, and ANY suggestions you might have. I'm all ears! Enjoy


    ...
    by Published on March 11th, 2011 00:45
    1. Categories:
    2. Nintendo DS News

    news via nmax

    Kazuki is currently developing an adaptation of the popular multiplayer shooter Team Fortress 2 for the Nintendo DS, " Team Fortress 2 DS . The game is not finished yet or really played but is already well advanced.

    Controls
    DPad - left/right to move
    A - Jump. The Scout(1st class) can double jump by pressing A while in the air.
    B - Fire (currently only Soldier w/ rockets and Demoman w/ primary/secondary)
    Y - Secondary Fire (Demoman: detonate stickybombs)
    X - Reload
    L - Change weapon backwards
    R - Change weapon forwards
    Touch Screen - Change class (must be in your team's base), health/reload testing

    01-25-11
    - Switched the functions of the X and Y buttons. Let me know if you liked it better the other way around!
    - Blu team can no longer go into Red's base and vice-versa.
    - Swapped positions of Blu and Red bases to make it more intuitive since Blu team attacks in attack/defend game types and heading to the right is usually associated with moving forward in a side-scrolling game.
    - Started working on an actual map. If anyone's played Team Fortress 2 before, the map will be Sawmill.
    * I still have no idea how I am going to code in collisions with platforms and stuff without having to hard-code them in. Any ideas?
    * I also need advice on how best to implement shooting with the non-projectile weapons. Should I just use a sprite? Is there any trickery I can do with drawing pixels? I have no clue. :c

    01-22-11
    - Clip and ammo values now on the bottom right.
    - Demoman (4th class) can now fire his primary weapon (grenade launcher) .
    - Demoman can also fire his secondary weapon (stickybomb launcher).
    - - Only 8 stickies can be out at once. Y button 'detonates' them. (They're only deleted currently.)
    - Added reloading and reload sound effects for all classes. Press X to reload.
    - Plus/minus buttons on touch screen now increase/decrease the ammo in your clip for reloading tests.
    - Up and Down changes amount of metal or cloak if you are an Engineer (6th) or Spy (9th) (for testing).

    01-18-11
    Changed the 'gameplay' from a horizontal scroller with depth back to just a flat horizontal scroller. Having to deal with jump position, whether or not you're in front of or behind objects, etc. using pseudo-3D in a 2D space was ridiculous and I'm not going to deal with that at all. :3

    Health is displayed and you can now choose your team when starting the game (either by stylus or pressing the Y/B/A buttons). If you want to change classes you have to be inside your team's 'base' for it to change.

    The four buttons on the right of the bottom screen are for testing. The faces increase/decrease health by 50 at once and the +/- buttons increase or decrease your health as you hold the stylus on them.

    Only one class can fire right now and it's the Soldier (guy with rocket launcher; first row, middle column). Currently the rocket only just moves until it hits the edge of the room and deletes itself.


    ...
    by Published on March 11th, 2011 00:40
    1. Categories:
    2. Nintendo Wii News

    news via nmax

    Marc offers version 1.1 of " BrawlStats "for the Wii, a utility that allows you to view additional statistics about your games of Super Smash Bros.. Brawl .

    v1.1 (2011.03.09)

    * fixed AHBPROT for older IOS, it's more compatible now
    * fixed BrawlStats use percentage last tab
    * added snapshot feature (press 2 at any page)
    * faster scrolling tables by holding up/down
    * some cosmetic changes
    http://www.wiibrew.org/wiki/BrawlStats

    Download Here ...
  • Search DCEmu

  • Advert 3