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  • wraggster

    by Published on January 24th, 2011 22:30

    News via http://www.zuneboards.com/forums/dow...0-05-06-a.html

    Name: Client for Debugging
    Version: 0.1.1
    Author(s): itsnotabigtruck
    License: GNU General Public License 3.0

    Description:

    The original release of Client for Debugging (0.1) was nonfunctional. If you downloaded 0.1, please make sure to update to the latest version.

    Client for Debugging makes it finally possible to debug OpenZDK applications in the same manner as Windows and XNA programs. Via Client for Debugging, Visual Studio 2008 can be connected to the Zune and used to browse the filesystem, modify the registry, and deploy/debug OpenZDK software.

    Client for Debugging is currently only compatible with the Zune HD and requires both a compatible wireless network and the OpenZDK development tools. The Client for Debugging installer must be run from a system with Visual Studio 2008 Professional installed, or necessary files will not be deployed. Detailed instructions for using this software are available at the Zune Dev Wiki. ...
    by Published on January 24th, 2011 22:29

    News via http://www.zuneboards.com/forums/dow...-hall-sdl.html

    Halló SDL!
    Revision: 0.1
    Author: itsnotabigtruck
    License: WTFPL

    Halló SDL is a simple tech demo of the SDL port to the Zune HD that I've recently released.

    Make sure to plug in headphones, or you'll miss the best part! Tilt the Zune to change the tint, and touch the screen or press the home button to exit. ...
    by Published on January 24th, 2011 22:27

    News via http://www.zuneboards.com/forums/dow...ttr-0-1-a.html

    Name: screenshottr
    Version: 0.1
    Author(s): itsnotabigtruck
    License: GNU General Public License 3.0

    Description:

    screenshottr provides a facility to take screenshots of OpenZDK applications in a similar fashion to the screenshot capability provided by XNA. screenshottr requires that Client for Debugging be running and the debugging environment on the host machine be properly configured. Detailed instructions for use are provided on the Zune Dev Wiki.

    screenshottr relies on the Remote Tools Framework, which must be installed before use. ...
    by Published on January 24th, 2011 22:26

    News via http://webzerver.zunedevwiki.org/index.html

    Welcome to the homepage for WebZerver!

    From here you can download WebZerver and find information on installing it. For general information about WebZerver, see the about page. For instructions on getting started with WebZerver, see the help page.

    WebZerver is currently in version 1. WebZerver currently features custom MIME types, custom console display, custom 404 pages, static webpage hosting, download hosting, and portability. It puts your Zune in a small group of web servers that can fit in your pocket!

    Downloads are available on the download page. Download the deploykit version for simpler installation and usage, only download the source version if you have completed the Developer getting started guide for OpenZDK and find a 1200 line "Hello World" program both funny and scary. ...
    by Published on January 24th, 2011 22:24

    News via http://www.zuneboards.com/forums/dow...martstart.html

    Hello Zune owners,
    I am a developer for anothr PMP. I just came accross the fact the zune had access to its wince system. Congratulations but the UI is ugly. I am currently developing an application QSMARTSTART and would like to know if it will run on the Zune. Please someone download and try it.

    You should be able to just copy the QSmartStart folder and all its content over to the zune (however you do that) then launch QSmartStart.exe.

    Please Let me know if it works, if it does congratulations this App rocks.

    Note this app is for resolution 800x480 Wvga. pretty sure that is what the zune is. I can alter it to another resolution i just need to know if it even starts.

    http://hotfile.com/dl/80991563/bb08c...Start.zip.html ...
    by Published on January 24th, 2011 22:22

    News via http://www.zuneboards.com/forums/dow...2-updated.html

    Name: VR Zune (Virtual Reality Zune)
    Version: 1.2
    Author(s): Netrix
    License: GNU LGPL Version 3 (SDL) and GNU GPL Version 3 (everything else)

    Works great on Linux using Wine.

    Description:
    VR Zune is an application that, when connected through a router to a Zune HD that is running the server application, will display a 3D representation of the Zune HD by taking into account the state of its accelerometer and touch screen input. To exit the app on your Zune, press the Home button.

    Update:
    I added "PC underpowered" and "PC sucks" modes for those who are unable to run VR Zune.exe.

    Controls:
    Although it does not have much use, you can move around in the PC applications with the WASD control scheme and turn the camera view by holding the right mouse button and dragging the mouse. There are also some options in the menu for the controls and display. Access the menu by pressing Escape.

    How to use:
    Extract all of the files from the binaries download. Using the Deploy Kit or XNA, deploy the app to your Zune HD, then unplug your Zune from your computer and run it. You will then need to connect to your router unless it does it automatically. If "Hosting on port: 50000" is displayed, your Zune HD is connected. Once you see that message, run VR Zune.exe in the PC folder. If a message box from Windows Firewall shows up, make sure to allow the application to communicate on your network. The application should connect to the Zune automatically and show a 3D model of a Zune HD.

    If it can not connect, it will indicate such in the console window. In that case, you should make sure that your PC is connected to the same router as your Zune HD and turn Windows Firewall off temporarily (as well as any other firewall programs you may have running), as it might be blocking the port that needs to be used.

    If it still does not work, check your network adapters and see if you have any VMWare, Hamachi, or other similar adapters. Try disabling all of your network adapters except for the one you are using to connect to your router (such as "Wireless Network Connection" or "Local Area Connection").

    If that did not fix the issue, try running the app on your Zune through XNA in Visual C# with debugging (press F5 or go to Debug -> Start Debugging).

    Note:
    The rotation of the 3D model is limited so that it will not go upside-down. This is done on purpose because the state of the Zune's accelerometer when it is upside-down makes it so the rotations are incorrect and it is not simple to fix.

    Also, there is no way to tell what direction the Zune is facing relative to you, so it will not always be facing the same direction that you see it. ...
    by Published on January 24th, 2011 22:22

    News via http://www.zuneboards.com/forums/dow...ne-v1-0-a.html

    Name: Remote Zune
    Version: 1.1.2
    Author: Netrix
    License: Free to distribute (Remote Zune), GNU LGPL v2.1 (DevIL/ILU)

    Description:
    Remote Zune is an application that allows users to remotely access and control their PC, either through a LAN connection, or through the Internet. It currently supports left-click (and drag), right-click (and drag), double left-click, basic keyboard input, panning, and zooming. The area of the screen that is sent to the Zune is indicated by a red, flashing box.

    Update:
    -Added option to hide red outline window.
    -Fixed resetting the zoom with three touches.

    How to use:
    Run deploykit.exe in the Deploy Kit folder to deploy Remote Zune to your Zune, then unplug your it from your computer. After your Zune reboots, run Remote Zune. You will need to connect to an access point unless it does it automatically.

    If it is the first time you are running Remote Zune on your Zune, when your Zune is connected, it will prompt you to choose a character to be Enter. Since there is no Enter key on the Zune's single-line onscreen keyboard, a chosen character will perform the function of the Enter key. The character that you choose will be remembered and you will not be automatically prompted again. The default character is 'ñ'. It can be entered by holding down on the 'n' character, then choosing it.

    Run Remote Zune (PC).exe (Remote Zune (PC-XP).exe if you have Windows XP) on your PC, and click "Connect". When you want to access your PC with your Zune over the Internet, choose the Internet radio button before clicking "Connect". After a couple seconds, it should display "Waiting for a Zune to connect." If a Windows Firewall message prompts you to allow or deny network access, choose "Allow access".

    On your Zune, choose Local (LAN) if your Zune is connected to the same network as your PC, otherwise choose Internet, then enter the IP address or host name of the network that your PC is on and the port number.

    More details are below, if needed.

    LAN:
    When choosing the LAN option, it should automatically connect to your PC, as long as the Remote Zune program is running on it (displaying "Waiting for a Zune to connect.") and it is connected to the same network as your Zune. If your Zune is unable to connect to your PC despite the above conditions being satisfied, see "Troubleshooting" below.

    Internet:
    To connect over the Internet, you will need to know the external IP address of the network that your PC is connected to, or use a service such as DynDNS to create a subdomain that directs to your network. You can find what your external IP address is by going to www.showip.com. Using a subdomain is better because you would then be able to enter an easy to remember name instead of an IP address, and your IP address would be updated in case it changes. Many routers offer this functionality in their settings.

    In addtion, you will need to use a port that is forwarded to your PC. The default port is 50000, which is probably not forwarded already. If you do not know how port forwarding works, learn about it here: PortForward.com - Port Forwarding Guides Listed by Manufacturer and Model

    Troubleshooting:
    If your Zune can not connect to your PC, turn Windows Firewall off temporarily if it is on (as well as any other firewall programs you may have running), as it might be blocking the connection.

    If it still does not work, check your network adapters and see if you have any VMWare, Hamachi, or other similar adapters. Try disabling all of your network adapters except for the one you are using to connect to your router (such as "Wireless Network Connection" or "Local Area Connection").

    If you still have issues, explain in a post.

    Controls:
    Quick tap: Left-click
    Double-tap: Double-click
    Double-tap + hold: Left-click and drag
    Tap + hold: Right-click
    Tap/tap + soft drag: Move mouse
    Tap + hard drag: Pan view
    Pinch/Stretch: Zoom
    Three touches: Set zoom to 100%
    Keyboard button: Show keyboard.

    The difference between a "soft" and "hard" drag is that the soft is done with the tip of the finger, and the hard is done with the flat part of the finger (though not too much of it, otherwise it will jump around randomly).

    For right-clicking, you tap and hold, however it will not automatically release, which means that the right mouse button will be held until you lift your finger up. This allows right-click + drag.

    Note:
    While zooming when a part of the view window is outside of the edge of the display, the view will not stretch exactly the way it should. It does not affect the actual zooming. To fix the issue, simply zoom well within the dimensions of the display. Also, if you pan the view past a certain amount outside the edge of the display, it will wrap around to the opposite edge of the screen. This is intentional.

    Yet to come:
    Password authentication
    More keyboard functionality ...
    by Published on January 24th, 2011 22:20

    News via http://www.zuneboards.com/forums/dow...r-zune-hd.html

    Name: Liberate
    Version: 1.6.1
    Author: Netrix, Microsoft (explorer.exe and wceload.exe)
    Licenses: 'Free to distribute and modify, provided that credit is given' and Microsoft Windows Embedded CE 6.0 Shared Source License (explorer.exe and wceload.exe)

    This is an active project.

    This app liberates your Zune HD's display to allow you to run applications and games that render using GDI, DirectDraw or OpenGL ES 2.0. However, many things will not work without adding additional libraries that they need in order to run. (The most common ones are included.)

    To find software that has been found to work so far, please see the Liberate Compatibility List. If you find that software that works, please add it to the table.

    Anything that was made to work on Windows CE devices (StrongARM or ARM CPU) has a chance of working. If it was made for MIPS or SH3/SH4, it will definitely not work. Also, Windows Mobile software might work, but has a much lower chance of working.

    Users can use the File Deployer to deploy their own files to use with Liberate. Just add your files to the Content folder, deploy it, then run it. Your files will be deployed to /Flash2/Files. A shortcut to that folder will appear on the Liberate desktop after running File Deployer, however rebooting will cause the shortcut to disappear. Your files will stay in /Flash2/Files and you will still be able to access them by double-tapping "My Device", "Flash2", then "Files".

    Developers could create OpenZDK games/apps (or port existing software) that use GDI or OpenGL ES 2.0 and create a shortcut in Start -> Programs so users could run this app, then launch software through the Start menu.

    Update:
    -Added links to the source code for everything related to Liberate and File Deployer.
    -Enabled multi-touch and accelerometer use within Liberate through a service. (Refer to the Multi-touch test to see how it is done).
    -Added pinging to try to fix the timeout issue.
    -Fixed the glitchy keyboard keys.
    -Any CABs can now be installed by double-tapping them.
    -Two touches cause the next single touch to be a right-click. Three touches disable/enable this functionality.

    Yet to come: (in likely order)
    -Proper fixing of Wi-Fi timeout.
    -Backing up of Start menu shortcuts.
    -Backing up of apps' Registry entries.
    -More options for right-clicking.

    Note: When the app is run, Explorer will show and then after a few seconds, the screen will become black for a second. Try not to touch the screen while it is black. If you do touch it, it will stay black. In that case, simply press the Home button once to fix it. Also, avoid pressing the Home button when the screen is not black or holding the power button (except to reboot the Zune), as doing so might cause the input to stop working.

    Regarding CABs:
    Install them to a folder on /Flash2, otherwise the files will disappear after rebooting and they might not even install properly.

    If it says there is not enough space, click "no" and install it anyway. If it says that it is not compatible (but the program is supposed to be compatible with ARM), install it anyway.

    If it says that it is "not a valid Windows CE setup file", that probably because it is compressed. In that case, you would need to find one that is not compressed, or try extracting the files with MSCEInf and see if they work. ...
    by Published on January 24th, 2011 22:19

    News via http://www.zuneboards.com/forums/dow...ntyrianhd.html

    From OpenTyrian Gcode site:

    OpenTyrian is a port of the DOS shoot-em-up Tyrian. Jason Emery generously gave the OpenTyrian developers a copy of the Tyrian 2.1 source code, which has since been ported from Turbo Pascal to C. The port uses SDL, making it easily cross-platform.

    Tyrian is an arcade-style vertical scrolling shooter. The story is set in 20,031 where you play as Trent Hawkins, a skilled fighter-pilot employed to fight Microsol and save the galaxy.

    1-22 UPDATE: OK, somehow things are starting to work. The demo now works, as well as the buy/sell menu before entering a level. Also, I now have a bit of a speedup on video with a few minor code corrections.
    The problems behind why the demo and level menu weren't working are still there, and that's why in-level won't work. But, I have hope that won't take too much longer. Once that's in place, I'll be able to release an alpha (since none of the platform-specific updates, like utilizing the keyboard, are in place).

    1-23 UPDATE: I am happy to announce that in-game is now working! All of the bugs seem to have been worked out, and I can now focus on control schemes.

    By the way, I'm officially looking at removing tilt controls, at least in the menus (keeping it in-game still shouldn't be a problem, but it will be an option for either way), and am therefore going to be looking into various button layouts, like what VBZ has, so if anyone is interested in making some layouts for it, I will be able to give some dimensions of the shrunken screen for you to go by sometime later today.

    This is only a preview because I don't have the in-game working yet. However, because of the progress that has been made just getting it to this point, getting in-game working doesn't seem like that big of a deal, and shouldn't take too long. ...
    by Published on January 24th, 2011 22:18

    News/release from Netrix

    Name: Doom
    Version: 1.3.1
    Author: id Software, ported by Netrix (Glenn Anderson)
    License: Doom Source License

    Doom is a first-person shooter released in 1993 by id Software. The shareware WAD (map pack) is included. If you have a registered or retail WAD, you can add it to data/Content. You can put as many official WADs as you can in the folder. You will not lose your save files by deleting Doom.

    You can obtain the full version of Doom (Ultimate Doom) as well as the Doom sequels legitimately through Steam. The WAD files should be installed with the game into your Steam directory, where they can be copied in with Doom for Zune HD.

    If you happen to have no idea what Doom is, read about it here: Doom (video game) - Wikipedia, the free encyclopedia

    Update:
    -It is now compiled with optimizations, so it runs almost 50% faster.
    -The movement has been changed to be like a joystick.
    -The media button should be able to be used without any issues now.

    Controls:
    You can move using touch or tilt. Controls are changable in Options -> Controls. Pressing "Calibrate Tilt" resets the forward/backward tilt to the angle that you have your Zune so that you can play horizontally, vertically, or at some angle in between.

    Known issues:
    -Sometimes when pressing the media (side) button, Doom might be unable to detect input from the touch screen until it is restarted.
    -DRM music and official XNA games/apps are inaccessible after playing. Reboot the Zune to fix this issue.
    -If you have a PIN on your Zune and you do not restart after exiting Doom, you will not be able to unlock your Zune until you restart it.

    Yet to come:
    -Sensitivity adjustment.

    http://www.zuneboards.com/forums/dow...d-1-3-1-a.html ...
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