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  • wraggster

    by Published on January 23rd, 2011 22:23

    News via http://dsx86.patrickaalto.com/DSblog.html

    It has been two weeks since I released the 0.02 version, and I had planned to release the 0.03 version today. However, I have only been working on the protected mode opcodes and features for Doom, which does not yet run, so I decided against releasing a version that has pretty much no noticeable improvements. This weekend would have been a good release weekend, as I need to take a trip next weekend and won't be able to release a new version then either. So, you need to wait for at least two more weeks for the next release. Sorry about that, but things don't always work according to plan.

    I have managed to make Doom progress a lot further than what it did last weekend, though. It performs the DOS4GW protected mode stuff fine, and begins running the Doom-specific initialization stuff. I am currently at the machine state initialization (which detects mouse, joystick and other hardware of the system). It uses some new protected mode opcodes that are a little bit more difficult (and error-prone) to add, so I need not to rush when adding them. This is what the Doom startup screen now looks like in DS2x86 (my BIOS output routine seems not to handle the TAB character properly, instead of moving the cursor it draws the font of ASCII character code 9):


    I have also gone through the debug logs that you have sent, and have added the problems in them into my TODO list. I haven't actually implemented any of the needed fixes yet, though, as I have been concentrating on getting DOOM to run. There are many unsupported opcodes in the logs which I have added for Doom, though, so many of the games you have been testing will progress further in the version that is able to run Doom. Thanks for taking the time to test DS2x86 and send me the error logs!

    I hope I can get Doom and some other protected mode games running during the next two weeks. I also need to add proper unit tests for the new protected mode opcodes in the near future, as I have spent a couple of days hunting for bugs that a unit test would have found immediately. Creating the unit tests will take several weeks, though, and I'd rather get a new version released first and then start working on the unit tests.

    Thanks again for your interest in DS2x86, and sorry for the no-release blog post! ...
    by Published on January 23rd, 2011 22:20

    News via http://www.dreamcast.es/news.php?readmore=429#comments

    And now the fun: in our requests were discussed thread of this game: Skunks ... Well, as proof of the ODE library, here you have for your Dreamcast !


    Skunks is a simple car game where we perform acrobatics in the style of the legendary Stunts. The most interesting is that it is fully 3D (very rare in homebrew, right?). To achieve this, this game is based on ... guess? Open Dynamics Engine.

    This version only uses SDL (and therefore, does not use any 3D acceleration PVR). Still, his behavior is quite spectacular. Also generate new circuits is easy: D

    Author: Matei Petrescu
    License: GPLv3
    Web: http://sourceforge.net/projects/skunks/

    Changes compared to the original:
    - Added initial menu to choose track and car (7 circuits and 6 cars to choose from).
    - Added technical that autoruns every time you complete the game, to save RAM.

    Controls:
    D-PAD: Move through the menu / control car
    B: Reverse
    Y: Aerial Camera
    X / A: Move 3D Camera
    L: Return to the Menu / Exit game.

    The download includes the source code and binary.
    Note that there are two binary (skunks.bin and dcloader.bin). If you make a bootable CDI, add the two bins and used as the primary dcloader.bin ...
    by Published on January 23rd, 2011 22:19

    News via http://www.dreamcast.es/news.php?readmore=428#comments

    What Dreamers ? Bored? Will come, maybe what comes in the next few hours I encourage a little ... or not. I present to ODE (Open Dynamics Engine) .

    ODE is a library of high-performance, open source to simulate rigid body dynamics. It is stable, mature and independent of the platform made in C / C + +. Has joint types and integrated mechanism of collisions with friction. ODE is useful for simulating vehicles, objects in virtual environments and virtual creatures.

    ODE and made headlines early in the Dreamcast homebrew. In 2003, L @ Cible ported an early version of this library (0.03 I think), and used it in an impressive technical demo (which you can try here: http://dcstuntracer.sourceforge.net/ )

    What you have here is the LAST version of the library ready to be compiled and used in KOS environment (ie, Dreamcast). In a moment the news comes fun: D ...
    by Published on January 23rd, 2011 22:18

    News via http://www.codemii.com/2011/01/22/hb...0%93-week-3-2/

    The following applications have been added/updated:

    22 January 2011

    » Moonstone v1.0
    » PattViewWii v0.1 Alpha
    » RSSMii v1.2
    » SaveGame Manager GX r95 -> r97
    » Schism Tracker v20100202 -> v20110101
    » SDL MAME Wii v0.5 -> v0.6
    » Warheads : Scorched Earth v1.0b -> v1.0c
    » WiiXplorer r210 -> r212 ...
    by Published on January 23rd, 2011 22:16

    MuscleNerd announced last night that the he has successfully ported the Monte untether to use iOS 4.1 blobs. This means that there is no need to burn an exploit to jailbreak iOS 4.2.1, and that the new greenpois0n previewed by Chronic Dev might be held in reserve. It also resolves ongoing concerns about SHSH piracy that have created controversy in the jailbreak community.

    The "Jailbreak Monte" method is a way to recycle exploits by convincing the device that it's running a given firmware right up to the pwnage step, then switching to the newer firmware thereafter. Currently, you need to have an iOS 4.2b3 SHSH blob - which only people in the developer program legitimately have access to - in order to jailbreak 4.2.1 untethered using Monte.

    http://modmyi.com/forums/iphone-news...-4-3-next.html ...
    by Published on January 23rd, 2011 22:16

    MuscleNerd announced last night that the he has successfully ported the Monte untether to use iOS 4.1 blobs. This means that there is no need to burn an exploit to jailbreak iOS 4.2.1, and that the new greenpois0n previewed by Chronic Dev might be held in reserve. It also resolves ongoing concerns about SHSH piracy that have created controversy in the jailbreak community.

    The "Jailbreak Monte" method is a way to recycle exploits by convincing the device that it's running a given firmware right up to the pwnage step, then switching to the newer firmware thereafter. Currently, you need to have an iOS 4.2b3 SHSH blob - which only people in the developer program legitimately have access to - in order to jailbreak 4.2.1 untethered using Monte.

    http://modmyi.com/forums/iphone-news...-4-3-next.html ...
    by Published on January 23rd, 2011 22:11

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16254.html
    Project64K is a Nintendo64 emulator with Kaillera support.


    Quote:
    Project64k Version 0.17

    * New Features

    - 2,000 Max Cheats
    - New logo


    * Bugs Fixed

    - Lin Audio plugin fixed
    - iNput64 fixed
    - Windows Vista crash error fixed


    *Notes

    - Cheats will lag if too many are on
    - Windows 7 and Vista users can not use some plugins.
    Posted by smasherx74 at 9:27 AM 2 comments
    Project64k 0.16
    Posted by smasherx74 On Saturday, November 13, 2010 0 comments

    Project64k Version 0.16


    I would like to say I´m happy to make this update again. I got my old files on my old computer back so I could update the emulator again and I think it´s a lot better now. More updates to come in future. I hope you continue to follow the NEW Project64k versions.


    * New Features:
    - Direct64 added
    - iNput64 added
    - New RDB
    - New RDX
    - New Cht file
    - Rice video plugin error FIXED
    - Kailleraclient Update
    - Less memory usage
    - Default 8mb processor
    - Rom compressor
    - New icon and New logo


    *Notes

    - Online play can now support 24mb ROM files!
    Posted by smasherx74 at 10:10 PM 0 comments
    Project64k 0.15 / 0.14 / 0.14 Beta
    Posted by smasherx74 On Tuesday, June 8, 2010 1 comments

    Project64k Version 0.15


    * Bugs
    - GFX / Audio plugin over load error.

    * New Features:
    - Updated RDB
    - Kailleraclient Update.
    - Glide64 older versions added.
    - Darkmans Input added.
    - New Audio plugins added.
    - New RSP update.
    - Redone Source code
    - Binary updated.


    *Notes

    - Kailleraclient may be updated regularly, Please check with the kailleraclient updater weekly or daily.

    - CPU usage spikes when playing Golden eye, Perfect Dark, and Donkey Kong 64.

    - Rice Video Plugin may not work on 32bit windows 7 / vista OS.

    ------------------------------------------------------------------------------------

    Project64k 0.14 (Stable Version)
    Second release:


    * New Features:
    - Updated to last Ownasauras kaillera client that allows to use any ping.
    - Updated Project64.rdb file.
    - Updated old windows 95 visual style to windows xp visual style.
    - Updated logo, icon and other things.
    - Rice Video Plugin added.

    -------------------------------------------------------------------------------------------

    Project64k 0.14 (BETA Version)
    First release:

    * New Features:
    - Updated RDB.
    - Choose able GFX plugin and audio Plugin.
    - Binary update.
    - Kailleraclient Update.
    - Glide64 added.

    Known issues:

    - Current GFX plugin error when overloading plugin.

    Notes:

    - Major League Baseball Featuring Ken Griffey, Jr. can be played without speed issues and high hardware requirements using Rice Video Plugin.

    - Goldeneye 007 missions can be played without speed issues and high hardware requirements using Rice Video Plugin or Glide64. Glide64 shows almost all textures.

    - Pokemon Puzzle League can be played without texture issues with Glide64.

    http://pj64k.blogspot.com/ ...
    by Published on January 23rd, 2011 22:09

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-16252.html

    A new version of the Sega Saturn emulator SSF has been released.


    Quote:
    The operation check-up is not so much.
    SSF Ver0.12 beta

    The state saving data changed version.

    Fixed a bug around the drawing.
    BIOS fixes for the disk can be replaced at no.
    Able to be muted in the recording.
    VDP2 RAM Write Timing for a delay so that the display frame is checked. There is usually a delay of two frames.

    Established a sound option to set the volume.
    The blaze ON / OFF option established a set.
    SH2 established a number of options to set Rikonpairubaffasaizu block.
    Established a option to set the emulation speed.

    http://www7a.biglobe.ne.jp/~phantasy/ssf/index.html ...
    by Published on January 23rd, 2011 22:06

    News via http://www.psp-ita.com/?module=news&...3&view_reply=1

    New update for the Daedalus X64 now known (and sometimes hated) Nintendo 64 emulator for the PSP, which now comes to revision 636. This release adds to the considerable improvements made by some 634 other innovation of the graphic interface of the emulator. Recall that the Daedalus X64 can be signed to run it on OFW.
    Following cumulative changelog and download link.

    Changelog e download:

    Quote:

    .: Changelog :.
    Rev636
    - Updated About Screen.
    - Added message boxes for reset settings confirmation.

    Rev635
    - Added new quit window.

    Rev634
    - Fixed Dpad+Analog UI Bug
    - Fixed 2 Rom UI Bug
    - Fixed Graphical UI Bug ...
    by Published on January 23rd, 2011 21:32

    News via http://wololo.net/wagic/2011/01/23/r...-37-and-below/

    If you’re on a Firmware 6.36 or less, there’s a high chance you already know about the Homebrew enablers available for you, which are as close as you can get to a Custom Firmware nowadays. Homebrews, plugins, Kernel mode, everything you want to do with your PSP is now doable (Sony still hasn’t added youtube support in the official firwmare, while we’ve been enjoying it on CFW for almost 3 years now… but if you’re running one of those Homebrew enablers, you already know that.)

    Of course, Official Firmware 6.37 patches the Kernel exploit used by the HEN, as well as the exploit in the Game “minna no sukkiri”.

    But this is no news anymore, we can now sign user-mode homebrews for the PSP, and 6.37 doesn’t patch that. This means that if you’re on 6.37, you still have a possibility to run user-mode homebrews (which represent the majority of homebrew games and utils)… as long as they are signed.

    Of course, you can look for signed homebrews (there’s a good list here), and run them directly on your machine. Often though, you will run into a homebrew that is not yet signed. Yes, you can sign homebrews yourself on your PSP. But maybe you won’t want to bother. Or maybe the homebrew you want to play has limitations that prevent it to be signed (*cough* scummVM *cough*). Such as homebrews that are too big, or homebrews compiled as static elf. Unless you’re very tech-savvy, don’t try too hard figuring out which ones will work or won’t, the best way is to try…which is frustrating.

    What I’m saying is: don’t trash your perfectly fine collection of unsigned homebrews, HBL is still here for you, in a shiny new version that you can run from the XMB.



    This new release of Half Byte Loader runs directly from the XMB on any 6.xx firmware, and will allow you to:

    •Run your homebrews on 6.37 (or any other 6.XX firmware) without the need to sign them
    •Run homebrews that cannot be signed (such as ScummVM), on firmware 6.37 or below
    •Put your homebrews in any folder you want, to avoid turning your “Game” XMB into a huge mess
    I expect this release to be interesting mostly for 6.37 owners, but this new HBL release is compatible with all 6.XX firmwares for people who are not into the “Hen” stuff .

    I must say that I’m perfectly happy that for this one time, Sony patches the Kernel exploit (we expect them to) but still lets us enjoy User mode homebrew. I’m sure this is not intentional, but thanks anyways. ...
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