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  • wraggster

    by Published on January 7th, 2011 21:21

    We know that Nintendo has been toying with 3D technology for years – since before the Virtual Boy in fact – but this week company president Satoru Iwata talked in a bit more detail about the experiments that have come and gone along the way.

    Having invited Shigeru Miyamoto and Shigesato Itoi (probably best known to you as the designer of EarthBound) round for tea and interviews, Iwata revealed that the same screen technology at work in Nintendo 3DS was at one stage alive and well in a modified version of the clamshell Game Boy Advance SP.

    "Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP," Iwata said. "But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product."

    One of the reasons it didn't work terribly well on the GBA SP was that "you need high resolution and high-precision technology", Iwata said, which wasn't possible back in those days (GBP SP was released worldwide in early 2003).

    "We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp," he told his colleagues.

    After that, Nintendo experimented further by putting "3D-compatible circuitry" in the GameCube. Apparently "if you fit it with a certain accessory, it could display 3D images".

    "The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then," Iwata revealed.

    "We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube."

    Nintendo 3DS is due out in Japan on 26th February and is expected to launch in Europe and North America in March. Nintendo is expected to announce full launch details at a press summit later this month – and you could be there.

    http://www.eurogamer.net/articles/20...king-in-gba-sp ...
    by Published on January 7th, 2011 21:21

    We know that Nintendo has been toying with 3D technology for years – since before the Virtual Boy in fact – but this week company president Satoru Iwata talked in a bit more detail about the experiments that have come and gone along the way.

    Having invited Shigeru Miyamoto and Shigesato Itoi (probably best known to you as the designer of EarthBound) round for tea and interviews, Iwata revealed that the same screen technology at work in Nintendo 3DS was at one stage alive and well in a modified version of the clamshell Game Boy Advance SP.

    "Making three-dimensional images that can be seen by the naked eye requires a special liquid crystal, so we tested it out by putting it in the Game Boy Advance SP," Iwata said. "But the resolution of LCD was low then, so it didn't look that great and it never made it to being a product."

    One of the reasons it didn't work terribly well on the GBA SP was that "you need high resolution and high-precision technology", Iwata said, which wasn't possible back in those days (GBP SP was released worldwide in early 2003).

    "We didn't have that to a sufficient degree back then, so the stereoscopic effect wasn't very sharp," he told his colleagues.

    After that, Nintendo experimented further by putting "3D-compatible circuitry" in the GameCube. Apparently "if you fit it with a certain accessory, it could display 3D images".

    "The liquid crystal for it was still expensive. Simply put, Nintendo GameCube could display 3D images if you attached a special LCD, but that special liquid crystal was really expensive back then," Iwata revealed.

    "We couldn't have done it without selling it for a price far above that of the Nintendo GameCube system, itself! We already had a game for it, though – Luigi's Mansion, simultaneously released with Nintendo GameCube."

    Nintendo 3DS is due out in Japan on 26th February and is expected to launch in Europe and North America in March. Nintendo is expected to announce full launch details at a press summit later this month – and you could be there.

    http://www.eurogamer.net/articles/20...king-in-gba-sp ...
    by Published on January 7th, 2011 21:19

    The PlayStation Phone - somehow still unconfirmed by Sony - may pack a punch at least three times stronger than PSPgo.

    Inside the new device is a 1GHz processor, 512MB RAM and a Qualcomm Adreno 205 graphics chip, according to Engadget's roundup of a Hong Kong forum-based leak.

    The screen measures four inches, apparently, and can pump out a resolution of 854x480 pixels.

    The PSPgo, on the other hand, has a 333MHz CPU, 64MB RAM and a 3.8 inch screen capable of a 480x272 resolution.

    In short, the PlayStation Phone gives it some welly, although the two systems' inner-workings aren't directly comparable.

    That's because the PlayStation Phone is a phone, lest we forget - one with a 5 megapixel camera, front-and-back microphones, 512MB ROM, microSD slot, micro-USB connection and a touch-screen for navigation and, you know, dialling phone numbers.

    Games, meanwhile, will be launched through a PlayStation Pocket menu. Could this be the true name of the phone?

    Sony was expected to announce the PlayStation Phone at the ideally-positioned Consumer Electronics Show 2011 this week, but it didn't.

    All eyes now turn to the Game Developers Conference 2011, which starts 28th February in San Francisco.

    http://www.eurogamer.net/articles/20...t-powers-pspgo ...
    by Published on January 7th, 2011 21:18

    Microsoft has reiterated that it has no plans to ditch the core audience that helped propel Xbox 360 to 50 million worldwide sales, despite the amazing success of Kinect, which sold eight million units during its first 60 days and still doesn't work in my house.

    "Obviously we're very excited by the success of Kinect," US PR bod David Dennis told IGN at CES this week. "But we have no intention of abandoning the Xbox 360 audience that bought in originally. We're very aware of the key role the enthusiastic core audience played in making the Xbox 360 what it is, and we'll continue to support and develop [games] like Halo and Gears of War."

    Unsurprisingly, Dennis also said that there are some core-focused games in development yet to be announced.

    On a related note, we're also told to expect more improvements to Xbox Live in future. Apparently Microsoft has mainly invested in behind-the-scenes upgrades this past year to help accommodate the releases of Halo: Reach and Call of Duty: Black Ops, but it remains keen to add features Live users want.

    One such feature is the option to have more than 100 friends on your friends list. As Dennis noted, it "only affects a certain percentage of users, but clearly it's very important to them".

    http://www.eurogamer.net/articles/20...bandoning-core ...
    by Published on January 7th, 2011 00:01

    News/release from NickyP



    7 playable characters, 2 game modes (both have the same stages, but are played differently), and 3 stages with a boss. One game mode is also 4 players, so I included the PC-Windows version of OpenBOR in this release (like I usually do). This will also work on all other ports of OpenBOR, so if you have the Wii one, load it up and have fun.

    Be sure to read the readme.txt, and also view the HowToPlay animation ingame. Also check out controls1.png to see my recommended control scheme.

    Have fun, guys.

    http://www.mediafire.com/?1l93vck3vlje2w3 ...
    by Published on January 6th, 2011 23:43

    So, remember all those times that you asked us how the Kinect manages to identify your human form and adapt it into an in-game Avatar? Remember how we told you that it did so with "robot magic?" We may have been a little off-base with that one -- the Xbox Engineering blog recently posted a full explanation of the all-seeing eye's actual inner workings in a manner simplistic enough for even technophobic cavemen such as ourselves to understand.

    The post also gives a little insight into the trial-and-error development of Kinect. It sounds like it was a pretty fascinating process -- though apparently the dev team didn't even think to incorporate robot magic, which, in our opinion, seems like a pretty major oversight.

    http://www.joystiq.com/2011/01/05/xb...-kinect-works/ ...
    by Published on January 6th, 2011 23:41

    Quick! Somebody dig up the list of 2010 donors to the American Optometric Association -- and see if Nintendo's on there. The AOA, which represents America's "family eye doctors," has issued a press release to parents in part suggesting that Nintendo's 3DS handled "may actually help uncover subtle disorders" in children's vision when the newfangled three-dee-vice is released this year. "Difficulties with appreciating" 3DS (or other 3D devices and technology), the AOA warns, may suggest something is wrong with your kid -- like, really wrong.

    These "subtle problems" could lead to "rapid fatigue of the eyes" and dreaded "loss of 3D viewing," and it could get much worse: "loss of place when reading or copying, reduced reading comprehension, poor grades and increased frustration at school" are all possible nightmares come true if your kids show signs of the "3Ds of 3D viewing" (no, really) -- discomfort, dizziness or lack of depth -- while playing 3DS. How else will you know, if you don't buy one for them immediately?

    But what if your kids are too young? After all, Nintendo has warned that children under six shouldn't be playing the handheld in 3D mode. About that ... You see, "children younger than 6 can use the 3DS in 3D mode," the AOA assures, "if their visual system is developing normally." Listen to your family eye doctors, your kids could sure use a 3DS. "In moderation," of course.

    http://www.joystiq.com/2011/01/05/no...ders-eye-doct/ ...
    by Published on January 6th, 2011 23:37

    Last month, Neo Geo games arrived on North America's PlayStation Store (now available in a single, $80 bundle). This month, as announced last year, PSN will host games from another vintage, relatively obscure console: the Turbografx-16. Hudson has listed a series of downloadable TG16 "Classics" -- currently available on Wii's Virtual Console service -- to be released throughout January on the Store, including Bonk's Adventure, New Adventure Island and the wonderful sci-fi pinball game Alien Crush.

    Ten titles in all have been announced, with the full list posted after the break. No particular dates or prices have been revealed, but there are only three more Tuesdays, and therefore three more PSN updates, left this month. We'll ask Hudson if it would be more specific.

    http://www.joystiq.com/2011/01/05/tu...sn-this-month/ ...
    by Published on January 6th, 2011 23:35

    Hopes were high that Sony Computer Entertainment head honcho Kaz Hirai would unveil the not-so-secret PlayStation Phone during Sony's CES keynote; however, instead of pulling the portable out of his pocket, he gave us the next best thing ... a tease. Hirai teased that Sony's "strategy encompasses driving the development of a variety of new strategic products and services including tablets currently in development as well as smartphones, all the while of course integrating the know-how and the assets that we've accumulated from our PlayStation business."

    What does that mean? It sounds like the PlayStation Phone is just part of the plan to leverage the PlayStation branding and games for Sony's other products. He continued, "In 2011, you will start to see an implementation of a strategy we've developed and continually refined over the past 18 months. And you will see this strategy executed in the form of great new products and services coming to market that leverage Sony's strongest assets. In addition to launching a line of Sony tablets, we'll be building upon the video, music, game and book offerings on our Qriocity and our PlayStation Network services to deliver a compelling, unique experience for Sony across a wide range of consumer electronic devices."

    A wide range, eh? Tablets, smartphones ... maybe PSP 2s. What else?

    http://www.joystiq.com/2011/01/05/ka...ng-ces-keynot/ ...
    by Published on January 6th, 2011 23:32



    [Brett Graham] and [David Cox] are taking the Kinect out into the world thanks to this handheld hack they call the Drill of Depth. Apparently, the Kinect wants 12V at 1A which is quite easy to provide with a rechargeable power tool like this Ryobi drill. The setup features a 4.3″ touchscreen display, connected to the Gumstix Overo Air that is running Linux. They claim that there’s a “legitimate scientific reason” for building the device but they’re not sharing it yet.

    So what would you use this for? We wonder if it would be possible to roll a GPS into the mix, then use post processing from the captured data to recreate the environment in a virtual setting? Imagine if a weekend spent walking around campus and processing the results let you model your University and make it an add-on level for your favorite game. Or perhaps this could be paired with a regular camera to generate high-quality 3D skinning data for Google Earth. That’s what we came up with, what do you think?

    http://hackaday.com/2011/01/06/drill...kinect-camera/ ...
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