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  • wraggster

    by Published on January 1st, 2011 21:48

    News via http://www.xbox-scene.com/xbox1data/...upTTSoyJLi.php

    Kai Schtrom released a new version of DosFlash - a PC tool to flash your drive via DOS.

    What's new/fixed:
    * SATA and IDE port scan improved in DOS and Windows. The ports are now enumerated with the CONFIG_ADDRESS and CONFIG_DATA register instead of using interrupts in DOS and SetupDixx functions in Windows. This change will detect more ports in Windows than the old SetupDixx method.
    * Settings saved to ini file for DosFlash32 and DosFlash64. Settings like Port, Position, Task, COM Port, Enable Drives and DvdKey state are now saved to an ini file inside the program folder. If the ini file is not present it is created after the first run. On the first startup DosFlash will choose the most common and stable settings.
    * EnableDrives option included in dialog as a check box. Due to high demand we removed the "Enabling CD-/DVD-ROMs" MessageBox on program termination and included a check box "Enable Drives" inside the dialog. For security and more stability this is deactivated on the first run. If you enable it the checked state is saved to the ini file.
    * enabling drives in Windows caused some hangs from time to time, this is now fixed by a recoded enable drives function
    * port drivers portio32.sys and portio64.sys are now added to the executable and unpacked during runtime
    * PATA and SATA controllers list updated
    * Fix for NForce motherboards in combination with drives like the "Samsung SH-D163C", "LG DH18NS40" or "LiteOn iHDS118". Some drives have problems with flash identify, read, write and erase. This is clearly related to the NVidia NForce chipset. For manual mode in DosFlash16 an additional command line parameter is added called "NFORCE FIX". This parameter should be set to 1 for NForce chipsets if you experience strange problems. In DosFlash32 and DosFlash64 we added a static control which shows if the NForce Fix is applied or not. Remember there is no need to activate this with every drive. It seems to be a combination between drive and NForce chipset that causes the problem. The fix is automatically applied for DosFlash16 in auto mode, DosFlash32 and DosFlash64.
    * DosFlash32 and DosFlash64 are now DPI Aware for Windows7
    * New task Verfiy Key/Inject Key added for verification/injection of drive keys. All DosFlash versions now have the possibility to validate drive keys against an XBOX360 drive and set the key for an XBOX360 drive. We use the same authentication method like the console to verify a key. In the Windows versions you have the choice to paste the drive key from the clipboard to our custom hex edit control or load a key file. To add a key simply click right inside the hex edit control and select your choice from the shortcut menu. In DosFlash16 you can enter the key in the format "1A-2B-3C" without quotes. Remember that a key has 16 bytes of data. The key file to import should also have 16 bytes of data like the key files exported by LiteOn Key functions.
    * Removed multiple key extractions for LiteOn Key functions, added Verify Key after extraction. For LiteOn Key functions we removed the multiple extractions, because the key is now verified immediately against the XBOX360 drive.
    * LiteOn Key V1 and V2 now also extract the file Serial.bin and the 2nd inquiry file Inquiry2.bin. We added the file Serial.bin and Inquiry2.bin to LiteOn Key functions. Inquiry2.bin is only generated for LiteOn drives V1 and V2.
    * The drive key of Maximus patched UART drives can be extracted by using the task "LiteOn Key V1 (DvdKey)". The drive check has been removed from LiteOn Key functions. This way we can extract a key from an UART patched drive firmware by Maximus.
    * LiteOn files are now extracted to a destination folder instead of prompting the user for every file name.
    * LiteOn key extraction tasks separated per drive version in "LiteOn Key V1 (DvdKey)", "LiteOn Key V2 (FreeKey)" and "LiteOn Key V3 (Tarablinda)"
    * In DosFlash32 and DosFlash64 the number of installed COM ports in the system are now enumerated instead of adding port 1 to 4
    * For failing cdb commands the sense code is returned
    * Geremia's Tarablinda functionality added. We added all Tarablinda tasks to every DosFlash version. You can extract the key by choosing the task "LiteOn Key V3 (Tarablinda)". For read, write and erase of the flash simply use the standard functions. Pay attention that the "LiteOn Erase V1/V2" task is only available for older LiteOns and not for the Slim. You should use "Read Flash", "Write Flash" and "Erase Flash" for the Slim. "LiteOn Key V3 (Tarablinda)" extracts 1 additional file in comparison to Tarablinda v04b, this file is called Xtram.bin and contains a dump of the XTRAM8000 area. This can differ in a few bytes from one dump to the next.
    * Device Reset in DosFlash16 manual mode is now done automatically, there is no option to turn it off anymore
    * Code optimization to work with modern SATA2 controllers added, remember to set SATA controllers to IDE ...
    by Published on January 1st, 2011 21:47

    We're not exactly sure of the cause of this fancy new issue affecting Apple's super cool iPhone line of cellphones, but apparently you've got trouble come 1/1/2011. According to an explosive stream of frustration-filled tweets on the Twitter microblogging service, when the clock strikes midnight, one off alarms will cease to sing out. The issue sounds eerily similar to recent Daylight Savings Time trouble we witnessed back in November, although we saw both repeating alarm and single alarm failures.

    So how can you fix this potentially life-ruining problem? Well until Apple patches its OS -- and it's currently unclear if this is just iOS 4.2.1 or earlier versions as well -- you can simply create a recurring alarm at the time you need to be woken up, and then disable it once your dreams are completely ruined. We're taking a deeper look into the issue and have contacted Apple -- if we get more news, you guys will be the first to know. In the meantime, feel free to commiserate in comments, and... happy new year?

    Update: 9to5 Mac says that the bug will get fixed all by itself once the calendar hits January 3rd. We haven't confirmed this, but if it turns out to be the case, that's pretty good news. In less good news, the issue seems to be affecting iOS 4.1 and 4.0.2 as well.

    Update 2: Apple responded to us on the issue, though they didn't offer any surprises:
    We're aware of an issue related to non repeating alarms set for January 1 or 2. Customers can set recurring alarms for those dates and all alarms will work properly beginning January 3.

    http://www.engadget.com/2010/12/31/p...ears-day-2011/ ...
    by Published on January 1st, 2011 21:47

    We're not exactly sure of the cause of this fancy new issue affecting Apple's super cool iPhone line of cellphones, but apparently you've got trouble come 1/1/2011. According to an explosive stream of frustration-filled tweets on the Twitter microblogging service, when the clock strikes midnight, one off alarms will cease to sing out. The issue sounds eerily similar to recent Daylight Savings Time trouble we witnessed back in November, although we saw both repeating alarm and single alarm failures.

    So how can you fix this potentially life-ruining problem? Well until Apple patches its OS -- and it's currently unclear if this is just iOS 4.2.1 or earlier versions as well -- you can simply create a recurring alarm at the time you need to be woken up, and then disable it once your dreams are completely ruined. We're taking a deeper look into the issue and have contacted Apple -- if we get more news, you guys will be the first to know. In the meantime, feel free to commiserate in comments, and... happy new year?

    Update: 9to5 Mac says that the bug will get fixed all by itself once the calendar hits January 3rd. We haven't confirmed this, but if it turns out to be the case, that's pretty good news. In less good news, the issue seems to be affecting iOS 4.1 and 4.0.2 as well.

    Update 2: Apple responded to us on the issue, though they didn't offer any surprises:
    We're aware of an issue related to non repeating alarms set for January 1 or 2. Customers can set recurring alarms for those dates and all alarms will work properly beginning January 3.

    http://www.engadget.com/2010/12/31/p...ears-day-2011/ ...
    by Published on January 1st, 2011 21:43

    From the article: 'Apple is being sued for allegedly letting mobile apps on the iPhone and iPad send personal information to ad networks without the consent of users.' Some of the apps listed are on the Android Market as well, but there is no mention of a similar problem for Google. One wonders if Apple could be persuaded to strip access to the unique phone identifiers from apps."
    A followup article with an industry lawyer suggests that this lawsuit could be the first of many as users push back against privacy intrusions by app developers and ad networks.

    http://apple.slashdot.org/story/11/0...ns-Go-To-Court ...
    by Published on January 1st, 2011 21:43

    From the article: 'Apple is being sued for allegedly letting mobile apps on the iPhone and iPad send personal information to ad networks without the consent of users.' Some of the apps listed are on the Android Market as well, but there is no mention of a similar problem for Google. One wonders if Apple could be persuaded to strip access to the unique phone identifiers from apps."
    A followup article with an industry lawyer suggests that this lawsuit could be the first of many as users push back against privacy intrusions by app developers and ad networks.

    http://apple.slashdot.org/story/11/0...ns-Go-To-Court ...
    by Published on January 1st, 2011 21:40

    We know, it's January 1st and already we're asking you to predict 2011's Game of the Year. It's absolute lunacy!

    But think of it as a little New Year game, a way of fishing out the Mystic Megs maybe.


    We want to know what you think will be 2011's Game of the Year mainly because we're interested in your predictions, but also because 12 long months from now we want to look back and see who was wrong and who was so right there had to be witch-craft involved.

    Maybe you're a Dead Space kind of guy and think the return of Isaac Clarke will herald a new standard in survival horror, or maybe you think cute and cuddly will win in the end with LittleBigPlanet 2 - it's already got one 10/10 from OPM.

    Batman: Arkham City is looking like a strong contender to say the least, considering the popularity of Arkham Asylum, but then Red Dead Redemption topped a lot of lists this year so maybe Rockstar's L.A Noire is the one to watch.

    Mass Effect 3 looks set to continue a massively acclaimed series but then Naughty Dog is also looking to dominate 2011 thanks the continuation of its own giant of a series with Uncharted 3.

    There's loads more set for the coming year - what will the Nintendo 3DS throw up, for example? - but we don't have enough internet to write about them all.

    So, with no real knowledge of how any of these big titles will turn out, let's turn off the lights and get stabbing.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on January 1st, 2011 21:39

    Android Market tracker AndroLib.com is currently showing 200,000 products in the portal. It also records over 103 new downloads per second.
    It's a speedy rate of expansion, though still some way behind Apple's 3m apps total. AndroLib also shows 2.5 billion downloaded apps on Android, against Apple's 6.5bn.
    These estimates suggest Android could take the downloads top spot by 2013.
    Of course, there are many arguments against this. Android is still a messy and fragmented OS with multiple iterations and tweaks by operators.
    In Checkout, it also lacks a popular billing system which has persuaded some developers to either ignore the OS or choose ad-funded versions of the products only.

    http://www.mobile-ent.biz/news/39960...Android-Market ...
    by Published on December 31st, 2010 22:01

    News via http://0xff.akop.org/2010/12/31/on-t...f-psp-updates/

    I would like to use this post to dispose with the elephant in the room (or the weblog, as it were) – it’s becoming more and more obvious that my PSP pursuits are going to have to take a back seat to my work on the Android apps; at least for a while.

    I know several of you are waiting for an updated version of VICE, as well as updates on my promise to work on an Atari ST emulator – hopefully I will eventually have enough time to address them. I’d love to say “hang in there,” but I’m not completely certain of where things are heading exactly, and at this point I’d hate to make promises that I can’t keep. For those that keep the dream alive, thanks for your patience – I hope to not let it go unrewarded. ...
    by Published on December 31st, 2010 21:59

    Joe Mailer wanted to download an iTunes movie recently and his Apple TV told him it would take two hours. When he switched his DNS resolver settings, the download time dropped to less than 20 seconds. Apparently, iTunes content is served by Akamai which uses geolocation based on the IP address of the DNS request to determine which server should provide his content. When you use Google or Open DNS to resolve the Apple domain name, all the requests to Akamai appear to be coming from the same location and they're all directed to the same server pool, overloading that pool and causing the slow downloads. The solution: Be wary of using Google or Open DNS when downloading iTunes files or similar large files. Use your own ISP's DNS servers instead or run your own resolving DNS server.

    http://apple.slashdot.org/story/10/1...DNS-For-iTunes ...
    by Published on December 31st, 2010 21:59

    Joe Mailer wanted to download an iTunes movie recently and his Apple TV told him it would take two hours. When he switched his DNS resolver settings, the download time dropped to less than 20 seconds. Apparently, iTunes content is served by Akamai which uses geolocation based on the IP address of the DNS request to determine which server should provide his content. When you use Google or Open DNS to resolve the Apple domain name, all the requests to Akamai appear to be coming from the same location and they're all directed to the same server pool, overloading that pool and causing the slow downloads. The solution: Be wary of using Google or Open DNS when downloading iTunes files or similar large files. Use your own ISP's DNS servers instead or run your own resolving DNS server.

    http://apple.slashdot.org/story/10/1...DNS-For-iTunes ...
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