• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on December 31st, 2010 00:12

    It appears that Sony's PS3 has been fatally compromised. At the Chaos Communication Congress in Berlin, a team named 'fail0verflow' revealed that they had calculated the Private Keys, which would let them or anyone else, generate signed software for the PS3. Additionally, they also claim to have a method of jailbreaking the PS3 without the use of a Dongle, which is the current method. If all these statements are true, this opens the door to custom firmware, and homebrew software. Assuming that Sony doesn't take radical action and invalidate their private keys, this could mean that Jailbreaking is viable on all PS3, regardless of their firmware! From the article: 'Approximately a half hour in, the team revealed their new PS3 secrets, the moment we all were waiting for. One of the major highlights here was, dongle-less jailbreaking by overflowing the bootup NOR flash, giving complete control over the system. The other major feat, was calculating the public private keys (due to botched security), giving users the ability to sign their own SELFs Following this, the team declared Sony's security to be EPIC FAIL!'

    http://games.slashdot.org/story/10/1...acked-For-Good ...
    by Published on December 31st, 2010 00:08

    News via http://www.xbox-scene.com/xbox1data/...lAiwbncNYm.php

    Cancerous1 released Exult360 - a port of Exult to homebrew/JTAG 360s:
    [QUOTE]
    I'm glad to be able to share a beta release of Exult360, much more work needs done but it is working well enough for a preview of what's to come.
    Thanks on this one should be given to Ced2911, Anthony, Node21, UberFry, Tuxuser, Shane Gillespie, Eviltar, JcpLinux, LoveMHz, Lantus, TeamFSD and probably others I'm forgetting. It's been a community effort to bring this to the 360 for everyone thanks and enjoy.

    docs are in Exult360\ULTIMA7\Documentation and Exult360\SERPENT\Documentation, 'L3' button will open a quick reference for the controls. ...
    by Published on December 31st, 2010 00:07

    News via http://www.xbox-scene.com/xbox1data/...uFTQcJvRRH.php

    v3n3 released a new version of 360 Screenshot Tool:
    [QUOTE]
    Someone just contacted me and asked if I could add Support for "BLUR".
    Well, here it is. No Major changes, just added the Game and made some slight fixes.

    What's new/fixed:
    * [Game_Entry] BLUR added
    * [frmMain] Some slight changed to the ListView ContextMenu
    * [frmMain] Added some Load-ErrorHandling
    * [frmMain] ListView MultiSelect enabled with all necessary changes

    Official Site: http://v3n3.de ...
    by Published on December 30th, 2010 23:47

    News via http://emu-russia.net/en/

    NES emulator has been updated. Changes:
    - Today's build adds 21 new iNES mappers and improves at least 7 others.

    http://www.qmtpro.com/~nes/nintendulator/ ...
    by Published on December 30th, 2010 23:37

    News via http://drunkencoders.com/2010-winter...g-competition/

    5th Annual Wintery Game Coding Competition

    Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

    Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).


    Contact
    •Any questions or suggestions mail to Dovoto
    •Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
    Rules
    •Original content (Satire will be considered fair use).
    •All entries must run on hardware, the hardware being one of:
    ◦Nintendo DS
    ◦Nintendo Gameboy Advance
    ◦Nintendo Wii or Gamecube (seperately judged!)
    •Multiple entries are encouraged but only one prize will be awarded to any individual / group.
    •You are of course welcome to work in teams and split your prize how you see fit.
    •No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
    •Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
    •Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
    •Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
    Prizes
    Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows

    •1st Place: 50%
    •2nd Place: 30%
    •3rd Place: 20%
    Wii/Gamecube category:

    •1-5 entries: winner take all
    •6-10 entries: 1st place 70%, 2nd place 30%
    •> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
    If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.

    Donate!

    Prize Donations
    Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
    Deadline
    •March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
    •Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
    •Games will be made available for download to the public no later than March 24th.
    •Results will be announced within a week ...
    by Published on December 30th, 2010 23:37

    News via http://drunkencoders.com/2010-winter...g-competition/

    5th Annual Wintery Game Coding Competition

    Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

    Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).


    Contact
    •Any questions or suggestions mail to Dovoto
    •Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
    Rules
    •Original content (Satire will be considered fair use).
    •All entries must run on hardware, the hardware being one of:
    ◦Nintendo DS
    ◦Nintendo Gameboy Advance
    ◦Nintendo Wii or Gamecube (seperately judged!)
    •Multiple entries are encouraged but only one prize will be awarded to any individual / group.
    •You are of course welcome to work in teams and split your prize how you see fit.
    •No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
    •Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
    •Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
    •Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
    Prizes
    Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows

    •1st Place: 50%
    •2nd Place: 30%
    •3rd Place: 20%
    Wii/Gamecube category:

    •1-5 entries: winner take all
    •6-10 entries: 1st place 70%, 2nd place 30%
    •> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
    If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.

    Donate!

    Prize Donations
    Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
    Deadline
    •March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
    •Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
    •Games will be made available for download to the public no later than March 24th.
    •Results will be announced within a week ...
    by Published on December 30th, 2010 23:37

    News via http://drunkencoders.com/2010-winter...g-competition/

    5th Annual Wintery Game Coding Competition

    Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

    Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).


    Contact
    •Any questions or suggestions mail to Dovoto
    •Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
    Rules
    •Original content (Satire will be considered fair use).
    •All entries must run on hardware, the hardware being one of:
    ◦Nintendo DS
    ◦Nintendo Gameboy Advance
    ◦Nintendo Wii or Gamecube (seperately judged!)
    •Multiple entries are encouraged but only one prize will be awarded to any individual / group.
    •You are of course welcome to work in teams and split your prize how you see fit.
    •No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
    •Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
    •Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
    •Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
    Prizes
    Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows

    •1st Place: 50%
    •2nd Place: 30%
    •3rd Place: 20%
    Wii/Gamecube category:

    •1-5 entries: winner take all
    •6-10 entries: 1st place 70%, 2nd place 30%
    •> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
    If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.

    Donate!

    Prize Donations
    Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
    Deadline
    •March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
    •Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
    •Games will be made available for download to the public no later than March 24th.
    •Results will be announced within a week ...
    by Published on December 30th, 2010 23:37

    News via http://drunkencoders.com/2010-winter...g-competition/

    5th Annual Wintery Game Coding Competition

    Create a Nintendo DS or GBA game with a winter or holiday theme. Be it Wack-a-Santa or nuclear snowball fights with diminutive elves we want to see your wintery creations.

    Now accepting Wii and Gamecube entries (judged by the same criteria but awarded prizes from a seperate prize pool).


    Contact
    •Any questions or suggestions mail to Dovoto
    •Submit your games at any point via the automated submission system above. Email Dovoto if you need your game reviewed before the compo deadline for any reason.
    Rules
    •Original content (Satire will be considered fair use).
    •All entries must run on hardware, the hardware being one of:
    ◦Nintendo DS
    ◦Nintendo Gameboy Advance
    ◦Nintendo Wii or Gamecube (seperately judged!)
    •Multiple entries are encouraged but only one prize will be awarded to any individual / group.
    •You are of course welcome to work in teams and split your prize how you see fit.
    •No emulators, media players, or straight ports of old games please (e.g. porting quake to DS will not get you many points but porting quake, designing your own winter level and letting me walk around as Santa Claus and blast reindeer would be cool).
    •Judging will be at the biased discretion of the participating judges but originality and entertainment will be the main focus (and technical splendor of course). Make me laugh and I will forgive your coder "art".
    •Entries will be awarded points and the scores averaged between all participating judges. These points will be assigned based on the following judging criteria: Competition Judging Matrix
    •Submissions will be accepted at anytime and can be resubmitted and updated as necessary until the deadline
    Prizes
    Hardware prizes will be awarded by giving first place first choice, second place second choice, etc. As for the cash prizes will be as follows

    •1st Place: 50%
    •2nd Place: 30%
    •3rd Place: 20%
    Wii/Gamecube category:

    •1-5 entries: winner take all
    •6-10 entries: 1st place 70%, 2nd place 30%
    •> 10 entries: 1st 50%, 2nd 30%, 3rd 20%
    If we dont break $150 on the Wii/Gamecube prize pool it will be winner take all regardless of the number of entries.

    Donate!

    Prize Donations
    Feel free to donate any amount (or anything for that matter) All money will be used to fund the game development competition.
    Deadline
    •March 21th 2011 (which ever time zone you prefer, as long as it is still March 21th somewhere in the world).
    •Entries disqualified for any reason will be given a chance to resubmit a corrected version at the discretion of the judges if time permits.
    •Games will be made available for download to the public no later than March 24th.
    •Results will be announced within a week ...
    by Published on December 30th, 2010 23:35

    A New week a new version of the Nintendo 64 Emulator for PSP

    Heres whats new:

    What's changed in this revision:
    Revision 631
    [~] Rewrote kernelbuttons lib using a different assumption (works now in newer firmwares)
    [~] Small change to allow Daedalus to work under Hen
    Revision 630
    [+]Cleaned-up RSH_HLE and reduced logic (Cleaner code an small speed-up)
    Revision 629
    [!] DOOM64 should render lightmaps + textures correctly now
    [!] Zoom has 150% (GE 007 using in game option WIDE screen and PSP scaled 4:3 needs 135%)
    Revision 628
    [!] Fixed and enabled osRestoreInt (moderate speed up, Doom64 is about 15%+ faster)
    [~] Commented out unused code in TLB.cpp
    Revision 627
    [~] Fixed compiling issue
    Revision 626
    [!] Updated and enabled osSpTaskLoad
    [!] Added a workaround to allow Killer Instinct to work with OSHLE
    [~] Removed GoldenEye scissor hack, zoom works alot better (make sure to set it to 120%)
    [~] Simplified osSpDeviceBusy
    [!] Made debug only an assert that shouldn't be exposed in release


    http://forums.daedalusx64.com/viewto...t=2640&start=0 ...
    by Published on December 30th, 2010 23:31

    Skype has updated its iPhone app to include video calling over Wi-Fi and 3G. With Skype 3.0 you can make two-way video calls to other iPhone 4 and 4th gen iPod Touch users. iOS users without front-facing cameras can still receive video, but they can only transmit audio for obvious reasons. You can also use Skype in landscape mode as well as portrait mode with this version.

    Making video calls to Mac and PC desktop users is now possible with this updated version as well. You can now stay connected in a more personal way even if you are at either end of the country. One thing to keep in mind, however, is that data charges...

    http://modmyi.com/forums/iphone-news...o-calling.html ...
  • Search DCEmu

  • Advert 3