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  • wraggster

    by Published on December 1st, 2010 23:00

    News via http://www.eurogamer.net/articles/20...-january-deals

    Throughout December and January, PlayStation Plus subscribers can look forward to lots of exclusive games, discounts and miscellaneous bits and bobs.

    We've outlined what's known to be coming below, but the European PlayStation blog notes that some "extra little bonuses" will crop up during December and that some of January's content is still being finalised.

    The December highlights are 8/10 PSN puzzler Cuboid and PSone golden oldie Oddworld: Abe's Exodus given for free; 50 per cent off 8/10 hexagonal grid-based eco puzzler Greed Corp; 20 per cent off new co-op zombie shooter Dead Nation (on launch day only); and a full game trial of Assassin's Creed (the first and weakest game of the series).

    There's also a 25 per cent discount on the PlayTV Live Chat upgrade that usually costs a considerable £6.29.

    Then on 5th January, a fresh batch of PlayStation Plus content will arrive. Astrotipper will be the free PSN game, and there's going to be 20 per cent of Tim Schafer's 8/10 action RPG Costume Quest and its DLC. There's also 20 per cent off the Japanese phenomena Monster Hunter Freedom Unite. Give this some thought: it's a great game, although 50 per cent off would have been much, much more enticing.

    "What this is not, however, is a game for everyone. It requires enormous quantities of patience, planning and persistence. If you're up to the challenge, prepare yourself for one of the most rewarding opportunities in gaming," Eurogamer's Dan Pearson wrote of Monster Hunter Freedom Unite after 70 hours of testing.

    Like Xbox Live, PlayStation Plus costs £39.99 annually - or £11.99 for 90 days. Unlike Xbox Live, Sony's keen to offer lots of free stuff above and beyond demos.

    Remember that if your subscription to PlayStation Plus runs out, some of the exclusive content will be locked away from you until you start paying again.

    December's PlayStation Plus Content

    Free: Cuboid (PSN), Bubble Trubble (mini), Dracula: Undead Awakening (mini), Oddworld: Abe's Exodus (PSone)
    Discounts: PlayTV Live Chat (25 per cent off), Punisher: No Mercy (50 per cent), Greed Corp (50 per cent), Age of Hammer Wars (50 per cent), Impossible Mission & Super Fruitfall Deluxe Bundle (two for the price of one)
    Full Game Trial: Assassin's Creed
    Dynamic Themes: Winter, Lava Lamp (x4)
    Premium Avatars: Dead Nation (x2), Hustle Kings (x5) - available from 8th Dec
    January's PlayStation Plus Content (available from 5th Jan)

    Free: Astrotipper (PSN), Pipe Madness (mini - two weeks early), Kahoots (mini), Colony Wars (PSone)
    Discounts: PlayTV Live Chat (25 per cent off), Stardrone (20 per cent off on day one), Dark Stalkers' Chronicles (PSP, 40 per cent), Megaman Maveric Hunter (PSP, 40 per cent), Monster Hunter Freedom Unite (PSP, 20 per cent), Fate Unlimited (PSP, 60 per cent), PowerStone Collection (PSP, 40 per cent), Capcom Classics reloaded (PSP, 40 per cent), Capcom Classics Remixed (PSP, 50 per cent), Capcom Puzzle World (PSP, 40 per cent), Street Fighter Alpha 3 Max (PSP, 40 per cent), MAG DLC Bundle (50 per cent), Costume Quest and DLC bundle (20 per cent)
    Dynamic Themes: Fire, Year of the Rabbit
    Premium Avatars: Eat Them (x5) ...
    by Published on December 1st, 2010 22:53

    Microsoft has responded to the exciting rumour that it is set to release a high definition remake of Xbox classic Halo: Combat Evolved with a statement that will do nothing to quell current speculation.

    "Right now our focus is on supporting Halo: Reach," a Microsoft spokesperson told Eurogamer this morning. "We have nothing to announce at this time."

    Yesterday Games Master magazine cited "industry chatter" as suggesting the Halo remake is being built using the Reach engine at internal studio 343 Industries.

    The game will release ahead of the late 2012 launch of a full Halo 3 sequel – presumably Halo 4, speculated the magazine.

    The Halo 1 remake, then, could release on the original game's tenth anniversary in November 2011.

    While this latest rumour contradicts public comments made by high-ranking Microsoft executive Phil Spencer, UK Xbox boss Stephen McGill added fuel to the Halo remake fire last month when he told Eurogamer, "I imagine it's a good idea. I think some people want to go back to older games and see them revisited and I think a lot of developers want to see that too."

    Watch this space, Halo fans.

    http://www.eurogamer.net/articles/20...-remake-rumour ...
    by Published on December 1st, 2010 22:50

    Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.

    However, the PlaySation Network Terms & Conditions appear to disagree:

    "Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"

    Premium avatars
    Premium themes
    "Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"

    PlayStation Network games
    PSone games
    Minis
    Premium game elements
    James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.

    We're talking to Sony now and trying to work out exactly what you can and can't keep.

    Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.

    On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.

    "These are yours to keep forever once you have downloaded them."

    The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.

    Sony's blog post has remained published and uncorrected until now.

    On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".

    "[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.

    "Add-ons are separate to premium game elements.

    "In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires

    "Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."

    http://www.eurogamer.net/articles/20...ation-plus-dlc ...
    by Published on December 1st, 2010 22:50

    Update: James Thorpes comments below tell users that "add-ons" - which includes DLC - "do not expire" when a PlayStation Plus subscription lapses.

    However, the PlaySation Network Terms & Conditions appear to disagree:

    "Type 1. You will still be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, provided that you downloaded them before expiry:"

    Premium avatars
    Premium themes
    "Type 2. You will no longer be able to access and use the following PlayStation Plus Elements after your Subscription Period expires, even if you downloaded them before expiry:"

    PlayStation Network games
    PSone games
    Minis
    Premium game elements
    James Thorpe's original blog post said premium game elements and/or DLC would be given to PlayStation Plus subscribers each month. His new post retracts that.

    We're talking to Sony now and trying to work out exactly what you can and can't keep.

    Original story: Sony has apologised for misleading PlayStation Plus members into believing they could keep PS3 game DLC when their subscriptions lapsed.

    On the European PlayStation blog on 23rd June 2010, Sony's James Thorpe wrote: "Each month there will be two dynamic themes, two premium avatars and premium game elements/add-ons for you to download and many of these will be exclusive to members only.

    "These are yours to keep forever once you have downloaded them."

    The PlayStation Plus terms and conditions contradict this and state that only premium avatars and premium themes can be kept after a PlayStation Plus subscription has lapsed.

    Sony's blog post has remained published and uncorrected until now.

    On the European PlayStation blog today, James Thorpe atoned for an "honest mistake" caused by the "hectic launch period of Plus".

    "[PlayStation] Plus premium game elements, mentioned in the T&Cs, do not refer to DLC," explained Thorpe. "The Private Members Club in PlayStation Home is an example of a premium game element ... they will expire if your Plus subscription expires.

    "Add-ons are separate to premium game elements.

    "In the original blog post," he added, "I was using the phrase 'add-ons' to refer to extra content including DLC. Currently, add-ons do not expire when the subscription expires

    "Premium game elements and add-ons are not part of the core monthly content, I apologise again if my post during the launch of Plus was incorrect, I'm afraid this was just an honest mistake during the hectic launch period of Plus."

    http://www.eurogamer.net/articles/20...ation-plus-dlc ...
    by Published on December 1st, 2010 00:55

    A Southern California man is set to go before a jury here Tuesday on criminal charges of violating copyright law by modifying Xbox 360 consoles to play pirated games.
    In the first trial of its kind, defendant Matthew Crippen is charged with two counts of violating the anti-circumvention provisions of the Digital Millennium Copyright Act, or DMCA. He faces a maximum three years in prison if convicted.

    In pre-trial hearings, Crippen hoped to be able to introduce a defense of "Fair Use," the same defense used for iPhone jailbreaking. The judge at one point said he would allow that defense, saying, "Because fair use is a mixed question of law and fact, it is a permissible question for the jury."
    But last week, District Judge Philip Gutierrez backtracked on that, saying Fair Use is not a valid defense on the specific DMCA charge in the case.

    Two other key evidentiary issues in the case are unresolved, and are expected to be ruled upon at any time.
    One issue is the admissibility of a covert video recording of Crippen allegedly performing the modification. A second is whether the jury can hear the testimony of hardware-hacking guru Andrew “Bunnie” Huang, who is prepared to testify for the defense that the modification did not circumvent a copy-control mechanism within the meaning of the DMCA.

    http://www.gamesradar.com/xbox360/xb...21132945404017 ...
    by Published on December 1st, 2010 00:53

    News via http://thatotherdev.wordpress.com/20...%e2%80%93-ps3/



    Its suddenly occurred to me how poorly chosen the screen shot was. There are a ton of enemies and tunnels that have been dug by blasting into the walls. But its all off screen. Oh well…

    Here is an updated version of Cubicle Shooter!

    Notable changes:
    You can now shoot other players in split screen multiplayer (still no player death but you get pushed back when shot).
    You are taller now. You can crouch back to your previous shortness by holding down the right analog stick. You automatically crouch when there isn’t enough room to stand.
    Enemies in multiplayer will approach the nearest player (they would previously only follow player one).
    Enemies no longer spawn inside the cube at the start of the game so you wont encounter them until you blast through the wall (It was beginning to feel a little bit too crowded).
    The kill counter has been replaced with a score system. You get 10 points each time you shoot a cubicle dweller. The scores are tracked separately for each player.
    textured stars onto the sky.
    Set a limit to how deep you can dig into the ground (the limit is fairly deep and I don’t expect it will be a problem for anyone).
    Fixed the scope in multiplayer.
    Some improvements to performance.

    Controls:
    Move – Left analog stick
    Run – L3
    Aim – Right analog stick
    Crouch – R3
    Shoot – R1
    Zoom – L1
    Jump – X ...
    by Published on December 1st, 2010 00:52

    A dungeon crawler from 1992 created by Hacker International, maker of unlicensed games for the Famicom/NES and PCE, Lady Sword now has an English language patch!

    Unfettered by pesky contracts with console manufacturers, Hacker International games tend to include content not normally found in console releases. This makes Lady Sword a unique and somewhat bizarre piece of dungeon crawler history. I highly recommend that everyone check out the developer diary, an Easter egg discovered within the script, in the read me for some insight into the production of this game.

    This game is for the PCE and the translation patch is packaged with an optional infinite health/full strength patch. Many thanks to Esperknight, Tomaitheous, Grant Laughlin, Eien ni Hen, Paul Acevedo, Gabriel Jones, Enigmaopoeia and all those who worked on the game past and present! Enjoy!

    http://www.romhacking.net/forum/inde...pic,11820.html ...
    by Published on December 1st, 2010 00:51

    News via http://retroactionmagazine.com/retro...ng-roundup-25/

    RetroGaming RoundUp 025 Hit The Mute has been released. The monthly retrogaming podcast contains news, articles, discussion and more on all things classic gaming. Highlights of the show include ‘Hardware Flashback’, ‘Top Ten Banned Controversial Games’, ‘It Came From MAME’ and much more. The download comes in either high quality or 16k versions, as well as an outtakes download. All of which can be found at the RetroGaming Roundup website.

    http://www.retrogamingroundup.com/sh...25_2010.11.htm ...
    by Published on December 1st, 2010 00:47



    How would you describe Eric Ruth's 8-bit Pixel Force: DJ Hero game? A clever remake? An artifact from a fictional past? Whatever it is, we're pretty bummed that it's taken this long for mankind to get to the point where we can mix chiptune versions of songs by Madonna, Michael Jackson, INXS, and a ton more -- all the while scoring points and watching a little pixelated guy rock the wheels of steel. What are you waiting for? Fire up that PC, hit the source link to download your copy, and see all productivity cease

    http://www.engadget.com/2010/11/30/8...-never-sounde/

    http://www.ericruthgames.com/ ...
    by Published on December 1st, 2010 00:40

    News via http://ps3.gx-mod.com/modules/news/a...p?storyid=2308

    A new version of FBANext, after FB Alpha (Final Burn Alpha) was published. As a reminder, this is a multi arcade emulator based on the source code for Final Burn.

    Features:

    Support the following platforms:

    - Support for Roma Capcom CPS-1
    - Support for Roma Capcom CPS-2
    - Support for Roma Capcom CPS-3
    - Support for Roma Cave
    - Support the Neo Geo roms
    - Support for Roma Sega System 16 (and similar systems), System 18, X-Board, Y-Board
    - Support for Roma Toaplan
    - Support for Roma Taito 68k
    - Support for Roma Psikyo 68EC020/SH2
    - Support for Roma PGM
    - Support for Roma Konami
    - Support for Sega Megadrive roms (savestates are not supported)

    - Support of Other Roma (as the creator liked)
    - Full support of sound and graphics
    - Supports Multiplayers (1 to 4)
    - 100% speed, with most graphics filters
    - Ease of use through a simple interface
    - Support for almost 3000 Roma
    - Roma filterable
    - 13 filters graphics software
    - 2 filters graphics hardware
    - Source code available
    - Supports 16 / 9

    Installation:

    - Place your roms in the folder: / dev_hdd0/game/FBAN00000/USRDIR/roms /
    - The first time you launch FBAnext, a file-fbanext ps3.xml will be generated. This file your stock options.
    - If you want to change the path of your roms, edit fbanext-ps3.xml.
    - .Zip/.7z/.rar Extensions are not supported.

    Commands during a game:

    - L2 + R1 + R2 Pause / Return to menu
    - R3 Service Mode
    - Reset Rom current L3

    Todo:

    - Assigning buttons
    - Backup Management
    - Filtering Software
    - DIP switches
    - Optional CPU overclock 68k
    - Port of the code base to PSL1ght
    - Preview / titles / etc on the interface

    FBANext-PS3 v1.0.0 Beta

    Official site: https: / / code.google.com/p/fba360 / ...
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