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  • wraggster

    by Published on November 22nd, 2010 16:23

    News via http://boards.dingoonity.org/dingoon...boy-port-2707/

    Here is a port of ohboy and gnuboy for the native os.

    Quote
    I'm not sure what the interest level in this is but to make sure the information is out there here is another update. I spent the day polishing the Dingoo Native port of Oh Boy. Loading is now working properly along with saving settings. Save/load state isn't working at the moment but it isn't far away.

    http://code.google.com/p/ohboy/wiki/ToDo the current progess.

    Chris


    Ideas for improvement
    •Merge Oh Boy SDL port with gnuboy SDL port code. Existing SDL port has things like disable sound option, show frames per second. Oh Boy SDL port has frame skip
    •Sound control, disable option (in menu)
    •screenshot support
    •Menu item wrap-around; E.g. at top of menu and press up move to last item in menu, at top of menu and press down move to first item in menu. There is already support for left/right wrapping.
    •Menu - enable fast/page scrolling
    •gnuboy keybinding, i.e. instead of using SDL key names use gnuboy ones so that .rc file can be used to allow end user to configure keys without requiring a rebuild
    •allow no scaling (i.e. native res), add support for frames ala Lemonboy
    •Document frame skip
    •Document menu system library/API
    •Load/save state screenshot display/saving. Joyrider has an nice implementation for this.
    •Dingoo: bug fix background image loading
    •Dingoo: implement under/over clocking option
    Completed¶
    •Uses latest gnuboy code
    •Dingoo port: Sound control, volume in menu (there is an OSD sound option, that requires keys this is different)
    •Dingoo: bug fix rom loader issues
    •Completed file selector code to deal with "../" more intelligently
    •Converted chose dir code to be like load file code (i.e. remove chdir/getcwd code)
    •Save config saves ROM dir with correct escapes for paths (for Dingoo)
    •Dingoo only bug - load/save state was not working
    •Dingoo only bug - load/save batteryand savestate/loading only works if "saves" directory (config setting "savedir") already exists ( and specified in .rc file). mkdir now works on Dingoo port.

    More info --> http://code.google.com/p/ohboy/downloads/list ...
    by Published on November 22nd, 2010 16:22

    Deunan has posted news concerning his work on the Naomi hardware (similiar to Dreamcast)

    Last week turned out to be very interesting. First I received another cart from Roberto Malone, who graciously donated Giant Gram 2000 to be sacrificed in various hideous and unspeakable experiments - all in the name of science.

    Then Andreas Naive found some free time to improve his M2/M3 codec, which made running Virtua Striker 3 possible without having to hack around the game protection. A few more titles need his attention as well and hopefully we will have those working soon.

    And finally some luck with NAOMI BIOS protection system - not exactly what I wanted but it's good enough. As long as there is a point of attack I can inject my own code Suffices to say that GG2K was the very first cart ever that I dumped without touching anything on it. While far from being perfect this little breakthrough made this possible:

    This game was dumped by ANY so, unlike my previous teasers, you should see it in MAME ROM packs soon.

    Ah, I forgot to add that World Kicks actually needs a ball to kick to play Also, it's the first game I've seen to make use of the differences between cart addressing modes - this can be worked around but the best option would be to just emulate it properly. And there are some problems with the shadows, no idea what it's all about yet.

    http://dknute.livejournal.com/35844.html ...
    by Published on November 22nd, 2010 16:19

    Id Software has released Rage, an on-rails first-person shooter for iOS. The game is visually stunning, and is a great demonstration of just how good an iOS game can look. Video games have really come a long way since the iPhone was first introduced three years ago, and game developers like Id continue to push the iOS hardware to its visual limits.

    Id Software’s Doom Resurrection was released back in ’09 and it was quite a visual treat back then. Now that Rage is available in the App Store, the bar has been raised once again. Rage is available in two flavors, a standard version ($.99) and Rage HD ($1.99) with higher resolution textures and graphics. Rage HD is definitely the one to check out, but the game requires at least a third generation iOS device or an iPad.

    http://modmyi.com/forums/iphone-news...comes-ios.html ...
    by Published on November 22nd, 2010 16:19

    Id Software has released Rage, an on-rails first-person shooter for iOS. The game is visually stunning, and is a great demonstration of just how good an iOS game can look. Video games have really come a long way since the iPhone was first introduced three years ago, and game developers like Id continue to push the iOS hardware to its visual limits.

    Id Software’s Doom Resurrection was released back in ’09 and it was quite a visual treat back then. Now that Rage is available in the App Store, the bar has been raised once again. Rage is available in two flavors, a standard version ($.99) and Rage HD ($1.99) with higher resolution textures and graphics. Rage HD is definitely the one to check out, but the game requires at least a third generation iOS device or an iPad.

    http://modmyi.com/forums/iphone-news...comes-ios.html ...
    by Published on November 22nd, 2010 16:18

    Apple is releasing iOS 4.2.1 today for the iPhone, iPad and iPod touch, finally unifying all iOS product lines under the same firmware version. As a part of the update, Apple will make Find My iPhone available for free to owners of newer iOS devices that can run iOS 4.2.

    Ahead of the release - expected to drop at 10 am Pacific time in the US, 6pm GMT - Apple updated the iOS webpage to highlight all of the iOS 4 functionality iPhone and iPod touch users have been able to use for months that will now be coming to the iPad. "iOS 4.2 makes the iPad a completely new product, just in time for the holiday season,"

    http://modmyi.com/forums/iphone-news...ops-today.html ...
    by Published on November 22nd, 2010 16:18

    Apple is releasing iOS 4.2.1 today for the iPhone, iPad and iPod touch, finally unifying all iOS product lines under the same firmware version. As a part of the update, Apple will make Find My iPhone available for free to owners of newer iOS devices that can run iOS 4.2.

    Ahead of the release - expected to drop at 10 am Pacific time in the US, 6pm GMT - Apple updated the iOS webpage to highlight all of the iOS 4 functionality iPhone and iPod touch users have been able to use for months that will now be coming to the iPad. "iOS 4.2 makes the iPad a completely new product, just in time for the holiday season,"

    http://modmyi.com/forums/iphone-news...ops-today.html ...
    by Published on November 22nd, 2010 16:17

    News via http://0xff.akop.org/2010/11/22/spar...-2-1-released/

    A new version of Spark is has been released to Android Market. New in this version:

    » Added motto display for Friends
    » Added communication blocking
    » Added encryption for account credentials. New accounts will store username and password preferences in encrypted form. To encrypt existing accounts, briefly open Account Settings, and press Login Settings. Press Back to save (you don’t need to modify anything)
    » Made some changes to scrolling activities to fix the “repeating items” bug some people are experiencing. Since I’m unable to reproduce this bug (I test on MyTouch 3G, Nexus One and emulators), I would appreciate some feedback from those of you who do routinely experience repeating items
    » Fixed various other bugs
    » Removed unused app permissions
    Find the new version at Android Market. ...
    by Published on November 22nd, 2010 16:16

    The head of Sony Ericsson Mobile Communications AB indicated that the mobile-phone maker might be working with parent company Sony Corp. on a smartphone with a slide-out controller to play videogames.

    Sony Ericsson Chief Executive Bert Nordberg said he is aware of speculation that the company is at work on a smartphone that would take advantage of Sony's experience in developing the PlayStation Portable videogame device.

    "There's a lot of smoke, and I tell you there must be a fire somewhere," Mr. Nordberg said during an interview. "Sony has an extremely strong offering in the gaming market, and that's very interesting."

    While many have already started to call the expected device a Sony PlayStation phone, the handset is likely to carry Sony Ericsson's Xper ia brand, another person familiar with the matter said. The handset is also likely to run on Google Inc.'s Android operating system, and the videogames might be available through an application, the person said.

    Sony Ericsson, a 50-50 joint venture between Sony and L.M. Ericsson Telephone Co., has tapped the Japanese conglomerate's consumer-electronics expertise in the past, but it has steered clear of the PlayStation gaming platform, in part because of Sony's concern that it might dilute the successful PlayStation brand.

    However, the popularity of simple games available on smartphones is now a serious threat to dedicated portable gaming devices such as Sony's PlayStation Portable. The current generation of smartphones with touch screens isn't "optimized for games," said Mr. Nordberg, who took over as CEO in October 2009.

    Asked why Sony Ericsson hasn't already released a phone employing Sony's gaming resources, Mr. Nordberg said: "I haven't dug into that history, but the future might be brighter."

    Mr. Nordberg, who said he wants to make a lot of "noise" with a new product at the Mobile Word Congress in Barcelona in February, said there is no technological difficulty in launching a gaming-oriented phone. The main challenge, he said, is that the company has to consult many lawyers to negotiate rights issues with game publishers. "I'm very glad that we work with a company like Sony, who actually knows how to do it," he added.

    After several fiscal quarters of net losses, Sony Ericsson became profitable earlier this year, thanks to a restructuring and successful releases of Android-based smartphones.

    Mr. Nordberg said analysts have been too focused on sales-volume declines in the July-September period. Sony Ericsson could easily increase sales volume by offering more inexpensive phones, but profitability is more important, he said. "We do no phones under €50 ($68.43), because we won't make money," he added.

    Since the spring release of its first Android-based smartphone, Mr. Nordberg said, the company has built a strong position quite quickly in that segment. He said he expects Android to remain the dominant smartphone platform in Sony Ericsson's lineup for at least the next two years.

    To gain an edge in an increasingly crowded market for Android-based smartphones, the company will have to diversify its lineup. "Sony is of course a very strong brand, and why shouldn't we use that?" Mr. Nordberg asked. "Gaming, including content, is a very interesting proposition."

    http://online.wsj.com/article/SB1000...495029652.html ...
    by Published on November 21st, 2010 22:47

    DOP-Mii: WiiBrew Edition updated to v14.3 by Arikado and lukegb

    It's DOP-Mii: WiiBrew edition!

    Install IOS', System Menu and Channels all with the same familiar interface and without the option of patching or the forced need to have a patched IOS to use the program.

    Changelog
    v14.3
    Random updates, including:
    Updated version of libogc used
    Fixed USB for new version of libogc
    Changed AHBPROT prompt style

    http://wiibrew.org/wiki/DOP-Mii:_WiiBrew_Edition ...
    by Published on November 21st, 2010 22:42

    News/release from Codetactics

    At long last, we've released the browser based Mission Editor for Mobile Assault.

    All missions in Mobile Assault (with the exception of the Instant Action mission) were written using this editor, so by releasing the it we hope that players are tempted to make their own missions to share.

    Essentially the user is able to place world objects and apply game events that happen during the mission. The saved output is plain text which can be copied (as a .json file) to the PSP so that it can be played in the game.

    We're not quite sure what the learning curve is because of how involved we've been with the project, so it'd be great if we can get some feedback, questions etc so that we can evolve a FAQ or any other supporting documents.

    We currently have a video that summarises the basics of making a mission:
    http://download.codetactics.com/vide...tut_export.mp4 ...
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