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    by Published on October 11th, 2010 19:41

    What is Mass Effect 2? At the crudest level it's a 'sci-fi RPG' - but BioWare's epic is anything but crude.

    You play as a human war hero, Commander Shepard, travel around the galaxy in a ship, the Normandy, and either chat with or kill aliens with an array of futuristic weaponry and biotic powers.

    However, filing Mass Effect away as either Trek-like geek fodder or a 100+ RPG stat marathon not only insults the game's appeal and polish, it belittles the significance of Sony's progress with PS3 itself.



    Put another way, Mass Effect 2 coming to PS3 in January is a big, big deal.

    How so? Well, it's an incredible game, universally praised by Xbox 360 and PC owners who've been enjoying it all year and contributed to its 96% Metacritic average.

    Aside from that, its announcement at EA's GamesCom press conference is another indicator that publishers and developers want to bring their very best to Sony.

    Mass Effect has long been a jewel in Microsoft's crown - this sequel is held in the same esteem as Halo, Gears Of War and Forza - but now it's coming to PS3.

    Sorry, correction, an enhanced version's coming to PS3, complete with DLC and several small but vital extras. It's as huge a deal for us as Gabe Newell taking to the stage at E3 to announce Portal 2 on Sony's machine.

    Looking further into the future, it practically guarantees the presence of Mass Effect 3 - the conclusion to the trilogy - on our console, as well as continued support from BioWare, the world's leading RPG developers.

    There are all kinds of reasons to be excited, but, as we hinted at earlier, the main one's the game itself.

    SPOILER-FREE SPACE
    Don't worry, we're not planning to ruin any of the surprises here. In Mass Effect 2, story is king, both in the way it's told and the way it unfolds.



    The game's rich sci-fi universe is meticulously detailed yet linear enough to ensure you don't get lost or bogged down in endless fetch and-carry missions.

    You're guided through the space opera by gorgeous in-game cut-scenes, voiced by big-name celebs such as Martin Sheen and more sci-fi actors such as Battlestar's Tricia Helfer and Farscape's Claudia Black.

    At the start of Mass Effect 2, for reasons we won't go into here because the opening scene's incredible, you leave the Alliance and join up with a pro-human mercenary group called Cerberus.

    Your mission? To investigate the disappearance of human colonies from the edge of the galaxy. It's classic sci-fi fodder, but told without cliche and implemented with a delicate touch.

    You set about your mission by traveling to various worlds, recruiting crew members and earning their loyalty for the final assault.

    You're forced to make tough choices along the way, favouring certain squad-mates over others, which has an effect on the gameplay.

    And because the personalities on-board the Normandy are all morally ambiguous, the choices you make are rarely simple, something that separates Mass Effect 2 from myriad RPGs offering so-called plot-altering decisions.

    Even if you don't care for some of the characters, you'll be in awe of how natural the conversations look and sound. The first time you're offered a talk option, you'll be genuinely surprised that the cutscenes let you take charge, such is the game's visual prowess, and seamless story integration.



    SHOT IN THE DARK
    When you're not talking, you're firing. Mass Effect's combat isn't perfect, but it's certainly enjoyable, mixing tactics, special abilities and old-fashioned third-person gunplay to create some thrilling sequences.

    It offers RPG depth for those who want it, and simplicity for anyone who just likes to line up crosshairs and shoot.

    There is, quite simply, no other game like Mass Effect 2. It may have shades of Gears Of War, borrow ideas from Battlestar Galactica and feature the emotional storytelling we all know and love from Heavy Rain, but no other title brings all these elements together with such precision or polish.

    Just another sci-fi RPG? Not a chance. An Xbox hand-me-down? Nope. One of the most important PS3 launches ever? Absolutely.

    Order PSM3 magazine here and have it delivered straight to your door.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on October 11th, 2010 18:45

    Actor Stephen Fry made a surprise appearance at Microsoft’s Window’s Phone 7 press conference in London this afternoon, promoting what he described as the underdog of the mobile operating system market.
    The event, held at the Institute of Contemporary Arts, started with a live video link to Microsoft CEO Steve Ballmer in New York, introducing the software giant’s latest smartphone OS.
    Ballmer said the firm had “set out to build a phone that was thoroughly modern” in hardware, design and “the way that it embraces what people do today with internet services”.
    The two main principles behind Windows Phone 7, he said, were ‘Always delightful’ and ‘Wonderfully mine’. The user experience is designed to be ‘delightful’ regardless of the handset or application, while remaining personal to the user, Ballmer claimed.
    New features on the phone include easier syncing between the phone and the user’s home media collection, ‘Live tiles’ (icons that show the actual content of each application) and ‘Hubs’, which allow greater integration of apps, features and content across the device.

    Stephen Fry, who kept insisting he was “not being paid to be here”, said that despite often being associated with Apple, he would now happily also carry a Windows mobile device alongside his iPhone and BlackBerry.
    “Oh, what joy there is in heaven when a sinner repents,” he said of the new ‘Always delightful’ motto. “They now, I think, get it. That all human beings… are human beings first.
    “You don’t judge the machines you use… simply by listing their functions.”
    Microsoft also announced six Windows Phone 7 smartphones, which will be hitting the UK market later this month. The HTC 7 Mozart, Samsung Omnia 7, HTC 7 Trophy, LG Optimus 7, HTC HD7 and Dell Venue Pro will be available from October 21st on various networks, but Orange is the main partner for the new OS.

    http://www.pcr-online.biz/news/34875...n-Frys-backing ...
    by Published on October 11th, 2010 18:44

    Publisher Sega has admitted that it has in the past been over-enthusiastic with its forecasting, resulting the perception that its titles have failed to deliver as expected.
    Speaking to MCV in his first interview since becoming European boss, Jurgen Post admitted that the misjudgement has caused some in the trade to believe that Sega’s games have struggled to hit the sell-through that the industry was expecting of them.
    “Well, I’d say we’re no exception to the rule,” he explained. “Yes, we have found things a little harder than expected in the past year, but so has everyone. The main reason was, quite simply, putting in numbers a little bit too high. Maybe we have to be more careful in the future.
    “It is all about better forecasting.”

    http://www.mcvuk.com/news/41277/Sega...tions-too-high ...
    by Published on October 11th, 2010 18:43

    Castlevania: Lords of Shadow 2 is reportedly already in development at Spanish developer MercurySteam.


    "If you liked the first [game], hope that the second is even more spectacular," Oscar Araujo, composer of the first game's soundtrack, said on Spanish radio (via Eurogamer).

    Konami declined to comment on the report, but it looks like the identity of MercurySteam's next game is out of the bag.

    Castlevania: Lords of Shadow debuted in sixth place on the UK all formats chart this morning following highly positive reviews.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on October 11th, 2010 18:42

    If there was any doubt about whether LittleBigPlanet's new suite of creation tools will enable players to branch out beyond the platform genre, look no further than the movie below.

    As spotted by TheSixthAxis, creator RAPHEAI made the following recreation of thatgamecompany's gorgeous PSN title Flower while on the LBP 2 beta.

    Alright, the grass might not look as beautiful as it does in Flower, but we're mightily impressed nonetheless.

    We've already seen great Street Fighter II-inspired and Vietnam-flavoured FPS offerings emerge from the LBP 2 beta, and earlier today we posted a new movie featuring the game's bounce pads, which help Sackboy launch himself across the environment.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on October 11th, 2010 18:41

    With less than a month to go until Call of Duty: Black Ops is released worldwide on November 9th, Activision has confirmed that brand new trailer will be aired on British TV tomorrow night.
    It will be screened in the half time break of the England vs Montenegro European Championship qualifier at Wembley, which is being broadcast on ITV1 and ITV 1 HD. The one-minute trailer will feature never-before-seen in-game footage.
    The audience for the ad is expected to exceed seven million viewers.
    On Friday US retailer GameStop said that it has received a record number of pre-orders for the game, outstripping those seen with 2009’s record breaker Call of Duty: Modern Warfare 2.
    It was also confirmed last week that Black Ops will support 3D visuals for those with a compatible stereoscopic TV set.

    http://www.mcvuk.com/news/41270/New-...TV-ad-tomorrow ...
    by Published on October 11th, 2010 18:41

    With less than a month to go until Call of Duty: Black Ops is released worldwide on November 9th, Activision has confirmed that brand new trailer will be aired on British TV tomorrow night.
    It will be screened in the half time break of the England vs Montenegro European Championship qualifier at Wembley, which is being broadcast on ITV1 and ITV 1 HD. The one-minute trailer will feature never-before-seen in-game footage.
    The audience for the ad is expected to exceed seven million viewers.
    On Friday US retailer GameStop said that it has received a record number of pre-orders for the game, outstripping those seen with 2009’s record breaker Call of Duty: Modern Warfare 2.
    It was also confirmed last week that Black Ops will support 3D visuals for those with a compatible stereoscopic TV set.

    http://www.mcvuk.com/news/41270/New-...TV-ad-tomorrow ...
    by Published on October 11th, 2010 18:40

    UK startup Touchnote has hailed Microsoft's approach to Windows Phone 7 developers as "really refreshing", as it works on its app for the new OS.
    Touchnote allows mobile users to turn their cameraphone snaps into physical postcards, and is already available for iPhone, Android and Nokia handsets.
    CEO Raam Thakrar says he's been impressed by Microsoft's attitude so far in getting apps up and running for Windows Phone 7.
    "It was really refreshing that the WP7 team spent a lot of time with us – helping us with our build, providing feedback and stamping out bugs," he says.
    "That’s not something that their competitors often do in our experience. From early on, Microsoft openly gave us feedback that we were a really well designed app, as well as some constructive criticism. Given the somewhat confusing and frustrating experience of working with app stores elsewhere, this has been a breath of fresh air."
    Article continues below
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    Thakrar also praises the "really intuitive and highly visual" Windows Phone 7 UI, which he says "couldn't be more different from Android or iPhone".

    http://www.mobile-ent.biz/news/39006...Phone-7-launch ...
    by Published on October 11th, 2010 18:39

    Pokemon Black and White remains on top of the Japanese software chart, despite seven new entries charting this week. The game has now sold over 3,760,000 units in Japan after shifting another 375,000 last week.

    Spots two through six are occupied by new releases, with handheld sales dominating again by holding the top four places in the chart. Fifth and sixth are taken by Capcom's Dead Rising 2 on PS3 and 360 respectively whilst three more PSP titles and Wii Party make up the final four.

    In the hardware charts, the PSP returns to the top of the single SKU tree, selling 37,088 units in a week that saw its newer stable mate the PSPgo shrink to only 754 units sold. Combined, the DSi, DSi LL and DSi Lite sold nearly 55,000 units.

    Full charts and sales figures are below, sales to date follow in brackets where appropriate.

    01 Pokemon Black / White (DS) - 375,000 / 3,760,000
    02 K-On! Houkago Live!! (PSP) - 171,000 / New entry
    03 Okamiden (DS) - 84,000 / New entry
    04 Eiyuu Densetsu: Zero no Kiseki (PSP) - 84,000 / New entry
    05 Dead Rising 2 (PS3) - 80,000 / New entry
    06 Dead Rising 2 (Xbox 360) - 44,000 / New entry
    07 Kurohyou: Ryu ga Gotoku Shinshou (PSP) - 43,000 / 217,000
    08 Wii Party (Wii) - 33,000 / 1,073,000
    09 Starry * Sky: In Summer (PSP) - 19,000 / New entry
    10 Dragon Ball Tag VS (PSP) - 19,000 / New entry
    PSP – 37,088
    DSi – 24,937
    DSi LL – 24,246
    PS3 – 20,363
    Wii – 13,360
    DS Lite – 5,707
    Xbox 360 – 2,769
    PS2 – 1,247
    PSP go - 754

    http://www.gamesindustry.biz/article...tains-top-spot ...
    by Published on October 11th, 2010 18:38

    Microsoft is purportedly planning to dispense with Massive Inc, an in-game advertising firm it acquired in 2006 for a rumoured $200 – 400 million.

    Unnamed Microsoft sources told AdWeek that the unit will be closed before November, with many of Massive's staff being moved to other positions in the parent company.

    General manager J.J. Richards is allegedly seeking employment elsewhere, following what is claimed to be several months of unsuccessful attempts by Microsoft to sell the company for a mere six or seven figures.

    AdWeek claims the reason for Microsoft's alleged dissatisfaction with Massive is both that in-game ads in general have not reached formerly predicted revenues, and that Xbox Live has proven a more lucrative advertising platform.

    In addition, publisher EA had not renewed arrangements with Massive, instead opening its own in-game ads division earlier this year.

    http://www.gamesindustry.biz/article...s-dept-massive ...
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