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  • wraggster

    by Published on October 3rd, 2010 22:27

    Newly released for Wiz



    Yeti 3D Engine (GBA version by Derek John Evans) ported by jduranmaster

    - The current viewport is 120x80 pixels, 15bit.
    - All textures are 64x64 8bit.
    - Textures are converted to 15bit via a pre-calculated lighting LUT.
    - Polygons can be any convex shape. Only squares are currently used.
    - Each vertex is described as X, Y, Z, U, V and brightness.
    - The renderer uses 24:8 fixed point maths.
    - Polygons are clipped in 3D space using 45 degree planes. Distance to plane
    calculations therefore use only additions and subtractions.
    - Polygon edges are clipped using one divide and 6 multiplies.
    - 4 clipping planes are used. No front plane is required. No back plane is used.
    - No per-span clipping is used. Fixed point errors are hidden offscreen.
    - Ray-casting is used to build a visablity list and valid polygon rendering order.
    - Models are merged into the VIS without sorting.
    - No Z-buffers are used. Rendering is back-to-front (painters algorithm).
    - The is an acceptable level of overdraw. Complete polygons are culled. Polygon edges
    are drawn faster than using a per span clipper.
    - Lighting is pre-calculated on startup. Lighting can be moved at runtime.
    - Lighting is expanded per vertex and interpolated along polygon edges.
    - A reciprocal table is used to eliminate all divides from the DDA texture mapper.
    - The affine texture loop is unrolled and renders blocks of 32 pixels.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,38,493 ...
    by Published on October 3rd, 2010 22:14

    ThemeShooterX 1.1 released by Leathl

    ThemeShooterX is a Mac OS X version of ThemeShooter (Universal Binary, 32bit PPC and 32/64bit Intel). I made this when I started to learn coding for Mac and was in lack of ideas for applications. It should run under Leopard and Snow Leopard and might also run under Tiger, but I'm not able to test or ensure that, as I have no machine running Tiger.

    There are a few differences to the original application:

    Each opened theme gets its own window including a preview
    You can choose 4:3 and 16:9 (widescreen)
    Preferences (changed preferences only affect new opened windows):
    Draw a pointer (hand) on Themeshots
    Draw the description defined in theme.xml on Themeshots
    Adjustable blur effect on Themeshots to get a TV-like look
    Use application database (see below)
    Application Database
    ThemeShooterX contains a database including several applications (name, description, icon). You can add/delete applications to/from the database in the preferences window. If turned on, random applications from the database will be drawn on Themeshots instead of "Lorem Ipsum" text.

    Changelog
    Version 1.1
    Allowing zips without theme.xml file
    Images will be checked for size
    Warning for wrong sized images via log
    New preference: Random bubbles (6 - 12 bubbles, random size and position, including collision detection)
    Added grid-view themeshots

    http://wiibrew.org/wiki/ThemeShooter#ThemeShooterX ...
    by Published on October 3rd, 2010 22:13

    ThemeShooterTk 0.05 released by HoKaze

    ThemeShooterTk is a cross-platform, Python based clone of ThemeShooter made by HoKaze.

    It can be run on Windows, Linux, Mac OS X and most modern Unix-like operating systems so long as the following requirements are met:

    Python 2.x (Python 2.6 and 2.7 should work fine)
    Tkinter (should come with python)
    Python Imaging Library, PIL (Tends to be included with python)
    PIL: ImageTk Module (on Linux this tends to be kept seperate, look for the "python-imaging-tk" package)
    What started off as a quick and dirty clone of the original ThemeShooter has since grown and whilst it may be behind the original and ThemeShooterX, it should hopefully suffice for some basic "themeshots." I do intend on continuing to add to it on the rare occasion I have time.

    Features
    As of version 0.05:

    Dummy text (with alpha)
    Theme previews
    Screenshot generation
    Replaces missing images (apart from the background) with images from Dark Water v2 theme
    Random bubble placement on both preview and screenshots
    Cross-platform!

    http://wiibrew.org/wiki/ThemeShooter#ThemeShooterTk ...
    by Published on October 3rd, 2010 22:11

    TetriCycle 1.0 released by Calvinss4

    TetriCycle is Tetris projected onto a cylindrical surface. Rotate the cylinder left/right such that the descending piece falls into place.

    TetriCycle can be distributed freely and should never be charged for.

    1.0
    7th Release: 9/30/10
    Source code is now available!

    http://wiibrew.org/wiki/TetriCycle ...
    by Published on October 3rd, 2010 20:15

    News via http://www.codemii.com/2010/10/03/hb...%93-week-40-2/

    The following applications have been added/updated:

    3 October 2010

    » Gravitii v0.1 -> v0.2
    » Mandelbrot v1.1 -> v1.2
    » NanoMechas v0.5 -> v0.8
    » TetriCycle v0.6b -> v1.0
    » That Other Pong v1.0 -> v2.0
    » They Do Not Die v0.3 -> v0.4
    » Yabause Wii r2604 beta12 -> beta14 ...
    by Published on October 3rd, 2010 20:14

    News via http://www.romhacking.net/forum/inde...pic,11524.html

    This is my first hacked Adventures Of Lolo 2 game for the NES system. It is harder than the original Adventures Of Lolo 2 game but slightly easier than Sivak’s Challenging Lolo 2 game. There will be some easy puzzles and some really challenging puzzles like the one up above.

    I’ve hacked all 50 levels (including the boss) and the 4 PRO stages. All 54 levels have been tested several times to assure they work and there will be some surprises. Some of the color palletes have been changed too.

    If you would like to see more information about this hack, feel free to visit my site to see some videos (of Youtube room demos) and pictures of more rooms. If you have any questions or concerns let me know. Have fun, and I hope you enjoy the hack!

    http://www.romhacking.net/hacks/671/ ...
    by Published on October 3rd, 2010 20:13

    News via http://www.romhacking.net/forum/inde...pic,11523.html

    Willbill updated the Dynamic Designs website on the 29th with a rather large progress report on the state of Burning Heroes, as well as a plethora of juicy screenshots. Check it out!

    http://www.dynamic-designs.us/ ...
    by Published on October 3rd, 2010 20:12

    News via http://retroactionmagazine.com/retro...icial-release/

    If you’re in the dark where “Mega Drive Advanced Gaming” (MAG from now on) and “official” releases are concerned then go check out Out-of-Print Archive’s interview with Hugh Gollner, the publisher/owner of Maverick Magazines (the very company that produced MAG).

    Right, that’s the background of the magazine and official permission taken care of so it’s down to digitizing the thing. First things first, the magazine is obtained, and although I personally have a few issues of MAG, I didn’t have issue 1. Thankfully, a very generous member of Out-of-Print Archive forums by the name of homgran kindly loaned me his copy of issue 1. I received the magazine and I was ready to start scanning. Scanner settings used for this are 300dpi resolution, 100% and reflective magazine filter, with image output being the raw PaperPort lossless image format.

    Having an A4 scanner and a magazine in that super A4 wide format all the publishers loved during the 1990s, I have to scan each page twice, one on the left and once on the right – they are joined later on in the editing process. A quality release should also capture the full page of the magazine and never have any pages cropped. Of course, the work here can be reduced by obtaining a new scanner as the better models can scan one page in about 10 seconds, rather than the one minute 55 seconds I have to wait for. ...
    by Published on October 3rd, 2010 20:04

    ropspdev just sent me a nice tip regarding an interview that PSP-Fanatik posted with Alek of M33 Custom Firmware fame:

    PSP-Fanatik has the chance to obtain an interview with Alek, an important member of M33 team and one of the father of CFW. I wont tell you more, just let you read the interview. Waiting thoughts through comments.

    Kizko: What is you nickname and who you are?

    Alek: My nickname is Alek (even though I have used plenty of other nicknames on other sites
    that aren’t relevant at the moment), and I used to be Dark-AleX.org and Sceners.org
    webmaster, as well part of the M33 Team.

    Kizko: When did http://www.dark-alex.org appear?

    Alek: The domain Dark-AleX.org appeared on 30 Sept, 2006; when we registered it for making
    Dark-AleX work more reachable and official.

    Kizko: What improvments (if there will be ones) will you bring to the website?

    Alek: Actually, and as you might know, the domain and website is under undefined maintenance.
    This is because Dark-AleX is resting, also undefinedly, from his developer activity, due
    to his new responsabilities. Having that in mind, there is no improvements in mind for
    the future.

    Kizko: Any news from the great Dark-Alex, what he’s doing?

    Alek: He got married with a russian blonde, 2 kids and 1 dog. Just kidding. He’s just with
    another responsabilities, as I has just said.

    Kizko: You know very well the PSP Scene, what thing do you want to be changed from it?

    Alek: Considering all the past facts that have been recently on both the PSP and PS3 Scenes,
    I’d say that the problem is the same that was when we used to be active.

    Dark-AleX was one of the only ones that could make any real job on the PSP Scene, and
    the rest of those so-called developers were just copying his job, and changing names.
    You can see how this is as there hasn’t been any major revision of the CFW since he
    left. And that’s sad.

    Also, it doesn’t seems that anyone has actually learnt anything from what we have left
    behind, as piracy is still a curse that is needed to be eradicated, and ‘fame’ is
    something too juicy for some people to forget about.

    Kizko: What do you think about the new exploits and the new teams rising?

    Alek: There have been quite an interesting new number of teams, (that sadly keep on doing
    revisions of the same code instead of improving it for the major new firmwares), even
    though I guess that more participation is always interesting. On the other side, more
    fame-seekers are not.

    However, I personally know some of those developers that have been working on some
    recently exposed exploits, such as m0skit0 and others; and I’d bet that they could bring
    the difference on this sometimes rotten world.

    Hopefully they will find something that will allow homebrew on the next firmwares, as
    there are quite a number of exploits undiscovered that could be used for that issue.

    Kizko: Does Dark-alex got something to say about PS3 hack?

    Alek: Actually, we’ve grabbed some popcorns and we are watching how this movie is evolving.
    We’ll have to see what happens on the next months.

    Kizko: How do you see the CFW scene for the next years involving the psp?

    Alek: Considering all that we have said before, I’d hope that there will be something that
    will unleash, again, the power of this console, even though we still need to see some
    real action of the actual developers, reversing and making the real deal here, creating
    a new CFW core from scratch just as Alex used to do when Sony changed the encryption
    keys and so on.

    Kizko: What do you think about Sony’s attempt to fight the homebrew scene?

    Alek: Well, Sony has been and will always be against the homebrew scene, even though I think
    that it would give them more benefits than problems. On the other side, however, piracy
    is NOT homebrew, and must be completely separated from that.

    If Sony could understant the benefits of this open-source initiative that is the Scene
    from any console, they wouldn’t have any problem related with most of the sceners.
    Even though, there will still be people that prefer piracy over open-source software.

    Kizko: Is the CFW scene dead in your opinion?

    Alek: Over and over the same question Until someone actually codes something new instead of
    copying what was Dark-AleX job and makes a new core for the new firmwares, yes, the
    Scene will be dead.

    Kizko: I saw on http://www.dark-alex.org the message “Christmas 2011 – PSP 2 release
    worldwide.”. What do you think about the upcoming PSP2? Is this going to revive the
    portable world and with it, the CFW scene?

    Alek: On every new console release from Sony, they have created expectations that not always
    have been quite on the same line as what the users wanted from them. On the Scene it
    happens the same situation.

    When PSP3k was released, there was a bunch of new coders that started on this little
    world, and we could expect the same situation for
    ...
    by Published on October 3rd, 2010 18:44

    Yet another really complex Apple patent has been uncovered by Jack Purcher, who runs the Patently Apple site, and this one's a doozy. Apple's apparently working on new touchscreen controls which it calls "virtual input tools." The screen would display an image of, say, a trackpad in 2D or 3D, and you'd use the virtual trackpad the same way you'd use a physical trackpad. I'm having a pretty hard time wrapping my head around this one

    http://modmyi.com/forums/mac-news/73...put-tools.html ...
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