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  • wraggster

    by Published on September 7th, 2010 22:22

    SI Electronics is to launch new arcade machine technology in Japan which allows 3D visuals without the use of glasses.

    Perhaps comparable to a larger version of Nintendo's upcoming 3DS handheld, the System Board Y3 can handle high-definition graphics in 3D with minimal performance cost, reports Andriasang.

    While SIE's board may not ultimately slink across to the West, it is growing proof that stereoscopic glasses may not ultimately be required for home 3D displays.

    The system, which is based around a 800Mhz IBM PowerPC processor, will be revealed in full at Chiba's Amusement Machine Show on Thursday.

    http://www.gamesindustry.biz/article...ines-for-japan ...
    by Published on September 7th, 2010 21:51

    Competitors hoping to release alternatives to Kinect will find it very difficult to replicate the advances found in the software powering the device, Microsoft has stated.
    "I think what we've done with the software is something that's really hard to pull off," Microsoft Game Studios’ head Kinect designer Kudo Tsunoda told Eurogamer.
    "We have a good advantage at Microsoft because we have groups like our Microsoft Research department that not a lot of other companies have, and we're able to solve some super-complicated technical problems in a short period of time. They were actually working on something like this before we even started it on Xbox.
    "I think it's going to be super-challenging for anybody else to solve those problems.
    "People have been trying for a long time and we're the first company that's been able to deliver this. If people are able to figure it out like you're saying, by the time they've figured it out we're going to be off into adding more new things to the platform.

    "But I just think that's such a hard technology challenge that it will be hard for anyone to deliver on what Kinect is."

    http://www.mcvuk.com/news/40774/Rivals-cant-copy-Kinect ...
    by Published on September 7th, 2010 21:49

    Microsoft would be "welcome" to adopt Blu-ray for Xbox in future - despite its vocal refusal to accept the long-term validity of the format.

    That's according to the Blu-ray Disc Association (BDA) - which comprises key execs from Sony, Samsung, Disney and Warner Bros, amongst others.

    Speaking exclusively to CVG, the trade body dismissed Microsoft's claims that the de facto gaming storage format to follow DVD will be online downloads and/or streaming.



    European BDA chairman Graham Heaton said: "The amount of data required for a blockbuster game is getting bigger and bigger by the day.

    "Already games such as Metal Gear Solid 4 and Uncharted 2: Among Thieves are pushing the limits of the Blu-ray 50GB discs. The infrastructure for broadband throughout the world varies greatly and is a long way from being able to support the downloading and streaming of 50GB games in a consumer friendly format.

    "It will be a very long time before this changes, so Blu-ray is in a ideal position to ensure that the best games are available to all gamers."

    Microsoft has told CVG that it isn't interested in adopting Blu-ray for Xbox as it instead considers digital media the long-term 'future of home entertainment'.

    Despite the trash talking, however, the Blu-ray Association said it would have no qualms accepting Microsoft into its ranks - in a kind of 'discreet service available' way.

    "Any company willing to join [and adopt Blu-ray] would be welcome," added Heaton.

    When asked if the BDA believed that Xbox would eventually have to adopt Blu-ray, he replied:

    "That is up to Microsoft to decide."

    Developers such as Capcom and Mercury Steam have discussed the "problem" of creating games on multiple DVD discs for Xbox 360.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on September 7th, 2010 16:22

    Heres a video



    If anyone has a workable image that you could install on a dingoo without linux installed that would be awesome. ...
    by Published on September 7th, 2010 16:18

    News via http://retroactionmagazine.com/retro...2010-launched/

    Following the success of the Horizontal SEUCK compo, The New Dimension have decided to host another one, this time for standard sideways SECUKs. There has been one game entered already, Stormbird by Anthony Burns. This is a World War II shoot-‘em-up game that was inspired by Capcom’s 1942 and 1943 games and comes with atmospheric greyscale visuals.

    Weblink: http://tnd64.unikat.sk/Vertical_Seuck_Compo_2010.html ...
    by Published on September 7th, 2010 16:17

    News via http://retroactionmagazine.com/retro...es-monthly-76/

    Retrogaming Times Monthly 76 is now available to read/download. The monthly html retrogaming ezine features news, reviews, interviews and more on classic gaming from the 1970s to the 1990s. RTM can be read online or downloaded to view later on any browser. Past editions can also be found in the archives section. Highlights this issue:

    •Redefining Retro One More Time
    •Show Report — 2010 Big Bang
    •Retrogaming Smackdown
    •Apple II Incider – Oregon Trail
    •Gaming Studies With The Tomy Tutor – Traffic Jam
    •Dual Perspective – Dragon Warrior
    •Mutated Output: Triumphs & Perils Of Rush-Deadline Programming
    •The Homebrew Sleuth: King’s Quest I VGA
    •A Pixelated 21st Century
    Weblink: http://www.retrogamingtimes.com/rtm76/ ...
    by Published on September 7th, 2010 16:15

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15535.html

    RetroCopy is a SEGA Genesis, SEGA Master System, SEGA Game Gear, Nintendo Entertainment System (NES) and Sega System E Arcade emulator for Windows.


    Quote:
    After months of hard work from myself, Tommy and a few other testers the latest version of RetroCopy is out! Simply log into the RetroCopy website and head over to the download page to grab the installer.

    Here is the final what´s new.

    [SEGA SYSTEM1] New Arcade System added. Sega System 1 (eg WonderBoy, Sega Ninja, My Hero, Flicky, Pitfall 2)
    [SEGA SYSTEM2] New Arcade System added. Sega System 2 (eg Choplifter, WonderBoy In Monster Land)
    [1942] New Arcade System added : 1942 and clones
    [GENESIS] Fixed HVC latch issue in Genesis VDP, fixes Sunset Riders intro [Eke]
    [GENESIS] Improved 68K resolution in relation to cycle accurate components improving timing accuracy
    [GENESIS] Fixed numerous timing bugs in Genesis VDP thanks to new information [Eke, Nemesis]
    [GENESIS] Implemented much more correct VRAM FIFO emulation and CTRL port, data write/read delays [Nemesis]
    [GENESIS] Fixed some bugs with interrupt generation upon register changes
    [GENESIS] Some cleanups to state code and performance improvements
    [GENESIS] Added main CPU overclock option to improve framerate of some games (Skitchin, Road Rash, Lotus, Out of This World, etc)
    [GENESIS] Fixed randomization issue in a lot of games due to non random VDP powerup (Street Fighter 2, Xmen, Eternal Fighters, etc)
    [NES] Fixed a few NES timing issues
    [NES] Added NES mappers 5, 10, 11, 13, 33, 64, 66, 69, 73, 228
    [NES] Added NES APU amp level options in config file
    [NES] Removed NES APU self filtering since resampling engine does better job
    [NES] Added region selection to NES (PAL, NTSC, FAMICON)
    [NES] Added Blargg NTSC Emulation filter option
    [SMS] Added more complete emulation of SEGA mapper for the SMS, mostly dealing with features not currently used by any software
    [SMS] Added Korean mapper to SMS for some newly dumped MSX ports (SMSPower)
    [SMS] Now use "No mapper" for SMS games under 64KB instead of defaulting to the SEGA one
    [SMS] Added "SRAM cart no mapper" option for SMS to allow complete 32KB dev carts compatibility
    [SMS] Added CARD slot emulation and updated database to identify CARD games. These games can now only be run on the revelant Sega Master System consoles that had the CARD slot.
    [GAMEGEAR] Every game has been officially added to the database so they can be identified with correct features.
    [Z80] Fixed bug with reset changing too many registers and implemented random register values upon powerup
    [Z80] Fixed NMI pin bug and implemented pulsing mechanism for NMI and IRQ pins
    [SMSVDP] Randomized some parts of the VDP like real system. Fixes randomization issue in some games (Impossible Mission)

    [CORE] Added movie and sound playback option through the use of LIBAVCODEC (same code behind VLC). This includes support for all popular formats (AVI, MP4, MPG, H264, MP3, WAV, etc).
    [CORE] Fixed crash issue when saving screenshots
    [CORE] Fixed some issues in SDL (memory leaks)
    [CORE] Fixed a few .GAME conversion bugs dealing with unknown games
    [CORE] Added a way to update .GAME files based on new database releases
    [CORE] Added a warning that alerts user if emulation isn´t running at 100% speed
    [CORE] Added much faster texture upload which allow HD videos and emulators to not use as much CPU transfering data
    [CORE] Added over 15 GPU based filters using GLSL shaders. Includes 2xSAI, color limiting, flicker, geomorphic effects, etc. Uses your GPU power instead of CPU for filtering
    [CORE] Added GPU based scanlines, with 3 main options (Vertical, Horizontal, Grid) and configurable brightness, width that can be combined with every other filter.
    [CORE] Added HQ2X, HQ3X, HQ4X, HQFAST2X, HQFAST3X, HQFAST4X, PIXEL2X,PIXEL3X,PIXEL4X graphics filters (CPU)
    [CORE] Optimized multithreading code in the core, freeing up the video and audio threads resulting in better throughput and reduction in rare audio glitches.
    [CORE] Implemented new global plugin template system for mapping data on address lines. Currently only SMS uses it

    [3D] Can now build and edit your own game rooms. This includes furniture placement, wall building, using stairs for multiple levels, etc.
    [3D] Redid lighting shader, improving quality and performance
    [3D] Now move around the world in first person mode instead of as a floating spectator
    [3D] Implemented rudimentary player physics and collision detection in the game room
    [3D] Occlusion based lighting and shadowing option added
    [3D] Added screen projection mode which allows the light to be projected into room based on what is currently being drawn on the emulated screen
    [3D] Back face culling now used for speed improvement, all models updated to work correctly.

    [SOUND] Removed DirectSound3D and wrote a new 3D sound engine that is portable. It is much faster than the Microsoft engine and has more features (stereo panning, better sound positioning) and no crappy MS bugs!
    [SOUND] Can now change sample rate and audio engine without ...
    by Published on September 7th, 2010 16:11

    News via http://www.openpandora.org/index.php...emid=2&lang=en

    First things first: I'm sure you remember that I mentioned RedStar and that you should be careful buying from them?
    Well, seems like they are no scam - as they contacted us and they have in fact three Pandoras preordered.
    They just never told us they plan to resell them...

    One major thing has happened: We now have official Pandora boards!
    This caused a lot of confusion and fear of splits at the beginning - but it turned out to be working well.


    Just some background information: GP32x.com has always been a free community board. It started with the GP32 and later on, GP2X, WIZ, Dingoo, Pandora and Caanoo got added.
    Some guys actually didn't like that some company like OpenPandora was partly behind the boards - and this lead to more and more bad mood and some flamewars in the boards.
    So the only thing left to do was to create our own boards so that GP32x.com could become a free community board once again.

    Whether you plan on staying on GP32x.com, go to the new official boards or visit both - you won't miss anything. You can be sure stuff that will be released will find its ways on both boards, and I will also stay at both and support them wherever I can.
    So no need to worry so far, but a way better mood on both boards currently which is more fun to read.

    There's one more new thing on the official boards: The Official OpenPandora Team News-Section. On the blog, I will only post stuff I'm 100% sure about and some milestones - whereas at that section, I will also post some fresh, up-to-date news (like informations we got from the production companies, etc.). You can check them out and discuss about them here.
    You can also get these news via RSS Feed.

    Another thing you can expect during the next few days is a slightly revamped main website which should make it more easy for newcomers to gathe infos about the Pandora.

    Please don't forget about the Bugtracker. If you find any problems with your Pandora, you can report the bugs there. Please don't forget that you should provide as much information as possible. There's some small guide at the Padora Wiki.

    That's all for now, folks - but if you want, you can check the official openpandora.org news section I mentioned above, as there is some more stuff already you might now know yet. ...
    by Published on September 7th, 2010 16:10

    News via http://www.gp32x.com/board/index.php...dpost&p=915361

    Since there was a real high demand for the WIZ, GPH decided to start the production once more.
    Costs will be a bit higher, though it is not known yet if the distributors want to charge more or not.

    I have no idea when the first batch of WIZ will be delivered. ...
    by Published on September 7th, 2010 16:08

    Newly released for Dingoo



    Chess based on stockfish v1.8 engine. Port for Dingoo A320 (Native OS) is in beta stage.

    Controls:

    pad - move highlighted cell (select piece or cell to move);
    A - take piece/make move;
    B - cancel move;
    SELECT - enter menu;
    SELECT+START - exit.

    What's new in version rev_19 (first beta):

    menu added;
    difficulty levels added;
    opening book replaced (smaller size);
    some optimizations.

    http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,3,414 ...
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