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  • wraggster

    by Published on August 30th, 2010 21:44

    News via http://www.wii-addict.fr/forum/WiiDoom-045-t21117.html

    WiiDoom is a port of the famous game for the Wii made by Arikado , and Jendave Lnuxguy

    However, you should possess . wad game to play !

    Note: Place IWAD files in / apps / wiidoom / data /
    To play PWAD You Will need a full copy of Doom 1 or Doom 2 . Place PWAD files in / apps / wiidoom / data / PWAD /
    QUOTE
    v0.4.5
    Full SDHC support
    Full USB Support
    Classic Controller Support
    Gamecube Controller Support
    Changed / prboom / to / apps / wiidoom / data /
    Various bugfixes and tweaks ...
    by Published on August 30th, 2010 21:41

    News via http://www.wii-addict.fr/forum/WiiXp...01-t21109.html

    WiiXplorer, the file browser on the Wii and directed by dimok r-win. Is updated and now in version R201

    CITATION QUOTE
    R201 R201
    - Fix for loading settings from the USB device - Fix for loading settings from the USB device
    - Uploaded missing blue usbstorage icon to svn - Uploaded usbstorage missing blue icon to svn

    R200 R200
    - Completely changed the mount of devices. - Completely changed the mount of devices. Now every primary/logical partition fat32/ntfs is mounted. Now Every primary / logical partition FAT32/NTFS IS mounted. The naming of the usb/ntfs is changed too now. The naming of the usb / ntfs IS changed now too. You can only see if it is ntfs or fat by the color of the device icon now (orange fat32, blue ntfs) or in the Partition Formatter. You can only see if It Is ntfs or fat by the color of the Device icon now (orange fat32, ntfs blue) or in the Partition Formatter. Multiple partitions support on SD/GCSDA/GCSDB wasn't added but is easy to add if anyone requests it. Multiple partitions are supporting SD / GCSDA / GCSDB Was not added goal Is Easy to add if anyone requêtes it. Otherwise i don't see a point in it. Otherwise i do not see a point in it. Also ntfs on SD is mounted too (wonder if someone Also ntfs is mounted SD IS too (wonder if someone
    actually got that). Actually got that).
    - Added a partition formatter. - Added a partition formatting. You can format any existing primary or logical partition on SD/USB/GCSDA/GCSDB to FAT32. You can format "any primary or logical partition Existing on SD / USB / GCSDA / GCSDB to FAT32. You can also switch the Active flag between the partitions. You can switch the Aussi flag Between the Active partition.
    - Fix on ntfs root. - Fix it ntfs root. Made ".." Made ".." invisible there. invisible There.
    - Fixed Wii Disc read with IOS58 (patch by giantpune) - Fixed Wii Disc read with IOS58 (patch by giantpune)
    - Speed up with USB on IOS58 due to improvements in libogc (by rodries) - Speed up with USB IOS58 is due to Improvements in libogc (by rodri)
    - Fix for google code update due to change on the googlecode site. - Fix for google code update due to change on the googlecode site. You will have to update to this rev manually again. You Will Have to Manually update to rev this again.
    - Changed ProgressWindow to have only one ProgressBar when only one file is transfered/loaded - Changed new serie ProgressWindow only one ProgressBar When only one file transfered IS / loaded
    - Updated language files. - Updated language files.

    R199 R199
    - Updated NTFS3G to Version 2010.8.8 - Updated to Version 2010.8.8 NTFS3G
    - Fixed a bug in NTFS write. - Fixed a bug in NTFS write. Reading of boundary sectors before write was calculated wrong. Reading of boundary secteurs Before write Was Calculated wrong. Now libntfs should be finally fully fixed in read/write. Now libntfs Should Be Fully finally fixed in read / write. (hopefully) (Hopefully)
    - Reworked application listing functions for StartMenu. - Reworked application functions for listing StartMenu. The apps list is now always refreshed when clicking on StartMenu->Applications. The List is now apps Always refreshed When Clicking on StartMenu-> Applications.
    - Fixed alignment of StartMenu on 4:3 TVs - Fixed alignment of StartMenu is 4:3 TVs
    - Changed URLs saving. - Changed URLs saving. Now you are asked if you want to download or start a link in Internet Channel when you click on the link and not when adding the link to the list. Now you are Asked if you want to download or start a link in Internet Channel When You click on the link and not the link When Adding to the list.
    - Changed prompts when network is not available and you try to update the app - Changed prompt When Network Is not available and you try to update the app
    - Added forgotten automatic folder creation on link download - Added automatic folder creation is forgotten download link
    - Added forgotten cancel button to network init prompt - Added cancel button to network Forgotten init prompt
    - Updated language files - Updated language files

    R198 R198
    - Added Magic IOS Patches when AHBPROT is enabled - Added Magic Patches When IOS AHBPROT is enabled . . With that you can access the Channel List in the StartMenu even with IOS58 or any other IOS as long as AHBPROT is enabled. With That You Can Access the Channel List in the StartMenu Even with IOS58 or Any Other IOS as long as AHBPROT is enabled. (thx to giantpune) (Thx to giantpune)
    - Made StartMenu Scroll continues when holding the Buttons (A on Arrow or Up/Down anywhere) - Made Scroll continuous StartMenu When holding the Buttons (A Golden Arrow is Up / Down Anywhere)
    - Shrink the Taskbar a little bit because it doesn't fit on Screen on a 4:3 - Shrink the Taskbar a little bit Because It Does not Fit on Screen was 4:3

    R197 R197
    - Proper shutdown of every device before booting a channel - Proper shutdown of Every Before booting device has channel
    - Fix for directory not going back to the top when going backwards in the directory tree - Fix for directory ...
    by Published on August 30th, 2010 21:32

    News via http://www.wii-addict.fr/forum/Emula...do-t21087.html

    Crediar launches a new challenge this time aims to emulate the ARM processor for the Nintendo Wii. To follow the progress of this project, very good on paper , go to the address http://code.google.com/p/broadoff/ ...
    by Published on August 30th, 2010 21:27

    News via http://www.eurasia.nu/modules.php?na...ticle&sid=2603

    modrobert writes: "Descrambler over at ps3hax.net has sniffed the USB traffic during a PS Jailbreak session and posted the dumps, after that it has spread to several sites and been disassembled along the way. Since interesting data (and even whole sites) have a nasty way of disappearing on the net I pasted it all up in a text file (ASCII) you can find here. After a quick look at the stuff released it seems as if the first USB session prepares a 'landing zone' with PPC exploit code and the second session trigger some kind of overflow bug which throws execution to land somewhere within the exploit code (maybe in a buffer or stack). " ...
    by Published on August 30th, 2010 21:25

    News via http://www.romhacking.net/forum/inde...pic,11360.html

    The following Utilities have been submitted and approved to the database (in submitted order oldest to newest):

    •Monster Rapist (Level Editors)(NES)
    •Swav2Swar Converter (Sound)(DS)
    •FDS Expander (Patching)(FDS)
    •Pointer Calculator (Pointers)(NES)
    •DSP Assembler/Deassembler (Assembly Tools)(GC)
    •Gekko CPU Extension for IDA (Assembly Tools)(GC)
    •DOL Loader Plugin for IDA (Assembly Tools)(GC)
    •Delta Patcher (Patching)(Multiple)
    •TextDrawerJP (Graphics Editors)(NA)
    •Oriton (Table Generators)(NA) ...
    by Published on August 30th, 2010 21:23

    After having restored the sound of Final Fantasy V Advance, now a similar hack comes out with Final Fantasy VI. This hack completely restore the music’s quality from the SNES version. The restoration is even better to what have been done with Final Fantasy V advance, as all songs were re-sequenced.

    I should also mention that streamed pieces of opera are played instead of low-quality synthetic opera.

    http://www.romhacking.net/forum/inde...pic,11352.html ...
    by Published on August 30th, 2010 21:21

    bdacanay has posted a new release of the Nintendo 64 Emulator for PSP

    Heres whats new etc

    DaedalusX64 is the best Nintendo 64 Emulator available exclusively for the PSP. To eliminate some frequently asked questions: No, the Emulator is not perfect, so any graphical bugs, or speed issues are considered normal. Yes, the audio does not always play full speed, often crackles, and can cause the Emulator to crash. The latest compiled rev of DaedalusX64 can be found below, and I will try my best to upload the latest rev when I'm aware of it's commit. Thank you DaedalusX64 Team, and keep up the hard work.

    What's changed in this revision:
    Revision 566
    [!] Simplified DLParser_GBI2_Conker (Corn8)
    [!] Updated roms.ini, everything should be up to date now(bdacanay)
    [!] Improved check for invalid ucode tables( conker doesn't crash anymore after he winks)
    [+] Rewrote DMA_SP_CopyFromRDRAM/DMA_SP_CopyToRDRAM (This heavily based in Mupen DMA code)

    http://forums.daedalusx64.com/viewto...t=2640&start=0 ...
    by Published on August 30th, 2010 19:07

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-15507.html

    The SNES emulator uoSNES, which is based on SNES9x, has been updated.

    Quote:

    2010-08-25 sanmaiwashi
    To do S9xSyncSpeed () in HC_HCOUNTER_MAX_EVENT, it changed.
    Because that synchronization becomes Inaccuracy when a lot of DMA bytes are.

    It changed so that the interval of the frame timer
    might become HC_MAX/2 long at the Interlace mode.

    2010-06-23 "F-1 GRAND PRIX PART III" fix did
    that "Mortal Kombat II - Kyuukyoku Shinken (J)" was bad.
    These wewe fixed by if(CPU.Cycles < (Timings.H_Max - ONE_DOT_CYCLE*3)) SetVIRQ();

    svn checkout http://snes9x-gtk.googlecode.com/svn/trunk/ snes9x-gtk-read-only
    sa1.cpp code was merged.
    "SD Gundam G Next (J)" map is correctly.

    http://toriniku.sourceforge.net/ ...
    by Published on August 30th, 2010 19:04

    drk||Raziel has updated his website with some wip news concerning his Dreamcast Emulator for Windows

    After a few hours of working on nullDC Dynarec instrumentation/profiling …

    Shenmue: Ingame
    mov:32 25.07% 37931888
    mov:64 0.61% 929370
    readm:8 0.14% 215023
    readm:16 0.88% 1325655
    readm:32 21.96% 33223344
    46.25% 15364458 to mem
    0.00% 300 to route
    53.75% 17858586 to inline
    27.54% 9150191 static
    18.71% 6214567 fmem
    readm:64 0.54% 817860
    90.76% 742252 to mem
    0.00% 0 to route
    9.24% 75608 to inline
    8.65% 70780 static
    82.10% 671472 fmem
    writem:32 3.02% 4563780
    98.73% 4505665 to mem
    0.06% 2880 to route
    1.21% 55235 to inline
    0.00% 0 static
    98.79% 4508545 fmem
    writem:64 0.11% 168904
    100.00% 168904 to mem
    0.00% 0 to route
    0.00% 0 to inline
    0.00% 0 static
    100.00% 168904 fmem
    cmp:32 9.04% 13672121
    test:32 2.98% 4502301
    SaveT:32 13.33% 20163008
    LoadT:32 1.95% 2943077
    not:32 0.20% 302600
    and:32 0.33% 500402
    or:32 0.28% 429952
    xor:32 0.14% 212814
    shl:32 0.74% 1125146
    shr:32 0.12% 182725
    rcl:32 0.26% 398469
    movex:8 0.19% 288026
    add:32 10.19% 15414719
    sub:32 2.02% 3055821
    fadd:32 0.13% 192646
    fsub:32 1.05% 1582237
    fmul:32 1.30% 1969777
    fdiv:32 0.17% 250172
    fneg:32 0.11% 167815
    fmac:32 0.30% 447457
    ifb:8 0.41% 627217
    ftrv:32 0.25% 377367
    fipr:32 0.25% 376035
    floatfpul:32 0.25% 382908
    ftrc:32 0.25% 378803
    fcmp:32 0.58% 880835
    pref:32 0.46% 701954
    rest(18 ops) 0.38% 578451
    Total 151.28M

    Profiling games sure is fun

    These are IL opcode counts, per dreamcast second. Sadly its not very practical to get execution time, so execution count will have to do for now … It’s interesting to note that most games archive between 120 and 200 MIPS (With most 30 fps rps on the low side, and DOA2LE getting constantly around 202 MIPS ingame )

    mov32, readm32, writem32, cmp32, tst32, SaveT, LoadT, add32, sub32 make up for 90% of the opcodes executed. Out of these, readm32, SaveT and LoadT could be optimized, and maybe something can be done for movs aswell.

    Memory:
    readm:32 21.96% 33,223,344
    46.25% 15,364,458 to mem
    0.00% 300 to route
    53.75% 17,858,586 to inline
    27.54% 9,150,191 static
    18.71% 6,214,567 fmem
    writem:32 3.02% 4563780
    98.73% 4,505,665 to mem
    0.06% 2,880 to route
    1.21% 55,235 to inline
    0.00% 0 static
    98.79% 4,508,545 fmem

    Reads are 7x more common than reads. Array/Pointers access is pretty much the same between writes and reads (6.2M vs 4.5M — in other spots/games the difference is smaller). Whats interesting is static accesses — predicted static + inline — are over 27M for reads, but just 55K for writes. This verifies that sh4 really sucks at loading constants — so pretty much all of the constants are loaded as mem-reads — and also raises some questions about the generated code quality. Also, register reads+writes were REALLY low (10 mmr reads/frame , 96 mmr writes/frame).. Interesting huh ?

    Anyway, these numbers and other statistics i plan to gather the following days will help to better optimize nullDC !

    http://drk.emudev.org/blog/?p=143 ...
    by Published on August 30th, 2010 19:01

    Loco Reminder reminds you to do things when you reach a specific location or area. Never forget what you wanted to do when you arrive at home, office, mall etc. No need to set the reminder or create lists on paper, and forget to take or check them. Completely location based application which will alert you to do things at the right time and in the right place.

    http://my-symbian.com/s60v3/software...Auto=866&faq=1 ...
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