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  • wraggster

    by Published on July 6th, 2010 00:53

    Square Enix has told Eurogamer that PSP game The 3rd Birthday is coming to Europe.

    Previously the game had been confirmed only for the US.

    When The 3rd Birthday will arrive here, however, remains unknown.

    The 3rd Birthday is the third game in the Parasite Eve series. It doesn't share the canonical name because 3rd Birthday is a spin-off.

    So, whereas Parasite Eve was a survival-horror, The 3rd Birthday prefers being a shooter.

    The idea appears to be shooting monsters while jumping from body to body, a bit like Agent Smith in The Matrix.

    http://www.eurogamer.net/articles/th...med-for-europe ...
    by Published on July 6th, 2010 00:53

    60 per cent of gamers who subscribe to Xbox Live do so primarily to play Call of Duty, Activision Blizzard's head honcho Bobby Kotick has said.

    And now Kotick wants to make money out of them.

    "We've heard that 60 per cent of [Microsoft's] subscribers are principally on Live because of Call of Duty," Kotick told the Financial Times.

    Microsoft charges £39.99 for a 12-month UK Xbox Live Gold subscription, which enables Call of Duty owners to play the shooter online.

    Kotick said: "We don't really participate financially in that income stream. We would really like to be able to provide much more value to those millions of players playing on Live, but it's not our network."

    Activision's phenomenally successful Call of Duty series has throughout its existence done the business primarily on home consoles.

    Kotick wants that to change.

    "[Consoles] do a very good job of supporting the gamer," Kotick said. "If we are going to broaden our audiences, we are going to need to have other devices."

    Kotick said Activision Blizzard will "very aggressively" support devices that connect PCs to tellys.

    Kotick's mentioned broadening Call of Duty's audience before, of course.

    Last month he told the Wall Street Journal COD fans were "clamouring" for an MMO-style experience.

    "I would have Call of Duty be an online subscription service tomorrow," he said.

    For now, though, Call of Duty remains a successful traditional packaged goods product.

    Call of Duty: Black Ops, due out for PC, PS3 and Xbox 360 on 9th November, is expected to be 2010's biggest game.

    http://www.eurogamer.net/articles/60...for-cod-kotick ...
    by Published on July 6th, 2010 00:52

    Amazon France has listed an Ultimate Edition of Gran Turismo 5 for an eye-watering €189.95.

    The site offers no explanation of box contents. However, an interview with Sony India boss Atindriya Bose offered a hint.

    "For GT5, there are two collector's editions," Bose told Indian Videogamer. "One is the game plus some added content and collectables, while the other is in a really big package with a lot of paraphernalia that goes beyond the game."

    "It's all car-related," he added, "but I'm unaware of the exact contents."

    Amazon France also lists a Special Edition of Gran Turismo 5 for €99,90 and Standard Edition for €65,90.

    Eurogamer's waiting to hear back from Sony Europe about this one.

    Gran Turismo 5 will be released on 2nd November in North America. European specifics aren't available - yet.

    http://www.eurogamer.net/articles/gt...sts-190-amazon ...
    by Published on July 6th, 2010 00:51

    LEGO Harry Potter: Years 1-4 has Weasley held on to the UK all-formats chart top spot for a second week.

    Warner Bros. excellent adaptation of Rowling's spell-binding tale beat Red Dead Redemption in second and Super Mario Galaxy 2 in third.

    Tiger Woods PGA Tour 11 landed on the green in fourth.

    EA's 2010 FIFA World Cup dipped to fifth, followed by dance duo Dance on Broadway (Wii) and Just Dance. Modern Warfare 2 was eighth, Naughty bear ninth and new game Sniper: Ghost Warrior 10th.

    http://www.eurogamer.net/articles/le...uk-chart-again ...
    by Published on July 6th, 2010 00:49

    It seems unlikely that Sony's PSP will follow the Nintendo 3DS into the ranks of the naked-eye handheld 3D consoles. At the recent E3 games convention Sony Computer Entertainment boss Kaz Hirai revealed to Japanese publication Sankei Biz his thoughts, saying: "naked-eye 3D for portables does not have high precision, and at present there are limitations," although he didn't comment on Nintendo's 3DS itself.

    Meanwhile, Nintendo CEO Satoru Iwata has hinted that the successor to the Wii will be a 3D-compatible console but doesn't think that the glasses-free 3D technology adopted by the 3DS is currently suitable for big screen TVs.

    Certain distance

    "With parallax barrier technology the LCD must be a certain distance away from the screen. It also needs a certain viewing angle. We think it is not a great match for the home TV set," Iwata told VentureBeat.

    "As one of the engineers, I can anticipate that someone will invent a 3D TV that does not require you to wear 3D glasses. As far as today is concerned I do not think they can do it well. We need an invention to make it happen. If you ask me when, I have no idea."

    Read more: http://www.techradar.com/news/gaming...#ixzz0sr4NADGx ...
    by Published on July 6th, 2010 00:14

    Newly released for Pandora:



    A quick port of the gp2x Version of UAE4ALL.
    Needs to be optimized but runs tons of games fullspeed!

    Changelog 2010-06-09:
    * Added PAL / NTSC LCD Timings (if HotFix 2 is installed)
    * Added Mini-Documentation
    * Added Kickstart-Test

    Changelog 2010-07-05 (patches by john4p):

    * Move screen with L + DPad
    * Addes softstrech scaling (software-only at the moment, so it's slow)

    http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,72,74 ...
    by Published on July 6th, 2010 00:11

    News via http://retroactionmagazine.com/retronews/robotz-dx/

    Robotz DX is an updated PC remake/re-imagining of an Atari ST game called Robotz. Developed by James at RGCD (home of the quality html based indie/retro magazine of the same name) Robotz DX keeps the gameplay firmly in classic territory, what with Alien Breed/Gauntlet style dungeons gameplay action. The game is freely available to download, but a boxed copy can be obtained from the website for a small fee. We were very impressed with James’ last effort, r0x, and Robotz DX is looking just as impressive.

    News source: Robotz DX thread at Retro Remakes

    Weblink: http://www.rgcd.co.uk/robotzdx/ ...
    by Published on July 6th, 2010 00:10

    News via http://retroactionmagazine.com/retro...me-compo-2010/



    The results of the recent BASIC-Game Compo 2010 are in…

    3rd Place: Scavenger

    Scavenger is a neat little vertical shoot-’em-up from developer GH-23. The C64 game finished third in the competition with 22% of the votes. Scavenger can be downloaded for free from the CSDb website…

    Weblink: Scavenger at CDSB

    2nd Place: Penultimate Fantasy

    Penultimate Fantasy is an adventure/RPG game from Endurion. The C64 game came second in the competition with 35% of the votes. Penultimate Fantasy can be downloaded from the from the CSDb website…

    Weblink: Penultimate Fantasy at CSDb

    1st Place: Dungeon Explorer

    The winner of the BASIC-Game Compo 2010 with 45% of the votes. Dungeon Explorer is a dungeon crawler RPG game from BastetFurry. Dungeon Explorer can be downloaded from the from the CSDb website…

    Weblink: Dungeon Explorer at CSDb

    http://www.forum64.de/wbb3/board25-c...ic-game-compo/ ...
    by Published on July 6th, 2010 00:06

    News via http://dknute.livejournal.com/33656.html

    In a valiant (though doomed to fail, really) effort to clean up the mess that I call my living space I've made some shelf space by throwing away old junk. I'm the "collector" type, unfortunately, which means I tend to keep every bit of electronic or mechanic trash in hope it can be later salvaged for parts and whatnot. Every now and then I read about old people going through trash cans and bringing home anything they find interesting and can carry - and hope this is not how I'm going to end up...

    Anyway, I got rid of some old and pretty much used up electron tubes. The radio those were meant for is long gone, and if I'm ever going to put something together using that technology I'll stick to noval/loctal tubes. Yup, still got some of these. There is just something magic about DIY dual-triode AM radios Though I guess AM is going to be dropped someday, just as morse code got...
    The point here is that shelf space I mentioned. I decided to fill it up with something, obviously, and one of the things that ended up there is brand new Playstation 3. This is "new" in more ways than one, my first console that was not preowned and half the price when I got it. As you can guess it's been eating away some (OK, maybe most) of my free time now. And before you start the usual X360 vs PS3 war, I only went with SONY for the few exclusive games that I wanted to play. A difficult choice seeing how I most likely won't get to play Ace Combat 6. Or Tales of Vesperia. Hell, I'm even hesitating with Bayonetta now.

    In fact I think X360 is a bit more powerful hardware - sure it can't compete with CELL SPUs in terms of raw SIMD/streamed data crunching performance but then again the single PPU unit is the very weakness of the PS3. That and the split memory, especially when you're planning a multi-platform launch. And it turns out the GPU is somewhat lacking as well, requiring SPUs for vertex processing. Not that it matters much for the end-user, although many people seem to insist on comparing the guts rather than games. Or should I say, the quality of games and I don't mean graphics here - I'm not really a fan of console FPP shooters (a.k.a interactive movies) even if I always liked all Metal Gear Solid. The first Modern Warfare wasn't bad too, especially Death From Above Other than that I'm sick of heavily scripted gameplay sequences, so no Uncharted for me either. I kinda like the idea though, I'm just bad at the game having used mouse and keyboard for FPP games all my life.
    To prove my poing, I only played MGS4 for like 15 minutes and switched to other games. Fat Princess, Resonance of Fate and Valkyria Chronicles mostly, with some Eternal Sonata, GT5 Prologue (I suck at getting my RX8 through tight cornes using the pad) and few others. I would play those games on PS2 as well, even with inferior graphics. I really fail to see what is so great about these "next-gen" consoles, especially that both X360 and PS3 struggle at 1080p output.

    In the meantime I've messed around with Dreamcast side of Makaron, had a few good ideas too. Sadly the new WinCE recompiler is not ready yet, I underestimated the amount of work needed here. Though on the bright side it seems the changes I've made so far don't seem to hurt performance.
    The fundamental problem T12 series had was it's inability to properly regulate emulator speed to match given PC hardware. Problem was it always worked more or less OK for me and so when my Japanese friends pointed this out I didn't quite understand what they meant. And then I changed some code bits, a few parameters and got such a massive speed drop (varying from run to run) that I couldn't belive at first. Turns out the emulator can actually make things worse for itself while trying to optimize the main loop CPU usage... I changed that but it's still somewhat broken. I have to run some more tests but I suspect DirectX plays foul. It's partly my own fault, I should not be calling things like GetCurrentPosition so often in the main loop but there aren't that many other options. You can't properly micro-manage threads in Windows, you either go for a loop that does mostly nothig (hence uses 100% of a CPU core) but has very little latency, or you let it sleep when idle but the shortest time you can specify is 10ms. And that isn't even guaranteed, there is nothing stopping the OS from making it 100ms from time to time. Or worse.

    I'll probalby just add another ring buffer for mixed samples and decouple the whole thing from DirectSound completly, it's not that big of a change. The downside would be the AICA will now use only HPET so there is a chance this will eventually desync with actual sampling rate so badly there will buffer under/overrun. This might result in brief audio distortions but I don't expect those to be noticable. We'll see I guess.
    This just goes to show that coding for a PC can be difficutlt, especially when you try to make a realtime system. With so many different hardware configurations and OS issues it becomes even greater
    ...
    by Published on July 6th, 2010 00:04

    We oftentimes hear raw numbers of apps bandied about in mobile OS comparisons, but we rarely get any idea of just how many developers are behind the scenes working for each platform. This is the void of knowledge filled by AppStore HQ today, who have gone to their dev directory -- claimed to be a complete listing of all 55,000+ coders whose work is currently available for consumption in the Apple App Store or Android Market -- and stacked them into neat piles of Apple, Google and Gapple programmers. It's immediately apparent that single-platform development is the norm (with Apple holding the predictable edge), but AppStore HQ also provides a list of some of the most well known (and well funded) apps doing the cross-platform dance, and suggests that a movement is afoot toward making software available for both sets of users. Then again, the BNET article below points out the difficulties faced by smaller outfits, who might struggle to find the resources required to port their content over and maintain the skills required to be multi-platform, resulting in them sticking to one environment, irrespective of what allures others might throw their way. Give them both a read, we say.

    http://www.engadget.com/2010/07/05/i...ross-platform/ ...
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