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  • wraggster

    by Published on July 4th, 2010 11:38

    News via http://www.psp-ita.com/?module=news&...3&view_reply=1

    The French developer Oslord releases the first version of PBPEdit , an application developed in LUA programming language that allows you to customize the EBOOT.PBP file of your favorite homebrews , performing all operations directly on the console. You decide which changes , you can then preview the new EBOOT which will then be recreated on the Memory Stick. ...
    by Published on July 4th, 2010 11:36

    News via http://www.xbox-scene.com/xbox1data/...lERqDOZLVh.php

    LSteam released the first public Beta of FBNAext:
    [QUOTE]
    On 4th Oct 2002, Lantus and TMaul coded and released the original FBA-X Beta 1 for the Xbox. Almost 8 years later the old team has reformed and in association with Logic Sunrise is proud to present FBANext - FB Alpha for the Xbox 360.

    About
    FB Alpha (formerly Final Burn(info) Alpha), based on the original Final Burn source code, is a multi-arcade emulator.
    FBANext is a native port on the Xbox 360 Platform.

    Features
    - Supports Capcom CPS-1 roms
    - Supports Capcom CPS-2 roms
    - Supports Capcom CPS-3 roms
    - Supports Cave roms
    - Supports Neo Geo roms
    - Supports Sega System 16 (and similar), System 18, X-Board, Y-Board roms
    - Supports Toaplan roms
    - Supports Taito 68k roms
    - Supports Psikyo 68EC020/SH2 roms
    - Supports PGM roms
    - Supports Konami roms
    - Supports Sega Megadrive roms (savestates not supported)
    - Support for other misc stuff the authors like.
    - Full graphics/sound
    - Supports up to 4 controllers
    - 100% full speed emulation on most drivers.
    - Savestate support.
    - Clean and easy to use menu system.
    - Support for almost 3000 roms.
    - Previews/Titles
    - Rom filtering
    - 13 different software graphics filters
    - 2 different hardware graphics filters
    - Strech/Aspect mode settings
    - Dip Switch Options
    - Configurable Controller Options
    - Multiplayers mode (1-4 players)
    - Source code provided.
    - Native 16/9 Mode support for SF3.2 (cps3)

    Todo
    - Code optimizations
    - Better button config options (Macros/Presets etc)
    - Driver fixes we missed this time around
    - Rom Auditing
    - Cheats
    - Patches
    - 68k CPU overclock option
    - Better aspect ratio/full screen modes to fit different size screens
    - Anything else we forgot.

    Bugs
    - Savestates may be a little flaky.
    - European region Genesis/Megadrive roms run poorly. For now run the USA/NTSC versions instead.
    - Skin issues.

    http://xbox-360.logic-sunrise.com/ne...c-sunrise.html ...
    by Published on July 4th, 2010 11:35

    News via http://www.xbox-scene.com/xbox1data/...EABDKgqDHf.php

    Icepir8icepir8 released a new revision of Xbox 360 Commander, a Windows utility to backup/restore, transfer on and format Xbox 360 hard drives.

    What's new/fixed:
    * Fixed backup/restore progress bar estimated time left.
    * Added Abort button to backup/restore.
    * fixed Windows 7 64bit Drag and Drop problem.
    * Create and reload Image file. ...
    by Published on July 3rd, 2010 23:50

    WiiSCU v0.25 released by Wack0

    WiiSCU by Wack0 (mod of IOS51+shop by tona) - powered by PatchMii. The application gives you the option to install new versions of channels and IOSes without touching the system menu.


    Changelog
    v0.25:

    Tidied up code (again)
    Added some colour
    Removed support for IOS16 and IOS60
    Added IOS58
    Removed support to patch the trucha bug into IOS61
    Fixed meta.xml at long last

    http://wiibrew.org/wiki/WiiSCU ...
    by Published on July 3rd, 2010 23:46

    The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:

    http://www.youtube.com/watch?v=exHpC...layer_embedded


    QUICK USAGE:
    * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format
    * To install: Extract the contents of wiiSX-beta2.zip to the root of your SD card
    * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos,
    All save types will automatically be placed in /wiisx/saves
    * For DVD: ISOs may be anywhere on the disc (requires DVDxV2 on Wii)
    * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios
    * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ISO' and choose the source and select the ISO to load
    (Note: to go up a directory select '..', B will exit the file browser)
    * Select 'Play Game' to play
    The game can be exited any time by pressing a configurable key combination together
    on a GC pad (START & X), Classic Controller (ZL & ZR), Wiimote (- & +),
    Wiimote+Nunchuck (1 & 2), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)

    Controls:
    * Controls are now fully configurable so any button on your controller can be mapped
    * The controller configuration screen presents each PSX button and allows you to toggle through sources
    * There are 4 configuration slots for each type of controller
    * To load a different, previously saved configuration, select the slot, and click 'Load'
    * After configuring the controls as desired, select the slot, and click 'Save'
    * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
    * Clicking 'Next Pad' will cycle through the PSX controllers assigned
    * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y'
    * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

    Settings:
    * General
    * Native Saves Device: Choose where to load and save native game saves
    * Save States Device: Choose where to load and save save states
    * Select CPU Core: Choose whether to play games with pure interpreter
    (better compatibility) or dynarec (better speed)
    * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
    * Video
    * Show FPS: Display the framerate in the top-left corner of the screen
    * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
    * Input
    * Configure Input: Select controllers to use in game
    * Configure Buttons: Enter the controller configuration screen described above
    * Save Button Configs: Save all of the controller configuration slots to SD or USB
    * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    * Audio
    * Disable Audio: Select to mute the sound
    * Saves
    * Auto Save Native Saves: When enabled, the emulator will automatically load
    saves from the selected device on ISO load and save when returning to the menu or
    turning off the console
    * Copy Saves: Not yet implemented
    * Delete Saves: Not yet implemented

    COMPATIBILITY LIST:
    Report any issues to http://code.google.com/p/pcsxgc/issues/list

    CREDITS:
    * General Coder: emu_kidid
    * Graphics & Menu Coder: sepp256
    * Audio & Core Coder: tehpola
    * Artwork: drmr
    * pcsx team http://www.pcsx.net/
    * pcsx-df http://pcsx-df.sourceforge.net/
    * pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
    * P.E.Op.S. PSX Gpu & SPU http://sourceforge.net/projects/peops/
    * franspu
    * CDRMooby
    * SSSPSX
    * Compiled using devKitPro r21 and libOGC SVN
    ( http://sourceforge.net/projects/devkitpro )
    * Visit us on www.emulatemii.com and http://code.google.com/p/pcsxgc

    CHANGE LOG:
    Beta 2:
    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * DVD reads are now done with direct PowerPC access
    + Samba loading
    + Execute BIOS
    * Controller improvements
    + Rumble for Wiimote-based input
    + Wiimote-only controls
    + Classic Controller Pro & 3rd party controller support
    + Reconfigurable button mapping
    + Save/Load button mapping from file
    + New menu system
    + Classic Controller support
    + Wiimote / Wiimote & nunchuck support
    + Settings saving
    + Auto load/save option for saves
    * PEOPS GPU
    + Pillar-boxing 'Force 16:9' mode
    * Fixed color mapping for FMV
    + FranSPU
    * Smooth stereo audio at full FPS
    - PEOPS SPU
    + SSSPSX input plugin
    + DualShock Controller support
    + Rumble support
    * Analog/Digital switching
    + CDRMooby
    * Improved compatibility
    * CDDA not implemented yet
    Beta 1:
    ...
    by Published on July 3rd, 2010 23:46

    The Emulatemii Team have released a new version of the PSX emulator for the Nintendo Wii and Nintendo Gamecube, heres the release details:

    http://www.youtube.com/watch?v=exHpC...layer_embedded


    QUICK USAGE:
    * ISOs can be .bin/.cue (Make sure .cue contains _relative_ directory!), .img, or .iso format
    * To install: Extract the contents of wiiSX-beta2.zip to the root of your SD card
    * For SD/USB: Put ISOs (.bin/.cue or other formats) in the directory named /wiisx/isos,
    All save types will automatically be placed in /wiisx/saves
    * For DVD: ISOs may be anywhere on the disc (requires DVDxV2 on Wii)
    * For actual BIOS: Put SCPH1001.BIN in the directory on SD/USB named /wiisx/bios
    * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ISO' and choose the source and select the ISO to load
    (Note: to go up a directory select '..', B will exit the file browser)
    * Select 'Play Game' to play
    The game can be exited any time by pressing a configurable key combination together
    on a GC pad (START & X), Classic Controller (ZL & ZR), Wiimote (- & +),
    Wiimote+Nunchuck (1 & 2), or the reset button
    (Note: this must be done to save your game; it will not be done automatically)

    Controls:
    * Controls are now fully configurable so any button on your controller can be mapped
    * The controller configuration screen presents each PSX button and allows you to toggle through sources
    * There are 4 configuration slots for each type of controller
    * To load a different, previously saved configuration, select the slot, and click 'Load'
    * After configuring the controls as desired, select the slot, and click 'Save'
    * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
    * Clicking 'Next Pad' will cycle through the PSX controllers assigned
    * There is an option to invert the Y axis of the PSX's analog sticks; by default this is 'Normal Y'
    * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

    Settings:
    * General
    * Native Saves Device: Choose where to load and save native game saves
    * Save States Device: Choose where to load and save save states
    * Select CPU Core: Choose whether to play games with pure interpreter
    (better compatibility) or dynarec (better speed)
    * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
    * Video
    * Show FPS: Display the framerate in the top-left corner of the screen
    * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
    * Input
    * Configure Input: Select controllers to use in game
    * Configure Buttons: Enter the controller configuration screen described above
    * Save Button Configs: Save all of the controller configuration slots to SD or USB
    * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
    * Audio
    * Disable Audio: Select to mute the sound
    * Saves
    * Auto Save Native Saves: When enabled, the emulator will automatically load
    saves from the selected device on ISO load and save when returning to the menu or
    turning off the console
    * Copy Saves: Not yet implemented
    * Delete Saves: Not yet implemented

    COMPATIBILITY LIST:
    Report any issues to http://code.google.com/p/pcsxgc/issues/list

    CREDITS:
    * General Coder: emu_kidid
    * Graphics & Menu Coder: sepp256
    * Audio & Core Coder: tehpola
    * Artwork: drmr
    * pcsx team http://www.pcsx.net/
    * pcsx-df http://pcsx-df.sourceforge.net/
    * pcsx 1.5-test3 mac version by Gil Pederson http://pcsx.gpost.dk/
    * P.E.Op.S. PSX Gpu & SPU http://sourceforge.net/projects/peops/
    * franspu
    * CDRMooby
    * SSSPSX
    * Compiled using devKitPro r21 and libOGC SVN
    ( http://sourceforge.net/projects/devkitpro )
    * Visit us on www.emulatemii.com and http://code.google.com/p/pcsxgc

    CHANGE LOG:
    Beta 2:
    * Compiled with devkitPPC r21 / libOGC SVN
    * Compiled with new libDI / DVDx V2
    * DVD reads are now done with direct PowerPC access
    + Samba loading
    + Execute BIOS
    * Controller improvements
    + Rumble for Wiimote-based input
    + Wiimote-only controls
    + Classic Controller Pro & 3rd party controller support
    + Reconfigurable button mapping
    + Save/Load button mapping from file
    + New menu system
    + Classic Controller support
    + Wiimote / Wiimote & nunchuck support
    + Settings saving
    + Auto load/save option for saves
    * PEOPS GPU
    + Pillar-boxing 'Force 16:9' mode
    * Fixed color mapping for FMV
    + FranSPU
    * Smooth stereo audio at full FPS
    - PEOPS SPU
    + SSSPSX input plugin
    + DualShock Controller support
    + Rumble support
    * Analog/Digital switching
    + CDRMooby
    * Improved compatibility
    * CDDA not implemented yet
    Beta 1:
    ...
    by Published on July 3rd, 2010 23:40

    Newly released for Pandora:

    News via http://www.gp32x.com/board/index.php...dpost&p=886565

    Hi,

    from now on, you can get ready-to-flash firmware images on the official Support page.

    The current image includes all Hotfixes so far, so there is no need to install them after you reflashed the firmware.

    Be sure you only reflash when really needed. Flashing is no swiss army knife. It does wear out your NAND if done often.
    Before you flash, make absolutely sure there is no other solution (check the I need Help-Section on these boards).

    I you ever need to reflash the firmware: It's not a hard thing to do. Just be sure to follow the instructions carefully.

    1. Extract the contents of this zip to root (main) directory (folder) of your FAT32-formatted SD card.
    2. Make sure the pandora is turned off (remove the battery in case it crashes or doesn't turn off by using normal means).
    3. Insert that SD card into pandora's first slot (it's the one closer to headphone jack).
    4. Press and hold the right trigger ('R'), then turn the power on (if you have battery removed, insert it while holding R).
    5. A menu should appear on screen. Select "boot from SD1" using the d-pad by pressing B or X.
    6. Wait for flash process to finish. Connect the charger to be sure the battery doesn't run out while flashing. Press enter when asked to do so.
    7. The device should turn off, press power (without holding R) to turn it back on.
    8. It should then start it's first boot process which might take up to 15 minutes, be sure to wait for it to finish, otherwise firmware corruption might happen. ...
    by Published on July 3rd, 2010 23:38

    Newly released for Pandora:



    A engine for Jazz Jackrabbit 1 and 2

    I'm pleased to announce that I've just added support for Jazz Jackrabbit 2™ level files. Select "specific level" from the episode list, and you can now type in the name of any level you want. Support is very limited at the moment, but there's more to come. As you make your way from the launch of the program to the end of a level, you'll notice a bunch of other new features: •The first change you'll see is Jazz blinking during the introductory cutscene, thanks to AnotherGuest. Other cutscenes have also improved. •Next, you'll see that the main menu now has a plasma-y background effect, thanks to Alireza Nejati. •When you load up a level, you'll be greeted by a planetary approach sequence. •In-game, you'll find that animations are now positioned more accurately. Bad guys now explode properly, too. Thanks to Newspaz for both of these.

    http://dl.openhandhelds.org/cgi-bin/...?0,0,0,0,35,55 ...

    Ketm 

    by Published on July 3rd, 2010 23:36

    Newly released for Dingoo



    KETM is a sprite based top scrolling shooter(shmups or twitch) for Mac OSX, Linux and Windows that uses an original combat system desgined just for this title. This system takes the manic shooter approach up a notch and will hopefully make even the most skilled of shmup masters break a sweat ^_-

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,366 ...
    by Published on July 3rd, 2010 23:35

    Newly released for Dingoo



    The most anticipated event in the world of gaming consoles! Fearless rabbit ready to fight with the flies now on the Dingoo a320.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,30,365 ...
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