• DCEmu Homebrew Emulation & Theme Park News

    The DCEmu the Homebrew Gaming and Theme Park Network is your best site to find Hacking, Emulation, Homebrew and Theme Park News and also Beers Wines and Spirit Reviews and Finally Marvel Cinematic Universe News. If you would like us to do reviews or wish to advertise/write/post articles in any way at DCEmu then use our Contact Page for more information. DCEMU Gaming is mainly about video games -

    If you are searching for a no deposit bonus, then casino-bonus.com/uk has an excellent list of UK casino sites with sorting functionality. For new online casinos. Visit New Casino and learn how to find the best options for UK players. Good luck! - Explore the possibilities with non UK casinos not on Gamstop at BestUK.Casino or read more about the best non UK sites at NewsBTC.
  • wraggster

    by Published on June 24th, 2010 12:21

    PixelJunk Racers 2nd Lap, the sequel to the quirky top-down PSN-exclusive racer, will be released on PSN on July 1.

    That's according to Andriasang, who says confirmation came directly from developer Q-Games, although it doesn't appear to have made a wider announcement.

    PJ Racers 2nd Lap takes on the same arcade flavour of the first but adds a host of new features such as Trophy support, ghost attack (downloadable player ghosts from the leaderboards), more party modes and an easier single player tournament.

    According to Andriasang the game will be priced at 500 in Japan (around £3.70). We expect official confirmation from Q-Games or Sony soon.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on June 23rd, 2010 23:02

    News via http://www.xbox-scene.com/xbox1data/...FuUENIaHYB.php

    Xerax released Freehood360 v1.0 RC1 to be used with homebrew360s:
    [QUOTE]
    About
    I made this application since I wanted to give the JTAG community the ability to use official tools and tools the lucky Devkit owners can have. I started coding in Early may 2010 and development got a bit slow due to many things; Exams, Busy with my Fiance, Reach Beta, Mapping Plugins for Reach, Other projects, Lazyness and other stuff. Also a huge problem of not being about to rig my dev up to be able to test and not having a JTAG so development of the browser was restricted to coding on friends computers VIA Teamviewer. Then the added bonus of the second i finish school and can really press on with coming, Micrsoft decided to Brick my Dev, so i had to go back to developing over Teamviewer.
    But i managed to pull my finger out and deliver this application. I hope you enjoy it and i might be releasing more features and updates depending on if you guys want it and how busy i become with more advanced school over the next two years, Who knows?
    I hope you enjoy and i suppose here is my gift to the JTAG Community.

    Features in RC1:
    - Add/Edit/Removal of Devices in the Applcation.
    - Ability to browse files on all devices in or on the xbox (Hdd1, HddX, Flash, Usb[i], Memcard[i] ect)
    - Look and feel of Xbox 360 Neighbourhood in the Xbox 360 SDK
    - Download and Upload files directly to the Device.
    - Supports Infinite amout of JTAG's (But who has more than 10 at the most... lol.)
    - Support for Development Kits (Reviewer, Test, Stress Test, Demo ect)
    - Exception catching, so it shouldn't be a bitch and through a emo fit if you do something stupid.
    - Creation of Folders
    - Creation of Text and INI files
    - Many More... ...
    by Published on June 23rd, 2010 23:00

    News/release from AtomicDryad

    ACHTUNG! WARNING! DISCLAIMER! Before you use this, be sure to know how to use RECOVERY MODE to disable the plugin, if you put in a bad replacement.

    This is cxmb with matchung's changes for 5.50gen functionality, plus the ability to load individual theme related files from the memory stick (rco/bmp/pmf/prx/etc). Thus, one can use different components of different themes without having to unpack and repack .ctf files, or write anything to flash0.

    Changelog:
    0.2 - Fixed 5.00m33 support

    Detailed desc:
    If any file exists on the memory stick in the /cxmb/override/vsh/module, /cxmb/override/vsh/resource, or /cxmb/override/font folders, it will load the file -instead- of whatever is (or isn't) in a .ctf.

    Yes, this includes .prx files, (except for paf.prx, common_gui.prx, and vshmain.prx which will be added later). This means you can hex edit htmlviewer_plugin.prx and change the 'online instruction manuals' link to whatever, without unpacking and repacking your .ctf. This also opens the possibility for homebrew to edit this sort of thing onboard - for now, pspconsole's hex editor works great for onboard tweaking.

    This is intended for theme developers, power users, and anyone who wishes to use their own gameboot, 01-12.bmp, sounds, or whatever, instead of what may be in the loaded theme.

    As CXMB is licensed under the GPL, the full source code is provided in the source directory.

    Caveats:
    * For now, one must have a .ctf theme loaded for /cxmb/override/ to work.
    * As in the original cxmb, lflash_drv->funcs->IoWrite is -not- hooked.
    * Semi-bricking possible if one puts in a bad .prx or .rco - this can be fixed by disabling cxmb-override.prx in recovery mode.
    * Adding certain stuff like 01-12.bmp will require a reboot. Others like gameboot.pmf do not require it. When in doubt, reboot.
    * Simply tossing in a gameboot.pmf will not change the playing time. Find or edit the appropriate vsh/resource/opening_plugin.rco. MyGameboot.prx is a better plugin if you simply want this functionality.
    * Likewise, 01-12.bmp with multiple images will not work if the chunksize for individual images is different in vshmain.prx(?). Find a theme that you like and rip/edit the 01-12.bmp from that.
    * The included binary outputs debugging messages, which are normally invisible but may have a performance impact.

    Tested so far:
    * Firmware: 5.50gen d3final, (5.00m33 should work)
    * .ctf Themes: P3T (http://www.endlessparadigm.com/forum....php?tid=21518), V1 (http://www.endlessparadigm.com/forum....php?tid=18662), stock 5.50gen files.

    Tested replacements - (much more is possible):
    01-12.bmp (wallpaper)
    gameboot.pmf (pre-game video)
    htmlviewer_plugin.* (web browser)
    opening_plugin.rco (bootup intro, gameboot delay)
    topmenu_plugin.rco (menu strings)
    osk_plugin_500.* (keyboard)
    rss_browser.* (rss reader)
    system_plugin.* (sounds)
    impose_plugin.rco (volume adjustment bar)

    Links (censored because I might be a no good dirty spammer)
    Project page: code.google.com/p/cxmb-override/
    Download: cxmb-override.googlecode.com/files/cxmb-override-0.2.7z
    Mirror: fnord.to/psp/cxmb-override-0.2.7z

    Installation:
    * copy cxmb/cxmb-override.prx to the cxmb folder on your memstick.
    * (optional) copy the cxmb/override folder to cxmb/override on your memstick. This contains a gameboot and 01-12.bmp that have been tested to work (yes, the wallpaper is moronic :P).
    ** in /seplugins/vsh.txt, disable ms0:/cxmb/cxmb.prx
    ** in /seplugins/vsh.txt, add ms0:/cxmb/cxmb-override.prx 1
    *** You can simply replace cxmb.prx too.

    Usage:
    * To replace a gameboot.pmf or 01-12.bmp, toss it into /cxmb/override/vsh/resource/ You may need to put an opening_plugin.rco with the right delay as well.
    * The above likely applies to waves and whatever was included in TheCraziness1's 'XMB RCO Patcher'

    Debuggery:
    The logfile debugging function in the original cxmb croaked with high volume logging. The included binary prints to stderr instead, which means psplink and pspsh.exe are needed to see informative messages. If you want to help debug issues, a .zip of a working psplink and utilities can be provided.

    I would appreciate testing and source review, as I am not -that- familiar with C or PSP programming.

    Todo:
    * TESTING (mostly done I believe).
    * Reading from /cxmb/override without a loaded ctf.
    * Retry-on-error for read/seek/open/etc as in .ctf files
    * Find a better way to check for a file's existence than just attempting to open. This applies to .ctf too.
    * vshmain.prx and others.
    * conf.txt options for debugging/enabling/etc.
    * optional 01-12.bmp chunksize and gameboot.pmf delay handling.
    * options for per-module override exceptions (such as not allowing the browser to use a custom font, etc).
    * overriding more than just 3 flash0 dirs without croaking (flash0:/kd/* in game mode?)

    Why:
    rco_patcher.prx provides functionality for replacing .rcos only, and doesn't work with cxmb. I am too lazy to constantly unpack and
    ...
    by Published on June 23rd, 2010 22:50

    News via http://x360.gx-mod.com/modules/news/...p?storyid=2825

    MagicSeb moved, after his attempts to compile SDL homebrew , a remake for the first Xbox 360 port of the famous Rick Dangerous.

    Initially focused on an Xbox with Lantus through sources of XRick Bigorno , you can now enjoy on your Xbox 360.

    Rick360 used with the joystick. Note some delays may occur when a large number of sprites on the screen. ...
    by Published on June 23rd, 2010 22:49

    News via http://www.psp-ita.com/?module=news&...1&view_reply=1

    After a period of calm in the world of custom firmware , something finally moved horizon. A few days ago, the coder Hrímfaxi (aka liquidzigong ) has released a mod for the CF 3.5 GEN- C that for sure will make happy owners with TA- 088v3 PSP 2000 and PSP 3000.
    This mod whose code name is 5.3 Prometheus, Will also launch the latest titles released that require firmware 6.20.
    More to follow in the box .

    * UPDATE *: Hrímfaxi releases the first update to its CF 5.3 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.

    * Update2 *: E ' available for download v3 of the Prometheus 5:03 .

    Installation:

    Quote:

    Installation procedure
    1. Install and run ChichHEN (or MHUSpeed )
    2. Install CF 5.3 GEN- C
    3. Extract the archive file 5.3 Prometheus PSP / GAME
    4. Start the installer 3.5 Prometheus
    5. Install the 5.3 Prometheus pressing ...
    by Published on June 23rd, 2010 22:46

    News via http://www.psp-ita.com/?module=news&...9&view_reply=1

    After the recent release of Prometheus Mod 3.5 for TA- 088v3 PSP 2000 and PSP 3000 , here come the good news for PSP owners 1000 and 2000 that support the installation of CF 5:50 GEN- D3. The new creature Hrímfaxi coder (aka liquidzigong ) is called 5:50 Prometheus and contains all the features already seen in the version 5.03, this translates in full support for titles that require firmware 6.20.
    More to follow in the box .

    * UPDATE *: Hrímfaxi releases the first update to its CF 5:50 Prometheus , which is its improved form Prometheus , to improve compatibility. To follow the link to download.

    * Update2 * is available on the third update of the Prometheus CF 5:50 . Unfortunately there is no attachment to the release changelog .

    Installation:

    Quote:

    Installation procedure
    1. Install the CF 5:50 GEN- D3
    2. Download the archive 5:50 Prometheus (Download to view news)
    3. Extract the archive file 5:50 Prometheus PSP / GAME
    4. Start the installer Prometheus 5:50
    5. Install the 5:50 press Prometheus

    After installing the 5:50 Prometheus may experience incompatibilities with backups made previously .
    To remedy this problem with the copy on your PC and decrypt sgdeemer before loading the games started on 5:50 Prometheus .

    WARNING : PSP - ITA assumes no responsibility in case of malfunction of the console due to improper use of the program ...
    by Published on June 23rd, 2010 22:41

    News via http://www.nintendomax.com/viewtopic...05f47994b822f3

    Update Criminal "South Africa World Cup 2010 Manager DS" which is now in version 1.02, manager / agenda of the World Cup Soccer 2010 Nintendo DS with graphics signed by Lobo. Calendar, which allow you to anticipate , monitor and perform all the match scores and some info on the stadiums and the teams and the 5 languages . This update fixes bugs and adds text to the calculation of qualified default since before it was imperative to take a turn in the section for the skilled group is taken into account in the playoffs.






    Installation:
    * Unzip the archive and copy the file on your flash card South_Africa_World_Cup_2010_DS_Manager.nds .
    * Copy the folder / SAWCMDS at the root of your flash card .
    -------------------------------------------------- -------------
    Version 1.02 ( 23-06-2010 )
    - Fixed various bugs .

    Version 1.01 ( 10-06-2010 )
    - Correction of the Spanish translation of the application loading via wifi .
    - Updated photos of the 32 teams .

    Version 1.00 ( 28-05-2010 )
    - Support DLDI.
    - Automatic backup .
    - 5 languages ( English, French , German, Spanish and Italian ) .
    - Manual management scores .
    - Hours , dates and locations of 64 games .
    - Automatic classification of hens .
    - Automatic qualification ( hens and finals ) .
    - Update the results via a WiFi connection .
    - Photos and information ( city , capacity , construction , architects ) of the 10 stages.
    - Photos and information ( Coach, founded in , number of holdings , number of title world champion , fifa ranking , color jerseys ) of 32 teams.

    Known Issues
    - Delete the outcome of a match a team that has played a test can create a higher overflow structure . (Example : I am in the quarterfinals , it is logical at this stage does not delete or modify the results of hens) ...
    by Published on June 23rd, 2010 22:40

    News via http://www.nintendomax.com/viewtopic...05f47994b822f3

    pichubolt090 Version 1.14 offers a game of skill "DSmash" in which he must touch the black dot that keeps moving in all directions .

    Log Change
    - Even more file shrinking
    - All MP3s Now Have a 64 kbps bitrate, WHICH IS recommended
    - Changed title graphic, DS top screen it Did not look too well .
    - Edited graphics are
    - A couple of bug fixes challenge
    - A popup window Will Now If You Have Completed a challenge ( like in brawl ^ ^)
    - Changed Some sound effects ...
    by Published on June 23rd, 2010 22:39

    News/release from http://dsgamemaker.com/forum/viewtopic.php?f=28&t=4973

    I made this game for my own use.But perhaps some people like to play sudoku anywhere too.
    It is a collection of 68 puzzles to solve by my playing way: no help, no rubber, when you poke a number you must be sure of it, however you are allowed to make 4 mistakes.The best is to never unlit any star.
    When you win, the following puzzle is loaded.The current puzzle number is written on the bottom left corner of the upper screen.It is saved when you stop your DS.
    When you lose, you must replay the current puzzle from the start.So it is if you stop your DS during a not ended game.
    In the lost situation (thumb down) a hidden command with pad Right-Left can change current puzzle, usualy not to be used!
    Hope you'll like it. ...
    by Published on June 23rd, 2010 22:35

    Riivolution v1.03 updated for System Menu 4.3 by AerialX

    Riivolution is an on-the-fly game patcher for use with retail discs. It allows users to place content on their SD or USB devices, which will be read by the game during regular play.

    It can be used for custom textures, music, levels, memory patches, game translations, and more!

    http://wiibrew.org/wiki/Riivolution ...
  • Search DCEmu

  • Advert 3