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  • wraggster

    by Published on June 7th, 2010 01:13

    News via http://www.wii-addict.fr/forum/WiiXp...70-t20169.html

    The pace of releases has slowed to WiiXplorer but here is the R170 file explorer on the Wii made by dimok and r-win.

    Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny

    WiiXplorer:
    - Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
    - View the properties of a file or folder
    - Do a search on SD / USB / SMB / DVD / WiiDisk
    - Launch a file .dol / .elf
    - See the videos of Wii and GameCube
    - Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
    - Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
    - Slideshow and zoom images
    - Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. GD /. GD2
    - Making screenshots
    - Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
    - Read file. PDF
    - FTP Client and FTP Server
    - Text Editor
    - Support with USB2 cIOS202
    - Support for file system FAT and NTFS
    - Address bar with road access
    - Multi-language
    - Support for different fonts
    - AutoUpdate



    QUOTE
    R170
    - Updated usb2 source to the same as Wii ™
    - Fixed bug in shift with i OnScreenKeyboard Implemented in R169
    - Fixed slow write for SD in the New libfat. Using a custom now till the end libfat IS fixed it devkitpro the trunk. This should "fix the 0 byte result.

    R169
    - The new IS libfat causing a major slowdown write SD. So going back to old libfat for now.
    - Added support for up to 10 shares SMB / FTP Client mounts (like Wii ™)
    - Added SD Gecko support. Not sure if it works because i do not have one goal it Should Be.
    - Changed Configurable keyboard quick access button to shift has Caps button while holding it

    R168
    - Added Keyboard Shift and Backspace quick access buttons to control settings
    - Made Backspace quickbutton holdable onscreenkeyboard it. The delete delay (speed) IS configurable in the settings.
    - Made Some paths scroll INSTEAD of dotted
    - Added a path for browse option for custom paths. Either you can type in or browse for 'em' em now.
    - Fixed line Being Played after going to homemenu Even If It Was Stopped
    - Made Browser return to the path That Was the settings from last browsedir Wherever gold
    - Raised level optimization compiles
    - Source cleanup
    - A few "fix ups ...
    by Published on June 7th, 2010 01:10

    News via http://www.wii-addict.fr/forum/Jzint...00-t20149.html

    JzintvWii Intellivision emulator is focused on Wii jenergy.

    QUOTE
    Instructions:
    * Copy the application folder in the "apps" directory of the SD card
    * Create directory "/ jzintvWii / Roma" on the SD card
    * Put all your roms (. Int. Bin. Itv gold. Rom) I'm his bios directory Including Roma (exec.bin, and grom.bin ecs.bin)
    * Boot the emulator from the Homebrew Channel
    * Follow instructions, or press the "A" button to play a rom ...
    by Published on June 7th, 2010 01:03

    POWDER 114-1 released by insin

    A port of POWDER to the Wii using SDL Wii.

    114-1 - 6th June, 2010
    Updated to version 114 of POWDER, see the POWDER releases page for changes.
    This version contains a new version of the Akoi Meexx 10 tileset with a larger font, in addition to the "distorted" version which is the default tileset for this port (screenshots to follow later). Try it out and see which you like best.

    http://wiibrew.org/wiki/Powder ...
    by Published on June 7th, 2010 01:01

    WiiMC 1.0.4 released by Tantric and rodries

    WiiMC (Wii Media Centre) is an open source media player for the Nintendo Wii. The GUI is powered by libwiigui.

    Features
    Attractive libwiigui-based interface, designed with the Wii in mind
    Most essential difference from MPlayer CE and the like: completely GUI based, no fiddling .conf files should ever be necessary (except for on-line media)
    Picture viewer
    Music player
    On-line media support
    FAT32/NTFS from SD and USB 2.0 (FAT32 recommended)
    Network playback via SMB, HTTP, and FTP
    Multi-language support: Chinese (Simplified and Traditional), Dutch, English, Estonian, French, German, Hungarian, Italian, Japanese, Korean, Polish, Portuguese (Brazilian), Romanian, Russian, Spanish

    Changelog
    1.0.4 - June 3, 2010
    Subtitle color/size adjustment
    Added checkmark next to viewed files
    Added sleep timer
    Improved device mounting
    Improved stability
    Fixed artifacts issue with online media files (VP6 codec)
    Synced to MPlayer r31303
    Added option to auto-play next video
    Add GIF image viewing
    More codepages added
    Thumbnail support for online media (Navi-X)
    Hide folders beginning with '.' and '$'
    Added screensaver
    Add ability to view PNG's over 1024x1024
    Added theme color options
    Add more seek time options
    Language updates

    http://wiibrew.org/wiki/WiiMC ...
    by Published on June 7th, 2010 00:56

    New from Consolesource



    The PS3 IntensaFire from BGRMods brings rapid fire to the PlayStation 3 in a plug & play package. The PS3 IntensaFire modifies newer PS3 Dual Shock 3 controllers to enable blistering rates of fire and lightning fast reloads. The 8-mode sleeper settings, include rapid fire to the R1, R2 and “X” buttons. There are 8 total modes with 5 preset modes and 3 user customizable programmable modes. It uses the D-Pad to toggle modes, and on and off.

    Compatible with all PS3 games, including gamer favorites: KillZone 2, The Call of Duty series, BattleField Bad Company 2, and other current and future first person shooter and fighting games. The IntensaFire promises to bring your gaming to the next level.

    The PS3 IntensaFire is available now from ConsoleSource.com. ...
    by Published on June 7th, 2010 00:47

    News/release from bluepickles

    ok, i'm guessing there are some kirby fans out there, so i thought i'd post one of the only projects i've made that you could really call "finished". my "Samurai Kirby" is a clone of that old mini game in kirby super star for the Super Nintendo, which is called Samurai kirby, lol. but in my version, you can face not only waddle doo's and Metaknight in a game of quick draw, but some vicious Gameboy's too (and one of my original characters, Echo. i know his sprite sucks, but it was all i could do...) to face the gameboy's, hold select and press B, or to face Echo, hold select and press A, or just press start for the easy mode. when the opponent shows a sign of movement, quickly press A, then press start to go to the next challenge if you've won (if you lose, just press start to go to the GAME OVER screen and press start to return to the title screen. i hope its not too short to call a"finished project"... lol, for every 15 times i face Echo, he beats me atleast 14... i'm too slow

    by the way, to make the opponent attack at a random time, i used the PA_RandMinMax function with 2 timers. once one timer ran out, (the "draw timer") the other one counted down (the "attack timer") and if that timer reached 0 and you didn't draw, GAME OVER! the bad guy sprite will animate just before he attacks, and that is you chance to press A. (don't press it too soon, however) hope you guys like it!
    ...
    by Published on June 7th, 2010 00:44

    News/release from relminator

    This is an old-skool type shooter. Features: 2d gameplay, 3d background, Uses the 3d core to render 2d sprites, No 128-sprite limit, Bullet Hell (via BulletRel). Runs on a Real DS (via flash cart) or emulators like (no$gba and desmume)

    version 0.3 up:

    DL:

    http://rel.betterwebber.com/junk.php?id=101

    *New

    1. Enemy handler
    2. Explosions
    3. Collision detection


    Now comes the boring part:

    Porting(and converting to .12 Fixed-point) the code here:

    http://rel.betterwebber.com/junk.php?id=92

    Argh!!!! ...
    by Published on June 7th, 2010 00:38



    Pate has today released a new version of his Dos Emulator for the Nintendo DS

    This version has a lot of minor fixes and improvements. There are about 50 new graphics (and normal) opcodes supported, including the 386-specific long conditional jumps. The problematic debugger breakpoint interrupt INT 03 has been adjusted so that it is silently ignored if a DOS program does not handle it and if the DSx86 inbuilt debugger is not active. I also fixed the IRQ handling, and added a debugger E command, as mentioned in the previous blog post. If you are feeling very adventurous, you can (at least in theory) use the new E command to replace an unsupported opcode with a NOP opcode (hex code 0x90) and then possibly continue a game has crashed with an unsupported opcode. This however needs a lot of knowledge about the x86 assembly language, and is not "supported" by me, so do it at your own risk! I'm just mentioning that it is possible. :-)

    Since last weekend I have been searching and downloading a lot of games that have been marked as not working (or partially working) on the compatibility wiki, and I have been testing many of them, mainly looking for easy-to-fix problems. I have left the more difficult problems for the coming weeks, and have focused on games that seem to need only minor fixes to run properly. So far I have been working on the following games, which currently seem to work:

    Bubble Ghost (INT10 AH=0E teletype output was buggy, and it needed a special JPE opcode hack)
    Crystal Caves (It needed just one new EGA opcode, but the horizontal smooth scroll still jumps around)
    Heimdall (EGA palette handling via INT10 was broken, the horizontal smooth scroll still jumps around)
    History Line 1914-1918 (It used the DS segment for several graphics opcodes, and it used VGA VRAM also for program variable storage!)
    Hocus Pocus (Fixed VGA Line Compare Register setting at mode change, several Mode-X opcodes added, and it needed improved Mode-X emulation in general)
    I haven't actually played any of these any further, I've moved on to the next game when I have gotten to actual game to start. I'll leave the actual play testing to you who have reported the games on the compatibility wiki in the first place. Below are screen copies of Heimdall and Hocus Pocus, mainly because I thought they are two very pretty-looking games. :-)


    This morning I tried to fix the jerky horizontal "smooth" scrolling in various games (Crystal Caves, Heimdall, Supaplex, etc), but I could not find the actual problem yet. I have studied the interaction of the VGA start address setting, horizontal panning register setting, and VSync/VBlank intervals in DOSBox, and have experimented with various timings in DSx86, but no change has so far solved the problem. I need to leave this fix for the next version, as it looks like I need to debug it more thoroughly than I had anticipated. It is interesting that the only game I know that does not suffer from this problem is Commander Keen 4, and it does not sync the scrolling to the screen vertical retrace signal at all!

    Anyways, hopefully this new version again runs a few more games than the previous one, please send debug logs again and update the compatibility wiki for the games that have started working (or behave differently). Thanks again for your interest in DSx86!
    ...
    by Published on June 7th, 2010 00:35

    News/release from ByBy

    This time I bring the new version of the first game created by the Puerto Rican coder made in lua. The game is a classic rock, paper, scissors, very famous in Spain, I do not know if the rest of the world will know xD. In this new version has included: 2-player mode, namely the percentage of the battery, relocation of several buttons. I hope you enjoy it and like it as unto me like me much ...
    by Published on June 7th, 2010 00:28

    News/release from ByBy

    This is the 3rd update of the Homebrew created by the Puerto Rican coder Boujack them a stopwatch, with several details and peculiar features, like knowing the percentage of battery, timer (of course lol), see your nickname in the top right and even a message that alerts you when the battery of your PSP is in 30%. This time he has changed some details and added others. We hope you like it. ...
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