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  • wraggster

    by Published on May 23rd, 2010 20:50



    The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New

    Author: plombo

    Log message:
    Changed 32-bit integers in sound mixer from long to int for 64-bit compatibility. ...
    by Published on May 23rd, 2010 20:50



    The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New

    Author: plombo

    Log message:
    Changed 32-bit integers in sound mixer from long to int for 64-bit compatibility. ...
    by Published on May 23rd, 2010 20:50



    The Lavalit Team have released a new build of Openbor for the Dreamcast, Dingoo, PSP, Gp2x, Wii and Wiz.

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New

    Author: plombo

    Log message:
    Changed 32-bit integers in sound mixer from long to int for 64-bit compatibility. ...
    by Published on May 23rd, 2010 20:42

    News via http://www.dreamcast.es/news.php?readmore=357

    And it does so using the magnificent OpenBOR

    For today I am surprised that some fans are making a game PAFMAN (Yes, the superhero comics hehe) for MUGEN, and OpenBor. So I was not idle, I have tried on the Dreamcast (3.0 OpenBOR v2793) and the result was very satisfactory, I have prepared an image to enjoy it.

    A video is worth a thousand words, so see the movie on action!

    http://www.youtube.com/watch?v=Q80bz...layer_embedded


    I offer the DEMO 2 ready to burn and to enjoy (with dummy included.) FREE list of the official website of the project, which is still active!

    Project page: http://ciberia.ya.com/calamixian/pafman/ ...
    by Published on May 23rd, 2010 20:32

    News via http://www.dreamcast.es/news.php?readmore=356



    This news will brighten more than one user, especially the geeks to retro. Also to the veterans of this web ... Let us remember

    If you remember the old website DCIberia.net, Launched an "alpha" of VIGASOCO (which was lentil, no sound, only keyboard and graphics CPC). Well, hold on to the chair because I updated the port and change often!

    For those who may not know, VIGASOCO is a framework designed to understand how some classic games. Its main purpose is to be a learning tool for understanding the inner workings of the games. This version lets you play as a clasicazo "The Abbey of the crime". Perhaps one of the games "made in spain" world's best known.

    It is best that you consult the new official website VigasocoSDL, including extensive documentation, and discharge (CDI image.)

    Official Site: http://sites.google.com/site/vigasocosdl/

    Dreamcast Version: http://sites.google.com/site/vigasocosdl/home/dreamcast

    Sega Dreamcast version courtesy of www.dreamcast.es

    Sound Support
    VGA graphics are supported (PC remake) and CPC (original)
    Plugins can not be loaded dynamically
    It supports load / save game
    Need a VMU in port A1
    The game took 4 blocks of memory
    Tested
    Real Hardware
    NullDC Emulator
    Makaron Emulator
    320x240 resolution and a frame rate close to 50fps
    Support 50/60 Hz selector
    Controls
    D-Pad: William and Adso Movement
    Start: Pauses
    L: Load game
    A: Save Game
    A: Area (for moving screens and pick up / drop objects)
    Y: Switch between CPC and VGA graphics
    B: Answer yes to the questions / Q in the mirror room
    X: Answering NO to questions / R in the mirror room
    Keyboard: Supported with original keys VigasocoSDL
    ...
    by Published on May 23rd, 2010 20:17



    Hyperkin are a videogame peripheral company founded in 2009 that offer add-ons to consoles such as cheaper controllers, memory cards and 18-in-1 DS accessory kits. They also manufacture their own retro consoles. Two of these include a portable Genesis system and the Retro Twin Video Gaming System, which plays NES and Super Nintendo cartridges.

    Their latest system, the RetroN3, however, adds Genesis support. It costs about $70, so if you’ve amassed a giant collection of older games and / or don’t own a Wii, you now have a way to play them. The system comes with two wireless controllers, but also has two original controller ports on board for each system it supports. Just keep in mind the system only supports S-video and composite AV inputs.

    Hyperkin plan to launch the RetroN3, which they say was developed through feedback and suggestions they received from consumers, officially at E3 this year.

    http://www.siliconera.com/2010/05/23...-launch-at-e3/ ...

    Ninpic 

    by Published on May 23rd, 2010 17:37

    News via http://www.playeradvance.org/forum/s...ad.php?t=35873

    My first project that introduced me to the lineup for the DS. This game that I really like because I have taken the time to think about the principle.
    What is original in the principle is that the square pixels are being picked, which will be used to draw on the bottom screen, images of my coming from Nintendo. For the moment that two levels are available (mario and link), but I made sure that the levels added very easily. But for now I am just the game engine is already advancing.
    I know there are bugs but as I intend to rehabilitate ulib (for the moment I use PAlib), I prefer to have the poster for the show ...
    by Published on May 23rd, 2010 17:29

    Pate has released a new version of his Dos Emulator for the DS, heres whats new

    This version actually has the longest list of changes in any version yet, but the great majority of the changes are new graphics opcodes and support for new INT calls and port I/O (most of which are actually just silently ignored, as in DOSBox). However, there are also some bigger changes.

    Improved touchpad mouse (TPM) emulation, with new configuration options that can be set in the DSx86.ini file, either in the default section or adjusted by each game if needed:
    TPMScroll is a boolean that determines whether the screen should be scrolled when the stylus moves near the screen border in Zoom mode.
    TPMTap is a boolean that determines whether tapping the screen with the stylus is registered as a left mouse click.
    TPMLeft determines the DS button to use for the left mouse button.
    TPMRight determines the DS button to use for the right mouse button.
    The defaults if DSx86.ini does not have any of those set are as follows:
    TPMScroll=FALSE
    TPMTap=TRUE
    TPMLeft=KEY_LEFT
    TPMRight=KEY_RIGHT

    New built-in commands on the 4DOS prompt:
    VER command can have a parameter to change the reported DOS version number, like "VER 4.00" or "VER SET 4".
    SETVER command works like VER command with a parameter.
    LOADFIX command can be used to launch games that otherwise would give "Packed file corrupt" problems. This still does not seem to work for games that consist of several executables, though.
    DEBUG command can be used to start the game and immediately go to the debugger. That is mainly for my own use.
    The Zoom modes now scroll smoother than before (using the trigger KEY_L and KEY_R buttons). When already at the left/right edge, they start scrolling up/down, with the KEY_L preferring to scroll up and KEY_R preferring to scroll down. The longer you keep the button down the faster it will scroll, so quick taps will move the screen in short increments.
    Fixed a bug in REP CMPS Carry flag setting after the string comparison. This could have caused string comparisons to return the opposite order.
    Fixed problems in string opcodes when indices wrap around the segment. This caused Jumpman 2 to crash, for example. This also seemed to get rid of the problems in Wing Commander 2 intro when using full EMS memory.
    Fixed a bug in EGA 16-bit Read Mode 1 code (FS3).
    Fixed VGA Line Compare Register handling (GOT).
    Fixed VGA palette handling (Star Control 2).
    Added support for VGA offset handling in 320x400 ModeX mode (GOT).
    Added support for BIOS functions to clear and scroll up an area on the screen for all supported graphics modes (Ultima, etc).
    Added BIOS INT1 default handler at F000:E987 (STARGATE).
    Adjust disk free space calculation when SectorsPerCluster*BytesPerSector = 64K.
    A large number of EGA and Mode-X opcodes added.
    A large number of new INT calls supported (mostly just ignored).
    A large number of new port I/O addresses supported (mostly just ignored).

    I still did not manage to fix the problems causing some games to execute data instead of code. Debugging and finding these problems seems to be more difficult by every release, as I get the easy problems fixed. I will continue looking into these in the future version.

    I also did not have time to improve the screen scaling features, I'll see if I can add those to the next version. Please send me again the debug logs, those have been very helpful in my improving the compatibility of DSx86!
    ...
    by Published on May 23rd, 2010 17:22

    News via http://www.psp-hacks.com/2010/05/22/...r-revision-81/

    What’s up everyone? The long weekend is here and it’s about to get a whole lot better — it’s Half Byte Loader (HBL) revision 81 83 for all PSP (PSPgo too!) models running firmware 5.00 to 6.20. Much has improved since we last covered m0skit0, Wololo, n00b81 and ab5000’s HBL. I’m talking mad compatibility with plenty of homebrew and emulators. Just take a look at this thread. Yeah, that’s what’s up.



    How to install and use HBL:

    Install the Patapon 2 Demo
    Connect PSP with USB
    Copy the “hbl” directory and the “h.bin” file to ms0: (copy them to the root)
    Copy UCUS98732_DATA02 (Patapon 2 SAVEDATA) to ms0:/PSP/SAVEDATA
    Copy your homebrew to ms0:/PSP/GAME
    Load the demo, load the hacked save, load your homebrew.
    Note: you no longer need to rename the libs folder or the imports.config file; HBL now detects what PSP you’re using. ...
    by Published on May 23rd, 2010 17:18

    PS3 owners clinging onto consoles running firmware earlier than 3.21 will do well to note that Rockstar’s Red Dead Redemption not only requires that particular system software to run, but handily includes it on the disk for easy installation, too.

    Chances are there have been other games out since April 1st that required the OtherOS removing firmware update, but Redemption is likely to be one of the higher profile titles to do, and as far as we know this isn’t stated on the box at all so consider this a notice if you’re still to pick up the game.

    This means that if you want to play Red Dead Redemption and hold on to your OtherOS installation you’ll need to grab yourself another PlayStation 3.

    The PlayStation Blog did warn PS3 users that this might happen in their post at the end of March – “Use of new features and improvements that are available on PS3 system software 3.21 or later” and it really was only a matter of time before the update became compulsory.

    http://www.thesixthaxis.com/2010/05/...-otheros-dead/ ...
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