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  • wraggster

    by Published on May 18th, 2010 22:52

    News via http://www.nintendomax.com/portal.php

    Dopefish has an updated port of Hexen for the DS, "dualHexen. Directed by last December, but went unnoticed on the stage, this project was first developed by Rich Whitehouse Sektor and then finally adding the backup Dopefish etc. ...

    My exchange include:

    * Saving / Loading games (howeve savegames are not compatible with the PC version
    * Inventory manipulation via the touchscreen:
    o Touch the image of the active inventory item to use it.
    o Touch the empty area just to the right of the item to Bring up the inventory bar.
    Item No. annually Touch In The inventory bar to make it the active item.
    o If you Have More Than 7 items in inventory, select the one at the edge to scroll, then return to your inventory.
    o This interface could "stand to Be Improved, It Is functional purpose.
    * Altered Control Panel:
    A = Fire
    B = use (ie open doors)
    Y = jump
    X = Cycle Weapons
    L = strafe left
    R = strafe right
    D-Pad = move forward / backwards, turn left / right
    Touchscreen = mouselook, inventory

    http://gtamp.com/DS/dualhexen.php ...
    by Published on May 18th, 2010 22:33

    News/release from dheart88



    Here's my DS game.. the title is blitz kart. The idea is to make a 3D racing kart game like mario kart but It' for free. Here is the list of the feature:

    - It has story mode, so the player will understand the reason of each character's will to win.
    - There are 8 playable character and 1 NPC boss
    - 10 thematic arena
    - items and powerups
    - multiplayer support (by connect DSes to AP first)
    - BGM and SFX.. (of course)
    - Minigame(s)
    - logo editor (in mario kart, it's called emblem)

    Here's the screenshot of the last month progress (sorry I have to put the old screenshot here since the latest one is in my notebook and It still in one big problem because I can't combine the main gameplay class with the menu class, well I'm still working on it):

    [Images not permitted - Click here to view it]

    it's still 30% of all.. and now, I can only post this demo:

    http://www.mediafire.com/?tyjzz5og4au

    This demo only show the second map ("waterheaven" is the name of the map..and the minimap you see on the lower screen is actually designed for 1st map "loop arena").. There's no map collision at the moment because I put the 2nd map apart with the main project.. I hope for the feedback..

    http://cupu2cupu.drunkencoders.com/

    Any feedback is appreciated.. and sorry for my bad english
    ...
    by Published on May 18th, 2010 22:30

    Pate has posted some new WIP News of his excellent Dos emulator for the Nintendo DS, heres whats posted:

    The past week I have been focusing on fixing bugs that make some games behave erratically. I have also added many missing opcodes based on the debug logs you have been sending, thanks for those! I have downloaded various games that seem to have some more severe problems, and have been debugging and testing those. Oh, and I also noticed that my version of Windows 2.03 had been hacked to run on DOS versions above 4.00, which is why it runs fine here, but if you use the original version it won't run in your DSx86. Sorry about that.

    The next version of DSx86 will have several new built-in commands:

    VER command can have a parameter to change the reported DOS version number, like "VER 4.00" or "VER SET 4".
    SETVER command works like VER command with a parameter.
    LOADFIX command can be used to launch games that otherwise would give "Packed file corrupt" problems. This still does not seem to work for games that consist of several executables. I hope to get this working as well. However, this fixes also the unsupported opcode problem in Jimmy White's Whirlwind Snooker.

    DEBUG command can be used to start the game and immediately go to the debugger. That is mainly for my own use.
    So, Windows 2.03 should run properly in the next version if you give "VER 4" command before "WIN". Or, if you want to make Windows 2.03 run in the current DSx86 0.12, you can also hack it yourself. This is what the DOS FC /B command reports for my hacked version:
    Comparing files WIN200.BIN and ..\WIN2\WIN2\WIN200.BIN
    0000A926: EB 76

    That is, if you replace the byte 0x76 at offset 0xA926 with byte 0xEB, Windows 2.03 will run on DOS versions above 4.00.

    Last Thursday was a holiday, so I spent it working on DSx86. I had gotten Microsoft Flight Simulator 3 mostly working, but it had a problem where it never cleared the previous position of the instrument panel needles, so that the instruments got full of the needle images after a little while. I debugged and debugged this problem, compared the drawing between DSx86 and DOSBox for hours! At some point it looked like the EGA Read Mode 1 was not working properly, but I had just fixed this in the previous version, so I ignored that and looked for the problem elsewhere. After almost 6 hours(!) of debugging, I finally got to a point where the problem could not sensibly be anywhere else than in the EGA Read Mode 1 handling. And when I finally figured it out, it was one of those hit-your-head-with-your-palm moments: When I did the Read Mode 1 handling fix, I had fixed the 8-bit version, but forgot that I had a separate 16-bit code version, which also had the same problem! So, if you are a programmer, don't copy the same code for two different routines like I did, but make it a separate function, or at least a macro!


    Well, after this fix FS3 seems to be working fine now. It is one of the nostalgic games for me, as way back when I had an Amstrad PC1640 (which was not quite fast enough to run it) my father had a laptop with a 286 processor, so I used to play FS3 on his machine whenever he did not need his PC for something more useful. :-)

    This weekend I have continued studying games that behave erratically. I know I have sort of promised to improve the mouse features and possibly implement better scaling functions for the next version, but I have been somewhat distracted by these misbehaving games. I find it more interesting finding problems in my core emulation code than adding or improving features that already mostly work. I'll try to focus on these mouse and scaling issues during the next weekend before I release the next version.

    Couple of other games that had mostly graphics problems are Star Control 2 (which had a wrong palette) and God of Thunder which displayed a garbled title screen and had graphics issues in the game itself (after I had added the missing graphics opcodes). The palette problem in SC2 was caused by it using the VGA Palette Read Index register to setup the VGA Palette Write Index! I only noticed from the DOSBox sources that the read index actually affects the write index as well. So, now the palette is OK in SC2 intro.


    God of Thunder in turn used several different Mode-X modes, for example the title image uses mode 320x400, for which I hadn't coded support for the VGA Offset register (as the game actually sets the screen up as 328x400 pixels). The main game screen uses 320x240 mode, where I had a bug in the VGA Line Compare Register handling so that the split screen handling (the lower part with the health etc) did not work properly but showed a copy of the top of the actual game area. These both will be fixed in the next version. To keep the aspect ratio somewhat sensible I actually prescale the 320x400 screen down to 320x200 when displaying it (which is why the title screen image below is smaller than the game image).


    I am currently looking
    ...
    by Published on May 18th, 2010 22:19

    News via http://www.wii-addict.fr/forum/PriiL...88-t19902.html

    PriiLoader is developed by Homebrew DacoTaco & phpgeek that can save you from a brig if you do not have it as BootMii boot2.
    Is the direct continuation of the project Preloader Crediar OpenSource past.


    You can configure via the Priiloader Setting Editor , and the possibility of adding a password and launch WW / VC (If patch ES).
    You can choose to be charged by the hacks priiloader thanks to Hacks.ini Generator.

    The Installer / Uninstaller allows you to install or update your current Priiloader without deleting the old version:
    Press (+) to install or update.
    Press (-) to remove and Priiloader remmetre your system menu.
    Press (B) with an option whether to use the above IOS249 (CIOS Waninkoko).
    Press (HOME) to exit the installer.

    To start or configure Priiloader, press RESET when starting the console.

    QUOTE
    v0.4 (rev88)
    - Fix an error in the list of channels.
    - Fix for bugs causing a Green bar on the system menu
    - Fix code dump

    v0.4 (rev86 rev87 &)
    - No modification of the homebrew

    v0.4 (rev85)
    - Small code cleaning

    v0.4 (REV84)
    - Fix loading string. ...
    by Published on May 18th, 2010 22:13

    The worst of Palm's fears may be over now that HP has played the knight-in-shining-armor role, but Sprint -- the States' number three carrier -- still has a ways to go before it can claim it's out of the woods, having gone a solid string of fiscal quarters now without posting a profit or a net gain in subscribers. Of course, this is the kind of situation that puts dudes with the word "financial" in their titles on the hot seat, and sure enough, Sprint CFO Robert Brust came out swinging at an investor conference this week. Brust points to narrowing losses and an expanding prepaid presence as reasons he thinks the company can grow revenue by year-end, not to mention an expanding 4G footprint and -- on a closely related note -- the imminent release of the EVO 4G. Showing a bit of humility, he also said that the company has "learned a lot" since the launch of the Pre, acknowledging that the phone "didn't work out as well as [they] hoped." In other words: we wouldn't expect any more crazy two-phone exclusive deals with Palm lasting the better part of a year any time soon.

    http://www.engadget.com/2010/05/18/s...l-as-we-hoped/ ...
    by Published on May 18th, 2010 22:13

    News via http://www.wii-addict.fr/forum/WiiXp...63-t19896.html

    The pace of releases has slowed to WiiXplorer but here is the R163 of the file browser on the Wii made by dimok and R-win.

    Are also available Forwarder v5 and Alternating Forwarder of Leathl & Jeanny

    WiiXplorer:
    - Copy / move / delete / rename files and folders from SMB / USB / SD / DVD
    - View the properties of a file or folder
    - Do a search on SD / USB / SMB / DVD / WiiDisk
    - Launch a file .dol / .elf
    - See the videos of Wii and GameCube
    - Open files. TXT /. / XML. MP3 / .OGG / .wav /. SNB /. AIFF
    - Read the images formats. PNG /. Jpeg /. GIF /. BMP /. BPD /. TGA /. TIFF /. GD /. GD2
    - Slideshow and zoom images
    - Convert images to formats. PNG /. Jpeg /. GIF /. BMP /. TIFF /. RM /. GD2
    - Make screen captures
    - Explore and decompress archives in formats. ZIP /. Rar / zip .7 /. BNR /. U8Archive /. RARC
    - Read file. PDF
    - FTP Client and FTP Server
    - Text Editor
    - Support with USB2 cIOS202
    - Support for file system FAT and NTFS
    - Address bar with road access
    - Multi-language
    - Support for different fonts
    - AutoUpdate

    QUOTE
    R163
    - Fix ugly bug with the file extensions

    R162
    - Removed all library sources from the source (Including mupdf) and Them Into compiled binaries. You can find the source to the libraries in the branches.
    - Added a Setting to adjust the file extension. You can enter the extension There Separated with a ',' and decide how to file With That Should Be Gold started "just add missing extensions.
    - Made the controls of the app configurable. Added a WHERE Setting You Can adjust the buttons of a WiiPAD, Classic Controler or GC PAD.

    R161
    - A few "optimizations for the PDF Viewer
    - Removed compile warnings
    - Set fallback make for pdf viewer to Be the default one ("useful for CJK support)
    - Added messages Proper prompt and proper shutdown of App When the viewer is out of memory and gets a fatal error.
    - Better memory usage for just one colored image (memory none at all now)

    R160
    - PDF Viewer

    Source: http://code.google.com/p/wiixplorer/ ...
    by Published on May 18th, 2010 22:08

    Ubisoft reps said during an investors call today that Microsoft's Natal and Sony's Move controllers are 'revolutionary' and they are 'going in the right direction for the industry'.

    "With regards to Natal and Move, we have been investing quite a lot for those machines. We feel that we'll be able to come with technically good products at E3 and the end of the year," they said.

    "We know that Microsoft and Sony are going to push those two new machines very strongly with huge marketing campaigns. Those two products are revolutionary and it is going in the right direction for the industry and that's why we've invested a lot into those technologies because we think they will be important for this year but also in the future."

    Both Natal and PlayStation Move are expected out during the autumn season.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 18th, 2010 22:07

    News via http://www.wii-addict.fr/forum/Pong-v10-t19895.html

    That Other Person continues to distribute games this week and here That Other Pong, a remake of the famous game Pong.



    QUOTE
    Other People Have Already Made (what Presumably Must Be Some boxes in at least better) home brew pong games for Wii. Then this is Just Another one to add to the list. Its single player only and you use the Wiimote D-pad to move your paddle up and down.

    It uses the Sami have home menu 1bit goal Invaders Realized That I Was not updating 'the clock (It was just sitting at whatever time it Was When the game started "up) so I corrected That. Also I added the flexible loan to shut off your Wii using the power button (the button on the console not the one in the menu, Which Was Already working) or holding down the power button wiimote And Also The flexible loan to restart your Wii with the restart button all of Which I Had forgotten to do with the stuff I could Recently out.

    Source: http://www.nintendomax.com/viewtopic...=11848&start=0 ...
    by Published on May 18th, 2010 22:05

    Star Wars The Force Unleashed is the pick of the bunch coming to Xbox Live's Games on Demand this Wednesday.

    Players will take on the rather nerve-wracking but ultimately badass role of Darth Vadar's apprentice and utilise the power of The Force to full effect as they telekinetically control enemies and objects to cause maximum destruction.

    Also coming to XBL this week is Top Spin 3, which requires you to time shots perfectly with full control of the right analogue stick if you want to find yourself facing the likes of Federer, Nadal or the Williams sisters at Wimbledon.

    Too Human completes the Games on Demand entry this week where you'll take on the role of the cybernetic god Baldur who must defend mankind from an invasion of ancient war machines.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 18th, 2010 22:04

    News via http://www.wii-addict.fr/forum/Scape-v021-t19894.html

    Scape is a little puzzle game / adventure created by Sheeft at the development competition organized by Nintendomax.


    This is the moment a draft which consists of two levels!
    The goal of the game to reach the sun the doll by cutting the son who connect.

    QUOTE
    v0.2.1:
    Correction of the character jumps
    -Fixed an error in selecting the level that it takes proper account of the world

    V0.2
    - The time, the number of shots and the score is calculated at the end of a level (whether we can beat her)
    - Ability to restart the level by clicking on "replay"
    - Management of the backup (it is automatic at the end of each level) in three different files
    - It unlocks the next level by completing a (two levels available, but the 2nd is copied several times to test)
    - Consolidation of character displacement (best crashes)
    - Added limits on the sides, we can not get out of the screen
    - The wings of small insects (sceep) are moving
    - Menu selection worlds with generic score display (Chapter 2 is available)
    - Adding music to the world 2, the first music is redone (thank you Synthesis!)
    - And then of course new gfx ...

    Source: http://www.nintendomax.com/viewtopic...=11845&start=0 ...
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