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  • wraggster

    by Published on May 17th, 2010 18:47

    App industry expert Alex Ahlund broke-down the iPhone app sales market to determine the ins and outs of succeeding in an increasingly competitive arena
    Alex Ahlund, former CEO of AppVee and current adviser to Appolicious, has published a detailed breakdown of recent iPhone app sales on startup profiler site TechCrunch.
    The survey utalises detailed financial information from 96 developers, with Ahlund looking at the success rates of market applications from major studios and single-person authors “ranging in price from 99 cents to $79.99.”


    “This mining of data was intended to cover the entire iPhone app industry as a whole, without allowing outliers to skew the data too much in one direction,” Ahlund said.
    On the general cost/sales results, Ahlund found that:
    “The average total number of units sold [per App] was 101,024 within an average period of 261 days. The average number of units sold per day was 387.”
    “The average price was $5.49, although the data skews due to the $49.99 outlier. In most cases, the price point was $0.99. The average number of updates released was 3.89, with the average total development cost amounting to $6,453,” he added.
    Ahlund qualified these results by noting that “several developers omitted development costs and most did not include their personal time in these figures.”
    “It is safe to assume the cost would be at least five or ten times more when using a contracted team,” he said.
    “But on average here, iPhone developers are seeing a return of more than 15 times their initial, albeit small, development costs.”
    Ahlund went on to note that when the top 10 per cent of the most successful apps were removed from the data, the numbers skewed much lower.
    “In this scenario, the average sales were 11,625 total units, averaging 44 copies/day. Approximately 23% of apps sold less than 1000 units from launch,” he noted.
    “56% of apps sold less than or equal to 10,000 units, while 90% sold less than 100,000 units, with the remaining 10% achieving sales of 127,000 – 3,000,000 units.”
    Other interesting discoveries included finding out that application updates do far less to boost sales than previously thought.
    “Some developers reported that updating the app gave only a small—and brief—spike in downloads,” Ahlund said.
    “What did seem to have a larger impact on sales was a drop in price, although this also tended to taper off quickly.”
    Having an app featured by Apple was discvered to be a much greater sales-boosting event for studios.
    “The level of Apple promotion reflected what sort of increase the developer would see. Areas such as ‘New and Noteworthy’ produced slightly less gains than ‘Staff Favorites’ or ‘What’s Hot’,” Ahlund said.
    “Generally, it is safe to assume a 2-20X sales spike following being featured, with the effect lasting roughly a week before returning to average numbers.”
    Ahlund went on to breakdown the most ‘traditionally’ succesful marketing techniques, with an emphasis on social networking sites seeming the surest route for developers to take.

    http://www.casualgaming.biz/news/301...ent-costs-6453 ...
    by Published on May 16th, 2010 21:47

    Newly released for Pandora:



    Giana’s Return aims to be a worthy UNOFFICIAL sequel of “The Great Giana Sisters”. There is an official sequel for Nintendo DS named “Giana Sisters DS” ( http://www.giana-sisters.com/ ) and also has slightly more levels than Giana’s Return. In other words, it’s worth the money

    Download Here ...
    by Published on May 16th, 2010 21:42



    Elaborating on an item previously mentioned among last weekend’s Cornell final projects list, this time with video:

    For their ECE final project, [Adam Papamarcos] and [Kerran Flanagan] implemented a real-time video object tracking system centered around an ATmega644 8-bit microcontroller. Their board ingests an NTSC video camera feed, samples frames at a coarse 39×60 pixel resolution (sufficient for simple games), processes the input to recognize objects and then drives a TV output using the OSD display chip from a video camera (this chip also recognizes the horizontal and vertical sync pulses from the input video signal, which the CPU uses to synchronize the digitizing step). Pretty amazing work all around.

    Sometimes clever projects online are scant on information…but as this is their final grade, they’ve left no detail to speculation. Along with a great explanation of the system and its specific challenges, there’s complete source code, schematics, a parts list, the whole nine yards. Come on, guys! You’re making the rest of us look bad… Videos after the break…

    http://hackaday.com/2010/05/15/human...crocontroller/ ...
    by Published on May 16th, 2010 21:37

    Earlier this month, General Motors hinted at a partnership with a major tech company to fully overhaul their telematics system, OnStar. While OnStar CEO Chris Preuss was tight-lipped about who that partner was, Motor Trend has recently reported that it's Google. If the rumor's true, GM will make the Chevy Volt the first Android-based vehicle to hit the road. The Motor Trend article suggests 'Google would sell its Android operating system for in-car use,' while the Wall Street Journal has a slightly different take: 'The pairing would likely involve a way for users of Android-based smartphones to use OnStar features from their phone while not in their car ... For instance, a person could find out information about their vehicle's maintenance needs through the Android phone. In the case of the Volt, GM's coming electric car, an owner may be able to keep track of the car's battery charge without being in the car.'"

    http://tech.slashdot.org/story/10/05...the-Chevy-Volt ...
    by Published on May 16th, 2010 21:35

    Crash McBang sends in a CNN report on electronics and sleeplessness and asks, "So, what do Slashdotters do to get a good night's rest?"
    "More than ever, consumer electronics — particularly laptops, smartphones and Apple's new iPad — are shining bright light into our eyes until just moments before we doze off. Now there's growing concern that these glowing gadgets may actually fool our brains into thinking it's daytime. Exposure can disturb sleep patterns and exacerbate insomnia, some sleep researchers said in interviews. ... Unlike paper books or e-book readers like the Amazon Kindle, which does not emit its own light, the iPad's screen shines light directly into the reader's eyes from a relatively close distance. That makes the iPad and laptops more likely to disrupt sleep patterns than, say, a television sitting across the bedroom or a lamp that illuminates a paper book, both of which shoot far less light straight into the eye, researchers said."

    http://science.slashdot.org/story/10...srupting-Sleep ...
    by Published on May 16th, 2010 21:31

    Nintendo's DS looks set to become the best-selling console in videogaming history before you tuck into your Crimbo mince pies this year.

    Earlier in the month, Nintendo announced that it had sold 27.11 million DS units in the fiscal year ended March 31, 2010, taking life-to-date sales to 128.89 million. That figure is must now be over 129 million.

    According to NPD analyst Anita Frazier, the DS could overtake the current record owner, the PS2, as the biggest-selling console ever "by October, November". The PS2 has sold "more than 140 million units worldwide", according to a Sony press release earlier this year, and that number is still growing.

    DS sales have already surpassed Game Boy's - previously the best-selling handheld ever - despite a recent decline in sales.
    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 16th, 2010 21:30

    Wedbush Morgan analyst Michael Pachter says console manufacturers could make their consoles upgradeable, but are deterred by the prospect of allowing pirates to easily insert mod chips into their machines.

    "I think that one of the problems with upgradeable consoles is that anything that would be an upgrade would have to be external."

    He goes on: "I say that not because it's technologically impossible to allow you to open the box or have a card slot, it's just that the boxes right now are made to be tamper proof. They're intended to not allow people to open them up and put mod chips in them, so the idea is that if you can open it and upgrade components, you can figure out a way to overcome digital rights, put in a mod chip and then rip off all the software. The console manufacturers have no interest in allowing that to happen."

    Pachter says that the 360 hard drive is an existing example of an external upgrade, and that a graphics upgrade would actually benefit console makers, over releasing whole new consoles. He also positions the upcoming motion controllers Natal and PlayStation Move as 'upgrades'.

    As for graphics upgrades though, he concludes: "I don't think it's gonna happen but I think it could."

    Piracy aside, console upgrades like the Mega Drive's (Genesis') 32X, or N64s Expansion Pack upped graphical capability but only worked to split the console's user base, with games that only worked with particular devices and whatnot. We hardcore gamers love (and understand) how it all works, but on mass scale, hardware expansions usually fail.

    Move is hinted for a September release, while Natal is slated for October.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 16th, 2010 21:27

    Rockstar may be preparing to steal the show at next month’s E3 Expo in LA with the first news on next-gen sequel Grand Theft Auto V.
    That’s according to EEDAR analyst Jesse Divnish, who made the prediction to Games Informer.
    “I think we’re going to hear about another Grand Theft Auto,” he stated. “I think there won’t be any playable stuff. I think they’ll give you some type of teaser, because we do think that a year from then in 2011 we’re going to see another Grand Theft Auto.”
    Divnich also added that he thinks it’s unlikely Microsoft will go one better than it did in 2006 and shell out for total platform exclusivity. Nor, does he believe, that Sony will try and regain one its most cherished exclusives of yesteryear.
    “I don't foresee Microsoft or Sony attempting to obtain any type of exclusivity with the next Grand Theft Auto,” he outlined.

    “Microsoft paid a lot of money for exclusivity on the downloadable content for GTA IV, which unfortunately did little to move consoles for Microsoft.
    “Back in 2004, the Grand Theft Auto was a huge brand, but only relative to the other brands that existed at the time. While the GTA brand is certainly bigger now than it was five years ago, others have emerged to reach similar levels of success, such as Call of Duty or Guitar Hero. In other words, if Sony gets an exclusive deal on GTA V, it would do little to disrupt Microsoft's ability to move hardware, and vice versa.”

    http://www.mcvuk.com/news/39006/Gran...-Auto-V-for-E3 ...
    by Published on May 16th, 2010 21:27

    Rockstar may be preparing to steal the show at next month’s E3 Expo in LA with the first news on next-gen sequel Grand Theft Auto V.
    That’s according to EEDAR analyst Jesse Divnish, who made the prediction to Games Informer.
    “I think we’re going to hear about another Grand Theft Auto,” he stated. “I think there won’t be any playable stuff. I think they’ll give you some type of teaser, because we do think that a year from then in 2011 we’re going to see another Grand Theft Auto.”
    Divnich also added that he thinks it’s unlikely Microsoft will go one better than it did in 2006 and shell out for total platform exclusivity. Nor, does he believe, that Sony will try and regain one its most cherished exclusives of yesteryear.
    “I don't foresee Microsoft or Sony attempting to obtain any type of exclusivity with the next Grand Theft Auto,” he outlined.

    “Microsoft paid a lot of money for exclusivity on the downloadable content for GTA IV, which unfortunately did little to move consoles for Microsoft.
    “Back in 2004, the Grand Theft Auto was a huge brand, but only relative to the other brands that existed at the time. While the GTA brand is certainly bigger now than it was five years ago, others have emerged to reach similar levels of success, such as Call of Duty or Guitar Hero. In other words, if Sony gets an exclusive deal on GTA V, it would do little to disrupt Microsoft's ability to move hardware, and vice versa.”

    http://www.mcvuk.com/news/39006/Gran...-Auto-V-for-E3 ...
    by Published on May 16th, 2010 13:38

    Dave Knott notes that Google has announced it will close its online cell phone store and no longer sell the Nexus One smart phone directly to consumers. "While the global adoption of the Android platform has exceeded our expectations, the web store has not," wrote Andy Rubin, a Google VP of Engineering, on the official company blog. "It's remained a niche channel for early adopters, but it's clear that many customers like a hands-on experience before buying a phone, and they also want a wide range of service plans to chose from." From the Globe and Mail article:
    "At least one aspect of Google's attempt to disrupt the world of mobile communications — selling phones directly to customers — has failed. ... [T]he decision to design and sell the Nexus One was perhaps more potentially disruptive for carriers. ... Google plans to continue marketing the Nexus One through 'existing retail channels, essentially partnering with carriers around the world. The Nexus One web store, meanwhile, will essentially become a marketing portal 'to showcase a variety of Android phones available globally.'"

    http://mobile.slashdot.org/story/10/...-Its-Own-Phone ...
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