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  • wraggster

    by Published on May 14th, 2010 00:24

    An article at Wired discusses the difficulties involved in transferring games that were purchased and downloaded online when users replace their Wii or DSi. "Neither the Wii nor Nintendo’s portable DSi consoles have an upgrade path for downloadable content, since games are tied not to user accounts but to specific machines. It’s impossible for a user to copy content from an old console to a new one. Even some Wii owners whose machines have malfunctioned said it was difficult, or impossible, to get Nintendo to transfer the software licenses at its headquarters." One gamer, who bought the recently released black Wii console, explained that she got Nintendo to transfer her games, but needed to "mail both of her Wii consoles to Nintendo, and wait two weeks," hardly a convenient solution.

    http://games.slashdot.org/story/10/0...ransfer-Policy ...
    by Published on May 14th, 2010 00:19

    http://www.youtube.com/watch?v=nfXI0...layer_embedded


    [Losinggeneration] managed to get a homebrew OpenGL application working on the Didj. It’s nice to see the community driven work advance on this device but something else also caught our attention from the forum post. Another poster pointed out that [losinggeneration] has files in one of his directories called “glquake-didj” and “glquake-didj.dbg”. We hope that means a working version of Quake is on the way for the hackable handheld.

    http://hackaday.com/2010/05/13/opengl-on-the-didj/ ...
    by Published on May 14th, 2010 00:18



    [Pikipirs] developed an app that lets you connect a Wii remote to an Android phone. After the break you can see it used with a Sega emulator. The button presses seem very responsive, making for a nice gaming addition if you care to carry around the Wiimote in addition to your phone. It certainly seems to work better than the Wii remote + iPhone hacks we’ve seen. Pick it up from the Android store or download the APK from the thread linked at the top. This is an alpha version so don’t be shocked if it’s buggy.

    http://hackaday.com/2010/05/13/wii-r...es/#more-24032 ...
    by Published on May 14th, 2010 00:13

    Sony Europe has confirmed a new budget range of PSP games called PSP Essentials that will retail for £9.99 from this summer.

    The initial line-up of 20 games are to include Ratchet and Clank, FIFA 09, Wipeout Pulse and Ben 10 Alien Force, and more will be made available every three months following their release.

    Essentials will launch this June in Europe and PAL territories, said Sony.

    "Releasing PSP Essentials makes sure that every PSP gamer – and younger newcomers in particular - can get their hands on the best portable gaming experiences at affordable prices," said Isabelle Tomatis, European product marketing manager for hardware and platforms at SCEE.

    "Combined with the other things PSP can do, like music, movies and chat, this makes PSP a really attractive choice for handheld entertainment."

    The full list of games featuring in the PSP Essentials range at launch will be the following:

    Daxter
    Everybody’s Golf
    LocoRoco
    Medievil Resurrection
    Pursuit Force
    Ratchet & Clank: Size Matters
    Harry Potter and the Goblet of Fire
    Burnout Legends
    Ben 10 Alien Force
    NARUTO: Ultimate Ninja Heroes 2
    Secret Agent Clank
    WipEout Pulse
    Patapon 2
    Buzz! Master Quiz
    FIFA 09
    Fight Night Round 3
    Sims 2
    Cloudy with a Chance of Meatballs
    F1 2009
    Spongebob Yellow Avenger

    http://www.gamesindustry.biz/article...s-budget-range ...
    by Published on May 14th, 2010 00:11

    Consumer advocacy group the Entertainment Consumers Association (ECA) is to submit an amicus brief and gamer petition to the US Supreme Court ahead of its upcoming violence in video games case, Schwarzenegger v. EMA.

    "The Supreme Court has agreed to hear the State of California's infamous 'violent video game case' later this year, or early next," explained Jennifer Mercurio, VP and general counsel for the ECA.

    "At that time, the Court is going to listen to oral arguments on whether to agree with previous federal court findings or not. Agreeing would mean that they believe that video games are, and should continue to be, First Amendment protected speech; just like movies and music.

    "The Court disagreeing would mean that video games should be treated differently, which the ECA strongly believes to be unconstitutional and could lead to new bills and laws curtailing video game access in states across the country."

    The association is currently encouraging gamers to sign the online petition in order to establish an authoritative collective petition by US consumers of interactive entertainment.

    "The gaming sector, as a whole, has arrived at perhaps the single most important challenge it has ever faced in the US," said Hal Halpin, president of the ECA.

    "The medium itself and how it, the trade, and its consumers will be perceived for the long term is at stake. Anyone who cares about gaming should feel compelled to both sign the petition and encourage their friends and family to do similarly.

    "These documents will provide the court with one clear collective voice with which to vocalise our position and reinforce that we agree with the lower court findings: games, like music and movies, are protected free speech."

    http://www.gamesindustry.biz/article...ideo-game-case ...
    by Published on May 14th, 2010 00:07

    Ubisoft's Splinter Cell: Conviction topped US software sales in April.

    The stealth action title was the only new release to enter the US software chart top ten, ahead of Nintendo's Pokemon SoulSilver and New Super Mario Bros. Wii.

    Pokemon HeartGold and God Of War III rounded off the top five.

    While US sales monitor the NPD Group usually releases sales figures for the top ten games, it only specified hard numbers for the top five in April.

    01. Splinter Cell: Conviction (360, Ubisoft) - 486,000
    02. Pokemon SoulSilver (DS, Nintendo) - 242,900
    03. New Super Mario Bros. Wii (Wii, Nintendo) - 200,300
    04. Pokemon HeartGold (DS, Nintendo) - 192,600
    05. God Of War III (PS3, Sony) - 180,300
    06. Wii Sports Resort (Wii, Nintendo)
    07. Battlefield Bad Company 2 (360, EA)
    08. Wii Fit (Wii, Nintendo)
    09. Just Dance (Wii, Ubisoft)
    10. Super Street Fighter IV (PS3, Capcom)

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 13th, 2010 01:24

    Newly announced on Preorder at Ishopvideogame.com



    The New PSP Lookalike Dingoo is now on preorder, heres the details

    Still get Video game and multimedia portable all-in-one! Dingoo With the A330, player can check more DivX movies, music MP3, play original games and homebrew, especially emulate older consoles that have the happiness with families and friends!

    Features-Game: Play games in (8 bit/16bit/32bit). support thousands of GBA/SFC/SNES/FC/NES/MD/MVS/NEO- GEO/CPS1/CPS2/LynGOO/GBC/SmsGGOO games.
    -AU-out: AV-out technology gives you DVD output quality . Console can be connected with TV thus you either enjoy playing games or watching movies.
    -Wireless receiver: with 2.4GHz wireless receiver module built-in, equipped with specialized 2.4GHz wireless game controller.
    -Video player: Video function supports in various formats such as RMVB,RM,AVI,WMV,FLV,MPEG,DAT,MP4,ASF and help user encold video files in easy and convenient way.
    -Mp3 player: Audio function supports MP3, VMA, APE, FLAC audio format, synchronous lyircs display function multiple EQ options, 3D virtual sound field, surround sound effect and play mode options. Music can keep playing while using other application.
    -FM radio: Wide channel rang from 76.0 MHz~108.9 MHz, support manual/auto channel scanning. FM recording and can keep playing while using other application. User can save up to 40 channels.
    -Digital recorded: HI-FI voice recording and supports MP3/WAV formants.
    -mage Browser: Image browsing format includes JPG,BMP GIF,PNG, with zoom ,rotate and image slide show function.
    -E-book: Further functhons includes bookmark, auto browsing, font sizing, TTS oral reading and can open with mith music player application.
    -U-disk virus protection: Build in anti-virus software protect and keep the system at its best perfomance.
    -USB2.0 Transmission Interface : Suppot WIN2000/XP/VIST/ MAC/ WINDOS 7.0 Operation system.
    -Capacity : 4GB intern memory, support insert MINI SD card to expand capacity. ...
    by Published on May 13th, 2010 01:22

    Newly announced on Preorder at Ishopvideogame.com



    New flash cart coming soon for all DS Versions with built in GBA and Snes Emulator:

    Heres the details:

    The Supercard DSTWO Card for Nintendo DS, DS Lite, DSi & DSi XL is a high-end slot-1 flash cart solution that allows you to launch games, run applications and play media directly from the device. Simply place your files onto either a micro SD or SDHC memory card (sold separately), insert the micro SD into your Supercard DSTWO, your cart into your DS, and turn the system on. Playing games and media has never been easier!

    The Supercard DSTWO, with its beautiful Evolution (EOS) operating system and a powerful on-board processor offers unique and exciting features that you won't find anywhere else. Features such as full GBA emulation, a powerful new GUI, a real-time guide, an integrated auto-patch database, as well as being one of the few flash carts that allows users to upgrade the core firmware. If you're in the market for a sleek and feature-rich flash cart for the Nintendo DS, DS Lite, DSi or DSi XL, the Supercard DSTWO is the one for you.

    Pay attentnion before ORDERPRE-ORDERS: The Supercard DSTWO is currently available for pre-orders only, the dispatch date was not revealed yet but we expect it to be in the coming weeks. If you purchase this product now, you will be notified as soon as we can confirm the dispatch date! You may also subscribe to our newsletter to make sure to receive the latest information about the SCDSTWO. Note that the image above is of the Supercard DSONEi and is not indicative of the product.

    The Supercards DSTWO is supposed to be released by May 18 2010.It is suggested NOT to order this item together with another products before May 16 ,2010.You are supposed to make the order separately.

    FeaturesThe exact feature list for the Supercard DSTWO has not yet been made available, but from previous announcements we know the Supercard DS TWO will feature the following:

    -RealTime Functions: RealTime Save, RealTime Game Guide(txt,bmp,jpg) & RealTime Cheat. (More stable, more easy to use, cheat code compatible with R4 and DSTT now)
    -Multi Saves (Up to 4 slot), Easy to backup and restore saves.
    -Unlimited MicroSD storage space support. SDHC support. FAT or FAT32.
    -Multiple languages (English, Simplified Chinese, Traditional Chinese, French, Italian, Korean, Japanese, Spanish)
    -Built-in GBA & SNES Emulator.
    -Action Slow Motion (4 levels,).
    -File Management System (Copy, Paste, Cut and Delete, long file name support).9. eBook (BMP, JPEG, JPG, PNG, TIF, GIF, TXT, PDF).
    -Perfect support for long file names;.br /> -Real-time save slot increase to 4 slots. (Exclusive built-in automatic detection of 3D game engine technology, stability, greatly enhanced).
    -Give up cheat-code slow motion game play method, improved use of CPU to do operations, "precise control of CPU speed" Achieving the action slowed down, stability / compatibility and better.
    -Real-Time Game Guide will support txt formats without conversion, beautify the font is more beautiful; -New UI interface design. Easier-to-use.
    -Advanced multimedia playback: native DivX/XviD playback as well as other major formats, similar to the iPlayer.
    ...
    by Published on May 13th, 2010 01:12

    News via nmax

    News/release from Sylux

    Hello
    I'm new to this forum. Amateur programming, and wanting to improve myself, I thought that starting a project NDS was the best way to learn while developing its first homebrew

    Description:

    So my first homebrew SheepSOS, is born by a simple desire to create. So it's no real ambition that I present it to you. It resumes at the same conundrum the fold, then something very well known: three sheep, three wolves, a raft ... The other guess after
    I then said I would bring this to the others, I warn that the life of this homebrew is bone short time of an enigma Do not see this game the next hit

    History:

    24/04/10 - The development of version 0.1 is completedExit provided the evening
    15/04/10 - Project final development phase
    13/04/10 - This project is half finished, the progress is slow
    31/03/10 - Setting up the game system (the most difficult tasks lie ahead )
    28/03/10 - Creation of sprites and backgrounds completed
    24/03/10 - Development in progress ...

    Downloading :
    v0.1 http://www.mediafire.com/?mfzikmmn1dw
    v0.2 http://www.mediafire.com/?mttwyn2mgcy


    Code:
    +++++++++++++++
    + + + + + + CHANGELOG
    +++++++++++++++
    0.2:
    - Added a screen and Victory GameOver
    - Change sprites
    - Fixed a boggue with sprites at a restart of the game
    - Added a move counter ...
    by Published on May 13th, 2010 01:07

    Ant512 has released a new version of Woopsi for the DS

    Woopsi version 0.47 is now available:

    http://www.sourceforge.net/projects/woopsi

    This version adds support for a "drop" event to enable drag-and-drop functionality. The ScrollingPanel has been refactored to fix the bugs spotted by DoZ. It includes a new ColourPicker gadget supplied by Mark Adamson that allows a colour to be chosen by manipulating RGB sliders. It is built with devKitARM r30 and includes the usual set of bugfixes.

    Fixes:
    - Removed Woopsi::startup() call from template.
    - Fixed bug in Gadget::checkCollision(x,y,width,height).
    - Renamed CalendarDayButton to StickyButton.
    - WoopsiKey inherits from StickyButton instead of Button.
    - ScrollableBase no longer contains implemented methods or data; all moved to ScrollingPanel.
    - Child gadgets of ScrollingPanel no longer get drawn to wrong screen if scrolled out of top of panel; Gadget::getPhysicalScreenNumber() is more intelligent.
    - Graphics::scroll() returns correctly-sized rects in revealed rects array.
    - Replaced WindowBorderBottom, WindowBorderTop and WindowBorderSide classes with more elaborate drawing code in AmigaWindow class.
    - Replaced ScreenTitle class with more elaborate drawing code in AmigaScreen class.
    - Made ScrollableBase a base class of ScrollingTextBox; implemented all pure virtual functions.
    - ScrollingListBox raises value changed, action, click, release, release outside and double-click events correctly.
    - RadioButtonGroup raises value click, release, release outside and double-click events correctly.

    New Features:
    - Added x and y parameters to Gadget::stopDragging().
    - Added drop event (drag-and-drop).
    - Added Gadget::isBeingDragged().
    - Added PipeDream demo.
    - Built with devkitARM r30.
    - Added ScrollbarPanel gadget.
    - Added ColourPicker gadget (contributed by Mark Adamson).
    - Added ColourPicker test.
    - Added ScrollingPanel::isContentScrolled() and setContentScrolled() to allow DMA copying of panel contents to be disabled if not needed.

    Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system. ...
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