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  • wraggster

    by Published on May 11th, 2010 18:28

    David Hockney's digital painting experimentation has been extended to Apple's iPad.
    Talking to the London Evening Standard the artist said he has been creating pictures by 'painting' directly onto the iPad's touchscreen, an act that he says could herald a return for traditional drawing techniques.
    Last year it emerged that the 72 year-old Hockney - famous for his work as part of the 1960s pop art movement - was using his iPhone to create and distribute digital artwork.
    But its seems stills aren't his only interest - Hockney has also been using the iPad to watch his own films and playback recordings of the paintings as they were created on-screen.

    http://www.mobile-ent.biz/news/37088...-with-the-iPad ...
    by Published on May 11th, 2010 18:27

    Ubisoft is digging deep into its vast development reserves by assigning five separate studios the job to develop the next Assassin’s Creed game.
    Assassin’s Creed Brotherhood is breaking convention by being released one year after the previous instalment in the series. The blockbuster title is set for late 2010 release and will come to PS3, PC and Xbox 360.
    It usually takes around 24 months to build the kind of AAA title that drives the Christmas game market, but Ubisoft is boldly looking to go all-in with a five-studio coalition.
    Assassin’s Creed Brotherhood will be developed by lead studio Ubisoft Montreal, as well as Ubisoft studios from Singapore, Bucharest, Québec City and Annecy.
    The title is set to include multiplayer elements.

    http://www.develop-online.net/news/3...ssassins-Creed ...
    by Published on May 11th, 2010 18:26

    The gaming accessories market expects a surge in peripheral sales when Project Natal and PlayStation Move hit store shelves.
    MCV quizzed 15 manufacturers – all of which are preparing their own products to accompany the motion tech.
    Mad Catz Europe’s general manager Brian Anderson said: “We’re enormously excited about the launch of Natal and Move and are convinced that it will stimulate sales for the entire industry over the crucial holiday period.
    “When Wii Fit launched, the public embraced the product and uptake was akin to an entirely new platform. We were first to market with a full range of Wii Fit accessories and we’re approaching Move and Natal in the same way, as an opportunity to support and innovate where we can.”
    A spokesperson for Hubb Accessories added: “Our product line up is already well underway for the launch later this year and we are looking forward to presenting this to our retail partners soon.”

    Jenz Lawrenz, product manager at Snakebyte said: “We have been the world’s first to release a third party Wii remote with success, and we’ll try to repeat that with our own version of PlayStation Move.”
    Some peripheral specialists believe the add-ons will mark the end of ‘gimmick’ accessories.
    Antigrav’s Robert Orchard said: “We are conscious that consumers of Natal and Move will not only be a lot more technologically savvy, but they will also have a keen eye for design as well as functionality.
    Exspect’s video game product manager William Slater added: “More innovative products will keep the market strong and hopefully move gamers away from the gimmick image of motion-based gameplay into more realistic and thrilling experiences.”
    Both Project Natal and PlayStation Move will be released later this year.

    http://www.mcvuk.com/news/38933/Peri...-and-Move-boom ...
    by Published on May 11th, 2010 18:22

    Konami has claimed that Metal Gear Solid: Peace Walker will be PSP's "most complete game" when it is released later this month.

    The title - which was recently awarded a 40/40 score in Japan games bible Famitsu - is due for release on May 28.

    "We have good hopes for Peace Walker, which has been produced by Mr Kojima as the next full entry in the series," Konami UK marketing manager Rosemarie Dalton told industry site MCV.

    "It is probably the most complete PSP title for the format, using the various capabilities of the hardware, built within a stunning game engine that brings all the story-telling, aesthetic prowess and action set-pieces that Mr Kojima is famed for.

    "Peace Walker is the definitive MGS title for PSP and doesn't hold back just because it is on a handheld."

    Creator Hideo Kojima last month questioned whether the humble home console would have a future - as 'play anywhere' Cloud gaming took over.

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on May 11th, 2010 18:12

    As EA is set to implement a divisive $10 pay-wall in a bid to curb pre-owned sales of its games, one experienced UK developer believes the threat of second-hand sales must be addressed.
    In fact, Blitz Games Studios co-founder Andrew Oliver believes that piracy is not the biggest problem facing the game industry, but instead one part of a bigger, underlying issue; lost revenues.
    “Arguably the bigger problem on consoles now is the trading in of games,” he tells Develop.
    “I understand why players do this, games are expensive and after a few weeks of playing you’ve either beaten it, or got bored of it so trading it back in to help pay for the next seems sensible when people are short of cash.”
    However, citing figures suggesting that games are traded in as many as four times, he says that – if true – this means that publisher and developer royalties are effectively quartered.

    “So while retail may be announcing a reasonable season, the money going back up the chain is a fraction of what it was only a few years ago. This is a much bigger problem than piracy on the main consoles,” he added.
    Oliver adds that the damage done by the pre-owned business will push publishers towards “digital downloads, either the full game, or downloadable content releases.”
    Today EA revealed it is introducing a $10 pay-wall scheme that will see its line of sports games come bundled with a free pass card for online services – permitting access to online games, downloadable content and other online bonuses.
    The pass card will work much like a Microsoft Points card, with users having to input a code to get online access. Once the code is used, the player’s online account is activated and the pass card becomes useless.
    It means that, in theory, all pre-owned EA Sports games found at the retailers won’t be offering free online access. Those who buy EA Sports games pre-owned can still get online access, but will have to pay $10 for one.

    http://www.develop-online.net/news/3...em-than-piracy ...
    by Published on May 11th, 2010 18:10

    MCV has been told by a senior global publishing source that price cuts for the Xbox 360 and PS3 will be announced by the end of the year, and possibly as early as next month’s E3.
    In addition, it is believed that there’s a strong possibility that Nintendo is also considering a price cut to stave off the increased opposition expected from Microsoft’s Natal and Sony’s PlayStation Move this Q4.
    The publishing source in question has revealed that its own financial projections have been constructed around the belief that price drops are planned and that, as a result, console install bases will be higher than current trends point to this Q4.
    The increasingly busy Q4 release schedule backs up the belief that publishers are expecting a very busy period in the traditional markets.
    The likelihood is that Sony is planning an entry-level £200 PS3 SKU to compliment its existing high-end high-capacity offerings, probably including one controller and a 40GB or 60GB HDD.

    Microsoft, meanwhile, is less likely to significantly reduce the RRP of the Xbox 360 and will instead add to existing retail offerings by adding the motion camera Natal to the standard SKU.
    Its entry-level bundle is expected to cost between £130-£150, though a Natal-less sub-£100 SKU has also been rumoured.
    UPDATE: When asked by MCV, reps for SCE UK have laughed away the claims. A spokesperson for Nintendo told us: "This is total rumour and speculation and we currently have no plans to cut the price of Wii in the UK."

    http://www.mcvuk.com/news/38924/Xbox...cuts-this-year ...
    by Published on May 11th, 2010 18:10

    MCV has been told by a senior global publishing source that price cuts for the Xbox 360 and PS3 will be announced by the end of the year, and possibly as early as next month’s E3.
    In addition, it is believed that there’s a strong possibility that Nintendo is also considering a price cut to stave off the increased opposition expected from Microsoft’s Natal and Sony’s PlayStation Move this Q4.
    The publishing source in question has revealed that its own financial projections have been constructed around the belief that price drops are planned and that, as a result, console install bases will be higher than current trends point to this Q4.
    The increasingly busy Q4 release schedule backs up the belief that publishers are expecting a very busy period in the traditional markets.
    The likelihood is that Sony is planning an entry-level £200 PS3 SKU to compliment its existing high-end high-capacity offerings, probably including one controller and a 40GB or 60GB HDD.

    Microsoft, meanwhile, is less likely to significantly reduce the RRP of the Xbox 360 and will instead add to existing retail offerings by adding the motion camera Natal to the standard SKU.
    Its entry-level bundle is expected to cost between £130-£150, though a Natal-less sub-£100 SKU has also been rumoured.
    UPDATE: When asked by MCV, reps for SCE UK have laughed away the claims. A spokesperson for Nintendo told us: "This is total rumour and speculation and we currently have no plans to cut the price of Wii in the UK."

    http://www.mcvuk.com/news/38924/Xbox...cuts-this-year ...
    by Published on May 11th, 2010 00:58

    News/release from Pate

    This version has a long list of changes, but they are mostly minor fixes and improvements. Here is the list:

    New EGA 640x350x16 and VGA 640x480x16 graphics modes.
    The NDS shoulder buttons scroll the zoomed screen left/right (as before) when not already at the edge, and up/down after that.
    Fixed Master of Orion SB digital audio problems.
    Changed EGA text output to use INT43 vector (fixes text problems in Space Quest I, etc).
    Fixed EGA Read Mode 1 handling (DOUBOLO).
    Improved EGA palette handling (ZOOL).
    Fixed WC2 savegame handling, which was broken by the DUNE2 savegame handling fix. They call the same DOS function, but expect it to behave differently. Argh!
    Added support for INT03 (see previous blog post) and INTO (overflow interrupt).
    Implemented Mode-X VGA offset handling (Alien Breed, Traffic Department 2192).
    Implemented diskette motor counter handling to INT8 (should fix Civilization hang problem).
    Added about a dozen new EGA graphics opcodes.
    Added about a dozen new Mode-X graphics opcodes.
    Added support for several new DOS and Mouse interrupts.
    Added support for several new I/O ports.
    Added most of the previously missing characters to the 6x8 text mode font.
    Attempt to avoid writing duplicate entries to the debug log.
    Ignore SB Direct DAC output for now, pending proper implementation.
    RyouArashi has created a small DSx86 configuration program that runs in DOS, so you can run it inside DSx86! Makes it easy to configure the settings for various games when you can do everything on your Nintendo DS. The link to the Google Code page for this software is on my Download page.

    I have spent a lot of time debugging some more difficult problems, especially on Saturday, but was not able to fix most of them. It seems that DSx86 is currently not compatible with R4 Slot-1 DS cards, for some reason. I tried to use iDeaS emulator with DSx86 patched with the R4 DLDI driver, and I get the same problems as some R4 users have reported. The most frustrating thing is that I can not get neither the iDeaS or the DSx86 inbuilt debugger to work properly, so I can not debug the problem! So, looks like this version of DSx86 will still not work properly with R4 devices, sorry.

    I also debugged various other games that have been reported misbehaving, like Jimmy Whites Whirlwind Snooker and Moonstone. The first one has a similar problem to the one that causes the "Packed file corrupt", message, that is, the segment register wraps downward to 0xFDE0 or something like that, and it will then start writing data to invalid locations in memory, corrupting some DSx86 internal data areas as well. This would probably need a proper LOADFIX implementation to work. I haven't yet figured out the problem in Moonstone where it hangs the touchscreen. Usually such hanging is caused by ARM7 crashing, but it still plays audio fine after this, so I'm not sure what happens there. I have narrowed down the situation where this happens, so a couple of hours worth of debugging should tell me where the problem is.

    There are many issues with the mouse emulation, especially with the touchpad mouse emulation, but those I have not looked into at all yet. I hope to make a lot of improvements to the mouse emulation in the next version. Also, Windows 2.03 wants to use PS/2 mouse, which I don't support yet, so don't be surprised that mouse does not work if you try running Windows 2.03 on this version.

    Thanks to all of you who sent me debug logs, this time I think I actually managed to implement fixes from nearly all of the logs I have received. There are still issues needing fixing from the earlier logs I have recieved, but I'm starting to catch up so that my TODO list does not keep growing larger and larger by each release!

    http://code.google.com/p/dsx86cfg/ ...
    by Published on May 11th, 2010 00:45

    Newly released for GP2X



    The game is a 2D adventure/platformer, at this moment it includes two stages, the goal of first stage is to find the cave entrance that lets you to go to the Center of the Earth; there are several dangers in the six levels of stage 1.

    The goal in the second stage is to fight your way inside the volcano to reach the center of the Earth... but Darkness, Aracnes, lava, high falls and other type of dangers makes your way near to impossible.

    The second Stage is a huge
    labyrinth with +/- 600 screens, and you have 30 minutes of fuel in each character lamp, with the lamp off you cannot see far.

    Not all is bad, you have three characters with different abilities, weapons
    and tools to make the way a bit more easy; remember, there are not impossible situations, each situation is designed for one character. You need to do a good strategy to reach each stage goal.

    A detailed .pdf instructions manual is included inside manual folder.

    Good luck and enjoy!

    Download here ...
    by Published on May 11th, 2010 00:42

    Newly released for GP2X



    Opposite Lock is a Commercial 3D racing game that was later gpl'd. Included is PhoneME 1.0.1 and midi files for music. Unzip in the root of your SD card, midi folder must be there, otherwise no music.

    Download here ...
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