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  • wraggster

    by Published on April 25th, 2010 19:35

    News/release from benjifs




    I havent been around here in years and there certainly have been some chances. Even my account got deleted.
    Well anyways I originally developed DexterDS a little over a year ago and stopped working on it for several reasons. Now with a new pokemon game I figured I'd go back to it and give it a major overhaul. Here is the result:

    It is now PokeDexterDS, a pokedex for the nintendo DS.


    Features:
    - All 493 Pokemon
    - Description, base stats and evolution chains
    - "Scanning" feature to show random pokemon
    - Touch friendly

    Keys:
    In pokedex:
    - Up-Down: Change Pokemons
    - Left-Right: Switch info
    - X: Same as pressing scanning button
    - B: Return to menu

    Possible updates:
    - Better font
    - Better keyboard
    - Sound ...
    by Published on April 25th, 2010 19:29

    Pate has released a new version of his Dos emulator for the Nintendo DS:

    Heres whats new:

    This version includes the major changes mentioned in the previous blog post, and also various other improvements and fixes. Here is a list of the changes:

    Mouse emulation using the touchpad. If you have not mapped the SELECT key to a PC key, it works as a toggle to swap the screens so that you can use the stylys as a mouse directly on the emulated PC screen.
    EMS memory increased to 1.5MB. Problems in the EMS memory access have not been fixed yet, so this version might run certain games (for example Wing Commander 2) worse than the previous version.
    Proper DOS "System File Table" handling. This was needed for the file handle duplication functions, and this is also a requirement for improved DOS device handling (including console I/O) in upcoming versions. This also fixes problems with the 4DOS @select function.
    Preliminary support for EGA mode 0x0E (640x200x16). Not properly tested, but some games might work in this mode.
    Fixed a bug in Mode-X MOVSB opcode (MOO).
    Fixed a bug in DOS CONSOLE INPUT function (Ultima V).
    Fixed DUNE 2 save game problem.
    Added opcode "repe scasw" down (for real this time!)
    Ignore port 0xB8B I/O (GOBLINS, MOO INSTALL).
    Support input from port 0x3CE (FD, MOO).
    Added Mode-X opcodes LODSB and LODSW (MOO).
    Several new EGA opcodes supported (BL, CARRIER, START, WARET, SH, WC1, B2, CALGAMES).
    Support DOS functions 0x45 and 0x46 (DUP - DUPLICATE FILE HANDLE) (4DOS).
    Support DOS functions 0x27 and 0x28 (RANDOM BLOCK I/O FROM FCB FILE) (Ultima II).

    There are still a lot of issue in my TODO list which I did not have time to fix for this version, so I will continue working on these. Please send me again log files for this version for games that have issues!
    ...
    by Published on April 25th, 2010 19:20

    News via http://www.wii-addict.fr/forum/DeSmu...69-t19681.html

    DeSmuME Wii is Nintendo DS emulator for the Wii developed by Castlevania

    The R154 is the first official release!
    To see if your games work, see Compatibility List

    You must put your ROMS in. Kts in x: / DS / ROMS
    The backups are going in x: / DS / SAVES /
    If you want to use a BIOS put it in x: / DS / BIOS / appointed and biosnds9.rom biosnds7.rom ...
    by Published on April 25th, 2010 19:17

    News via http://www.wii-addict.fr/forum/Scape-v01-t19680.html

    Scape is a little puzzle game / adventure created by Sheeft at the development competition organized by Nintendomax.

    This is the moment a draft which consists of only one level!
    The goal of the game to reach the sun the doll by cutting the son who connect.

    Source: http://www.nintendomax.com/viewtopic.php?p=32284 # ...
    by Published on April 25th, 2010 19:13

    Achtung Wii Kurve 1.3 released by Profetylen

    Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has a lot of customization- and control options and actually includes music, sounds and an AI. The game supports up to 12 players.

    The objective of the game is to survive as long as you can by making sure your curve doesn't hit a wall or another curve. As you move you leave a trace behind you which noone can pass through except at tiny holes that regularly appears in the curve.

    The controls are displayed in the game.

    v1.3 - 23 April 2010
    Updated to GRRLIB 4.2.0.
    Changed background music format from .ogg to .mp3
    Added possibility to pause.
    Now sorting players by score after a game.
    Various minor fixes and changes.

    http://wiibrew.org/wiki/Achtung_Wii_Kurve ...
    by Published on April 25th, 2010 19:11

    MPlayer CE r574 released by Extrems and rodries

    MPlayer CE is a homebrew media player for the Nintendo Wii. It was initially created as a fork of Team Twiizers' port of MPlayer, combining elements of MPlayerWii, GeeXboX and other great homebrew contributions.

    Changelog
    Upstream sync. [MPlayer r31057 / FFmpeg r22945]
    Improved performance and quality.
    Added support for mono audio output.
    Added Dolby Surround mixing on any 4/5.1 channels sources.
    Added disc light VU meter.
    Any synchronized Wiimote or connected GameCube controller can now be used.
    Added support for USB keyboards.
    Added hardware analog volume control.
    Added blip.tv playlists.
    Extracted DVD encryption keys are now cached on the local storage device.
    Added support for AMR narrowband and wideband audio using opencore-amr.
    Wiimote timeout now depends on the battery level.
    Improved resume accuracy.
    Improved video scaling.
    New VI initialization.
    Added support for the title element of some playlist formats.
    Added support for international text encodings on file systems.
    Cache and memory information have been moved to a new OSD level.
    MPlayer's messages are now available over USB Gecko.
    Removed Nintendo Channel content.
    Deprecated gx_zoom, hor_pos, vert_pos and horizontal_stretch.
    Fixed crash when stopping while using libdvdnav.
    Fixed crash when stopping while a scaled DVD subtitle is displayed.
    Fixed crash related to text subtitles.
    Many more bugs fixed.

    http://wiibrew.org/wiki/MPlayer_CE ...
    by Published on April 25th, 2010 18:47

    News via http://newsoftrockhallelujah.blogspo...at-e3-360.html

    MS will reveal a slim 360 natal bundle at one of their two (yes, two) press conferences at this year's e3.

    What's more the 360 will be getting a subtle rebrand, with a new logo and black as the new primary colour of the console. They feel that the new system needs to be black because a white Natal wouldn't sit well next to the typical gloss black tv.

    The new system design is pretty neat.

    And Natal? Let's just say you'll probably be both very surprised and very pleased by one of the games revealed... what is it?

    Might Get Shot if I were to tell.

    You'll see.
    ...
    by Published on April 25th, 2010 18:45

    News from Hackmii:

    A faithful HackMii reader spent some time with AnyTitle Deleter and tried to clean everything odd off his Wii, and used the HackMii Installer to uninstall the HBC and BootMii/boot2. He then sent his Wii into Nintendo (of America) to try to get them to repair a noisy drive; the warranty had expired, and he just wanted to pay them to repair the drive.

    After they received the Wii, they wrote him back and said that because he had unauthorized software installed (something they could not fix themselves — but more on this later), it would cost $200 for them to do any repair. He had them just send him back the Wii, and then reinstalled BootMii/boot2 and dumped the NAND and sent it to us to figure out what he had missed and anything else we could gain from the image.

    I have a few theories as to what they detected, based on what things he did not manage to delete — and for a while, that’s all we had to go on, and it wasn’t going to make for a very interesting article. However, several hours with 0xED and grep and xxd paid off, and I found some traces of the disc they ran to detect “Illegal software”. Unfortunately, I was only able to find part of the data section of the main DOL of the disc, and not the code, so I don’t have actual screenshots to share — you’ll have to use your imagination this time. (If anyone has sent a Wii in to Nintendo for repair in the past few months, and received the same Wii back — no refurbs! — I’d love to see a NAND dump, especially if you took one right after you received it back. I may be able to reconstruct the rest of the disc.)

    Here is the raw output of ’strings’ on the relevant part of the data section:

    ************************************************** *****
    Check Disk for Pre-Repair Process
    Disc TitleId : 0x%08x(Hi) 0x%08x(Lo)
    Num of Checking : %d
    This running is "First Running".
    Start Region Address : 0x%08x
    End Region Address : 0x%08x
    main.cpp
    *** EndSaveRegionAddr has been over rang ***
    This running is "Restarted running".
    Using language is Japanese.
    Using language is English.
    NRChecker is not inserted at SI port %d.
    Waiting ejecting disk.
    InitSD is failed.
    Error. Line=%d
    Start Checking Process.
    Restart Disc...
    Reset...
    Shutdown...
    End of Application
    Unknown
    Item %d : Load data from 0x%08x
    Item %d : Save data to 0x%08x
    Deleting the save data of SetPersonalData.wad...
    Deleting the save data of DigicamPrintChannel...
    /title/%08x/%08x/data/nocopy
    NANDPrivateDelete : delete %s : %d
    /title/%08x/%08x/data
    /title/%08x/%08x/data/banner.bin
    Searching unauthorized rewritten savedata...
    /title/%08x/%08x/data/%s
    zeldaTp.dat
    /title/%08x/%08x/data
    Checking %s
    NANDOpen : %s(%d)
    CheckSavedataZD : return false. This save data is unauthorized rewittern data.
    Searching unauthorized title...
    Unauthorized title num with checking ticket: %d
    Unauthorized title num with checking TMD: %d
    *** SearchUnauthCh_CheckTickets ***
    Found ticket file num is %d
    Result code of checking 0x%016llx is %d
    *** SearchUnauthCh_CheckTMDs ***
    Number of Home Directory is %d,
    [%03d]Getting information about title id "0x%016llx"
    - Title Name : %s
    - TitleID : 0x%016llx
    - Type : %d
    - Visible : %d
    - Status : %d
    AnalyzeTitle : OSGetTitleStatus failed(%d).
    /title/%08x/%08x/content/%08x.app
    Pre-repair Check Disk ver%s
    Pre-repair Check Disk ver%s - Detail
    Pre-repair Check Disk ver%s - Delete
    Pre-repair Check Disk ver%s - Launch Mode
    Pre-repair Check Disk ver%s - Output File
    ------------------------------------------
    ----------------------------------------------
    Serial Number: %s
    Waiting to Start
    Processing
    Complete
    %d.??? >%s
    %d.Altered Save Data Detection >%s
    %d.Illegal Channel(s) Detection >%s
    %d.Use of Copy Disk Detection >%s
    Checking the following item(s)...(%d/%d)
    Check is complete.
    Press A Button to display detail screen.
    Delete All Altered Save Data and Illegal Channel(s)/Firmware?
    Detected %d pieces of data
    No Data
    Detected illegal channel(s) >
    Press A Button to restart.
    Automatic restart begins after %d seconds.
    %2d/%2d [Title ID/Name]
    %s%2d 0x%016llx(%s)
    "%s"
    [Type] [Visible] [Status]
    %s %s %s %s
    Detected %d title(s)
    Press Button B to return to previous screen.
    Deleting data...
    Altered Save Data Deletion >%s
    Illegal Channel/Firmware Deletion >%s
    If you want to launch Wii illegal channel,
    Select the channel and push A button.
    Launch the following title?
    Title ID: 0x%016llx(%s)
    Title Name: "%s"
    ID: 0x%016llx(%s)
    Push DOWN Button to display next page.
    <>
    <>
    <>
    <>
    Serial Number
    Device Id
    Wii Menu
    Wireless MAC
    Bluetooth MAC
    BT MAC
    WC24 Count
    WC24 Stage
    WC24
    Shopping
    Not Used
    (No File)
    (Initial)
    (Generated)
    (Registered)
    (Unknown)
    %d. %s
    (DiscNum. %d GameVer. %d)
    %d. %s
    (DiscNum. %d GameVer. %d)
    %d. TitleName: %s
    DiscNum: %d GameVer: %d
    Error: 0x%08x(%d)
    DateTime: 0x%08x(%d)
    Status: 0x%08x(%d)
    Control: 0x%08x(%d)
    NextOffset: 0x%08x(%d)
    %d. TitleName:%s
    DiscNum:%d GameVer:%d
    Error:0x%08x(%d)
    DateTime:0x%08x(%d)
    Status:0x%08x(%d)
    Control:0x%08x(%d)
    NextOffset:0x%08x(%d)
    %d DVD error record(s) has been logged.
    Output the DVD error logs to SD card?
    Output the meta-data of illegal channel(s)?
    Insert SD card.
    [%s] %s
    (Deleted)
    UNKNOWN
    INSTALLED
    NOEXISTS
    DELETED
    SAVEONLY
    NORIGHTS
    PARTIAL
    FATAL
    File does not exist.
    File was deleted.
    Error occurred during processing(%d:%d)
    ...
    by Published on April 25th, 2010 18:30

    News from the Pandora Blog:





    Yesterday, we were in for quite a surprise!

    On Thursday, air traffic was back to a regular state - but delivery services (like UPS) have quite a backlog and need some time to catch up.
    They told us, our shipment won't arrive before early next week.

    Therefore, Craig was quite surprised when he found a note left by UPS yesterday at his door that there had been a shipment for him - and that they left it to a neighbouring business.

    And there he found it: The shipment from Texas. Lying around on the grass, visible for everyone - and nobody was really paying attention to it.
    Quickly he delivered the packages to where they belong - and now everything is safe and sound. Still a scary thought that about half a million USD were lying around on the grass...

    Anyways, that does mean: The boards, LCD, WiFi Antennas and some other minor things have arrived in the UK!

    Now we need to wait for the cases. Those cases have been produced and painted, but as it looks like, UPS won't pick them up until sometime next week (I guess they try to deliver the stalled shipments first and then start picking up new ones once their back in normal state).

    As usual, we'll let you know when UPS picked things up (well, if they tell us... as said, we didn't know the boards would arrive yesterday ) ...
    by Published on April 25th, 2010 18:26

    Newly released for the GP2X:

    compiles using the open2x toolchain (GCC 4.1.1)
    not sure if it works as i have no program to try (exept for siggen which doesn't work x.x)

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,8,2836 ...
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