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  • wraggster

    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:35

    ScummVM has been updated, heres what it is for those who dont know what it is:



    ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files. The clever part about this: ScummVM just replaces the executables shipped with the games, allowing you to play them on systems for which they were never designed!

    Some of the adventures ScummVM supports include Adventure Soft's Simon the Sorcerer 1 and 2; Revolution's Beneath A Steel Sky and Broken Sword I & II; Flight of the Amazon Queen; Wyrmkeep's Inherit the Earth; Coktel Vision's Gobliiins; Westwood Studios' The Legend of Kyrandia and games based on LucasArts' SCUMM (Script Creation Utility for Maniac Mansion) system such as Monkey Island, Day of the Tentacle, Sam and Max and more. You can find a thorough list with details on which games are supported and how well on the compatibility page. ScummVM is continually improving, so check back often.

    Its out for most consoles we cover which are:

    Dreamcast
    Nintendo DS
    Apple Iphone/Ipod Touch
    PSP
    PS2
    N64
    S60/UIQ Phones

    Heres the release news:

    Another 4 months passed, a lot of hard work done... and finally it is here: ScummVM 1.1.0 is available now on our downloads page.

    There are some pretty exciting new features: We added support for 16bit graphics, which allowed us to add support for a whole bunch of newer Humongous Entertainment games for kids. We also added or improved support for the Amiga versions of Monkey Island, Legend of Kyrandia and Future Wars. Plus there are two completely new engines for the games Dragon History (available for free from here) and TeenAgent (available for free from GOG.com). And finally there is now a port for the Nintendo 64 game console!

    Take a look at the release notes if you want to know a bit more.

    There is one grain of salt, though: If you want to play Nippon Safes Inc, we recommend that you stick with your current ScummVM version for now, as there are some nasty regressions in there which may even make it impossible to complete the game. Also the background music in Pajama Sam 1 isn't working correctly in the Kitchen and Mine areas anymore.

    We are not happy about that, but in the end decided that we should not let this hold up the other new cool stuff we added. Instead, we will follow up this release in about four weeks with a 1.1.1 release that should fix these issues. In fact, you can help us make 1.1.1 even better by reporting any bugs you might encounter in 1.1.0.

    Heres whats new in this release:

    1.1.0 (2010-04-04)
    New Games:
    - Added support for Blue's Art Time Activities.
    - Added support for Blue's Reading Time Activities.
    - Added support for Freddi Fish 5: The Case of the Creature of Coral Cove.
    - Added support for Pajama Sam: Games to Play on Any Day.
    - Added support for SPY Fox 3: Operation Ozone.
    - Added support for Dragon History.
    - Added support for TeenAgent.

    General:
    - Added support for a custom SJIS font for FM-TOWNS and PC98 games.
    - Added support for 16bit graphics. (GSoC Task)
    - Removed QuickTime MIDI backend on Mac OS X; it was buggy and did not
    compile on modern systems.

    CinE:
    - Added support for Amiga style menus for Amiga versions of Future Wars.

    KYRA:
    - Added support for the Amiga version of The Legend of Kyrandia.
    (sound support was done as a GSoC Task)
    - Adapted KYRA to support the custom SJIS font.

    SCUMM:
    - Added support for the PC-Engine version of Loom.
    - Added support for music and sound effects in the the Amiga version of
    The Secret of Monkey Island. (GSoC Task)
    - Fixed some other bugs related to game versions for the Amiga.
    - Added support for original save/load dialog in MM NES.
    - Added support for savepoint passcodes for Sega CD MI1 via debugger command 'passcode'
    - Added support for Kanji rendering in Japanese version of Monkey Island Sega CD.

    Thanks to the ScummVM guys for one of the premier homebrew releases this year ...
    by Published on April 6th, 2010 19:02

    The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:

    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New:

    Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().

    Level spawn aggression setting is now added to model's original aggression setting instead of replacing it. ...
    by Published on April 6th, 2010 19:02

    The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:

    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New:

    Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().

    Level spawn aggression setting is now added to model's original aggression setting instead of replacing it. ...
    by Published on April 6th, 2010 19:02

    The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:

    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New:

    Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().

    Level spawn aggression setting is now added to model's original aggression setting instead of replacing it. ...
    by Published on April 6th, 2010 19:02

    The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:

    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New:

    Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().

    Level spawn aggression setting is now added to model's original aggression setting instead of replacing it. ...
    by Published on April 6th, 2010 19:02

    The Openbor Engine has again been updated for consoles, Wii, Wiz, GP2x, Dreamcast, Dingoo and PSP:

    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!


    Development
    ----------------------
    Beats of Rage was created by Senile Team. However, the character sprites and
    some parts of the backgrounds are taken from 'the King of Fighters' games by
    SNK Playmore. Therefore special thanks go out to SNK Playmore and SEGA who
    unknowingly helped in creating this game.

    Beats of Rage and OpenBOR are a free, fully functional game, which includes
    music, and features six playable levels plus a bonus level. It is available
    for many systems

    Whats New:

    Freezetime and Frozen are now available to getentityproperty(). Previously they were only open to changeentityproperty().

    Level spawn aggression setting is now added to model's original aggression setting instead of replacing it. ...
    by Published on April 6th, 2010 18:56

    PocketSensor by PhonePhreak Software uses your phone's built-in proximity sensor to automatically lock the phone when it is put in a pocket. No need to bother with the lock slider any more!

    http://my-symbian.com/s60v3/software...Auto=792&faq=1 ...
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