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  • wraggster

    by Published on February 18th, 2010 00:15

    This week, both Sony and Microsoft have moved forward with plans to integrate their console's online networks with handheld devices. Thing is, they're doing it wrong.

    While Microsoft's WM7 interface looks amazing, the way it's making use of Xbox Live is wasteful. Counter-productive. Same goes for Sony; while it's admirable the company wants to allow PS3 and PSP users to access the PlayStation Network from Sony Ericsson phones, the execution is lacking.

    Why? Because both companies, crippled by an inflexible corporate structure, are hung up on the word "exclusive".

    How mobile access to your console accounts should work is via a universal app. A common program you can install on an iPhone, an Android phone, a Nexus One, a Windows phone, a Sony Ericsson smartphone. Because that's the variety of phones we, as console owners, possess. While every 360 owner has a 360, they don't all own the same phone.

    It's a philosophy certain sections of these giant companies are in tune with. Microsoft, for example, has an application for competitor Apple's iPhone, for its Bing search engine. It also releases Office software for the Mac, despite Apple's computer being, in many respects, a rival to Microsoft's own ambitions in the personal computing space.

    Microsoft does this because, to the people working on Bing and Office, it makes business sense. It's catering to a market, and in doing so, making money. The problem is, not all sections of these companies employ such common sense. They're cut off, operating in isolation (and in some cases even competition), so what may seem a logical idea to one area seems like heresy to another.

    Clinging to outdated notions of "exclusivity", then, both Microsoft's Xbox Live Mobile and Sony's PlayStation Network will be available only to people owning phones sold by those companies. Own a 360 and an Android phone? You're shit out of luck, you can't use it. Own a PS3 and an iPhone? Same deal.

    It's just so...disappointing. Here, years after the release of these consoles and the dawn of the smartphone era, and the first officially-sanctioned services to bring consoles and smartphones together are dead on arrival, rendered useless by the fact that the world's most popular phone platforms - a list that does not include anything running Windows Mobile (business customers so don't count) or anything made by Sony Ericsson - are cut out of the action.

    Sure, there are home-made options - 360Live on the iPhone is particularly good - but in 2010 we shouldn't be relying on fan-made projects. I should be able to pick up my iPhone, and while way from home, be able to check my friends list, my Gamerscore and my PSN trophies on something supported by the console manufacturer. Hell, that's just for starters. I can do that stuff with Twitter and Facebook already. In a perfect world, we'd be able to send messages to other users and queue up our downloads as well.

    But we can't. And probably never will. Instead, one day in the future, we may actually meet a person that was able to take advantage of all these neat new services. And they'll say how neat they were. And how it was such a shame he was the only person he knew that ever used them, since all his friends already owned iPhones or Androids....

    http://kotaku.com/5473426/xbox-live-...hones-no-no-no ...
    by Published on February 18th, 2010 00:15

    This week, both Sony and Microsoft have moved forward with plans to integrate their console's online networks with handheld devices. Thing is, they're doing it wrong.

    While Microsoft's WM7 interface looks amazing, the way it's making use of Xbox Live is wasteful. Counter-productive. Same goes for Sony; while it's admirable the company wants to allow PS3 and PSP users to access the PlayStation Network from Sony Ericsson phones, the execution is lacking.

    Why? Because both companies, crippled by an inflexible corporate structure, are hung up on the word "exclusive".

    How mobile access to your console accounts should work is via a universal app. A common program you can install on an iPhone, an Android phone, a Nexus One, a Windows phone, a Sony Ericsson smartphone. Because that's the variety of phones we, as console owners, possess. While every 360 owner has a 360, they don't all own the same phone.

    It's a philosophy certain sections of these giant companies are in tune with. Microsoft, for example, has an application for competitor Apple's iPhone, for its Bing search engine. It also releases Office software for the Mac, despite Apple's computer being, in many respects, a rival to Microsoft's own ambitions in the personal computing space.

    Microsoft does this because, to the people working on Bing and Office, it makes business sense. It's catering to a market, and in doing so, making money. The problem is, not all sections of these companies employ such common sense. They're cut off, operating in isolation (and in some cases even competition), so what may seem a logical idea to one area seems like heresy to another.

    Clinging to outdated notions of "exclusivity", then, both Microsoft's Xbox Live Mobile and Sony's PlayStation Network will be available only to people owning phones sold by those companies. Own a 360 and an Android phone? You're shit out of luck, you can't use it. Own a PS3 and an iPhone? Same deal.

    It's just so...disappointing. Here, years after the release of these consoles and the dawn of the smartphone era, and the first officially-sanctioned services to bring consoles and smartphones together are dead on arrival, rendered useless by the fact that the world's most popular phone platforms - a list that does not include anything running Windows Mobile (business customers so don't count) or anything made by Sony Ericsson - are cut out of the action.

    Sure, there are home-made options - 360Live on the iPhone is particularly good - but in 2010 we shouldn't be relying on fan-made projects. I should be able to pick up my iPhone, and while way from home, be able to check my friends list, my Gamerscore and my PSN trophies on something supported by the console manufacturer. Hell, that's just for starters. I can do that stuff with Twitter and Facebook already. In a perfect world, we'd be able to send messages to other users and queue up our downloads as well.

    But we can't. And probably never will. Instead, one day in the future, we may actually meet a person that was able to take advantage of all these neat new services. And they'll say how neat they were. And how it was such a shame he was the only person he knew that ever used them, since all his friends already owned iPhones or Androids....

    http://kotaku.com/5473426/xbox-live-...hones-no-no-no ...
    by Published on February 18th, 2010 00:13

    Your used (or torrented) copy of SOCOM: U.S. Navy SEALs Fireteam Bravo 3, the latest entry in the SOCOM series for the PlayStation Portable, may be missing something: online play.

    Sony is taking new measures against rampant piracy of PSP games and discouraging used purchases of the latest portable SOCOM by requiring players to register their copy of the game online. According to a new IGN interview with John Koller, director of hardware marketing at SCEA, you'll need a voucher or a legit digital download of the game to enjoy online multiplayer.

    Both of those are included in new retail copies of the UMD version and in games purchased from the PlayStation Store. Those going the used (or stolen) route will need to drop an extra $20 for an "online entitlement" voucher.

    Publisher Electronic Arts has taken similar measures recently, offering content for "original purchasers" of Mass Effect 2 and The Saboteur. We suspect Sony and EA won't be the only game makers riding this bandwagon in the near future.

    http://kotaku.com/5474128/sony-gets-...-new-psp-socom ...
    by Published on February 18th, 2010 00:09

    We came, we saw, and we're still scratching our heads over what Opera is up to with its Mobile World Congress demonstration of its Opera Mini browser running on the iPhone 3GS. But before we get into that, let's talk performance: it's fast. Opera Mini is very, very fast on the iPhone. Loading the New York Times, for example, was about 5x faster than loading the same page in the iPhone 3GS' stock browser. Pages loaded smoothly and were interactive just as quickly as the content began to load -- not unlike the Safari browsing experience. From a functionality standpoint, Opera Mini operates exactly as it does on other, less-contentious platforms. So while double-tap to zoom is supported, pinch-to-zoom is not. The iPhone version does, however, remember the state of the browser when you exit Opera Mini. As such, you'll find your tabs and recent pages right where they were when you last used the app.

    The impressive performance gain has to do with how Opera Mini works. First, it's not doing any rendering of the pages or code processing locally. Web pages are processed by Opera's servers before sending just the results to the iPhone. Not only does this speed up the local processing but it also limits the amount of data sent -- a potential big money saver for people browsing while data roaming (like us in Barcelona) or for those without unlimited data plans.

    Unfortunately, Opera refused to let us or anyone photograph the app or take any video of it in action. We couldn't even photograph the Opera icon in the launch bar or the wallpaper adorned with the Opera logo. Why? It looks just like Opera Mini beta on any other device so it's not like we're exposing any competitive intelligence. And it's not like Opera would be violating any Apple NDA related to the SDK or the app approval process. Unfortunately, Opera was unable to give us a valid reason other than, "you just can't."

    So why is Opera making such a fuss about this before it has even submitted to Apple for approval? We have three theories that we discussed with Igor Netto, Senior Product Manager within Opera's Mobile group. Click through if you like conspiracies.

    http://www.engadget.com/2010/02/17/o...-fast-but-why/ ...
    by Published on February 18th, 2010 00:08

    We've already had a pretty clear indication that Nintendo's inevitable DS successor would have at least some form of motion control, and an unspecified third-party studio has now offered some additional confirmation of that, and some downright glowing impressions of the device itself. According to CVG, an "insider" that's currently using a DS2 development kit says that the DS2 is "genuinely the best thing I think I've ever worked with," and that it has "a 'tilt' function that's not dissimilar to iPhone, but does a lot more." The source further added that The Pokemon Company is getting "special attention" with it (rest easy, everybody), and that Nintendo likely won't be showing off any hardware at GDC next month. Yeah, that sound you just heard was the rumor mill being cranked up a notch.

    http://www.engadget.com/2010/02/17/t...on-sensing-ni/ ...
    by Published on February 18th, 2010 00:04




    Nintendo has seeded the DS2 development kit to a few selected companies, including the hardware itself. According to one developer, Nintendo said the DS2 was the first version and not final, but he is very impressed with the new controls:

    It's genuinely the best thing I think I've ever worked with. I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more. We know that The Pokemon Company are getting special attention with it.
    I wonder if this move was always on the cards or if it's just a reaction to Apple's huge success in the gaming arena, a success that has turned upside down both the idea of games distribution and some of the conceptions for mobile gaming previously set by Nintendo and Sony, especially when it comes to the importance of physical controls. Would the new DS2 include capacitive screens too? How could Nintendo one-up the sudden and serious threat that Apple now represents? We will have to wait a long time to discover the answers. Probably too much, probably way after the iPad and the next iPod/iPhone generation appear.

    http://gizmodo.com/5473894/next+gene...-tilt-controls ...
    by Published on February 18th, 2010 00:00

    An iPhone insurance carrier says that four in six claims are suspicious, and is worse when a new model appears on the market. 'Supercover Insurance is alleging that many iPhone owners are deliberately smashing their devices and filing false claims in order to upgrade to the latest model. The gadget insurance company told Sky News Sunday that it saw a 50-percent rise in claims during the month Apple launched the latest version, the iPhone 3GS.

    http://apple.slashdot.org/story/10/0...urance-Company ...
    by Published on February 17th, 2010 22:04

    Midway Games' Xbox Live Arcade portfolio has, as if by magic, mysteriously disappeared.

    Gone are Mortal Kombat 3, Defender, Gauntlet, Paperboy and Smash TV.

    Are they being held back for the release of Game Room - the virtual Xbox Live arcade space - this March? Or have they fallen foul of legal muddy waters, as they belong to a company that no longer exists?

    We'll attempt to find out.

    The French and UK operations of Midway were bought by Martin Speiss last August and are now known as Tradewest Games.

    http://www.eurogamer.net/articles/mi...tles-disappear ...
    by Published on February 17th, 2010 22:03

    Capcom UK has poured cold water on reports that the Wii's Monster Hunter Tri will get a PSP version, saying, "This is a rumour."

    Hong Kong's Gamewave magazine started the story. Its latest issue carries what looks like a mocked-up Monster Hunter Tri Portable logo on its cover and says the game will be out by the end of the year, according to Siliconera.

    Capcom UK spokesman Leo Tan was sceptical, telling Eurogamer: "If Capcom was to announce a new Monster Hunter Portable game, the chances of its first appearance in any magazine other than Famitsu are pretty slim.

    "We are not even remotely close to announcing a new Freedom/Portable game in the West, and I've certainly not heard of an imminent announcement in Japan. This is a rumour," said Tan.

    "LULLLZZZ!" he added.

    A new Monster Hunter on PSP has to be a safe bet, given the stellar sales of the series on the platform to date. But it seems we'll be waiting for a bespoke third game in the handheld series, rather than a port of the third home console game.

    http://www.eurogamer.net/articles/mh...-rumour-capcom ...
    by Published on February 17th, 2010 22:02

    Final Fantasy Versus XIII might not make its planned debut appearance at this year's E3, according to producer Testuya Nomura.

    "We were hoping to debut it at E3, but we're not sure now," he told Japanese gaming bible Famitsu, reports Andriasang.

    Apparently the delay has been caused by Square Enix deciding to revise the action-RPG's world map. "For displaying characters on the world map, we were originally planning on using the method used by FF#, with a small Noctus running about on the screen," Nomura said, Famitsu deciding to obscure which game in the Final Fantasy series he was referring to.

    "But that didn't look too great, so we ended up switching to the method used by FF#." FFVII and FFX, maybe?

    Next to nothing is known about Final Fantasy Versus XIII, which was first mentioned as far back as E3 2006 and remains a PS3 exclusive, despite Final Fantasy XIII's appearance on Xbox 360. Nomura has mentioned that the battle system might combine aspects of the Kingdom Hearts series and a third-person shooter. It's not the only FFXIII spin-off in development, with the PSP's Final Fantasy Agito XIII a similarly unknown quantity.

    You'll just have to content yourselves with the main event for now: Final Fantasy XIII is out here on 9th March.

    http://www.eurogamer.net/articles/ff...ht-not-make-e3 ...
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