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  • wraggster

    by Published on February 16th, 2010 16:48

    Claims that select Japanese developers already have access to Nintendo’s handheld prototype
    Development kits for Nintendo’s successor to the world-conquering DS handheld not only exist, but they’re also in the hands of key Japanese studios – that’s the claim being made by CVG.
    The website states that The Pokemon Company, amongst others, was the first outfit to get their hands on the prototype tech, though apparently Nintendo has stressed to all involved that the hardware is still work-in-progress, with future revisions dependent on the feedback it receives.
    “It's genuinely the best thing I think I've ever worked with,” the unnamed source is said to have claimed. “I can tell you that it's got a 'tilt' function that's not dissimilar to iPhone, but does a lot more.”
    The source adds that Nintendo is unlikely to unveil the rumoured tech any time soon, ruling out a GDC reveal.
    When asked about the rumours by MCV, a Nintendo spokesperson told us that the company – as we’ve become accustomed to – does not comment on rumour or speculation.

    http://www.mcvuk.com/news/37580/DS2-...ing-the-rounds ...
    by Published on February 16th, 2010 16:47

    Microsoft has confirmed that Rare’s much wanted retro re-release Perfect Dark will be released on Xbox Live Arcade on March 17th at a price of just 800 Microsoft Points.
    While staying true to the original, the game has received an HD overhaul and will support online multiplayer.
    Microsoft has also confirmed a March 24th release date for Game Room – it’s 3D social hub and arcade games arena. Games will cost 400 MSP when bought for both Xbox 360 and PC. Single format versions will cost 250 MSP or there is a 40 MSP pay-per-play option.
    Other titles dated include interesting RTS Toy Soldiers (March 3rd, 1200 MSP) and Scrap Metal (March 10th, 1200 MSP).

    http://www.mcvuk.com/news/37579/Perfect-Dark-XBLA-dated ...
    by Published on February 16th, 2010 16:46

    Reef Entertainment will release Sniper Elite on Wii in the summer.
    The game is based on the original 2005 release, which debuted on PS2 and has since launched on other formats.
    Reef’s CEO Peter Rezon said: “Sniper Elite represents our most ambitious project yet. We have taken a game that has been called ‘the Gran Turismo of war games’ and improved it. We believe this will be one of the most fun shooters launched in 2010.”
    Sniper Elite will take full advantage of the Wii’s Remote to make the action more immersive. The game puts players in the role of a sniper tasked with a series of missions in 1945 Berlin.
    The title is also compatible with the Wii Zapper and has been developed with add-ons such as this in mind, targeting Wii owners with gun-based peripherals. It also contains new levels and content that was not available in the original Sniper Elite.

    Added Rezon: “Following on from our recent launches of Free Running and Rogue Trooper: Quartz Zone Massacre, we are incorporating features that ensure Sniper Elite will be an essential purchase.”
    TV presenter Charlie Brooker told MCV last year that the 2005 original was one of his favourite titles.

    http://www.mcvuk.com/news/37576/Snip...te-targets-Wii ...
    by Published on February 16th, 2010 16:46

    Disney Interactive has officially confirmed the development of the video game tie-in for major summer movie license Toy Story 3.
    Developed by Avalanche, the open-world title is being created in close collaboration with Pixar and, as well as offering an adventure in line with that seen on screen, also promises to provide kids with a digital toy box, with a strong focus on creativity.
    “Toy Story 3: The Video Game addresses a fact understood by every kid – imagination is what truly brings toys to life,” Avalanche Software VP and GM John Blackburn stated.


    “That’s really what a toy box is about. We remember that kind of play from our own childhood, and it’s where we began as game designers. With this title, we want to encourage and reward creativity in others.”
    Disney Interactive’s VP of global marketing Craig Relyea added: “With Toy Story 3: The Video Game, audiences will have multiple ways to experience and enjoy the Toy Story world. Story Mode follows the film’s story and adventures, while Toy Box Mode gets to the playful heart of the Toy Story franchise. By combining the power of imagination with the Toy Story universe, the game appeals to the joy of play in all of us.”
    A Toy Story 3 iPhone app has also been confirmed. It will offer trailers, ticketing information as well as “light games and activities” and will cost $4.99.
    Toy Story 3 will be released on June 15th for Xbox 360, Wii, DS, PSP, PC and iPhone/iPod Touch.

    http://www.casualgaming.biz/news/298...Story-3-tie-in ...
    by Published on February 16th, 2010 16:45

    Britsoft publisher Codemasters has confirmed earlier rumours that its Guilford studio is working on a brand new first person shooter IP headed up by creative director Stuart Black – who, as has been noted, was the man behind Criterion’s 2006 outing Black.
    The title will be built using the EGO Game Technology Platform, which is the same engine that has powered recent hits such as Dirt 2, Race Driver: Grid and Operation Flashpoint: Dragon Rising.
    The game’s 80 man+ development team also includes former SCE London game director Tom Gillo and Andrew Wilson who previously was the senior producer of Black rock’s Split/Second.

    http://www.develop-online.net/news/3...rmed-by-codies ...
    by Published on February 16th, 2010 07:01



    Amazon now have the new Large screen Nintendo DSi XL on preorder

    Nintendo DSi XL allows the fun of handheld gaming to be shared with friends and family. The new Nintendo DSi XL handheld console sports two 4.2 inch screens, 93% bigger than the screen on the Nintendo DS Lite. In addition, the new screens have a much wider viewing angle, making it easy for people to watch and share the fun. Whether it's encouraging family or friends to beat your score on Dr Kawashima's Little Bit of Brain Training, solving the mysteries of Professor Layton together or simply offering 'helpful' backseat advice during a frantic race in Mario Kart, the Nintendo DSi XL opens up a new world of shared handheld gaming whilst breathing new life into your favourite Nintendo DS games as you experience them on the big screen. The new DSI XL handheld is a premium addition to the Nintendo DS family, coming pre-loaded with some top software: Dr Kawashima's: Little Bit of Brain Training: Arts Edition and Dictionary 6 in 1 with Camera Function and the Nintendo DSi Browser, which enables you to easily access the internet from anywhere with a Wi-Fi connection. Available in wine red and dark brown, the Nintendo DSi XL comes with a glossy sheen on top and matt finish on the underside that provides excellent grip when resting on a table or other surface during gameplay. It also features a larger pen-like stylus, making gameplay more comfortable and natural. The Nintendo DSi XL will feature the full capabilities of the original Nintendo DSi. Packed with features such as the ability to create, customise and share photos with friends and family, listen to and play with your music and sounds and download games through the Nintendo DSi Shop. Nintendo DSi XL is the fourth member of the Nintendo DS family which are currently enjoyed by over 100 million people around the world. It features the trademark dual screens and the simple-to-use controls that players have come to love, but will take your gaming experience to a new level.

    Preorder at Amazon UK ...
    by Published on February 15th, 2010 23:11

    News via http://streetskaterfu.blogspot.com/2...ck-patent.html

    Recently a new patent by a SONY employee was published on the patent site at faqs.org. It seems it is SONY's answer for Geohot's progress. Take a look here:


    "A method, system, and computer-usable medium are disclosed for controlling unauthorized access to encrypted application program code. Predetermined program code is encrypted with a first key. The hash value of an application verification certificate associated with a second key is calculated by performing a one-way hash function. Binding operations are then performed with the first key and the calculated hash value to generate a third key, which is a binding key. The binding key is encrypted with a fourth key to generate an encrypted binding key, which is then embedded in the application. The application is digitally signed with a fifth key to generate an encrypted and signed program code image. To decrypt the encrypted program code, the application verification key certificate is verified and in turn is used to verify the authenticity of the encrypted and signed program code image. The encrypted binding key is then decrypted with a sixth key to extract the binding key. The hash value of the application verification certificate associated with the second key is then calculated and used with the extracted binding key to extract the first key. The extracted first key is then used to decrypt the encrypted application code." ...
    by Published on February 15th, 2010 23:06

    News/release from Dragonminded:

    So I got tired of scrolling through a flat text file to see if I had a particular game before buying it at a swap meet. A few weeks ago I buckled down and threw together a program that can load SQL dumps and display them on the DS. Included is the ability to load multiple tables and filter down based on the text of one or more columns. Since everything visual is gathered from the database it should be compatible with just about any SQL dump you throw at it.

    Should support:
    - CREATE, INSERT instructions
    - As many entries or strings until memory runs out
    - SQL style character escapes ('' not \')

    Known issues:
    - No scrolling for more than 9 tables in a database.
    - Only handles "text" (should handle integers but I never tested it).
    - Hacky UI.
    - No support for multiple databases.
    - "Contains" option is not implemented.

    Possible additions or updates:
    - Contains, group select, greater/less than support
    - Better string handling to take less memory and run faster
    - Your idea here!

    To use this, DLDI patch with your particular card driver. Create a directory named database at the root (can be hidden if you want). Every file inside /database/ will be loaded and treated as a SQL table dump.

    The file itself is available here. http://www.dragonminded.com/ndsdev/SQLDisplay.nds ...
    by Published on February 15th, 2010 23:00

    News via http://www.wii-addict.fr/forum/WiiXp...10-t18627.html

    Updating rev110 in the file explorer on the Wii made by dimok and r-win.
    Forwarder v3 always available

    You can delete, rename, copy / paste / cut and see the properties of files on your SD or SDHC card.

    QUOTE
    R110
    - Changes in graphical bar spot FTP.
    R109
    - No changelog, but many files updated
    R108
    - Updated language file
    R107
    - Code tidying and fixes
    - Removed all compile warnings
    - Improved memory usage of libtiff
    - Improved memory usage and copying of files loading up
    - Made a little speed up due to that for copying
    - Added forgotten loop mode for background music
    - Added the AutoConnect setting back to the Settings Because for connecting LAN seems to cause a crash (You need to turn it on you first start)
    - Added missing translations in some places
    - Proper use of ogglib (vorbisidec) no more tremor (thx to Tantric)

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:55

    ThemeMii 0.2 released by Leathl

    http://wiibrew.org/wiki/ThemeMii

    ThemeMii is a manager for Wii Themes.
    The .NET Framework 2.0 is required to run this application!

    It's currently able to:

    Load mym files and edit them
    Create new mym files
    Create a csm from any mym
    Create a mym from a csm
    Browse through base app's for path's (including TPL preview)
    Download base app's from NUS
    Automatically manage source's and image width and height

    Version 0.2
    Made the window resizable
    Added some basic instructions "? -> Help"
    Added ability to install a theme directly to a nand backup (Tools menu)
    Added option to Lz77 compress containers for smaller csm's (enabled by default!)
    Added option to keep the extracted base app (enabled by default!)
    Added save prompt when closing application (can be turned off)
    Added I4, I8, IA4 and IA8 as TPL formats (not compatible with MyMenu!!!)
    Fixed TPL formats (all images were RGB5A3 before, didn't matter what you selected)
    Fixed a bug when downloading base app
    Fixed previewing of Lz77 compressed non-tpl images (base app browsing)
    csm to mym: Fixed errors with Yaz0 compressed files
    csm to mym: Fixed forgotten containers in mym.ini

    Download and Give Feedback Via Comments ...
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