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  • wraggster

    by Published on February 15th, 2010 22:53

    Dop-IOS v9 released by Marcmax

    Dop-IOS lets you download and install any IOS from Nintendo servers. You can also apply the trucha bug to them.

    Version 9
    added IOS selector at start (you don't need cIOS249 anymore)
    added an IOS version to download selector
    updated to all new IOS versions

    http://wiibrew.org/wiki/Dop-IOS

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:43

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14613.html

    A new version of the Nintendo 64 emulator Mupen64Plus has been released. It´s the first version, that supports linux and windows.


    Quote:
    The latest Mupen64Plus code, version 1.99.3, is now released! For those of you who haven´t been following our development saga, I´ll spill some bytes explaining the re-archeticture that Mupen64Plus has undergone. The biggest change is that Mupen64Plus is no longer an application; it is now a library, just like the plugins. All of the user interface code has been removed from the emulator core and all of the plugins. With the latest versions of Mupen64Plus, and extra component called a Front-end application is required; this program makes use of the Mupen64Plus emulator and attached plugins, and controls all non-game aspects of the User Interface. This design has some big advantages: the user-interface application can be developed independently of the core emulator, the emulator itself is much simpler, and the code is more portable. In fact, I have ported the emulator and plugins to Windows and it all builds perfectly in Visual Studio.

    There are also a couple of temporary downsides to this re-design. First, all of the old GUI code was completely removed (though it is still available through SVN). The only Front-end application which I am releasing in the Mupen64Plus bundle is mupen64plus-ui-console, which is a command-line only program. Fortunately it is quite usable, because the input plugin now supports auto-configuration for controllers that it recognizes, and even cheat codes are supported in the new command-line front-end.

    The other side-effect of our re-architecture is that Mupen64Plus is no longer compatible with the older plugins. The plugin API was changed and improved and going forward any plugin must be compatible with our improvements in order to be usable with Mupen64Plus. I have upgraded and will be maintaining the following plugins: an SDL input plugn, an SDL audio plugin, the Hacktarux/Azimer RSP-HLE plugin, and the Rice video plugin. These are all included with the Mupen64Plus release bundles. Wahrhaft has also ported the Arachnoid, Z64, and (old) Glide64 video plugins, which are available in source form at: http://bitbucket.org/wahrhaft/.

    I feel very confident about the quality of this Mupen64Plus release. I believe that it´s ready for general use by everyone and packaging for linux distributions. I was ready to call this one 2.0, but I decided to hold off because there are a few longer-term developments still going on which may end up requiring changes in the API. Since I want the final "2.0" API to be very stable, I thought it would be best to hold back and get this one out the door as another 1.99.x release, even though I feel it´s read for the 2.0 name. Here are the major changes since the last ´user´ release, which was 1.99.1:

    Core Emulator Library
    New feature: support for Gameshark 3.3 patch codes
    Lots of minor bugfixes
    Upgraded Plugin API to better handle errors and avoid crashes
    Win32 support

    Audio Plugin
    Completely re-wrote buffering/synchronization code to fix chopiness problems, allow better user control, and fix speed controller
    Win32 support
    bugfix: SDL volume control will always be used on systems without OSS support

    Input Plugin
    New feature: auto-configuration uses an .ini file instead of hard-coding the controllers in the source code
    Many new controller auto-configs, including original & 360 X-box, PS3, and others
    Better rumble support; several important bug fixes
    Win32 Support

    Console Front-End Application
    New feature: command-line option --set for setting arbitrary configuration variables
    updated MAN page for all the changes made in the 2.0 re-architecture
    Win32 support

    Rice Video Plugin
    New feature: compile-time option for opengl debugging
    bugfix: Many hi-res texture fixes
    bugfix: in ConvertImage.cpp none of the 4-bit conversion functions could handle 1-pixel wide textures
    Win32 support
    Several important makefile fixes
    Detailed changelogs are available in the RELEASE files

    Quick start (Linux)
    The easiest way to start running and testing this release is to download a binary bundle package from the Google Code site (link below), unzip it into a directory, and run it with this command: "./mupen64plus m64p_test_rom.v64". You can run it directly from this directory, or to install it to your system, simply do "sudo ./install.sh". Likewise, to un-install it, "sudo ./uninstall.sh"

    Quick start (Windows)
    For Windows users, download the bundle-win32 zip file from the Google Code site (link below) and unzip it to a directory. Bust out your DOS prompt (Start->Run->cmd.exe or the "Command Prompt" in Start->Accessories). Once you have the command-line window, ´cd´ to the directory where you unzipped the win32 bundle. Then run "mupen64plus-ui-console.exe mupen64plus.v64" to start up the test ROM. Press Escape to exit. Use the ´--help´ command-line option to get a list of all available options. The last argument is always taken to be a path to an uncompressed N64 ROM image to run. Sorry but there ...
    by Published on February 15th, 2010 22:42

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14614.html

    Alsp updated the Atari 8 Bit Computer Emulator Atari800 for the native OS of the Dingoo Handheld.


    Quote:
    Atari800 SIM version
    Just extract archive to Game folder in internal memory and add Arari games to the GameAtari800 folder.
    Start games as usually from Interesting game menu.

    APP version:
    Atari800 APP version
    Just extract archive to some folder in internal memory and start ´Atari800.app´ via "3D game".
    After it press "L" -> choose Run Atari Program -> Choose any Atari Image to run

    Whats new:
    2010-02-15:
    - SIM version added (XEX,ATR,XFD,DCM,CAS roms (other from emulator menu)) (thanks SiENcE for advice!!!)
    - Bug with Joystick problem in several games fixed
    - Bug with application mode on SD card is fixed

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:32

    The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:32

    The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:32

    The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:32

    The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 22:32

    The Lavalit Team have released a new build of Openbor for the Dreamcast, Wii, PSP, Dingoo, GP2x and Wiz

    OpenBOR is a continuation of Beats Of Rage originally created by the wonderful
    folks over at http://www.senileteam.com


    History
    ----------------------
    As fans of the 'Streets of Rage' series that originally appeared on the SEGA
    megadrive/genesis, we always wanted to see streets of rage 4. But the waiting
    proved futile, and streets of rage 4 never came. That's why we tried to correct
    this mistake and fill the void by making the ultimate tribute to Streets of Rage:
    Beats of Rage!!

    Download and Give Feedback Via Comments ...
    by Published on February 15th, 2010 20:33

    Gaijin Entertainment Corporation plans to publish 1C's PC combat racing game Death Track: Resurrection, on PS3. At least, the publisher secured an ESRB rating for a PS3 version, which it probably wouldn't do if it didn't plan to release the game. Death Track: Resurrection, released last year, is about a violent racing competition set far in the future, in which cars have weapons and stuff. As a rookie driver, the player must make their way up the tournament ranks by driving well and not exploding.

    Resurrection is the sequel to a PC game, Deathtrack, created by Red Baron/Tribes developer Dynamix and originally released in 1989. That actually goes a long way toward explaining how you can have "Death Track" and "Resurrection" in the same title. It's the death track that was resurrected.

    http://www.joystiq.com/2010/02/15/es...w-life-on-ps3/ ...
    by Published on February 15th, 2010 20:32

    In the five-ish years since the Xbox 360 launched, ushering in the current console generation, we've heard a whole mess of talk about this console life cycle pushing past the usual five-ish years they tend to span. Given that we're approaching the mark as we speak, MCV talked to execs from the big three and got an update on where each stands in terms of new hardware in the coming year(s). "The benefit of hardware remaining relevant for longer is the fact that it gives more developers a chance to get the very best and most out of current generation systems, rather than the cycle changing just as people have become used to maximizing a console's performance and abilities," says senior product manager at Nintendo UK Rob Lowe. "We strongly believe that there is still huge potential for both Wii and DS to continue to bring in new gamers and change rejecters' perceptions." Watch your back, rejecters!

    Perhaps unsurprisingly at this point, Sony and Microsoft corroborate Lowe's claims, with VP of Sony Worldwide Studios Michael Denny adding, "Of course new hardware causes a large spike in consumer interest, but so does the launch of new, exciting games ... Modern Warfare 2 didn't need new hardware to break all the records." And with two new motion ... things coming to Sony and Microsoft's consoles -- not to mention the worldwide economy still struggling to recover from a near-meltdown -- we have to imagine that we won't be seeing any new $400 to $600 hardware anytime soon.

    But hey, there's always 3D to take our money, right?

    http://www.joystiq.com/2010/02/15/ex...console-cycle/ ...
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