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  • wraggster

    by Published on January 29th, 2010 20:39

    Game studios should have a bigger say on the price of their digital content, a panel of developers have said.
    This week’s Develop Jury has returned a majority view that downloadable content for online platforms such as XBLA should be more flexibly priced.
    There was however some support for platform holders controlling the costs.
    Assyria MD Adam Green said that platform holders are best positioned to determine prices of digital games.
    “They are the ones with the majority of the data on sales,” he said, “and therefore in the best position to judge the most suitable price in order to make the highest return, which is ultimately in everyone's best interest.”

    However he added that if sales data was more freely available then it would be better to allow studios to determine prices.

    “The reality is that the data is largely kept secret and this is unlikely to change in the near future...”
    Green wasn’t especially against the idea of fixed online prices, either, saying they prevented “obvious under-cutting which could damage the market for everyone.”
    Zoe Mode general manager Ed Daly also explored the issue of how flexible pricing could lead to under-cutting, yet believed there was a greater-good at play.
    “While I understand a fear that flexible pricing may mean a race to the bottom, surely the logic and principles around pricing theory that applies to all other forms of commerce hold true for XBLA and PSN,” he said.
    “Without the ability to run pricing experiments in a real market we can't learn how to balance unit price and volumes to maximise revenues,” he added.
    “Smart pricing tactics should mean more revenue for developers and some great deals for gamers, many of whom would otherwise spend their money on something else.”
    Daly’s view was backed by Doublesix studio head James Brooksby, who revealed interesting sales trends from experimenting with digital prices.
    “We have had control over our PSN pricing for our games and all the packs, themes, Home contents and have fluctuated prices according to demand and campaigns.
    “Our best example of this is that we put Burn Zombie Burn into a half price promotion around the Christmas holidays and sold seven times more sales than the previous month. Now that is good business!
    Brooksby added, however, that there should be restrictions in place to limit under-cutting.
    “The consumer is already getting great value for money. I would hate to see a price war that ends up with games diving towards zero price points as we have seen elsewhere, there is no business in it.”
    Meanwhile, nDreams Patrick O'Luanaigh and Proper Games’ Andrew Smith were strong backers of more control for developers.
    Said Smith: “It is widely known that Steam (as well as other similar services) and the information it makes available to developers mean that seemingly crazy sales and weird experiments with free weekend deals has had some credible success. The value of bringing your old game to the front of a digital store and back into the consumer's minds is not to be underestimated.”
    While O'Luanaigh added: “I'm a strong believer in allowing content creators to play around with their pricing and see what works. One of the best things about developing for Facebook and other online networks is that we're in charge of the entire finance chain; we can set our pricing as we want, and then watch the money (minus a small percentage to the PayPal or whoever) come directly to us. It's very refreshing.”
    Elsewhere in the feature – which you can read in full here - PlayableGames director Owen Daly-Jones discussed the idea of offering discounts to loyal customers.
    And Team17 studio director Martyn Brown gave his full support for platform holders’ control of digital prices.
    “If your project is being funded by someone else, and likely published,” he said, “then it's difficult to argue that the developer has the right to name the price because they may not be fully aware of all the costs.”

    http://www.develop-online.net/news/3...me-prices-Jury ...
    by Published on January 29th, 2010 20:15

    Nintendo's Satoru Iwata has responded sceptically to Apple's iPad, saying the device is just a bigger iPod Touch.

    The Nintendo president said Apple had delivered "no surprises", telling the New York Times, "It was a bigger iPod Touch."

    Iwata also took the opportunity to deny speculation that Nintendo is working towards the release of an HD-enabled Wii and a DS equipped with motion control.

    "I question whether those features would be enough to get people to buy new machines," he said.

    He also expressed his view that 3D gaming wouldn't catch on, although said he welcomed 3D films such as Avatar.

    "I have doubts whether people will be wearing glasses to play games at home. How is that going to look to other people?" he responded.

    The possible health effects of 3D game playing would also need to be examined, he said, since users would engage with 3D games for longer periods than they do a two hour film.

    Reactions to Apple's iPad following its unveiling on Wednesday have been mixed, with most developers responding positively with the view the device could shrink the gap that currently exists between the casual and console gaming markets.

    Others however have criticised Apple for creating a device for which there is no market, and question whether it will damage the prospects of smaller companies that have, so far, thrived on developing for the App Store.

    http://www.gamesindustry.biz/article...ger-ipod-touch ...
    by Published on January 29th, 2010 20:12

    Sony may be trying to force the 3D agenda with first-party PS3 titles and 3DTVs, but EA Sports president Peter Moore will not be following suit in 2010, his studio focusing instead on the new wave of motion-control devices.

    Speaking exclusively to GamesIndustry.biz, Moore admitted he was keeping "a very close eye" on "the opportunities for sports" in 3D, but insisted the press and public would see "nothing at all" from the studio this year.

    "No, no, no. I have a point of view and that's about as much as we have," said Moore, speaking in London yesterday at a FIFA event. "You've rightly pointed out that, from Howard Stringer down, Sony has made it a strategic imperative for the company. And when Sony does something of that nature then we as a company need to sit up and take notice.

    "But believe me there's nothing going on right now that would say I'm ready to demo a 3D sports game. Nothing at all."

    However, with motion-control coming to PlayStation 3 and Xbox 360 later this year, Moore revealed EA Sports would be throwing its weight behind both platforms.

    He said: "We're getting in sync with Sony's motion controller and Project Natal with what Sony and Microsoft want to do with their publishing partners, so stay tuned for further information on that as we get closer to the date. And as you can imagine, EA being EA we're going to have our core intellectual property represented in some shape of fashion on those platforms.

    Yet despite both the PlayStation controller – rumoured to be called Arc – and Project Natal both set to launch later this year, Moore refused to confirm EA Sports would support either launch window.

    "Don't know. I do not know when they're launching. Certainly Sony has made no public pronouncement at all, and Microsoft has said 'holiday', which obviously gives fudge room, so stay tuned."

    When it was pointed out that Sony had publicly committed to a 2010 release, Moore added: "Well, that helps! I know what their public pronouncements are and I know what we're working towards. We're also going to get in sync with their announcement strategy. If they hit this year then you'll hear something from us about what our plans are."

    At yesterday's event, held at Stamford Bridge stadium, home to Chelsea FC, Moore also unveiled FIFA Online, a free-to-play PC title due to go into public beta this summer.

    "We need to grow our business in a world where the core boxed goods business is not growing to the level all of us would want," he said. "But what is growing is the world of digital and if there are problems that we're solving with FIFA Online, it's accessibility, it's price, it's time consumption."

    http://www.gamesindustry.biz/article...ing-on-with-3d ...
    by Published on January 29th, 2010 20:12

    Sony may be trying to force the 3D agenda with first-party PS3 titles and 3DTVs, but EA Sports president Peter Moore will not be following suit in 2010, his studio focusing instead on the new wave of motion-control devices.

    Speaking exclusively to GamesIndustry.biz, Moore admitted he was keeping "a very close eye" on "the opportunities for sports" in 3D, but insisted the press and public would see "nothing at all" from the studio this year.

    "No, no, no. I have a point of view and that's about as much as we have," said Moore, speaking in London yesterday at a FIFA event. "You've rightly pointed out that, from Howard Stringer down, Sony has made it a strategic imperative for the company. And when Sony does something of that nature then we as a company need to sit up and take notice.

    "But believe me there's nothing going on right now that would say I'm ready to demo a 3D sports game. Nothing at all."

    However, with motion-control coming to PlayStation 3 and Xbox 360 later this year, Moore revealed EA Sports would be throwing its weight behind both platforms.

    He said: "We're getting in sync with Sony's motion controller and Project Natal with what Sony and Microsoft want to do with their publishing partners, so stay tuned for further information on that as we get closer to the date. And as you can imagine, EA being EA we're going to have our core intellectual property represented in some shape of fashion on those platforms.

    Yet despite both the PlayStation controller – rumoured to be called Arc – and Project Natal both set to launch later this year, Moore refused to confirm EA Sports would support either launch window.

    "Don't know. I do not know when they're launching. Certainly Sony has made no public pronouncement at all, and Microsoft has said 'holiday', which obviously gives fudge room, so stay tuned."

    When it was pointed out that Sony had publicly committed to a 2010 release, Moore added: "Well, that helps! I know what their public pronouncements are and I know what we're working towards. We're also going to get in sync with their announcement strategy. If they hit this year then you'll hear something from us about what our plans are."

    At yesterday's event, held at Stamford Bridge stadium, home to Chelsea FC, Moore also unveiled FIFA Online, a free-to-play PC title due to go into public beta this summer.

    "We need to grow our business in a world where the core boxed goods business is not growing to the level all of us would want," he said. "But what is growing is the world of digital and if there are problems that we're solving with FIFA Online, it's accessibility, it's price, it's time consumption."

    http://www.gamesindustry.biz/article...ing-on-with-3d ...
    by Published on January 29th, 2010 20:11

    The PlayStation 3 and Xbox 360 could see further price cuts this year, analyst Michael Pachter has predicted, which would lead to the Wii losing the price advantage it has over its competitors.

    Following Nintendo's release this week of its Q3 financials, Pachter said that the company's performance had been largely in line with expectations, with solid holiday sales for the Wii and strong performances by Wii Fit Plus and New Super Mario Bros Wii - both of which sold over 10 million.

    However, he predicted the console could lose its advantage next holiday as the PlayStation 3 and Xbox 360 come down further in price.

    "The Wii enjoyed a $350 price advantage over the PS3 at launch, and a $150 advantage until September. Now, the gap has narrowed to $100, with the feature-laden PS3 a tempting purchase for prospective console households," he said.

    "The holiday Wii sales boost was primarily attributable to a $50 gift card promotion offered by Wal-Mart; while we expect similar promotions at holiday next year, we expect the other consoles to be lower-priced by then, further eroding the Wii's competitive price advantage."

    Furthermore, the analyst said the DSi's relatively high $169 price point could put it at a disadvantage to the $199 iPod Touch - a more versatile device and one with a "coolness" factor that is difficult to overcome.

    DS software was tracking slightly below Nintendo's 150 million unit guidance, he added - and that guidance was significantly below last year's 197 million units.

    "It appears that piracy in Europe and some substitution of iPod Touch games has impacted DS software sales more than we expected, and we have adjusted our estimates for FY:11 to account for further pressure," he said.

    Sales of DS hardware were also underperforming on expectations, but Pachter predicted the March launch of the DSi XL would allow the company to ship sufficient numbers to meet targets.

    Nintendo reported a 9.4 per cent decline in profits for the nine months ending December 31, 2009 and blamed falling revenue on a slow start to the first half of the year and appreciation of the yen.

    Holiday sales in some regions however outperformed those of the previous year.

    http://www.gamesindustry.biz/article...tor-price-cuts ...
    by Published on January 29th, 2010 16:17



    CoD3r-D has released a new shell for the PSP that replicates the look of the Iphone on the PSP with support for all the latest custom firmwares and bundled with the best of PSP Games, Apps and Emulators for the PSP, heres whats featured:

    +5.50 GEN support
    +5.03 GEN support
    +PSPaint
    +Go!Tube
    +PSP LİVE Tv
    +gpSP
    +DSONPSP
    +PMPlayer Advance
    +CSPSP
    +PSPChess
    +Bookr
    +PSPPDF
    +NesterJ
    +MasterBoy
    +PC Engine
    +Daedalus
    +Ad-hoc CHAT
    +Wi-Fi Transfer
    +F1 Dumper & Manager
    +Super Mega Drive
    +Super Nintendo

    Download at the release thread on our PSP Hacking and Development Forum here --> http://www.dcemu.co.uk/vbulletin/sho...d.php?t=287787 ...
    by Published on January 29th, 2010 09:47



    As soon as I saw Samsung's BD-C6900 3D Blu-Ray player, I desperately wanted to preorder one—awkward product name aside. $400 just seems like a small price to pay for 3D-induced headaches in my very own living room.

    There are plenty of other Samsung products popping up for preorder on Amazon today, such as the BD-C6500 with a price $300 and a boot-time of only 15 seconds—though that player is limited to two dimensions. Like my TV.

    http://gizmodo.com/5458995/samsungs-...e-for-preorder ...
    by Published on January 29th, 2010 09:45

    Yesterday a change to the iPhone SDK allowed for VoIP over 3G and we heard about the first app which'll offer the functionality. Today another iPhone app, Fring, has begun allowing video and voice calls using Skype over 3G.

    http://gizmodo.com/5459260/fring-iph...-calls-over-3g ...
    by Published on January 29th, 2010 09:43

    PlatinumGames, developer of Bayonetta and MadWorld, has revealed its next game - Vanquish.

    Resident Evil creator Shinji Maki is at the helm. Details such as platforms, dates and even basic gameplay mechanics are scarce.

    A trailer video shows a man being decked out in technologically advanced armour and tackling an "enemy" that has destroyed - using an Independence Day-style laser - what appears to be New York City.

    Whether this enemy is alien or human we do not know, but they have a strong presence in space and some fancy technology. Interestingly, the high-tech man appears to be watching the footage from a different country - a European country, it looks like.

    Eventually he finds himself on-board an enemy vessel, taking on giant walking gunships with what looks like an assault rifle.

    http://www.eurogamer.net/articles/pl...veals-vanquish ...
    by Published on January 29th, 2010 09:36

    Microsoft's Entertainment and Devices Division has enjoyed stand out profits for the second quarter ended December 31, up from $130 million to $375 million.

    The division, which includes Xbox 360, Games for Windows and Zune, saw revenue fall from $3.2 billion to $2.9 billion.

    The company shipped 5.2 million Xbox 360 consoles compared to 6 million in the previous quarter. Revenue from hardware and software declined 12 per cent to $295 million due to lower product sales - with the company pointing to tough comparisons for two games in the previous period, and price cuts on the Xbox 360. But manufacturing and marketing costs were down for the period.

    For the overall Microsoft business, profits were up 60 per cent from $4.2 billion the previous year to $6.7 billion. Revenue was also up 14 per cent from $16.7 billion to $19 billion.

    The company noted 60 million Windows 7 sales, claiming it to be the fastest-selling operating system in history.

    http://www.gamesindustry.biz/article...-game-division ...
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