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  • wraggster

    by Published on January 25th, 2010 12:53

    The professor quoted by last week's national newspaper headlines linking video games to rickets is a hero. Why? Because he's now said this: "We do not [suggest] that gaming causes rickets"

    You see, no amount of tabloid manipulation can alter those words. They are clean, crisp... true.

    Dr Timothy Cheetham, Consultant/Senior Lecturer, at Newcastle University and at the Royal Victoria Infirmary helped write the report from which those headlines were born.

    The study found that many kids were not getting enough Vitamin D from sunlight. And a lack of vitamin D can cause rickets.

    However, talking to video games analyst Nicholas Lovell (doing a national newspaper journalist's job in his spare time, it seems), Cheetham said:

    "I understand METRO has said that we have linked computers to rickets, whereas we are actually saying lack of outdoor activity in childhood is a risk for poor D nutritional state...

    "We do not say that gaming causes rickets...

    "The average age of a child with rickets is around 20 months old: too young to use a keyboard and mouse!"

    In a similar email to games-supporting MP (yes, they exist) Tom Watson, Cheetham's fellow professor, Simon Pearce, who also contributed to the report, went one further.

    He said: "No we really didn't do a study to show that, or say that Gaming causes rickets. It was a classic piece of dodgy lazy journalism, taking three words out of PA's hyped-up version of our press release."

    Sweet music, hey readers?

    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on January 25th, 2010 12:52

    Gently introducing you to the working week, here's yet another embarrassing Modern Warfare 2 knife kill. We still randomly lob blades into the sky with the hope of landing one of these.

    Admittedly it's not quite as good as our last embarrassing kill, but we hope you enjoy it anyway.



    http://www.computerandvideogames.com...VG-General-RSS ...
    by Published on January 25th, 2010 12:50

    Sony hopes new shooter MAG can establish the publisher in the competitive FPS sector
    Sony believes it can grow its presence in the FPS market, with the arrival of online multiplayer blaster MAG.
    The ambitious title is due for release on PS3 next week, and allows 256 players to battle it out online at the same time. It joins Sony’s other big-name first-person shooters Killzone and Resistance.
    UK product manager Phil Lynch told MCV: “MAG is a very important IP for us and definitely a key exclusive for PlayStation 3.
    “It’s a real statement of intent from us to engage fans of first person shooters everywhere. With the successful Resistance franchise along with Killzone 2 and now MAG, we feel we are a viable choice for gamers looking to get that and much more from their games console.”
    The first-person shooter genre boasts some of the bestselling titles of all time and Sony is confident that MAG can match its rivals, as well as building on the success of previous PS3 FPS hits.

    “Our sales expectations for MAG are high,” said Lynch.
    “Thanks to the massive success of titles like Modern Warfare, Killzone 2 and Resistance, the FPS is more accessible to everyone.”
    Lynch added that Sony is working hard to maintain the standard of first party PS3 titles, which has been raised by the likes of Uncharted 2.
    He said: “Our first-party games portfolio is getting stronger and stronger with every release, with extremely positive Metacritic scores across the board and various awards honours.
    “So our community has justifiably high expectations for everything we take to market, but MAG will definitely be one of the many tipping points for those who haven’t got a PS3.”

    http://www.mcvuk.com/news/37285/PS3-...thold-with-MAG ...
    by Published on January 25th, 2010 12:49

    Revolution Software has today released Broken Sword: The Director's Cut for the iPhone and iPod Touch. A remake of the developer's first classic point 'n' click adventure in the Broken Sword series from 1996, The Director's Cut edition originally appeared on the Wii and DS in 2009, to critical acclaim.
    As with the versions for the Wii platforms, the iPhone release features new in-game artwork by Watchmen artist and long-time Revelation Software contributor Dave Gibbons.
    "I am very proud that the game, and indeed the whole series, has maintained such a loyal following," says Charles Cecil, managing director of Revolution Software. "Since the launch of iPhone we have been bombarded with requests from fans to produce an app and the innovative multi-touch user interface is perfect for an adventure game - it really works very well."

    As well as introducing puzzles and gags new to those who missed out on the Wii and DS version, Broken Sword: The Director's Cut on iPhone also uses the control scheme introduced in Revelation's remake of Beneath a Steel Sky for the iPhone, which saw release last year.

    http://www.casualgaming.biz/news/297...s-iPhone-today ...
    by Published on January 25th, 2010 12:48

    Former Tory leader Duncan Smith says video game age ratings are ineffective
    In a lengthy pre-election rant with the The Times Online, former Tory leader and current back-bencher Iain Duncan Smith has slammed video games as one of the seemingly many factors behind what the Conservatives are labelling as ‘broken Britain’.
    “We are driving children to lose their childhood,” the MP explained.
    “Some video games are incredibly violent, like Grand Theft Auto. They are meant to be 18 but nobody cares what it says on the label.”
    The attack comes as part of a larger criticism that touched on subjects such as marriage, alcohol, parenting and religion.
    “In some areas, the way in which society should work has been inverted,” he continued. “Instead of wisdom being passed from mother to daughter or father to son, dysfunction is being handed from one generation to the next.”

    http://www.mcvuk.com/news/37283/IDC-...broken-Britain ...
    by Published on January 25th, 2010 12:47

    The piracy-free future of PS3 now seems to be under real threat
    A hacker who made his name by being the first to break Apple’s iPhone 3.0 firmware is claiming to have been the first to hack Sony’s until-now piracy free PS3.
    The hacker community is taking these claims far more seriously than similar statements made earlier this month.
    Writing on his blog, UK-based George Hotz stated: “Three years, two months, 11 days... that’s a pretty secure system.
    “I have read/write access to the entire system memory, and HV level access to the processor. In other words, I have hacked the PS3. The rest is just software. And reversing. As far as the exploit goes, I'm not revealing it yet.”
    Hotz goes on to claim that the nature of the hack means that Sony may have difficulty closing the loophole via firmware updates. If true the news could prove a big blow for PS3.

    http://www.mcvuk.com/news/37281/PS3-...ms-gather-pace ...
    by Published on January 25th, 2010 12:46

    More than 200 applications are being used by 50 tablet devices at Apple's headquarters, a mobile analytics firm has said.
    The company, Flurry, has been able to track the activity because its technology is being used to provide analytics for the apps.
    "Because Flurry could reliably "place" these devices geographically on Apple's Cupertino campus, we have a fair level of confidence that we are observing a group of pre-release tablets in testing," blogs the company.
    "Testing of this device increased dramatically in January, with observed signs of life as early as October of last year."
    According to Flurry, more than 150 of the applications downloaded and launched by the tracked users were games, while entertainment apps and news and books both had more than 60. This presumably includes duplicates, judging by Flurry's headline 200 figure.

    "With a larger screen, more memory, multi-touch and multi-tasking expected, games will play better than ever on Apple handheld devices," says Flurry. "The mix of applications observed comprises mainly of media and entertainment consumption as opposed to enterprise, productivity and computing."
    Flurry says the tablets that it tracked were not running iPhone OS 4.0, but rather 3.2 - which has not yet been released for iPhone. The company says it's satisfied that the devices it's tracking are not merely iPhones running the new OS, though.

    http://www.pcr-online.biz/news/33042...se-at-Apple-HQ ...
    by Published on January 24th, 2010 22:02

    News via http://www.psp-ita.com/?module=news&...8&view_reply=1

    The coder Mediumgauge releases a new update for PSP Filer, useful hombrew that in addition to fully manage the content of your memory stick, there will also launch homebrew, open file format .zip / .rar, dump your UMD, and more yet. The program comes as version 6.5.

    Changelog v6.5:

    Quote:

    - Added player audio
    - Fixed a bug that did not allow you to play wav files properly 64k or 128k
    - Fixed another bug related to wav file
    - Fixed a bug that occurred when procedures were initiated for the transfer files via WiFi AdHoc
    - Added a new feature to the metronome

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2010 21:57

    Pate has posted a new release of his Dos Emulator for DS, heres whats new:

    For the last week I have been working on the EGA support and also on the few remaining unsupported modrm bytes. For the EGA support testing I have been using Duke Nukem 2, which is currently quite playable. My EGA support is still far from complete, and thus the game has still some visual glitches, but they don't seem to affect the gameplay.

    For some reason Duke Nukem 2 seems to take FOREVER to load, and it has a tendency to crash at the end of the inital intro (I haven't yet figured out why this happens), so you might want to hit Enter at the "NEO LA: THE FUTURE" screen to skip the intro and go to the main menu immediately. Also the music lags pretty heavily at the intro, and it feels quite sluggish overall, but luckily the actual gameplay seems to run at a reasonable speed.

    I spent a long time debugging a problem with the EGA palette, until I realized that DN2 uses the VGA palette registers also in the 16-color EGA mode. I hadn't realized the VGA graphics work like that, so I kept debugging the wrong places in the code. I also had to add two new SoundBlaster DSP commands, for playing 2-bit ADPCM samples and for playing silence. A bit strange that there is actually an SB command for playing silence for a certain amout of time, but I guess it can be used for some audio synchronization stuff. Anyways, DN2 is now working well enough that I thought it was time to release version 0.03.


    I have also added nearly all of the 8086 opcodes and their modrm bytes, there are only a few remaining. Many of the 80286 opcodes/modrm bytes are still missing, though, and you might also get "Unsupported opcode" errors if a game uses the ES register to point to the graphics screen, as I have only coded support for those modrm bytes that I have encountered in the games I have tested. If the "Unsupported opcode" error has an opcode with "es:" in it, then this is the cause.

    The next version should have practically all the normal opcodes/modrm bytes supported, and I hope to improve the graphics support as well. The current 16-color routines should work with only minor changes on all the 16-color modes, including 640x350 and 640x480 modes, so adding support to those modes for the next version might also be possible. Whether games that use those modes will be playable within a 256x192 window is another matter, though.

    Download and Give Feedback Via Comments ...
    by Published on January 24th, 2010 21:52

    Heres an Updated release from Ant512:

    Woopsi is a Nintendo DS GUI library for rapidly creating user interfaces for homebrew software. Modelled after the AmigaOS windowing system.

    Version 0.44 is out now:

    https://sourceforge.net/projects/woopsi/

    This release adds system-wide support for unicode (UTF-8). Virtually all of the new features are related to text storage, manipulation or display.

    In addition to that, the FileRequester is now an official part of libwoopsi and there are dozens of fixes and improvements.

    It is worth noting that this release does *not* include any font classes that can render text beyond the standard ASCII set. This will come in a future release - TrueType support is in the works. Alternatively, you can roll your own font class.

    Fixes:
    - Moved fatInitDefault() SDL function into woopsifuncs.cpp (Quirky).
    - ScrollingPanel::raiseScrollEvent() only fires if events are enabled.
    - Gadget::raisesEvents() retrieves its value from the GadgetEventHandlerList object.
    - Gadget::setRaisesEvents() alters the GadgetEventHandlerList object.
    - Removed the raisesEvents flag from the Gadget class.
    - Bmp2Font produces working Font classes.
    - Deleted badly-converted fonts:
    - Latha;
    - Lucida10;
    - Roman 10;
    - Trebuchet8.
    - FileRequester no longer has transparent regions.
    - FileRequester sorts correctly.
    - FileRequester does not attempt to draw when drawing is disabled.
    - FilePath uses WoopsiString::lastIndexOf() to change to parse path string.
    - Dragging a screen that isn't the top screen so that it is not visible no longer causes a crash.
    - Removed glyphs from NewTopaz and Topaz fonts.
    - Changed NewTopaz font to PackedFont1 from PackedFont16.
    - Changed Topaz font to MonoFont from Font.
    - Fixed memory leak when enumerating directories in FileListBox.
    - FileListBox shows dummy file list when in SDL mode.
    - Graphical corruption in GraphicsPort::clipScroll() fixed.
    - Fixed FileRequester layout.
    - Replaced magic number double click time with define in woopsifuncs.cpp.
    - TestPanel class in scrolltest example draws its border correctly.
    - Fixed a crash in GraphicsPort::drawText() when trying to draw text outside the clipRect with a PackedFont1 font; should provide a minor speedup.
    - ScrollingPanel draws its border correctly.
    - Removed Text::getLinePointer().
    - MultiLineTextBox::drawCursor() uses a StringIterator to locate the cursor position.
    - MultiLineTextBox::drawCursor() does not read past the end of the string when the cursor is positioned beyond the string.
    - Text::wrap() does not perform an invalid comparison between line index and char index when truncating the line positions array.
    - Text::wrap() correctly appends the string end position in all scenarios.
    - Text::wrap() always assumes text height is at least one row.
    - Text::getLineContainingCharIndex() returns the correct value if the character is in the last row.
    - WoopsiString::insert() explicitly calls its own setText() and append() methods to prevent the Text class from wrapping twice.
    - Added WoopsiString::encodeCodePoint().
    - PackedFontBase::isCharBlank() returns correct value if character not present in font (fixes horizontal alignment in MulitLineTextBox).
    - Key repeat values stored in defines.h.
    - FileListBox does not show "." directory.
    - Minor optimisation when building the FileListBox contents.
    - Split Label::calculateTextPosition() split into horizontal and vertical methods.
    - TextBox switches to left-aligned automatically if contents exceeds size of box.
    - Fixed memory leak and logic problems when deleting gadgets.

    New Features:
    - Added FontBase::getCharHeight().
    - WoopsiString supports UTF-8 (Lakedaemon).
    - Split glyphs into separate GlyphFont.
    - GadgetStyle includes a glyph font.
    - All gadgets converted to use WoopsiStrings instead of raw chars/char arrays, meaning they support UTF-8.
    - Various changes in Text class to support UTF-8.
    - Changed parameters to GraphicsUnclipped::drawText() (and subclasses).
    - Added StringIterator class, for efficient iteration over a UTF-8 string.
    - Removed dependence on WoopsiString::getCharArray().
    - Promoted FileRequester gadget from bonus folder to main library.
    - libfat enabled by default in test projects and template.
    - Added WoopsiString::lastIndexOf().
    - Added WoopsiString::subString().
    - Added WoopsiString::indexOf().
    - TextBox implements key repeats when left or right d-pad is held down; cursor moves repeatedly until end of string reached or d-pad released.
    - MultiLineTextBox implements key repeats when left or right d-pad is held down; cursor moves repeatedly until end of string reached or d-pad released.
    - Textbox contents scrolls horizontally as cursor is moved.
    - Added key repeat event handling to the entire system.

    Download and Give Feedback Via Comments ...
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