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  • wraggster

    by Published on January 11th, 2010 21:58

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14377.html

    The NES Emulator Nintendulator has been updated.

    As predicted, the process of converting the mapper DLL code from C to C++ introduced at least one bug, causing Namco 106 (iNES mapper 19) sound to break. The latest build includes mapper DLLs which fix this problem.

    http://www.qmtpro.com/~nes/nintendulator/ ...
    by Published on January 11th, 2010 21:57

    News via http://emu-russia.net/en/

    WIP version of Super Nintendo emulator has been updated recently. Changes:
    - added folder-up button to the file loading window;
    - hid new-folder button except on path selection window;
    - removed "Assign Modifiers as Keys" button; replaced with input.modifierEnable in the configuration file;
    - fixed a Qt signal issue that was causing ROM loading to take an extra second or two longer than necessary;
    - scale 5x setting will now maintain an exact multiple in both width and height for both NTSC and PAL modes;
    - re-added group assignment and unassignment to the input settings window;
    - re-wrote mouse capture code to be more intuitive, now uses buttons to set assignment;
    - re-added input.allowInvalidInput check to stop up+down and left+right key combinations by default [Jonas Quinn];
    - split "Tools Dialog" menu option into separate items for each tool (Cheat Editor, Cheat Finder, State Manager);
    - added S-SMP and S-DSP property information readouts to the debugger.

    http://byuu.org/ ...
    by Published on January 11th, 2010 20:23

    Newly released today:



    features
    Developer: Mad Peet
    Single-player Campaign mode with four difficulty levels
    Co-Op Campaign mode to play with a friend
    Multi-player versus modes to face off against up to four players
    More than 30 levels including unlockable bonus levels
    Over 15 awesome music tracks
    Region free title, supports NTSC, PAL and VGA displays
    Supports all licensed Dreamcast controllers
    Supports rumble pack accessories
    Worldwide online high score tracking

    description
    Irides: Master of Blocks is an incredible puzzler game where the player has to match blocks of similar colors together to eliminate them, score points and create combos. The faster that the blocks are connected and the more blocks there are, the better the score when they are eliminated! Just like all of the great classic puzzle games, Irides: Master of Blocks is an easy concept, but one that is tough to master!

    Irides: Master of Blocks contains over 30 levels of content, challenging players with different Power Blocks to either assist or hamper your progression through the game. Players can also attempt to become the Master of Blocks with a friend in Co-Op mode, progressing through the game with both players playing in the same playfield. A two-to-four player multiplayer mode allows players to face off against friends or foes to see who is the true Master of Blocks! Friends not around to play? Submit scores online to see who the best in the universe at smashing blocks is!

    http://www.play-asia.com/SOap-23-83-...j-70-3n8r.html ...
    by Published on January 11th, 2010 20:18

    Newly released today:



    features
    Personal virtual trainer demonstrates moves, gives advice, and provides motivation
    Access almost 80 exercises for losing weight, lowering your cholesterol, and getting ready for swimsuit season
    Personalized goals let you chose length and frequency of program on a calendar
    Customize your environment and pick your favorite type of workout music
    Chart your progress with graphs over an extended period of time

    http://www.play-asia.com/SOap-23-83-...j-70-3oq8.html ...
    by Published on January 11th, 2010 20:17

    Newly released today:



    features
    Sequel to the award-winning Divine Divinity and Beyond Divinity Role Playing Games! Following the lineage of these two much-acclaimed RPGs, Divinity II: Ego Draconis has adapted many of the most famous elements that made these two original games classics. Divinity II: Ego Draconis makes use of the same classless system that was incorporated in Divine Divinity, which allows you to choose your own path as you become a Dragon Knight.
    Fight as both a human and a dragon. Don't settle for taming and riding a dragon when you can be the Dragon! For the first time, an RPG unleashes the very power of the Dragon on you! Climb high and vaporize all that stands in your way as you strategically use both your human and dragon forms to defeat Damian and become the ultimate Dragon Knight!
    Dynamically unfolding storyline depending on your choices and skills. Divinity II : Ego Draconis gives you a wide range of moral choices when deciding on how to act on quest objectives. When you make these choices, the consequences of your actions appear throughout game play. Consequences such as up to 20 possible quest solutions, new quest chains, NPC reactions, vendor pricing and other experience-altering consequences make Divinity II: Ego Draconis very interesting and engaging.
    Use your powerful Battle Tower as base of operations. Looming like a colossal stone claw over Sentinel Island, stands the Battle Tower, a vast citadel built many centuries ago by Maxos, the Dragon Mage. Become bound to the Battle Tower through a mystical relic known as the Dragon Stone. The Dragon Stone allows you to teleport to the Battle Tower at any moment so that you can utilize the powers within.
    Build your very own ultimate fighting creature. Conjure the spirits to bring to life a creature made from body parts you have collected during your battles. This creature?s power is literally the sum of its body parts; the composition of various limbs determines its strengths and abilities. Once you are able to assemble this abomination, you may summon it to support you in combat.

    description
    In Divinity 2 – Ego Draconis, players find themselves once again in Rivellon, a timeless world full of awe and magic, shattered and frightened by the apocalyptic wars of the past. No one knows why so many people had to give their lives. Everything seems to be over, but the peace was deceptive, for the demon has returned and the horror once again runs its course.

    Players begin as a Dragon Slayer, hunters whom travel the countryside determined to rid their lands of Dragons. As the story of Divinity 2 -- Ego Draconis unfolds, the player will discover new abilities and possibilities as they evolve into a legendary Dragon Lord. In addition, the player character's abilities can be steadily improved over the course of the game and specialized in specific areas. The world of Divinity 2 – Ego Draconis is filled with humans and fantasy creatures, each having special combat abilities. Players will need to use every skill, potion and hidden trick to their strategic advantage to reclaim the lands of Rivellon.

    http://www.play-asia.com/SOap-23-83-...-2ab-84-n.html ...
    by Published on January 11th, 2010 20:12

    While we were flipping through the Facebook this morning, looking for pictures of Bobby Jones with that tramp Kelly Sue Eakins, we couldn't help but notice that our best buds on Ubisoft's Splinter Cell account had put up a sweet new pic. The snap captures our pals helping out some Russian friends with their makeovers (aren't they the nicest guys?), though we can't make any sense of the inexplicable caption below the image that reads, "Co-op mode split screen confirmed!" What does that have to do with makeovers, guys? Come on!

    http://www.joystiq.com/2010/01/11/sp...-screen-co-op/ ...
    by Published on January 11th, 2010 20:11

    A Netherlands-based Sega fansite recently posted a titillating report received from an anonymous source, who claimed Sonic Adventure would soon be running at breakneck speeds onto Xbox Live Arcade. Accompanying this report is the image seen above, which, in addition to listing the game itself, also mentions an "extend package," which ... well, which we can't say out loud without giggling like schoolchildren.

    As psyched as we'd be to see the azure rodent make a not-terrible appearance on the 360, we're going to treat this with as much apprehension as we can muster until we hear something official from Sega.

    http://www.joystiq.com/2010/01/11/ru...oming-to-xbla/ ...
    by Published on January 11th, 2010 20:10

    The eventuality of Netflix becoming available on a Nintendo console has left the world of "if" and seems headed for "when." According to Engadget, Netflix CEO Reed Hastings described chances of the company's movie streaming service "getting on Nintendo" as "excellent." Netflix has been singing the same song since last October, when PS3's Netflix streaming was announced. We've contacted Netflix and asked whether it would like to announce any firm commitments about its plans for the Wii.

    If there is anything "iffy" about Netflix streaming for a Nintendo console, it revolves around whether the service will be available for the current Wii console, or any possibly far-fetched followups.

    http://www.joystiq.com/2010/01/11/ne...ole-streaming/ ...
    by Published on January 11th, 2010 20:09

    Lionhead community manager Sam Van Tilburgh recently teased his Twitter followers with a pair of less-than-140-character missives. Tilburgh spent this past weekend "writing storyboard summaries for two new Fable 3 videos," which will apparently "come out when we show Fable 3 for the 1st time at an event next month in SF." Of course, for that second Tweet, we're assuming "SF" stands for San Francisco, and not a much smaller venue, such as "Sam's Foyer."

    We're not certain what event Tilburgh is talking about -- it's possible that Lionhead might be planning its own event to introduce the world to the flatulence-simulating technology its discovered over the past year. Regardless, we're not too far off from seeing more of Fable 3, and that fills us with joy.

    http://www.joystiq.com/2010/01/11/fa...ay-next-month/ ...
    by Published on January 11th, 2010 20:08

    Microsoft says that it's planning on bringing "entirely new original experiences to life" with the addition of Project Natal's controller free add-on later this year, not on reworking already existing games to make them Natal ready.

    When Microsoft first showed off the controller-free Project Natal tech at E3 2009, it did so with both new content—Milo, Ricochet, Paint Party—and existing games—Burnout Paradise—with new motion-sensing control. Later, Natal-ready versions of Beautiful Katamari and Space Invaders Extreme were shown at Tokyo Game Show.

    Microsoft's Aaron Greenberg told Kotaku at CES that we should expect more of the former, the new, built from the ground up Natal experience than traditional content repurposed a la Burnout Paradise.

    "What we want to do with Natal is bring entirely new original experiences to life," Greenberg said. "These are going to be brand new original games and brand new entertainment experiences that never existed before. Because there's nothing else like it, developers are going to be making brand new content for us."

    That said, Microsoft is open to all possibilities when it comes to Natal implementation.

    "There may be some opportunities over time, where because you have millions of sensors in living rooms, that there may be elements of games that will integrate Natal into it," Greenberg added. It's unlikely that Microsoft would frown upon Natal integration in, say, the upcoming Xbox 360 game Halo: Reach, as developer Bungie has hinted at in previous interviews, later clarifying that it wouldn't do so until it "makes sense."

    "If you were going to make a Natal game, it probably wouldn't be Forza 3," Greenberg said. "So what would be a fun racing game that you would play controller-free would be different than what you would play with a steering wheel or controller."

    What Greenberg doesn't foresee is a batch of motion controlled Wii games cleaned up and recoded to be Natal games.

    "Because we are doing something completely original, I don't think you will see Wii games ported over," he said. "That's one of the nice things about not doing the motion sensing controller, we're going to have original concepts."

    "When you think about games and new experiences that will appeal to people that maybe have never played games before, I think you do get into a new category with the types of experiences we think about," Greenberg noted. "I don't think that puts us in a Wii category, because we're still a high-definition console, we still have the online community—Live will be very much integrated into these experiences—so I think there's a lot more richness that we're able to bring to life with it. I think the type of games will be different."

    And, at this stage, Microsoft is focusing on those game being traditional retail games, not Xbox Live Arcade games or Xbox Live Indie Games.

    Greenberg also says that we should think about Natal being used beyond games, including "lifestyle experiences, entertainment experiences and the ability to navigate the dashboard."

    "It's not just about playing games," he said.

    http://kotaku.com/5444895/microsoft-...-existing-ones ...
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