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  • wraggster

    by Published on January 9th, 2010 21:32

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14366.html

    PSPKVM is a Java 2 Micro Edition (J2ME) CLDC/MIDP Emulator for the Sony PSP.

    http://sourceforge.net/apps/trac/pspkvm/wiki/TestBuilds
    Quote:
    PSPKVM Test Builds

    There are currently a few ´unofficial´ or test builds up, for testing various features.

    (Note: 0.5.4 test releases are in .tgz format--or gzipped tarballs. Notes on handling these, if you´re new to them, are here.)
    0.5.5 Test 4 (Uploaded Jan. 1, 2010)

    This release improves MP3 file duration calculation, and solves issues with long menus. The package is a ´bare eboot´ .zip, containing only the EBOOT.PBP (replace the one in our current 0.5.4 install or a previous 0.5.5 test build with it to add these features). The download is here.

    Changes include:

    * MP3 support XING header of VBR file format

    * Fix problem of KDPlayer´s MP3 play time and duration issue

    * Solves issues with long menus

    * Fix bug of socket close, which makes BOLT fail to connect after using a while

    Download and Give Feedback Via Comments ...
    by Published on January 9th, 2010 21:28

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-14359.html

    Game INI update of the N64 Emulator UltraHLE 2064!
    Download Link - update ultra.ini


    Quote:
    Unofficial ultra.ini Version 1.0.6.1
    Whats new in 1.0.6.1
    --------------------
    *Playable Games*
    Lode Runner 3D (E)(J)(U)

    *Intro works Games*
    Excitebike 64 (E)(U)

    Whats new in 1.0.6.0
    --------------------
    *Playable Games*
    Bokujo Monogatari 2 (J) (V1.2)
    Jikkyou G1 Stable (J) (V1.1)
    Jikkyou J. League 1999 - Perfect Striker 2 (J) (V1.1)
    Jikkyou Powerful Pro Yakyuu - Basic Han 2001 (J) (V1.1)
    Jikkyou Powerful Pro Yakyuu 5 (J) (V1.1)
    Jikkyou Powerful Pro Yakyuu 6 (J) (V1.1)
    Jikkyou Powerful Pro Yakyuu 6 (J) (V1.2)
    Pro Mahjong Kiwame 64 (J) (V1.1)
    Star Fox 64 (J) (V1.1)
    Wave Race 64 (J) (V1.1)
    WinBack - Covert Operations (J) (V1.1)

    *Almost playable Games*
    Mario Golf 64 (J) (V1.1)

    *Intro works Games*
    Super Real Mahjong VS (Arcade)

    Whats new in 1.0.5.9
    --------------------

    *Playable Games*
    Excitebike 64 (J)

    *Intro works Games*
    CyberTiger (E)
    Gauntlet Legends (E)(J)(U)
    International Superstar Soccer 2000 (E)(FI)
    NBA Jam 99 (E)
    Pokemon Puzzle League (E)(F)(U)

    Added new dumped roms.
    thanks Nekokabu!
    uo_ultra_1.0.6.1.rar ...
    by Published on January 9th, 2010 21:23

    News via http://www.dreamcast.es/news.php?readmore=332



    The goal of Fuseki is to create games for the awesome Dreamcast console, with a classic coin-op arcade feel, but to incorporate elements that add freshness and originality to the gameplay experience. The games are very much influenced by the classic designers of those coin-ops, and the memories of challenging those great machines. All Fuseki games are free downloads. All you need is Windows, a blank CD, and Discjuggler 4.x or higher, Alcohol 120%, or the free BootDreams utility to burn the games. No console modding is necessary!

    http://www.fusekigames.com/

    Download and Give Feedback Via Comments ...
    by Published on January 9th, 2010 17:39

    Newly released today:



    Kingdom Hearts has a very successful debut on the Nintendo DS, now it's time to expand the franchise over to another popular console, the Sony PSP. The heroes who come before Sora and the Nobodies are going to be the stars here, see how Kingdom Hearts come to be in this prequel.

    Successful movies and game franchises get sequels and prequels. Kingdom Hearts Birth By Sleep is the franchise's PSP debut and the prequel.

    There are Keyblade masters before Sora, the heroes who has took up the challenges to seal the darkness and this is their adventure.

    When one of the most prominent Keyblade Masters, Zeanort disappeared with his only student, the world knows that a big disaster is in the brewing.

    To prevent darkness from taking over their world and to find the secret behind the master's disappearance, three novices set off on a journey across the Disney Worlds.

    Kingdom Hearts Birth By Sleep makes use of the Sony PSP's wide screen, superior graphical hardware and the heart warming Disney stories to pull you into the fantastic worlds.

    http://www.play-asia.com/SOap-23-83-...-2a8-84-n.html ...
    by Published on January 9th, 2010 17:36

    It would appear our favorite little Runner, Faith, has hit a bit of a wall. IGN reports her iPhone outing has been pushed back from its previous January release window to a much more vague "early 2010." We're bummed, but hey, it's better than EA forgetting about the Mirror's Edge franchise entirely -- a real and entirely horrible possibility, we might add.

    IGN says this delay is to add some content and polish to the experience, which we're all for. We've sent along our own courier to EA for comment. Cross your fingers the Blues don't nab her first.

    http://www.joystiq.com/2010/01/08/mi...-2010-release/ ...
    by Published on January 9th, 2010 17:35

    For a while last night and today, there were two ways to check out Assassin's Creed II: Discovery before its official release on the iPhone App Store:

    Have a Nintendo DS
    Download the early version that somehow made it to the App Store before the official release date
    The mistakenly-listed game has since been removed, with Ubisoft reps telling Touch Arcade that it not only was it an early release of Discovery, but it wasn't the final build, and thus may have had some bugs that will be ironed out by release. It was also incorrectly priced at $11.99. Just a big old whoops all around.

    Even if you didn't manage to snag a copy of the game, Touch Arcade did, and the site courteously recorded some footage for us all. You can see that after the break.

    http://www.joystiq.com/2010/01/08/as...then-taken-ou/ ...
    by Published on January 9th, 2010 17:31



    Sony's CES booth was heavy on 3D content, the current fancy of consumer electronics makers, including a playable 3D version of Gran Turismo 5 for the PlayStation 3. Does the Real Driving Simulator become even real-er when played in 3D?

    Well, it certainly ups the challenge, as adjusting to a 3D display while coming to grips with Gran Turismo 5's impressive driving physics doubles the learning curve. But it certainly looks 3D with the PS3 game's HUD popping against a cockpit that simulates a real feeling of depth, from the steering wheel and driver's hands displaying in the foreground, down to the 3D vents in the dashboard.

    It was impressive. But it was also a little bit disorienting. That may be due to my penchant for oversteering the Mazda that was available to take for a spin. And I mean that literally, as the braking in GT5 and the force feedback from locking up the tires sometimes sent be spinning wildly out of control. Readjusting my eyes to the 3D display afterward took longer than my eyes were comfortable with.

    The 3D effect was, for lack of a better word, tastefully done, offering a sense of depth to the road ahead without much in the way of technical gimmickry. But it did have a drawback, as objects far in the distance and shadows cast on the car's interior introduced a more noticeable moiré pattern effect when viewed in 3D.

    As a tech demo, GT5 in 3D was interesting, even if the extra visual tricks didn't add much substance to the experience.

    Sony plans to update the PlayStation 3's firmware at some point in 2010 to introduce 3D content—reps said "summer"—if you'd like to test out 3D gaming yourself. That is, if you've got the TV and glasses to go along with it...

    http://kotaku.com/5444025/playing-gr...5-at-ces-in-3d ...
    by Published on January 9th, 2010 17:28

    While Modern Warfare 2 emerged as 2009's biggest-selling game globally, in Europe, it was a close-run thing, Activision's blockbuster shooter only just edging out EA's FIFA 10.

    Granted, this information comes from...Electronic Arts, the game's developers, but seeing as they get access to complete, accurate sales figures (something the general public does not when it comes to the European market), in this instance we'll take their word for it.

    In an interview with MCV, EA's Jens Uwe Intat - an early front-runner for games industry name of the year - said that not only was FIFA "neck and neck" with Modern Warfare 2 in terms of European sales, but that EA now controls "75% of the football space" on the continent.

    If he just means FIFA vs Pro Evo, that's an impressive number. If he means FIFA vs Pro Evo vs Football Manager vs Champ Manager, it's super impressive.

    http://kotaku.com/5444151/fifa-10-gi...-for-its-money ...
    by Published on January 9th, 2010 17:27

    Here's how it works: We ask a question, you answer it. Simple and no strings attached! This isn't some marketing survey or whatever. It's an emotional investment in you. Yes, we're interested in knowing you, reader person.

    You probably know oodles about us - more than you even want to, we're sure. But, hey, we'd like to know about you. That way you won't be some faceless blob - and we might feel a tinge of guilt when we ban ya. Or not, because really we're incapable of human emotion.

    This is a question for the older readers, perhaps. The ones who remember playing games before there were save points. Or even for young players who cannot quite reach that save point.

    Question: What is the longest you've left a game on pause?

    http://kotaku.com/5444233/what-is-th...-game-on-pause ...
    by Published on January 9th, 2010 17:25

    Of the independent games available on Xbox Live, a sports title is currently the No. 1 downloaded title and another is the No. 2-rated game, across all offerings. But sports is far from the service's dominant genre.

    The action and adventure, puzzle and trivia, and shooter categories all have more than 100 listings. Sports, just 25. And this is just one measure. On the whole, sports are not a particularly fertile subject for indie developers, especially if one considers racing games a genre outside of sports.

    Where do sports stand on the indie landscape? Does this indicate an opportunity for a developer? Or a strict barrier to his participation?

    Moreso than other genres, "You're gonna get compared to the big boys," Matt Davis of Houston-based BarkersCrest Studios, says of the biggest drawback. Davis' Avatar Golf is the leading download (and Stick Jockey's independent sports game of the year) on Xbox Live, and he followed it up last month with the one-dollar, one-button controlled Home Run Challenge that's done well since its release.

    "These are games that have been accepted really well, but I surf the net, and every once in a while I see people who say [about Avatar Golf] ‘This isn't Tiger Woods; this isn't Hot Shots Golf,'" Davis said. "You will still get compared to the elite developers and their games."

    Elite developers not only have tremendous resources and manpower, they also have the means to strike licensing arrangements with leagues and sports personalities to drive a product's realism and appeal. An indie sports developer then is really pursuing niches within a niche of video games, trying to find the aspects of a sports game that can still have appeal without a big budget to deliver them.

    Avatar Golf and Home Run Challenge are about getting players Xbox Live avatars' involved in the games themselves - a feature with unique and obvious appeal. Inside Lacrosse College Lacrosse 2010 tapped the passion of a vastly underserved, highly motivated fan base with no major sports game to call its own.

    But in the end, they're still dealing with front-loaded player expectations in ways that wholly invented games are not.

    "I think doing a sports game is a little harder than a 2D platformer or a shooter," said Jonathan "Fritz" Ackerley of Dundee, Scotland-based Triple B Games, which developed the lacrosse title, plus a soccer game called Fitba. "Doing a really good platformer or shooter is hard as well. But to get a sports game to a level where it's recognizable as a simulation is a lot of effort. Perhaps it is a higher barrier to entry for that reason. People know what to expect from a game of football, they know there's 11 on each side, they want to select their teams, check their formations, they know the rules of the game. Whereas doing a 2D platformer, you can make it up as you go along and introduce the rules that you want to give to player."

    On the other hand, that 2D platformer is still a game built out of thin air. However it is constructed, the rules and gameplay of something like basketball have been around for more than a century. It's not just that they're familiar to gamers, a game's established rules and norms also provide a benchmark to a developer for determining if his game is balanced properly.

    "Sports has a huge advantage because explaining 80 percent of the game is already done; people already play sports," Davis said. "You don't have to do too much of an elaborate tutorial. One of the limitations of being an indie developer is that you're so small, you can only do so much. So any time you spend on building something so gamers can learn to play the game is time taken from something else. But people understand sports. They know the rules. It's really just a question of what buttons do what."

    And that preloaded understanding of a game helps in another way. "The player, the consumer, the purchaser knows what they're getting without looking at the back of the box," Acklerley said. "Football's about football; tennis is about knocking a ball back and forth across the net."

    That helps in another way: Rising out of the crowd. As mentioned before, there are more than 100 titles in the more familiar genres of core gaming on Xbox Live. The service features ratings and free demos, but a developer still has a short window in which to explain his game and make a player want to buy it. While some sports are uninteresting to some players, they're very interesting to their devotees.

    And further, Davis explains, is getting rated and then cleared for release on the Indie Games channel. Games are evaluated by the development community, so clearing that barrier is the first priority. "The more interesting a game is, the quicker it's going to go through review," Davis said. "Sports games, you don't have to beat one the way you do a platformer. The main thing holding games back in review is not being interesting. A lot of games aren't fun to review. It has to be interesting enough for people to go out of their way to review it for you." ...
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