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  • wraggster

    by Published on November 2nd, 2009 21:13

    News via pspita/pspgen

    Although a slight delay, the team in January released the awaited update of the Custom Firmware 5.03GEN B, reserved for holders of PSP-2000 with TA-088v3 and PSP-3000 with official firmware 5.03 and then be able to execute arbitrary code certified by the ChickHEN Team Typhoon. With this update you can start UMD / ISO require at least firmware 5:55 without recourse to any procedure patch.
    More in full.

    Installation - Notes:

    Quote:


    Requirements:
    - 2000 with TA-088v3 PSP or PSP-3000 with firmware Journal 5:03
    - ChickHEN R2: For installation you can refer to > THIS < Help


    .: Installation:.:
    • Extract the contents of the PC
    • Copy the folder 5.03GEN-B in PSP / GAME
    • Start the Quick Updater 5.03GEN-B present in the Game> Memory Stick
    • Once the update program will have three options:
    -- install the update
    -- to restore the original version.txt
    -- to exit the
    • Press the button then 5.03GEN to install the CF-B
    • After installation, press to restart the PSP

    .: The novelty of 5.03GEN CF-B:.
    • Compatible with PSP-3000 and PSP-2000 firmware v3 with official 5.03.
    • Compatibility with titles PSX (POPS).
    • Compatibility with the UMD / Backup protected.
    • Compatibility with the UMD / Backup that require FW 5.55 +
    • Available on Jan VSHMenu.
    • Access to Recovery through the VSHMenu.

    Known bugs:
    - The demo of Metal Gear Solid: Peace Walker still does not work (note: there is talk of the first demo)
    - The recovery was not fixata, as in the GEN-A

    .: Functions of the Recovery Menu:.
    - Toggle USB (working)
    - Configuration:
    • Skip Sony Logo (not working)
    • Hide Corrupt Icons (not working)
    • Game Folder Homebrew (working)
    • Autorun EBOOT (working)
    • Fake Region (working)
    • Use VSH menu (working)
    • XMB USB Device (working)
    • USB Charge (working)
    • M33/GEN Network Update (working)
    • Use Version.txt (working)
    • MAC Address Hide (working)
    - Game Categories (working)
    - Reboot with OFW (not working)
    - Run program at Advanced Menu
    - Advanced CPU Speed
    - CPU SPEED Plugins
    - Plugins Registry hacks
    - Registry hack Suspend device
    - Suspend device Reboot en firmware officiel
    - Reset system Quit

    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 21:10

    News via pspita

    Nearly five months, the coder Xfacter returns with a new update for his homebrew-game Battlegrounds III game with full 3D graphics, where your goal will be to remove the tanks on your way. In this release, the 0.4x, you can configure the controls to your liking and also fixes some bugs in previous version. The coder then also released the source code of the program are available in the archive.
    In track, apart from the changelog, you will also find a video that shows the homebrew in action.

    Changelog v0.4x:

    Quote:

    - Configurable control
    - E 'can now save their statistics
    - Fixed some bugs



    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 20:49

    KlonoaMAST3R tonight messaged me about yesterdays release of a new version of the Super Smash Bros. homebrew game for the Nintendo DS!

    And Being as no other Homebrew site has posted this as of writing you seen it here first.

    Heres whats new:

    What's New:
    -Collision Detection Added!
    -Dynamic Camera Added!
    -Character Selection Screen Complete!
    -Stage Select Added
    -Custom Font Added
    -Timer Added
    -Basic Character and Stage Attributes System Added (Makes adding them easier and unique)
    +See how Luigi moves slower but jumps higher than Mario
    -Save System Added (No use for it yet)
    -21 Characters Added!
    +If you pick a character and it loads Diddy, it means they don't have a strip yet!
    -2 Stages Added!
    -Lots of Issues Fixed!
    -Basic Control Added!

    You can only play as one player, no cpus yet. Don't fret though, the next demo will definitely have cpus (and hopefully some AI).

    CHARACTERS YOU CAN CHOOSE FROM:
    Mario
    Luigi
    Animal Crosser
    Deoxys
    Diddy Kong
    Geno
    Ike
    Jigglypuff
    Knuckles
    Link
    Marth
    Olimar
    Pikachu
    Shadow
    Snake
    Sonic
    Stafy
    Tails
    Toon Link
    Waluigi
    Yoshi

    STAGES YOU CAN CHOOSE FROM:
    DK Isle
    Nintendo DS



    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 20:49

    KlonoaMAST3R tonight messaged me about yesterdays release of a new version of the Super Smash Bros. homebrew game for the Nintendo DS!

    And Being as no other Homebrew site has posted this as of writing you seen it here first.

    Heres whats new:

    What's New:
    -Collision Detection Added!
    -Dynamic Camera Added!
    -Character Selection Screen Complete!
    -Stage Select Added
    -Custom Font Added
    -Timer Added
    -Basic Character and Stage Attributes System Added (Makes adding them easier and unique)
    +See how Luigi moves slower but jumps higher than Mario
    -Save System Added (No use for it yet)
    -21 Characters Added!
    +If you pick a character and it loads Diddy, it means they don't have a strip yet!
    -2 Stages Added!
    -Lots of Issues Fixed!
    -Basic Control Added!

    You can only play as one player, no cpus yet. Don't fret though, the next demo will definitely have cpus (and hopefully some AI).

    CHARACTERS YOU CAN CHOOSE FROM:
    Mario
    Luigi
    Animal Crosser
    Deoxys
    Diddy Kong
    Geno
    Ike
    Jigglypuff
    Knuckles
    Link
    Marth
    Olimar
    Pikachu
    Shadow
    Snake
    Sonic
    Stafy
    Tails
    Toon Link
    Waluigi
    Yoshi

    STAGES YOU CAN CHOOSE FROM:
    DK Isle
    Nintendo DS



    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 20:24

    News via http://www.nintendomax.com/index.php...91&format=news

    wollw proposed " 'SynthGBA"Synthesizer four octaves for the Game Boy Advance.

    Quote:
    I started working on this project to help learn ARM assembly and I ended up putting more effort into it than I intended. It's a four octave synth that can play any major or minor scale that starts on the third through sixth octave. It is not anything fancy as it just maps the keys to the notes of the scale and lets you play but I've found it fun to play around with.

    If you're interested in playing around with it you can download it and its source code here.

    The source code is a bit of a mess but I really do not want to clean it up at the moment. For what it's worth it does run in No $ GBA with no errors.

    http://forum.gbadev.org/viewtopic.php?t=16948

    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 20:21

    News via http://www.nintendomax.com/index.php...84&format=news

    Robert Morley allias Azenris proposes a new version "Krexblibos"That the passage becomes"Red Temple". The idea of the game is to collect cherries / melons and advance in levels, but for this you must solve puzzles. This new frame is seen very accomplished, see for yourself the huge changelog.

    Quote:
    Hi, got another update to The Game, not sure if ill do another. Ive kinda been on the one thing a while and would like to try summit different / new. So anyway I decided to upload the source code to.
    I renamed to The Game Red Temple, mainly Because the other name sounded weird.

    CONTROLS:
    D-PAD: movement
    START: Pause menu | continue
    SELECT: suicide, lose a life and restart level
    A: Action | Continuing
    B: use special | back
    X: drop current special
    L-Shoulder: Special prev
    R-Shoulder: next special
    touchpen: only one titlescreen, for press start button

    Save / Load
    The Game will now keep a savefile. The savefile is auto updated after completing a level. You can load the savefile
    Using continuous on the start menu. Only 1 savefile is maintained.

    Particles
    I started writing a simple particle engine for some special effects, not done much yet but you can move
    the pen on the upper screen during the titlescreen to move the water drops.

    Grabbing
    * You can now grab trashcan and pull them. Grab one by facing it and press A. I added this because trashcan would Constantly
    get stuck against walls. So now you can pull it away!

    Bosses
    * Boss 1 added to The Game. Be careful of his bullets, turrets and suction move.

    Screen Scrolling
    Levels can now be bigger than the screen. Allowing for more possible designs of levels. Old level size is 16x12 tiles, new design is
    50x20. It could be bigger, but i dont want it to be so big it makes levels too hard. This should be enough.

    Level Storage
    I redesigned levels were stored how to try and Reduce the memory needed for them.

    Sounds
    I added some sound effects, currently using maxmod, all sound effects are me being an idiot in a mic No Music tho: /

    Demonstrations
    Demos are now in the options and are not played during The Game. So if you dont know how to play
    You can watch the demos to learn some ideas of The Game. Demos are currently disabled, if you dont know how to play
    you could play version 2 of The Game, Which has demos in it.

    Item mixing
    Having collected some items in your backpack will cause them to mix
    * Potion + Map = Spell Powder. Spell Powder is used by clicking on a totem. It will teleport you to the starting point levels.
    * Europe = + stick Fishing Rod. Fishing rod can be used in ice water to catch a fish.
    * Gun powder + Metal = Dynamite. Dynamite Can be used for destroying enemy spawn points.

    Turrets
    Both the player and enemy can stand on switches Allowing you to take over a turret. Turrets fires bullets at intervals
    killing the opposite side. By pressing the turret switches multiple times will upgrade the firing speed of the turret.
    Turret levels are 0, 1, 2, 3.

    Description Box
    On the lower screen is a box will descriptive text may be displayed.
    Example: "Your invincibility wore off" or "You have been hit. 5 Damage."

    * After taking damage the player will lose its vision, it will be restored over time
    * Medals are awarded per level instead of the entire game scores, different levels have different requirements
    * Keycards and Metal Doors.
    * Cracking Ice. Stepping on cracking ice will cause it to crack, not Allowing movement over it. Basically you get one pass over
    * Short invincibility after taking damage
    * Spikes on floor will cause damage to you
    * If your carrying a totem you can press A in the middle of a blood circle killing all enemies.
    * Carrying a poison sample will allow you to to it on keycard doors, opening them.
    * New item added healing, recovers some of your lost health
    * New Heart Item, Granting a life to the player
    * Enemy Spawn Points - Continue to spawn enemies until destroyed with dynamite
    * Destroying Enemy Spawn Points will destroy all enemies created by it
    * Added a new item invisibility, making you invisible for a short period
    * Eye Doors will show up when you get close to them, blocking your path
    * When the invisible screen is shown as black and white
    * When invisible enemies can not track your movement and you are able to avoid eye doors closing on you
    * Enemies will no longer stand on each other
    * You can now push trashcan where doors used to be

    GUI
    * Inventory is now only 9 slots in size
    * Lives are shown as hearts and not a numerical value
    * Health is shown as both a numerical value and health bar
    * Level is also shown on the lower screen
    * Remaining cherries are shown

    New Specials
    * Fireball - collecting the fireball you allow you to shoot deadly attacks killing the enemy.
    * Rubber Gloves - having rubber gloves will allow you to collect samples from poison poison tubs. Poison can burn some locks.
    * Fur Coat - stops you losing ...
    by Published on November 2nd, 2009 20:19

    News via http://www.nintendomax.com/index.php...81&format=news

    zogna offers version 0.16 of its scientific calculator for the DS, "zognc".

    Quote:
    (ADD curve, conic)

    http://code.google.com/p/zognc/

    Download and Give Feedback Via Comments ...
    by Published on November 2nd, 2009 20:16

    News via http://www.nintendomax.com/index.php...92&format=news

    Kukulcan, Author of many of our beloved homebrew DS has created a new site for CPC entitled CPC-POWER.COM. Grand fanatic Amstrad, Kukulcan has preserved the heritage of this computer RETROGAMING.

    Check it out Here --> http://www.cpc-power.com/ ...
    by Published on November 2nd, 2009 20:08

    The Yabause team of which our very own DCEmu admin Bluecrab is a part of have released a new alpha version of the Sega Saturn Emulator for Nintendo Wii:

    Heres whats new:

    Unofficial 0.9.10 alpha8 - Nov. 2, 2009
    add submenu of setting cartridge
    not compile high resolution version (highreso.dol) because of bugs
    Unofficial 0.9.10 alpha7 - Oct. 31, 2009
    can play repeatedly
    fix displaying more
    high resolution version (highreso.dol)

    Download Here and Give Feedback via Comments (couldnt upload to forums sorry)

    news spotted at gxmod ...
    by Published on November 2nd, 2009 19:47

    SquidMan has updated µSync to 0.1x

    µSync is a small, lightweight mutex/synchronization library written in C. It is meant to be as small and fast as possible. It is used in LibELM for reentrancy support, but was released as a separate library, as it may have other uses.

    ChangeLog
    0.1x
    Fixed a fatal flaw in uSyncRelease that set the data to NULL if we are holding the data.

    http://wiibrew.org/wiki/%CE%9CSync ...
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