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  • wraggster

    by Published on October 29th, 2009 20:57

    News via http://www.nintendomax.com/index.php...61&format=news

    New beta version available for the puzzle game "Holy Hell" from genecyst.

    Quote:
    change log:
    - Blocks movement now works perfectly
    - Added support bar which charges by absorbing atom bomb blocks
    - When load bar is full you can release with R Which atom bomb delete blocks at any screen of the same color of you without breaking chain count
    - Chain shooting always count increase at the same color blocks, using absorbing ability and reach for bombs blocks that you can not shoot.
    chain reached 100 it reset itself and add 1000 pt. at the score.
    - No. of colors you can choose grows up any 10 levels (you start with the only possibility of switching between green and cyan, after ten levels you switch cyan-green-red and so on ...)
    - Smooth animation
    - Reduced drastically slow down
    - General big optimization

    Download and Give Feedback Via Comments ...
    by Published on October 29th, 2009 20:49

    News via http://www.retroactionmagazine.com/

    After a wait of over 20 years, The Wild Bunch finally arrives on the C64. Programmer Jon Wells began the C64 conversion of this Spectrum and Amstrad classic back in 1987, but had to put the project on hold. Thankfully, the old disks were retrieved and the game has finally been completed. The game itself features a plot that wouldn't look amiss in a classic Sergio Leone spaghetti western: a lone cowboy is out to put right what is wrong, involving gunfights, outlaws, jails and saloons. The digital download is available from The Wild Bunch website, while the physical disk and tape versions can be ordered from Psytronik's website.

    Weblink: http://www.gamesplaygames.co.uk/thewildbunch/
    Weblink: http://www.psytronik.com/main/ ...
    by Published on October 29th, 2009 20:42

    Despite a resurgence in popularity born of the release of Nintendo's Wii, the venerable Japanese video game maker is taking an earnings beatdown. And most blame Apple as the likely culprit.

    This week, Nintendo revealed that its fiscal-first-half net profit plummeted better than 50% and added that things are bound to get worse before they get better. As reported by MacDailyNews, Nintendo "faces growing competition in the hand-held market from Apple Inc.'s iPhone and iPod touch and their growing lineup of games," writes Kenneth Maxwell of the Wall Street Journal.


    Quote:
    "Nintendo on Thursday said it will introduce a new version of its popular DS hand-held, the Nintendo DSi LL, that comes with a larger 4.2-inch screen that allows users to surf the Web and will encourage them to use the device as a music player. The current DSi has a 3.25-inch screen. The company said it will go on sale in Japan on Nov. 21, though it did not announce any immediate plans to sell the new device outside of Japan."

    Although no one is saying that Nintendo is dead in the water, Apple has certainly made it difficult for Nintendo to stay afloat. And if the rumors that Apple Insider reports prove to be true, Nintendo may have more of an uphill fight than most realize.


    Quote:
    As Apple continues to gain ground in the portable gaming space, the Wall Street Journal also suggested that the Cupertino, Calif., company could enter the console business and compete with the Nintendo Wii, Microsoft Xbox 360 and Sony Playstation 3. While that rumor has persisted for years, it has yet to prove accurate.

    Although the news this week seems to suggest that Apple is squaring off against Nintendo, the truth, however, probably lies in the growing battle between Apple and Microsoft. If Apple does, indeed, introduce their own gaming console, its likely that such a development would be intended to do battle with the XBox 360 and Sony's Playstation 3. Although Nintendo would still face added competition from such a venture by Apple, it's safe to assume that Nintendo would not be target #1 for Apple.


    Quote:
    Apple also boasted in September that, at that moment, the iPhone OS had 21,179 game and entertainment titles available, compared to 3,680 for the Nintendo DS and 607 for the Sony PSP. One of the strengths of the iPhone and iPod touch is the number of budget-priced titles available for the platform. Comparatively, most games for the Nintendo DS and Sony PSP cost between $25 and $40.

    http://modmyi.com/forums/iphone-news...-nintendo.html ...
    by Published on October 29th, 2009 20:38

    News via http://dingoo-scene.blogspot.com/200...a-sisters.html



    Hello,
    Here is my latest port, a remake of the game very simple AMIGA/C64 "The Great Giana Sisters" developed by RomanH containing 5 levels very short and very simple.

    I wanted to try to bring the real version but no way to have sources
    future version I am based on sources Gp2x Game Winter Jumper and so there is no sound for now, but I intend to unravel the chopper also sounds and integrate them into a future version

    Installation:
    -Unzip the archive and place the file in your winter Dingoo.
    -Ex�cutez ./Giana -Run. / Giana

    Controls:

    At the start of the game you can select the level on which you want to play with the DPAD right or left

    DPAD Right = Right
    DPAD Left = Left
    DPAD Up = Jump
    DPAD Down = Down
    B = Run
    START = Start
    SELECT = Exit

    RomanH to thank you for the sources of Winter Jumper.

    Download and Give Feedback Via Comments ...
    by Published on October 29th, 2009 20:33

    News via http://boards.dingoonity.org/dingoon...megoo-1-1-291/



    SameGoo 1.1 has been released for native firmware.
    It's available for both Dingoo A320 and Gemei X760+.


    Quote
    New since 1.0:
    V1.1
    * Added sound
    * Added music
    * Added support for custom music if you don't like the built-in music
    * More animations

    To play your own music instead of the built-in, place an ogg file called SameGoo.ogg in the same folder as SameGoo.app.
    The ogg file should be encoded to 44100 Hz, 16 bit, and stereo. Most ogg files you'll find are in this format.

    Download and Give Feedback Via Comments ...
    by Published on October 29th, 2009 17:28

    Newly released on Worldwide Import ($2 Shipping) from Superufo.com

    This game is retailing at 32 Dollars so about 21 Pounds with shipping not bad for one of the biggest games of the year and its the US Version so for English speakers thats great news.



    PSP owners, rejoice - Grand Theft Auto: Chinatown Wars, Metacritic.com's highest-rated DS game of all-time is now available for PlayStation Portable. Specifically retooled for the PSP platform, this is a full-fledged game that stands on its own. With an all-new, deep story and visuals complete with upscaled widescreen graphics, enhanced lighting, animations and including all new story missions, Grand Theft Auto: Chinatown Wars promises a powerful experience on the PSP, and one not to be missed.

    Head-to-head and co-op multiplayer mayhem
    Noticeable boosts in graphic and sound quality
    A massive world complete with pedestrians, weather and traffic patterns etc.
    Mature storyline with over 70+ story missions
    Addictive drug dealing side game ...
    by Published on October 29th, 2009 17:22

    Newly released on Worldwide Import ($2 Shipping) from Superufo.com



    Beautiful, compelling, and at times unforgiving, Demon's Souls is the hardcore RPG experience PS3 owners have been waiting for since the platform's launch. Revolutionary online features define your adventure like never before, presenting seamless interconnectivity that serves in every instance to enhance the single-player game. Unprecedented in its depth and subtlety, peerless in its relentlessly challenging gameplay, Demon's Souls is the ultimate action RPG. KEYFEATURES - Ultimate hardcore RPG challenge - In this brutal land, death is inevitable, but not final. Combining the best features of an action game and RPG, you'll slice, smash, shoot, and cast magic against some of the most horrible, vicious enemies ever encountered. Are you strong enough to face up to the impossible and win? - Ground-breaking online capabilities - Network features go far beyond any previous RPG, allowing players to leave hints for each other, replay death scenes, cooperatively revive dead players, or invade and wreak havoc in another's game. Not merely an add-on feature, multiplayer options are vast, and uniquely focused on changing and intensifying the single player experience. - Freeform and flexible - The open-ended structure of the game means that there is no single path, but rather a wealth of options. Set your own pace and progress as you like. Build exactly the character you want by creating a detailed avatar, nurturing the right stats, and customizing your skills and equipment. ...
    by Published on October 29th, 2009 17:18

    “We didn’t release strong software continually [for the Wii] and let the good mood cool down,” said Satoru Iwata, President of Nintendo, in an earnings press conference.

    In Japan, Nintendo started the year with New Play Control: Mario Power Tennis and other New Play Control titles. This strategy allowed Nintendo to release roughly one first party game a month. Unfortunately, their made for Wii titles such as Takt of Magic and Another Code R weren’t blockbuster hits.

    Nintendo of America and Nintendo of Europe only published a portion of Japan’s line up so games were spread out more overseas.

    Take a look at Nintendo of Japan’s line up and decide if it was weak, strong or needs key franchises like Pokemon to keep the Wii growing.

    January
    New Play Control: Mario Tennis

    February
    Another Code R
    New Play Control: Metroid Prime

    March
    New Play Control: Pikmin 2

    May
    Takt of Magic

    June
    New Play Control: Chibi-Robo
    New Play Control: Metroid Prime 2
    Wii Sports Resort

    July
    Punch-Out!!

    September
    Endless Ocean 2

    October
    Wii Fit Plus
    Sin & Punishment 2

    November
    Mario & Sonic at the Vancouver Olympics

    December
    New Super Mario Bros. Wii
    PokePark Wii: Pikachu’s Big Adventure

    http://www.siliconera.com/2009/10/29...ty-wii-lineup/ ...
    by Published on October 29th, 2009 16:57



    Nintendo has announced a new DSi redesign, dubbed DSi LL. How does it stack up to the DSi and the DS Lite? Let's compare.

    Screen Size
    • DSi LL: 4.2 inches
    • DSi: 3.2 inches
    • DS Lite: 3 inches

    Hardware Size
    • DSi LL (across): 161mm
    • DSi (across): 137mm
    • DS Lite (across): 133mm

    • DSi LL (front to back): 94.4mm
    • DSi (front to back): 74.9mm
    • DS Lite (front to back): 73.9mm

    • DSi LL (thickness): 21.2mm
    • DSi (thickness): 18.9mm
    • DS Lite: 21.5mm

    Touch Pen Size
    • DSi LL (short pen): 96mm
    DSi LL (long pen): 129.3mm
    • DSi: 92mm
    • DS Lite: 87.5mm

    Weight
    • DSi LL (including Battery Pack, short Touch Pen): 314g
    • DSi (including Battery Pack, Touch Pen): 214g
    • DS Lite (including Battery Pack, Touch Pen, GBA Cover): 218g

    Charging Time
    • DSi LL: 3 hours
    • DSi: 2 hours 30 mins.
    • DS Lite: 3 hours

    Battery Life
    • DSi LL (Lowest Brightness): 13~17 hours
    • DSi (Lowest Brightness): 9~14 hours
    • DS Lite (Lowest Brightness): 15~19 hours

    • DSi LL (Second Lowest Brightness): 11~14 hours
    • DSi (Second Lowest Brightness): 8~12 hours
    • DS Lite (Second Lowest Brightness): 10~15 hours

    • DSi LL (Middle Brightness): 9~11 hours
    • DSi (Middle Brightness): 6~9 hours
    • DS Lite (Middle Brightness): Not setting such exists on DS Lite

    • DSi LL (Second Highest Brightness): 6~8 hours
    • DSi (Second Highest Brightness): 4~6 hours
    • DS Lite (Second Highest Brightness): 7~11 hours

    • DSi LL (Highest Brightness): 4~5 hours
    • DSi (Highest Brightness): 3~5 hours
    • DS Lite (Highest Brightness): 5~8 hours

    Supported Software
    • DSi LL: Nintendo DS, DSi, DSiWare
    • DSi: Nintendo DS, DSi, DSiWare
    • DS Lite: Nintendo DS, Game Boy Advance

    Input Outport Slots
    • DSi LL: DS Card Slot, SD Memory Card Slot, AC Adaptor, Headphones, Mic
    • DSi: DS Card Slot, SD Memory Card Slot, AC Adaptor, Headphones, Mic
    • DS Lite: DS Card Slot, Game Boy Advance Slot, AC Adaptor, Headphones, Mic

    http://kotaku.com/5392444/how-does-t...si-and-ds-lite ...
    by Published on October 29th, 2009 16:55

    The title says it all. Nintendo announced new life-to-date numbers for both the Nintendo DS and the Nintendo Wii.

    In the last six month period ending in September, Nintendo sold 11.70 million DS units and reached life-to-date sales of 113.48 million units — both numbers are worldwide. Worldwide DS software sales for the period were 71.15 million.

    Regarding the Wii, Nintendo sold 5.75 million units worldwide during the last period, marking life-to-date worldwide sales of 56.14 million units. Software sales during the period were 76.21 million.

    http://kotaku.com/5392508/nintendo-d...les-56-million ...
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