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  • wraggster

    by Published on October 2nd, 2009 04:28



    We've seen a few odds and ends on the ODROID -- an Android-powered gaming device due this December -- but we've never gotten a look at the handheld in action. That all changes today, as we're privy to a new video of the spec-stacked (833MHz Samsung S5PC100 CPU, 512MB RAM) gamer taking an SNES emulator out for a spin. As you can probably guess, the device doesn't flinch at a screenful of Space Megaforce sprites, but that's not surprising given the horsepower. Now if only someone could get this configuration into a phone. While you impatiently wait for that to happen, hit the clip after the break to see what kind of damage the ODROID does on its own.

    http://www.engadget.com/2009/10/01/a...ulation-skill/ ...
    by Published on October 2nd, 2009 04:26

    PSP CheatUp is an application designed to simplify the task of updating the cheat codes through the use of the PSP’s Wifi and a wireless internet connection. Currently the application can automatically detect and install cheats for CheatMaster Fusion, coderPR, CWCheat and NitePR. .


    Feature Summary

    The following features are available in PSP CheatUp:

    Download and install cheat updates for most PSP cheat engines.
    Update application from PSP.
    Display the Changelog and Gamelist of the last download cheat update.
    Display the last update date, time and filesize of the cheat database.
    Changes in version 0.20

    Added: Application can now be updated from the PSP (Other > Check for Update).
    Fixed: Crash when showing Gamelist or Changelog if cheat archive has not been downloaded.
    Fixed: Bug which caused old cheats to be removed even if user says no. Please note that old cheat files will still be overwritten by the new ones, this is meant to prevent nitePR, CMF and coderPR files from being removed if codes don’t exist in the DB.
    Other: Application now checks to ensure you have downloaded cheat archive before allowing the user to install cheats.
    Other: The user is now presented with an overwrite message before allowing them to install cheats.
    Other: If the cheat database is already the same as the one on the server the user will no longer be prompted to update.
    Changes in version 0.25

    Added: Support for DarkCheat, DayPR, FreeCheat and IcyPR (note most/all other nitePR clones including MKULTRA should use the nitePR option).
    Fixed: The CWCheat POPs database is no longer erased as there is currently no POPs database included in the download.
    Fixed: Improved the error handling of the Wifi download code.
    Other: Removed random background colours so the lateral menu colour matches the background colour.
    Download and Give Feedback via Comments ...
    by Published on October 2nd, 2009 04:19

    This is a simple stop watch. Controls are explained in the application.

    I cannot guarantee 100% accuracy, so usage at events such as the
    olympic games is not recommended.
    But it should be good enough otherwise.



    Download Here ...
    by Published on October 2nd, 2009 04:17

    Text editor for the WIZ.
    You can use a virual motherboard to write your text.
    You can create, update and remove text file.



    Download Here ...
    by Published on October 2nd, 2009 04:09

    News/release from ruben

    Well, that was quick xD

    Long story short, I got bored a few days ago, so I wrote out the whole music engine in assembler, got bored again, and ported it to the DS just cos I can =D

    Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc.
    Since it's written in all assembler, the memory footprint is rather low.

    All processing is done on the ARM7 side, with the ARM9 simply signaling to play/stop, etc.

    As per usual, it comes with all sources, assets, etc., and yeah.
    You can get it here.

    I think that's the final music player I will code, as I am finally happy with it, so yeah, no more spam from Aik-kun. ^_^'

    Download and Give Feedback via Comments ...
    by Published on October 2nd, 2009 04:09

    News/release from ruben

    Well, that was quick xD

    Long story short, I got bored a few days ago, so I wrote out the whole music engine in assembler, got bored again, and ported it to the DS just cos I can =D

    Sonic AS has 16 channels polyphony for the DS, and variable polyphony on the GBA. It has support for variable music players, and the DS version can handle PCM8/16 and ADPCM data, as it uses the hardware channels. The GBA version can also have either nearest neighbour interpolation (that is, no interpolation; this is fast), or linear interpolation, with .23 fixed point accuracy, which can be toggled by changing the variables in sasInternal.inc.
    Since it's written in all assembler, the memory footprint is rather low.

    All processing is done on the ARM7 side, with the ARM9 simply signaling to play/stop, etc.

    As per usual, it comes with all sources, assets, etc., and yeah.
    You can get it here.

    I think that's the final music player I will code, as I am finally happy with it, so yeah, no more spam from Aik-kun. ^_^'

    Download and Give Feedback via Comments ...
    by Published on October 1st, 2009 14:03



    Info stole from Amazon:

    The new PSP Go system is a sleek and lightweight system at just 160g, around 43% smaller than the PSP 3000. the sophisticated and stylish design incorporates a sliding 3.8-inch display screen, delivering the same high resolution and vibrant visuals as the current PSP-3000 model.
    Leveraging PlayStation Network and digital content exclusively, PSP go system features 16GB of internal memory as well as expandable storage via Memory Stick Micro (M2) to store plenty of games, videos, photos, and music. The PSP go system is designed for the digital lifestyle, offering on-demand entertainment to consumers who want to download content directly to their device anytime, anywhere* over Wi-Fi or Bluetooth. RemotePlay features also allow remote access to files on your internet connected PS3 via wireless internet when you're on the move.


    Games include LittleBigPlanet, MotorStorm Arctic Edge and Gran Turismo and many more available for download in the future.

    Buy at Amazon UK ...
    by Published on October 1st, 2009 12:58



    Steve Jobs said people don't read any more. But Apple is in talks with several media companies rooted in print, negotiating content for a "new device." And they're not just going for e-books and mags. They're aiming to redefine print.

    Several years ago, a modified version of OS X was presented to Steve Jobs, running on a multitouch tablet. When the question "what would people do with this?" couldn't be answered, they shelved it. Long having established music, movie and TV content, Apple is working hard to load up iTunes with print content from several major publishing houses across several media.

    Two people related to the NYTimes have separately told me that in June, paper was approached by Apple to talk about putting the paper on a "new device." The R&D labs have long worked on versions of the paper meant to be navigated without a keyboard or mouse, showing up on Windows tablets and on multiple formats using Adobe Air. The NYTimes, of course, also publishes via their iPhone application. Jobs has, during past keynotes, called the NYTimes the "best newspaper in the world."

    A person close to a VP in textbook publishing mentioned to me in July that McGraw Hill and Oberlin Press are working with Apple to move textbooks to iTunes. There was no mention of any more detail than that, but it does link back to a private Apple intern idea competition held on campus, in their Town Hall meeting area in 2008, where the winning presentation selected by executives was one focused on textbook distribution through iTunes. The logic here is that textbooks are sold new at a few hundred dollars, and resold by local stores without any kickbacks to publishers. A DRM'd one-time-use book would not only be attractive because publishers would earn more money, but electronic text books would be able to be sold for a fraction of the cost, cutting out book stores and creating a landslide marketshare shift by means of that huge price differential. (If that device were a tablet, the savings on books could pay for the device, and save students a lot of back pain.)

    Apple also recently had several executives from one of the largest magazine groups at their Cupertino's campus, where they were asked to present their ideas on the future of publishing. Several mockups of magazines were present in interactive form. It is presumed that more talks took place after the introduction and investigatory meeting. Some magazine company is also considering Adobe Air as a competing option for digital magazines, but without a revenue/distribution system that iTunes has, it seems unlikely.

    I haven't heard anything about traditional book publishers being approached yet, but given the scope of the rest of the publishing industry's involvement, it's not hard to imagine they're on board as well. (If you know something, please drop me a line.) Update: Reader Tom reminds me of this Andy Ihnatko rumor, from several sources, that Apple is receiving truckloads of books at its HQ. It's a thin line to draw, but its something.

    Another source corroborates that the January announce date others have reported is correct within the month, with this information heard from a high level.

    Some I've talked to believe the initial content will be mere translations of text to tablet form. But while the idea of print on the Tablet is enticing, it's nothing the Kindle or any E-Ink device couldn't do. The eventual goal is to have publishers create hybridized content that draws from audio, video and interactive graphics in books, magazines and newspapers, where paper layouts would be static. And with release dates for Microsoft's Courier set to be quite far away and Kindle stuck with relatively static E-Ink, it appears that Apple is moving towards a pole position in distribution of this next-generation print content. First, it'll get its feet wet with more basic repurposing of the stuff found on dead trees today.

    http://gizmodo.com/5370252/apple-tab...-and-magazines ...
    by Published on October 1st, 2009 12:54



    Denizens of PlayStation Home should warm up the internet connection for tomorrow, as the latest and greatest update to the virtual hang out service will hit Thursday, October 1.

    Version 1.3 of Home, as previously detailed, will add universal game launching from within the service. No need to stop doing the Running Man just to start up a Resistance 2 fragfest, as any title can be launched from Home as of tomorrow.

    Of course, there's more to it than that, including new items, emotes and clothing categories. Plus, Home residents will be able to preview wearable items and furniture in real time. And soon you'll be able to eat shrink cakes and take pictures with an in-Home camera! Truly, we have finally jacked into the Matrix.

    http://gizmodo.com/5371303/playstati...ate-hits-oct-1 ...
    by Published on October 1st, 2009 12:47



    We've already seen Nokia's Maemo 5-powered N900 pull off some pretty fanciful tricks, but without qualification this is the one most dear to our hearts. Somehow or another, Konttori managed to get his palms around an N900 of his own, and rather than testing out the social networking abilities or battery life, he simply installed an SNES emulator, tweaked it to accept Wiimote controls and even connected it to his TV for a staggeringly authentic gameplay experience. Vicarious living is just a click or two away, so hop on past the break for a video of the action. Oh, and don't mind the baby -- he's not in the corner or anything.

    http://www.engadget.com/2009/09/30/v...earts-flutter/ ...
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