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  • wraggster

    by Published on September 19th, 2009 10:34

    Hell yeah! McMike is not around to pose the question, so it's up to me. As for what I'll be playing, looks like NHL 2K10 and Madden for the iPhone, as your resident sports lunkhead's work is never done.

    What other games will I play? Let's see, there's "Cabella's Extreme Catshit Scooping," as Sunday is chore day; plus also "iPhone Jailbreak 3.1." I'd like to get an achievement - and tethering - unlocked in that. Other possibilities include "The Sims: Prospective Downstairs Tenant," where I hard sell the place beneath me to any hot college women looking for an apartment - one showed up today wearing cheetah-print high heels, no lie - and badmouth the place to anyone who tells me they have a dog. Especially a dog smaller than my cat. Although they're useful for "Ray Guy's Championship Chihuahua Punting," which I hope to review some day.

    How about you?

    http://kotaku.com/5362994/what-are-y...g-this-weekend ...
    by Published on September 19th, 2009 10:32

    I seriously did not anticipate the sheer number of games I'd be seeing for the PSP at last night's Sony Computer Entertainment event. Too bad there wasn't time to play them all.

    I did my best to prioritize the stuff we hadn't seen before, but I found myself jockeying with a lot of other journalists for a turn to play the hot stuff. While committing said jockeying, though, I ran into one of my Stanford classmates. Oliver Chiang scored himself an internship over at Forbes.com – earning the praise of our Stanford journalism overlords, whilst the mention of Kotaku drew only scorn and strange mispronunciations – but Oliver's been fighting the good fight for games journalism by getting games-related articles up on Forbes.com.

    Check him out here for the tech perspective on the PSP Go. And check me out down below to see which games I successfully scored turns with:

    Previews:
    Army of Two: The 40th Day PSP Preview: A Fixed Perspective

    Jak & Daxter: The Lost Frontier PSP Preview: A Blast From The Past

    LittleBigPlanet PSP Preview: PSP Platforming At Its Cutest

    Undead Knights Preview: Tag! You're A Zombie!

    Tetris Preview: Adding and Subtracting From A Classic

    Petz Preview: There's Some Strategy Here

    Impressions And Other Stuff:
    Assassin's Creed: Bloodlines Opens Up Gameplay And Closes The Book On Altair

    Fat Princess: Fist Full Of Cake - Cake or Death? That Is The Question

    PSP's Comic Book Store: Watch Civil War Unfold

    Star Wars Battlefront: Elite Squadron Graduates To Holocron Canon

    Visualization: A Weird Experience With Beaterator

    http://kotaku.com/5363046/ajs-super+...ia-event-blitz ...
    by Published on September 19th, 2009 10:32

    I seriously did not anticipate the sheer number of games I'd be seeing for the PSP at last night's Sony Computer Entertainment event. Too bad there wasn't time to play them all.

    I did my best to prioritize the stuff we hadn't seen before, but I found myself jockeying with a lot of other journalists for a turn to play the hot stuff. While committing said jockeying, though, I ran into one of my Stanford classmates. Oliver Chiang scored himself an internship over at Forbes.com – earning the praise of our Stanford journalism overlords, whilst the mention of Kotaku drew only scorn and strange mispronunciations – but Oliver's been fighting the good fight for games journalism by getting games-related articles up on Forbes.com.

    Check him out here for the tech perspective on the PSP Go. And check me out down below to see which games I successfully scored turns with:

    Previews:
    Army of Two: The 40th Day PSP Preview: A Fixed Perspective

    Jak & Daxter: The Lost Frontier PSP Preview: A Blast From The Past

    LittleBigPlanet PSP Preview: PSP Platforming At Its Cutest

    Undead Knights Preview: Tag! You're A Zombie!

    Tetris Preview: Adding and Subtracting From A Classic

    Petz Preview: There's Some Strategy Here

    Impressions And Other Stuff:
    Assassin's Creed: Bloodlines Opens Up Gameplay And Closes The Book On Altair

    Fat Princess: Fist Full Of Cake - Cake or Death? That Is The Question

    PSP's Comic Book Store: Watch Civil War Unfold

    Star Wars Battlefront: Elite Squadron Graduates To Holocron Canon

    Visualization: A Weird Experience With Beaterator

    http://kotaku.com/5363046/ajs-super+...ia-event-blitz ...
    by Published on September 19th, 2009 10:32

    I seriously did not anticipate the sheer number of games I'd be seeing for the PSP at last night's Sony Computer Entertainment event. Too bad there wasn't time to play them all.

    I did my best to prioritize the stuff we hadn't seen before, but I found myself jockeying with a lot of other journalists for a turn to play the hot stuff. While committing said jockeying, though, I ran into one of my Stanford classmates. Oliver Chiang scored himself an internship over at Forbes.com – earning the praise of our Stanford journalism overlords, whilst the mention of Kotaku drew only scorn and strange mispronunciations – but Oliver's been fighting the good fight for games journalism by getting games-related articles up on Forbes.com.

    Check him out here for the tech perspective on the PSP Go. And check me out down below to see which games I successfully scored turns with:

    Previews:
    Army of Two: The 40th Day PSP Preview: A Fixed Perspective

    Jak & Daxter: The Lost Frontier PSP Preview: A Blast From The Past

    LittleBigPlanet PSP Preview: PSP Platforming At Its Cutest

    Undead Knights Preview: Tag! You're A Zombie!

    Tetris Preview: Adding and Subtracting From A Classic

    Petz Preview: There's Some Strategy Here

    Impressions And Other Stuff:
    Assassin's Creed: Bloodlines Opens Up Gameplay And Closes The Book On Altair

    Fat Princess: Fist Full Of Cake - Cake or Death? That Is The Question

    PSP's Comic Book Store: Watch Civil War Unfold

    Star Wars Battlefront: Elite Squadron Graduates To Holocron Canon

    Visualization: A Weird Experience With Beaterator

    http://kotaku.com/5363046/ajs-super+...ia-event-blitz ...
    by Published on September 19th, 2009 10:23

    We've had a chance to test out the "Pause Game" function of the PSP Go, which was discovered yesterday by GameSpot UK. In the course of using a Go production unit last night, we tried the feature using two different games -- LocoRoco Midnight Carnival and Motorstorm: Arctic Edge -- and timed the process.

    Pressing the PlayStation button on the Go brings up two options: Pause Game and Quit Game. We made our LocoRoco jump into the air and pressed it, selected Pause Game, and within 10 seconds reached the XMB (after a progress bar appeared to indicate the saving of the game's current state).

    After selecting Pause Game, an icon appears under the Game section of the XMB -- it looks a bit like an egg and is labeled "Resume Game." We selected it and, 10 seconds later, were right back where we'd been, LocoRoco still mid-air. We had similar results with Arctic Edge, only we decided to use some of the system's functions, including the web browser, while the game was on hold. Again, a 10 second load and we were back, this time with a prompt to "press X to resume" the race.

    We asked Sony if this feature will eventually make its way to the standard PSP and were told by PlayStation Network's Eric Lempel that it's PSP Go-only. It's a really convenient feature from our testing and has a nice added benefit: The Go can be completely powered off and still retain the game state, unlike with the standard PSP's sleep function.

    http://www.joystiq.com/2009/09/18/ps...d-very-hand-y/ ...
    by Published on September 19th, 2009 10:23

    We've had a chance to test out the "Pause Game" function of the PSP Go, which was discovered yesterday by GameSpot UK. In the course of using a Go production unit last night, we tried the feature using two different games -- LocoRoco Midnight Carnival and Motorstorm: Arctic Edge -- and timed the process.

    Pressing the PlayStation button on the Go brings up two options: Pause Game and Quit Game. We made our LocoRoco jump into the air and pressed it, selected Pause Game, and within 10 seconds reached the XMB (after a progress bar appeared to indicate the saving of the game's current state).

    After selecting Pause Game, an icon appears under the Game section of the XMB -- it looks a bit like an egg and is labeled "Resume Game." We selected it and, 10 seconds later, were right back where we'd been, LocoRoco still mid-air. We had similar results with Arctic Edge, only we decided to use some of the system's functions, including the web browser, while the game was on hold. Again, a 10 second load and we were back, this time with a prompt to "press X to resume" the race.

    We asked Sony if this feature will eventually make its way to the standard PSP and were told by PlayStation Network's Eric Lempel that it's PSP Go-only. It's a really convenient feature from our testing and has a nice added benefit: The Go can be completely powered off and still retain the game state, unlike with the standard PSP's sleep function.

    http://www.joystiq.com/2009/09/18/ps...d-very-hand-y/ ...
    by Published on September 19th, 2009 10:23

    We've had a chance to test out the "Pause Game" function of the PSP Go, which was discovered yesterday by GameSpot UK. In the course of using a Go production unit last night, we tried the feature using two different games -- LocoRoco Midnight Carnival and Motorstorm: Arctic Edge -- and timed the process.

    Pressing the PlayStation button on the Go brings up two options: Pause Game and Quit Game. We made our LocoRoco jump into the air and pressed it, selected Pause Game, and within 10 seconds reached the XMB (after a progress bar appeared to indicate the saving of the game's current state).

    After selecting Pause Game, an icon appears under the Game section of the XMB -- it looks a bit like an egg and is labeled "Resume Game." We selected it and, 10 seconds later, were right back where we'd been, LocoRoco still mid-air. We had similar results with Arctic Edge, only we decided to use some of the system's functions, including the web browser, while the game was on hold. Again, a 10 second load and we were back, this time with a prompt to "press X to resume" the race.

    We asked Sony if this feature will eventually make its way to the standard PSP and were told by PlayStation Network's Eric Lempel that it's PSP Go-only. It's a really convenient feature from our testing and has a nice added benefit: The Go can be completely powered off and still retain the game state, unlike with the standard PSP's sleep function.

    http://www.joystiq.com/2009/09/18/ps...d-very-hand-y/ ...
    by Published on September 19th, 2009 10:22



    Meeting with Rockstar yesterday for our first hands-on with the PSP "remastering" of Grand Theft Auto: Chinatown Wars, we kicked things off with a question that's on everyone's minds: What's happening to the DS version's touch-based minigames? The answer: They're all still in the game, just adapted to a button-based format.

    We hotwired a car to try it out and were presented with a comic book panel-like inset that had us rotate the analog stick, time L and R button presses and rotate the stick again. According to Rockstar, similar mods have been made to all the minigames, but no minigames have been added exclusively for the PSP release. (Developer Rockstar Leeds did, however, deem the need to pay bridge tolls unnecessary.)

    We were quickly pointed toward some added elements, specifically a new aiming "arc" for lobbing grenades and Molotovs while driving, copious bloom lighting (it was a rainy night) and punched-up explosions. The in-game "PDA" has also been redesigned slightly to mimic the PSP XMB interface.

    http://www.joystiq.com/2009/09/18/gt...g-in-psp-port/ ...
    by Published on September 19th, 2009 10:21



    Playstation.Blog has posted a new video recreating Sony's E3 demo of the Playstation Motion Controller. Well, most of the E3 demo, anyway -- the video does not recreate the nifty sword and bow demonstrations. Still, the rest of the demo, including spray paint, pencils, FPS mode, RTS gameplay and the manipulation of several different objects is all there. Even better, now the footage is in focus and shaky-cam free. Also, since the demo is no longer limited to the time (and nerve) constraints of E3, the technology wizards behind Sony's want get to explain everything in more detail. There's also a few things revealed that Sony didn't have time to show at E3, like fire-breathing domino snakes. Seriously.

    http://www.joystiq.com/2009/09/18/vi...-awesome-less/ ...
    by Published on September 19th, 2009 10:20



    It's only fitting that a Wii game based on a theme park attraction would be controlled with a device based on a toy. Peripheral company Thrustmaster just announced its first Disney-licensed accessory, a Wii gun shell reminiscent of Buzz Lightyear's ray gun, coinciding with the European release of Toy Story Mania! The Ray Gun NW is expected in European stores by the end of September at a price of €14.99.

    Sure, it's a bit frivolous, but maybe you can think of the gun as enhancing the 3-D effect found in part of the game. Even without glasses, it would totally look like Buzz Lightyear's gun is, like, right there in your hand!

    http://www.joystiq.com/2009/09/18/to...un-controller/ ...
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