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  • wraggster

    by Published on August 25th, 2009 17:19

    Launch titles for the PlayStation 3 motion controller will be compatible with either one controller or two, Sony president Shuhei Yoshida has told Eurogamer.

    "We are approaching the launch by making sure that all games that we create can be played with one controller and the camera," he revealed.

    "We will also introduce options for if you happen to have more than one controller available. Experiences will be enhanced if you purchase a second. We are trying to make the entry barrier as low as possible, but I'm looking forward to introducing more advanced things you can do with having two in your hands."

    By combining the PlayStation camera, which many users will already own, with advanced sensors internally, said Yoshida, Sony will hit the right balance between cost and features. The technology will still be cutting edge but the choice to buy just one new controller will make that technology more cost-effective for consumers.

    Continuing onto the subject of PSPgo, Yoshida said the new console was launched more for the "targeting and positioning of contents for the PSP platform than the technical aspect of things."

    "Apple has proven that there are lots of people willing to try things out if it's very easy to download and an affordable price," he added.

    UMDs can hold more than 1GB, he pointed out, and a lot of PSP's games already use the maximum limit. "The user experience of downloading 1GB game to PSPgo is not ideal," he said. "We wanted to send a message that you don't necessarily have to use all the content to the capacity of the media - you can create more content and sell for cheaper price."

    Sony is working on improving the entry barrier to development for the handheld, Yoshida said. It has lowered the price of the PSP toolkit, and now is working on improvements that will make it an easier experience for developers to get a game onto the market. "We are still working on that side," he admitted.

    http://www.gamesindustry.biz/article...ow-as-possible ...
    by Published on August 25th, 2009 15:44

    There isn't a lot to go by here, but if the Wall Street Journal's sources are to believed, recently-returned Apple CEO Steve Jobs is currently focusing the vast majority of his attention on the oft rumored tablet device, micromanaging every detail much in the way he did with the iPhone. The report also says that the tablet project has been twice killed by Jobs in recent years -- first time because of bad battery life, which we get, and second because of insufficient memory, which seems a little less believable. Interestingly and uncharacteristically, Jobs took it upon himself to respond, saying via email, "much of your information is incorrect." If Apple really is ramping up to unveiling a tablet, the first of its kind for the company, we have no doubt Jobs would be personally watching over every minute detail of it -- what we really want to know is when we might see something materialize, and that's still very much a mystery

    http://www.engadget.com/2009/08/24/w...on-into-an-ap/ ...
    by Published on August 25th, 2009 15:37

    Microsoft could be about to reduce the price of the Xbox 360 in the US, bringing the price of its Elite system in line with the new price of the PlayStation 3.

    According to a Target advert, published by Engadget, the price of the 120GB Xbox 360 Elite is set to fall to USD 299.99 from USD 399.99, while the 60GB console will be reduced to USD 249.99 from USD 299.99.

    The advert is scheduled to appear on August 30 suggesting that, if the new price points have come from Microsoft, an announcement will be made later this week.

    Analysts have been expecting Microsoft would be forced to follow Sony's price cut since the new PlayStation 3 price was unveiled at last week's Gamescom.

    "The USD 299 price point will likely become the new standard for the next generation consoles for the next year," Jesse Divnich, director of analyst services at EEDAR, recently predicted.

    Other analysts have suggested reductions are likely to appear this summer, to coincide with the September release of Halo ODST.

    A discontinuation of the 60GB console has also been rumoured, which would allow Microsoft to concentrate its efforts on just two SKUs - the Arcade and Elite bundles.

    However, while the likelihood of a price reduction in the US seems increasingly likely, there's no guarantee the move will be mirrored in the UK. Earlier this month, UK retailers said they were gearing up for a price increase on the Xbox 360 Arcade pack, from GBP 129.99 to GBP 159.99. This was being done to counteract the poor pound-to-Euro currency exchange rate, said one independent retail source.

    http://www.gamesindustry.biz/article...60-elite-price ...
    by Published on August 25th, 2009 15:36

    A legal blunder made 25 years ago means that retailers selling adult rated games and DVDs to children can no longer be prosecuted for their actions.

    Dozens of prosecutions made under the Video Recordings Act, brought in by Margaret Thatcher's government in 1984, have been dropped after it emerged an administration error meant the European Commission hadn't been notified of the law.

    The BBC reports that culture media and sport minister Barbara Follett has written to the industry bodies to inform them the act is "no longer enforceable." She has, however, asked them to handle the situation with "care and sensitivity" to ensure "minimal" advantage is taken of the loophole.

    She added the government hoped to remedy the "unfortunate situation" as quickly as possible, although passing the law again will take at least three months.

    In the meantime, retailers have agreed to keep to the rules on a voluntary basis, while previous prosecutions under the act will still stand.

    "Our legal advice is that those previously prosecuted will be unable to overturn their prosecution or receive financial recompense," a government spokesperson told the BBC.

    Shadow culture secretary Jeremy Hunt said it was "outrageous" such an error could go unnoticed for so many years, adding, "Much of the problem would have been avoided if they had sorted out the classification of video games earlier, as we and many others in the industry have been urging them to do."

    http://www.gamesindustry.biz/article...es-to-children ...
    by Published on August 25th, 2009 15:35

    Sony has launched a GBP 82 million marketing blitz for its redesigned console across European territories.

    A new TV ad due to air tonight highlights the consoles connected and entertainment services, but makes no direct mention of specific videogames.

    "Two years after launch PlayStation 3 is realising its full potential," Alan Duncan, UK marketing director for SCEE, told The Guardian. "The console is moving beyond gaming and gaming is moving beyond discs."

    Sony is committing GBP 6 million to the UK market, where the slim PlayStation 3 retails at the new price of GBP 249.

    According to the report, Screen Digest has forecast that the PlayStation 3 will sell 4.3 million units in Europe this year, compared to 3 million Xbox 360s and 7.5 million Wii consoles.

    http://www.gamesindustry.biz/article...arketing-blitz ...
    by Published on August 25th, 2009 15:33

    The process for submitting PlayStation Portable Minis games to Sony for sale via the PlayStation Network will be "transparent, trackable and predictable" according to a guidelines document recently added to Sony Europe's licensing website.

    Detailing several previously unknown aspects of the PSP Minis development process, the document goes on to confirm that SCEE will offer royalty payments monthly, with no penalty for minimum sales - unlike WiiWare, which requires developers reach a certain sales threshold before they can collect earnings.

    It also states developers will not be subject to title quotas or bandwidth charges, and that they will maintain control of their own release dates - launching on any day of the week or alongside PlayStation Store updates if they choose.

    The approval phase for games will be shorter than that experienced by full price and length games sold through the PSN store, the document assures, with "no requirement for content approval". Its promised transparent and trackable process, if it works as described, could be a vast improvement on Apple's own system for the App Store.

    Finally, the information references the PSP Development Tools at a price of USD 1718 - an 80 per cent reduction - as Sony promised would be applied to the dev kit earlier in the year.

    The Minis store will launch alongside the PSPgo on October 1.

    http://www.gamesindustry.biz/article...-and-royalties ...
    by Published on August 25th, 2009 15:33

    The process for submitting PlayStation Portable Minis games to Sony for sale via the PlayStation Network will be "transparent, trackable and predictable" according to a guidelines document recently added to Sony Europe's licensing website.

    Detailing several previously unknown aspects of the PSP Minis development process, the document goes on to confirm that SCEE will offer royalty payments monthly, with no penalty for minimum sales - unlike WiiWare, which requires developers reach a certain sales threshold before they can collect earnings.

    It also states developers will not be subject to title quotas or bandwidth charges, and that they will maintain control of their own release dates - launching on any day of the week or alongside PlayStation Store updates if they choose.

    The approval phase for games will be shorter than that experienced by full price and length games sold through the PSN store, the document assures, with "no requirement for content approval". Its promised transparent and trackable process, if it works as described, could be a vast improvement on Apple's own system for the App Store.

    Finally, the information references the PSP Development Tools at a price of USD 1718 - an 80 per cent reduction - as Sony promised would be applied to the dev kit earlier in the year.

    The Minis store will launch alongside the PSPgo on October 1.

    http://www.gamesindustry.biz/article...-and-royalties ...
    by Published on August 25th, 2009 15:33

    The process for submitting PlayStation Portable Minis games to Sony for sale via the PlayStation Network will be "transparent, trackable and predictable" according to a guidelines document recently added to Sony Europe's licensing website.

    Detailing several previously unknown aspects of the PSP Minis development process, the document goes on to confirm that SCEE will offer royalty payments monthly, with no penalty for minimum sales - unlike WiiWare, which requires developers reach a certain sales threshold before they can collect earnings.

    It also states developers will not be subject to title quotas or bandwidth charges, and that they will maintain control of their own release dates - launching on any day of the week or alongside PlayStation Store updates if they choose.

    The approval phase for games will be shorter than that experienced by full price and length games sold through the PSN store, the document assures, with "no requirement for content approval". Its promised transparent and trackable process, if it works as described, could be a vast improvement on Apple's own system for the App Store.

    Finally, the information references the PSP Development Tools at a price of USD 1718 - an 80 per cent reduction - as Sony promised would be applied to the dev kit earlier in the year.

    The Minis store will launch alongside the PSPgo on October 1.

    http://www.gamesindustry.biz/article...-and-royalties ...
    by Published on August 25th, 2009 15:32

    Sony's Kaz Hirai has said that the company will make a loss on every slim PlayStation 3 console it sells.

    The unit was officially revealed last week, and is due for release in the first week of September priced USD 299 / EUR 299 / GBP 249.

    "If you're just talking about the hardware alone, the quick answer is yes," Hirai told The Times Online, when asked if Sony will lose money on the slim as it has on the original PlayStation 3.

    "That makes good headlines, but I don't actually know that that's the true nature of the business that we're all in, whether it's PlayStation, Xbox or the Wii. I think the better indicator is to look at the business as a whole platform, to ask: are you profitable in terms of the hardware, software and peripherals. And the answer to that question is yes on a gross profit level since the last fiscal year," he said.

    Hirai also said that while Nintendo has recently been praised as a company that has managed to bring videogaming to a mainstream audience, Sony originally broke down that barrier with the PlayStation 2.

    "The most successful console is still the PS2 and it's still going strong. I think that's the console that really broke the barrier from videogames being just for videogamers into more of a mass market on a global basis.

    "Nintendo's obviously done a great job in following that mass acceptance," he offered.

    http://www.gamesindustry.biz/article...-ps3-slim-sold ...
    by Published on August 25th, 2009 15:30

    Sony Computer Entertainment Europe president Andrew House has told GamesIndustry.biz that he's sure the next three months will see "a huge amount of growth for the business" as a result of the price cut for the PlayStation 3.

    The cut, announced at Gamescom last week brings the corporation's flagship console down to EUR 299 / USD 299 / GBP 249, and he believes this is a sign of the PlayStation division delivering on "the Sony promise".

    "I think what I've heard anecdotally is that this is the point people were waiting for - a redesigned model and, in Euros, a significant price reduction," he explained. "That's people's cue to jump into the business.

    "I think as well that the pleasing thing when I look at the European landscape is that this is coming on what was already pretty robust sales, year-on-year. Even at the higher price point our PS3 numbers have been bang on track through this year, against a challenging economic environment.

    "So I think we feel this can only mean a huge amount of growth for the business, particularly in the next three months. It's an exciting time, and it's great for us to be able to continue to deliver on the Sony promise - evolving, changing and hopefully delivering a better value proposition to the consumer."

    http://www.gamesindustry.biz/article...-next-3-months ...
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