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    by Published on April 3rd, 2020 20:22
    1. Categories:
    2. Nintendo Gamecube News

    Dolwin v0.11 is released. Dolwin is a Nintendo GameCube Emulator for Windows. Dolwin is an emulator of Nintendo Gamecube console. This platform is based on PowerPC-derivative processor, produced by IBM Corp. and codenamed Gekko. Dolwin mainly purposed to emulate homebrewn applications.

    Dolwin v0.11 Changelog:
    Fuh, it’s hard to tell in a nutshell, but I’ll try.

    Firstly, the development has been restarted since 2004. Can you imagine what fossils you had to work with. Major changes:

    Multithreading: the emulator engine is prepared for multitask execution of all components. Now the interface, processor emulation, DSP and non-invasive debugger can simultaneously work on the background. All this can be stopped and run separately at any time.
    Basic emulation of GameCube DSP. It’s enough that the games do not hang at the very beginning. In future releases, support will be improved for sound output.
    The new JDI infrastructure has been added to the debugger (more details can be found here: https://github.com/ogamespec/dolwin/...ugInterface.md)
    The interface is translated to Unicode, the settings are now stored in Json. The settings themselves are greatly simplified.
    The source code is cleaned and divided into sub-projects
    Plans for the next releases can be viewed on GitHub: https://github.com/ogamespec/dolwin/milestones

    https://github.com/ogamespec/dolwin


    http://www.emucr.com/2020/04/dolwin-v011.html ...
    by Published on April 3rd, 2020 20:20
    1. Categories:
    2. PC News

    OpenTTD v1.10.0 is released. OpenTTD is an open source simulation game based upon the popular Microprose game "Transport Tycoon Deluxe", written by Chris Sawyer. It attempts to mimic the original game as closely as possible while extending it with new features.

    Features
    OpenTTD is modelled after the original Transport Tycoon game by Chris Sawyer and enhances the game experience dramatically. Many features were inspired by TTDPatch while others are original.

    Significant enhancements from the original game include:
    bigger maps (up to 64 times in size)
    stable multiplayer mode for up to 255 players in 15 companies, or as spectators
    dedicated server mode and an in-game console for administration
    IPv6 and IPv4 support for all communication of the client and server
    in game downloading of AIs, NewGRFs, scenarios and heightmaps
    new pathfinding algorithms that makes vehicles go where you want them to
    autorail/-road build tool, improved terraforming
    canals, shiplifts, aqueducts
    larger, non-uniform stations and the ability to join them together
    mammoth and multi-headed trains
    different configurable models for acceleration of vehicles
    clone, autoreplace and autoupdate vehicles
    the possibility to build on slopes and coasts
    advanced/conditional orders, share and copy orders
    longer and higher bridges including several new designs, plus fully flexible tracks/roads under bridges
    reworked airport system with many more airports/heliports (e.g. international and metropolitan)
    presignals, semaphores, path based signalling
    support for TTDPatch NewGRF features offering many options for graphics and behaviour configuration/modification
    drive-through road stops for articulated road vehicles and trams
    multiple trees on one tile
    bribe the town authority
    many configuration settings to tune the game to your liking
    save games using zlib compression for smaller sizes, while not interrupting gameplay
    significant internationalisation support. OpenTTD has already been translated into over 50 languages
    dynamically created town names in 18 languages, plus NewGRF support for additional languages
    freely distributable graphics, sounds and music
    framework for custom (user) written AIs
    zooming further out in the normal view and zooming out in the small map
    Lots of effort has been put into making OpenTTD easy to use. These include:

    convert rail tool (to electrified rail, monorail, and maglev)
    drag&drop support for almost all tools (demolition, road/rail building/removing, stations, scenario editor, etc)
    sorting of most lists based on various criteria (vehicle, station, town, industries, etc.)
    mouse wheel support (scroll menus, zoom in/out)
    autoscroll when the mouse is near the edge of the screen/window
    sell whole train by dragging it to the dynamite trashcan
    cost estimation with the 'shift' key
    advanced options configuration window, change settings from within the game
    Graphical/interface features:

    screenshots can be in BMP, PNG or PCX format (select in game options menu)
    more currencies (including Euro introduction in 2002)
    extra viewports to view more parts of the game world at the same time
    resolution and refresh rate selection for fullscreen mode
    colourful newspaper after a certain date
    colour coded vehicle profits
    game speed increase (through fast forward button or by pressing the TAB key)
    snappy and sticky windows that always stay on top and neatly align themselves to other windows
    more hotkeys for even less mouse-clicking
    support for 32 bit graphics
    support for right-to-left languages
    support for other (sized) fonts where the user interface scales based on the font and translation

    OpenTTD Changelog:
    NewRoadTypes - NewGRF-provided roadtypes, similar to railtypes, allow users to have slow roads and fast roads and dusty roads. Now available at your nearest Content Download window.
    Docks are no longer limited to 1 per station, and ships can load/unload at all parts of the dock.
    Ability to show coverage area for stations, and authority region for towns.
    A new screenshot type and screenshot window!
    Improved logic for sharing cargo between stations, and an improved algorithm for transfer feeder payments.
    A new titlegame for this release by ALEXbr, who won this year’s competition on the forums.

    http://www.openttd.org/

    http://www.emucr.com/2020/04/openttd-v1100.html ...
    by Published on April 3rd, 2020 20:02
    1. Categories:
    2. Gameboy News

    GB Enhanced+ v1.4 is released. GBE+ is an experimental GBA emulator and the planned successor to the original GBE project. Game Boy Enhanced (GBE for short) aims to be a fully functional Game Boy emulator. The goal is to create a highly portable emulator using C++ and SDL, document the Game Boy's functions through clear code, and add as many enhancements (scaling filters, cheats, custom sprites) as reasonably possible.

    GB Enhanced+ changelog:
    Improved NDS support. Still very WIP, but now a number of commercial games boot and run.
    Added support for the Multi Plust On System
    Added support for the Turbo File GB and Turbo File Advance
    Added Game Boy Wars 3 data for internal GB Mobile Adapter server
    Added the ability for GBE+ to connect to a recreated GB Mobile Adapter server (such as the one from the Reverse Engineered Open Network)
    Added support for the AGB-006 and emulated CDZ models Zoids.
    Added a full database of all 70 Cosmic Characters for Full Changer used in Zok Zok Heroes.
    Added support for a few NDS Slot-2 devices (Rumble Pak, Ubisoft Thrustmaster Pedometer, HCV-1000).

    https://github.com/shonumi/gbe-plus



    http://www.emucr.com/2020/04/gb-enhanced-v14.html ...
    by Published on April 3rd, 2020 19:52
    1. Categories:
    2. Xbox News

    Staggering the global rollout of the Xbox Series X console would "hurt" the platform, according to Xbox boss Phil Spencer, who said that there is still no "Plan B" to launching the console this year.
    on its Unlocked podcast, Spencer responded to a question about a "Plan B" that could happen if the spread of the COVID-19 virus makes launching a new console impossible in 2020.
    IGN suggested that a staggered launch could be achievable this year, with Xbox Series X made available in some territories before others.
    "I know that significant delays in regional launches hurt us," Spencer said, referring to the gradual launch of Xbox One. "It hurts us with the sentiment of the fans. Every time I go to Japan I'm reminded that we were nine months late launching there with Xbox One.
    "We haven't started on that Plan B, but I'd be hesitant to do something like [a staggered launch]"
    "And the internet means that everybody knows where everything is launched. It's not like 30 years ago... You don't get the roar of people getting excited from other regions.
    Spencer added: "We haven't started on that plan B, but I'd be hesitant to do something like that."
    Supply chains that rely on China's manufacturing capacity have "started to come back," Spencer said, in a way that bodes well for Xbox to meet its targets for the year.
    However, he also stressed that the biggest challenges that Xbox faces right now are "more software related than hardware [related]." With its workforce now operating from their homes, Microsoft is still solving the problem of replicating vital development functions with a distributed team.
    "Building a video game from home, with a large distributed team of hundreds of people, is not easy," Spencer said, framing that problem as a moving target that Xbox is still coming to terms with.

    https://www.gamesindustry.biz/articl...-xbox-series-x ...
    by Published on April 2nd, 2020 13:20

    Sony Corporation has established a global relief fund, pouring $100 million into supporting those affected by the spread of coronavirus.
    An initial $10 million will be devoted to the COVID-19 Solidarity Response Fund by the WHO, United Nations Foundation and Swiss Philanthropy, as well as Doctors Without Borders, UNICEF and the United Nations High Commissioner for Refugees (UNHCR).
    These represent the first of three pillars Sony will be concentrating on in distributing this fund -- namely frontline medical workers and organisations helping with response efforts to the virus.
    The other two pillars will be educators that must now work remotely and the children they support, as well as members of the creative community in the entertainment industry.
    Sony has several interests impacted in the latter, including delayed film releases, although the company does not expect the pandemic to affect the planned launch of PlayStation 5 later this year.
    Sony is now exploring ways to use its technologies to support educational activities and work with remote educators on implementing this.

    https://www.gamesindustry.biz/articl...19-relief-fund ...
    by Published on April 1st, 2020 12:22

    In 2020, 5G is poised to change the way we live, play, and work. While 4G had a significant impact on mobile internet capabilities, 5G is set to give communications a major boost. During the 5G Symposium staged at Mobile News XPO earlier last month, this technology will open new opportunities like network slicing, dynamic spectrum sharing, and health applications.

    Last year, the 5G Symposium was as successful as the Paddy Power promo code, deserving a follow-up session organized in March. The event brought together executives from EE, O2, and Samsung under the professional moderation of CCS Insight. According to Samsung sales vice president in the UK, James Kitto, the launch of the 5G network over the last year, acts as a catalyst for growth.

    According to experts in the 5G Symposium this year, the technology will support a range of new experiences. Here’s a closer look at the new experiences that 5G networks will create in 2020.

    Dynamic Spectrum

    Earlier this year, Vodafone, together with Huawei, Qualcomm, and Ericsson, achieved a substantial 5G milestone that helps to accelerate the deployment of a new mobile standard worldwide. Dynamic spectrum sharing is emerging as an essential part of the mobile provider’s 5G strategy. The technology allows an LTE carrier to LTE and 5G New Radio simultaneously with only a software upgrade.

    In simple terms, dynamic spectrum sharing allows mobile service operators to deliver 5G and 4G services in the same spectrum. That allows a smooth transition between the two technologies, allowing for a cost-effective rollout of the 5G technology. According to EE executive advisor Fotis Karonis, dynamic sharing will require funding from all sectors, and it will be a big step if it’s available to mobile service providers as soon as possible.

    Industry experts also believe that network slicing will be a key component for the future of 5G due to the huge number of applications and new services that this technology can support. Network slicing allows operators to offer multiple virtual networks on the commonly shared infrastructure.

    New Shopping Experience

    5G networks will reinvent our shopping experiences thanks to its combination with other technologies such as edge computing. Processing data close to where it’s processed will mean more reliable connectivity and better performance. The technology enables ultra-low latency, enabling retailers to adopt immersive technologies like augmented reality. That allows shoppers to check out products virtually without ever setting foot in a store.

    For customers that prefer physical shops, their shopping experiences will also be enhanced with hyper-personalized digital experiences designed to target specific shoppers. The low latency of 5G networks will also enable a range of digital innovations set to change the way we shop entirely.

    ...
    by Published on April 1st, 2020 12:11
    1. Categories:
    2. Genesis News



    Project Lunar is a fully fledged modification tool for the SEGA Mega Drive / GENESIS Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements. It consists of an on console payload and bespoke desktop application for the PC and is extremely easy to use.

    Project Lunar feature list

    • Add your own selection of SEGA Mega Drive/Genesis roms to your console with use on the stock UI
    • Manage your games, mods and configs via purpose built desktop PC application
    • Full NAND backups before any customisation
    • RetroArch bundled with Genesis GX Plus & PicoDrive. (MS,GG,MD,32X, MEGA CD support) (Also capable of playing other consoles by adding additional RetroArch cores)
    • Performance tweaks and boosts (fix lag issues) (1.0ghz > 1.344ghz, ZRAM compression, DRAM SWAP)
    • NAND (console only) and USB support
    • OTG support
    • exFat, NTFS, FAT32 filesystem support
    • Extended gamepad compatibility
    • USB2 and USB3 device support
    • Customisable boot menu with built-in additional option menu & network manager.
    • Ability to autoboot to selected boot items. (i.e. boot directly to stock UI)
    • Additional third-party controller support
    • Automatic Error recovery system (automatically reload to bootmenu if Stock E error occurs)
    • Launch boot menu or RetroArch from the Stock UI
    • EmulationStation support (optional mod package, USB only)
    • ‘Fix’ stock scanlines by toggling smoothing off within stock emulator
    • Bundled Wi-Fi support (Realtek 8188eu + 8187)
    • RA MD mini cores downablable via RA using network adapter
    • RA scraper and EmulationStation scrapers work using network adapter
    • SSH/SFTP via RDNIS support
    • Boot menu, splashscreen and music are all customisable
    • Additional mod package support

    Project Lunar Desktop App features

    • Easy to use interface to allow installation/removal of PL on console, and console management.
    • Bulk addition of ROMS
    • Zipped ROM support (.zip)
    • New MegaDrive/Genesis games integration is totally seamless in stock UI, with a scraping function providing description, cover art, spine, release year, developer, players, icons, etc. for (almost) every game.
    • Automatic IPS patching within desktop app
    • ScreenScraper, TheGameDB scraper support. (Scrape all the details, cover art, and metadata for your games online when adding them)
    • Automatic spine art generator. If spine art doesn’t exist, PL will generate it for you
    • Mod management. List, add and remove consoles mod via the mod management tool
    • Customise stock UI/Emulator features
    • Interactive assistant to assist users with the install of Project Lunar
    • Easy sync to either NAND or USB
    • Recovery mode (for console repair situations)
    • Automatic update checks. Every time game manager is opened, it will check for console updates online.

    Project Lunar 1.0 caveats

    • Bluetooth support is 80% done, however we want to improve support with broadcom bluetooth devices to extend compatibility. Due to this we have delayed releasing it until 1.1
    • Xinput and SONY HID drivers are bugged. This means xbox based input devices are not properly working and PS4 controllers (when connected with usb) produce lag in the default emulator. This is something that is being worked on and an update will be pushed out when it’s available.
    • Individual game selection for sync within desktop is not supported within 1.0. It will be added ASAP

    Features to come in 1.1 (or) future rolling update


    • Folder support. Technically we can implement folders as of 1.0, however we want to do it right and integrate it as seamless as possible.
    • Launch different console games from stock UI
    • Custom command “executors” per game. Again, executors are available within 1.0 meaning that you can run any emulator, app or command from the stock UI. This can be done via scripts on the command line however desktop integration will be available in 1.1
    • Bluetooth support
    • Desktop app sync via Wi-Fi/Ethernet. This is also available as of 1.0 but we want to improve it. It is also capable of handling multiple consoles on the same network.

    1.0.5 Project Lunar feature list


    • Overhauled Stock Savestates (fixed some flaws with the stock M2 code in terms of save states. This is important as it allows for proper folder integration moving forward. We have also laid the foundation work so we can manipulate the SRAMs in the future)
    • Added Desktop UI executor support. This allows you to run any console emulator from the stock UI. When adding a game, you can select what RA core you wish to use to run it. We also extended the scraper support to allow for all consoles. This means you can now add problematic Mega Drive games to run via RA like Hyperstone Heist or add 32x and Mega CD iso games to the stock UI.
    • If scraped box art is horizontal (i.e. SNES EU/US box art) rotate it automatically so it fits better on the stock UI
    • Added .7z compressed rom support. (You can add .7z roms)
    • Added compress rom addition support. When adding a rom not intended
    ...
    by Published on April 1st, 2020 12:01
    1. Categories:
    2. PS1 News

    Project Eris is the spiritual successor to BleemSync
    Project Eris is a fully fledged modification tool for the PlayStation Classic Mini. It allows users to add games, mods and ports whilst also including a large array of extra features and quality of life improvements.
    Please note: The desktop app for Project Eris will be made public at version 1.0.0. The inclusion of the desktop app will make replacing internal games on the PlayStation Classic much easier, however the optional facility to backup/replace/restore internal games IS available as of version 0.9.0 but requires an extra manual step. How to video will be out shortly in the interim.

    Project Eris feature list

    • Create your custom PlayStation Classic experience by adding your own games, emulators, themes, ports and mods.
    • Better FileSystem support (Ext4, exFAT, NTFS, FAT32)
    • OTG (On-The-Go adapter) support (no more USB compatibility issues)
    • Network support (supports a limited number of Wi-Fi and Ethernet adapters)
    • Folder support
    • Drag and Drop game transfer now supported. (Drag games onto USB and it will load them up)
    • Multi OS support (Windows, Mac, Linux) (basically anything that has a RDNIS driver. Which is a lot.)
    • Reliable and steady emulation performance.
    • RetroArch support and integration.
    • Multitude of various controller support with RetroArch.
    • Big community available to offer support to fellow users.
    • And many more awesome features!

    Project Eris 0.9.0 Requirements

    • A low powered USB drive to install initial payload. After that any USB is supported via OTG. (USB2 is a safe bet)


    https://modmyclassic.com/project-eris/ ...
    by Published on April 1st, 2020 11:49
    1. Categories:
    2. Playstation Vita News

    Rinnegatamante has already released updates to two homebrew game ports that make use of VitaGL which are:

    • vitaHexen II 2.3 – a homebrew port of Hexen II; the update brings along:
      • Obviously, this includes a major performance boost thanks to the vitaGL fix described above and some ARM NEON instruction usage imporvements
      • Support for Anaglyph 3D (red & cyan)
      • Support for custom crosshairs
      • The game will now crash less as FPU exception traps have been disabled
      • The vitaHexen II version will now be shown on the main menu

    http://vitadb.rinnegatamante.it/#/info/196

    http://wololo.net/2020/03/27/psvita-...er-0-7-releas/ ...
    by Published on April 1st, 2020 11:20
    1. Categories:
    2. Playstation Vita News

    New release from Rinnegatamante

    vitaQuake v.4.1 available to download!

    Changelog:
    - Massive performances improvements thanks to vitaGL fixes.
    - Added compressed textures support (Normally disabled, can be enabled by editing gl_compress cvar) for massive textures pack and mods.
    - Re-enabled by default texture cache.
    - Added a launch arg to disable texture cache (Useful for some HL BSPs that show wrong textures with it enabled): -no_tex_cache.
    - Added Anaglyph 3D support (Red-cyan only).
    - Disabled FPU exception traps (Reeduces game crashes occurrences).
    - Fix for console input not properly showing sometimes.
    - Current console input is no longer discarded when calling Vita keyboard to insert a new command.
    - Made .pak detection case insensitive.
    - Added lightmaps overbright support.

    Credits:
    Thanks to all my patroners:
    - Tain Sueiras
    - drd7of14
    - polytoad
    - The Vita3k project
    - Creckeryop
    - Wiese
    - The Libretro Team
    - Mark Vdovychenko
    - Mored4u
    - Igor Kovacs Biscaia
    - rsn8887
    - Count Duckula
    - Andyways
    - Daniel Krusenbaum
    - Elwood Blues
    - Justin
    - Al Capwn
    - gnmmarechal
    - Thomas Radeck
    - Neil MacAlasdair
    - Thomas Würgler
    - GregoryRasputin
    - Demodex
    - styroteqe
    - Des
    - suLac4ever
    - BOBdotEXE
    - Daniel
    - Lars Zondervan
    - Pirloui
    - PSX-Place.com
    - 2Mourty
    - Dieter B

    Download:
    https://vitadb.rinnegatamante.it/#/info/10 ...
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