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  • wraggster

    by Published on August 21st, 2009 11:59

    Gemesis has posted an entry into the Neoflash Summer 2009 coding comp:

    Nickname: GEMISIS and PrinceGohan
    Project name : Alien Puzzle
    From : USA
    Division : NDS GAME
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO


    Alien Puzzle

    An alien puzzle game, the goal is to get as many points as possible and get to the finish. The catch: you can't stop moving.

    Installation
    Place the data folder in the root directory of your flash card, then run the rom


    Controls
    Use the control pad to move. Press play to load the default levels, press start to load custom levels from the data/pgg/custom/levels folder.


    Level Format

    Example(Included with the game):

    pgg.txt:
    0 0 0 0 0 0 0 0 0 3 0 0 0 0 0 0
    0 -1 0 0 0 0 0 0 0 0 0 0 0 0 0 0
    1 1 1 0 0 0 0 0 0 0 0 0 0 1 2 0
    1 0 3 1 0 0 1 1 1 1 1 0 0 1 2 0
    1 32 0 2 1 1 0 2 2 2 0 0 0 1 2 0
    1 0 0 0 1 1 2 0 0 0 0 0 0 1 2 0
    1 0 0 0 1 1 2 0 4 0 0 0 0 1 0 0
    1 2 5 1 0 1 2 0 0 0 0 0 0 1 2 0
    1 1 1 0 0 1 2 0 2 2 1 0 0 1 2 0
    1 0 0 0 0 1 2 0 0 2 1 0 0 1 2 0
    1 0 0 0 0 1 0 2 2 2 1 0 0 0 0 0
    1 0 0 0 0 0 1 1 1 1 1 3 3 1 2 0

    How to make a level:
    Put the corresponding numbers in the corresponding area and then save it to a .txt file in data/pgg/custom/levels and it will appear in the file browser. You can use notepad to make the levels, and maybe other text editors (haven't tried any others). Picture those numbers as the DS screen, with each number represent an 16X16 spot on the screen. The definition of each number is below.

    Custom Level Number Definitions:
    -1 represents the player's starting position
    Limit per level: 1
    0's represent blank spots
    Limit per level: none
    1's represent walls
    Limit per level: 60
    2's represent points
    Limit per level: 60
    3's represent bombs
    Limit per level: 60
    a 4 represents the 1st portal
    Limit per level: 1
    a 5 represents the 2nd portal
    Limit per level: 1
    a 32 represents the end of level teleporter
    Limit per level: 1


    List of stuff:
    Points: the brown fossils, these give you points
    Picture:
    Bombs: the white bomb sprites, these will kill you
    Picture:
    Blue Polygons: these are teleporters, the one with the F is the end of level teleporter, the other two you can use to move. But only one works, and you have to figure out which one

    Download Here and Give Feedback Via Comments ...
    by Published on August 21st, 2009 11:44

    LuMa has posted an entry into the Neoflash Summer 2009 coding comp:



    Nickname: LuMa
    Project name : TibiaPSP
    From : Germany
    Division : PSP GAME
    Original entry : Yes
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : Yes (4)

    Hi,

    On the occasion of the Neoflash-contest, I'm going to release the third version of the long-expected (MMO)RPG-Game (TibiaPSP).
    The most important/interesting new innovations are a Save/Load function, mini-map, chat module, skills, NPCs, editor ...
    I would also like to present my brand new TibiaPSP Forum(tibiapsp.iphpbb3.com).



    Because the complete changelog is too long, I will only list the most important points.

    Changelog


    New Map (300x200 fields)
    Added chat-module
    Added Save/Load Function
    Added Mini-Map
    Added Tutorial
    Added NPCs (Trader. ..)
    Added in-game editor
    Added new types of weapons (bows, wands)
    Added 11 creatures types (total 16)
    Added ca. 35 weapons (total 55)
    Updated In-game MP3 player
    Added Help screen
    Added new formulas for calculating damage
    Added Skills
    Added weather (fog, night)
    Added about 70 new objects
    Many bugs fixed
    And much more ...


    Online-Mode

    The basic features of the online mode are already functionating, but still the necessary stability and the server are missing, so the online mode isn't available in this version.
    I could need your help for the future server costs, I would like to collect money.
    If you like my game and you want to support it, you can donate some money (via Pay-Pal):

    Control

    Now you can learn the control in tutorial or in options in the Help window in this version.

    InGame-Editor

    To use the editor you have to create a new character and name it GM Editor. If you choose this character it will take some time to create a random map ,then you can edit it. If you save (you'll have to set a save point first) your Map will be saved, too. Because the editor originally wasn't meant for public use, there might be some errors. Please ask further questions in the TibiaPSP Forum.

    Keyboard shortcuts in the editor:


    Open/close the editor-menu with L+R
    Selecting a field/object like the weapon selection
    Switch to an other group to delete current selection


    For the next major release, you will have to wait slightly longer (approximately 3-4 months).
    The next version will be worth the waiting, it is going to contain many new features and of course a playable online-Mode.
    If you have any questions, please write to me in the forum
    or send an e-mail to [email protected].
    I'm going to be on vacation for the next 3 weeks, so please don't expect an immediate answer during that time.

    I hope you'll enjoy testing TibiaPSP as much as I did enjoy creating it

    LuMa

    Download Here and Give Feedback Via Comments ...
    by Published on August 21st, 2009 11:37

    A_Noob has updated his entry into the Neoflash Summer 2009 coding comp:

    Nickname: A_Nub
    Project name : Cubic Zombies
    From : USA
    Division : PSP GAME
    Original entry : Yes
    Support Motion : NO

    Hey someone asked if I would enter neoflash again, at the time I laughed, pssh only 20days xD. But hey I decded 5 days ago I would give it a go haha, soorry for the bad game quality.

    Enjoy.

    Controls, analog, to spin/aim, buttons to strife, shoulders to shoot, start to restart when dead.

    Download Here and Give Feedback Via Comments ...
    by Published on August 21st, 2009 11:32

    Kasumi has updated his entry into the Neoflash Summer 2009 coding comp:

    Nickname: Kasumi
    Projet name: Lakeside
    From: United States
    Division: PSP GAME
    Support Motion: NO
    Original entry: YES
    In last NEO Compo this project have won in the top 10: NO

    General Description

    Lakeside is a project I've been working on for a while now. I couldn't get a full demo done in time, but it's a nice map editor right now. It's mostly about decision making.

    A video of one of the maps.: http://www.youtube.com/watch?v=2VuDGJpVROE

    A video of the sprite Editor: http://www.youtube.com/watch?v=fAtGmIDEeGI

    There are videos of other parts of the map editor, but they're much different now.

    There are two included maps, Mapset 0, map 1 is a way to see the tiles in each set. Mapset 0, map 2 is my script test room. (After you load it, you have to disable the map editor to talk to the sprites in it. You can't talk to sprites with the map editor active as it would make it much easier to lose unsaved work.)

    Download Here and Give Feedback Via Comments ...
    by Published on August 21st, 2009 00:45

    leinad has posted an entry into the Neoflash Summer 2009 coding comp:

    Nickname: leinad (a.k.a. n00bey)
    Project name: Bouncy Marble
    From: Germany
    Division: NDS GAME
    Original entry: NO
    Support Motion: NO
    In last NEO Compo this project have won in the top 10: NO
    Project description: You are steering a marble with the goal to "climb" up an tower as high as possible
    (Maybe some of you know Icy Tower, its ment to be a Remake of it)

    Features:
    - Its possible to save and view Replays of a game
    - Online highscore list (TOP100) for all three categories.
    - With every highscore entry, the replay file is also send. So you can watch replays of online-highscores
    - In the background music from a selection of 50 .mods is played.
    - Much eyecandy, lol

    NOTE: In some earlier testing phase the music-player freezed from time to time. I dont know if the problem still exist, but just in case: By doubletapping a shoulderbutton (R or L) you switch to the next soundfile.

    Download Here and Give Feedback Via Comments ...
    by Published on August 21st, 2009 00:34

    smealum has posted an entry into the Neoflash Summer 2009 coding comp:

    Nickname: Smealum and Lobo
    Project name : DawnSeekers
    From : France/USA
    Division : NDS GAME
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO

    Dawnseekers



    Dawnseekers is a full 3D first person shooter for the Nintendo DS coded by myself, smealum, and with graphics made by Lobo.
    This is a demo featuring two maps, two weapons and 4 different enemy types. It features a somewhat advanced 3D engine which can not only render very big and detailed maps, but also multiple enemies on screen at once, with some lighting effects (in the demo though, i didn't have enough time to really get the lighting effects to work at their full potential again, sorry for the inconvenience). I wrote most of the code, with the exception of the base of my MD2 loader, which was first coded by the owner of tfc.duke.free.fr, then reused by Payk then finally reoptimized by myself (it can render up to four time faster now).
    As far as gameplay goes, it's a rather classic FPS; the goal is to kill without getting killed and to get to the end of each level. There is a backstory that I wrote, but I didn't have time to implement the story telling elements into the demo unfortunately.
    Here are the controls :
    D-PAD / ABXY to move
    R/L to shoot
    Stylus to aim/change weapons (only the pistol and machine gun are available at the moment)
    Select to open doors (this is very important)
    Start to pause (less important. )

    Since there are only two maps, there wasn't much of a point in having a saving system, so instead Play launches map1, and load launches map2. It's also possible to access map2 by completing map1, without having to use the menu.

    That's probably about it. Both lobo and I have worked very hard for this to happen, so please enjoy.

    NOTE : this game was developped with an M3 DS Simply. Unfortunately, I can not guarantee it will work on every other flashcard. This game doesn't save anything on your card, so there shouldn't be any problems, but if there are, it's your fault, not mine.

    Download Here and Give Feedback Via Comments ...
    by Published on August 20th, 2009 23:15

    Walar has posted an entry into the Neoflash Summer 2009 coding comp:

    Nickname: walar
    Projet name : Box Destroyer
    From : France
    Division : PSP Game
    Original enter : NO (Neo Summer Coding Compo 2008)
    Support Motion : NO
    In last NEO Compo this project have won in the top 10: YES (4th of Neo Summer Coding Compo 2008)

    Box Destroyer is a PSP clone of the flash game "Totem Destroyer" by Gabriel Ochsenhofer. It's a physics-based puzzle game with 14 levels, to win you must destroy the required number of blocks in each level without letting the little blue block(s) fall into the ground. Click on a white or green block to destroy it (blacks blocks cannot be destroyed).

    Update from last version:
    recoding all the game with JGE++ engine
    better physic
    new graphics



    Download Here and Give Feedback Via Comments ...
    by Published on August 20th, 2009 22:58

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13201.html

    VisualBoyAdvance-M is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).


    Quote:
    Add new command line switch: "--configpath YOURPATHHERE"

    parseCommandLine function is unnecessary because __argc and __argv are defined in stdlib.h

    Download Here and Give Feedback Via Comments ...
    by Published on August 20th, 2009 22:58

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13201.html

    VisualBoyAdvance-M is a Nintendo GBA and GB/GBC emulator (based on VisualBoyAdvance).


    Quote:
    Add new command line switch: "--configpath YOURPATHHERE"

    parseCommandLine function is unnecessary because __argc and __argv are defined in stdlib.h

    Download Here and Give Feedback Via Comments ...
    by Published on August 20th, 2009 22:55

    News via http://www.aep-emu.de/PNphpBB2-file-...c-t-13200.html



    A new version of the Nintendo 64 emulator Mupen64 0.5 rerecording for Windows has been released.


    Quote:
    r7
    Edited wiki page through web user interface.

    r6
    Edited wiki page through web user interface.

    r5
    Edited wiki page through web user interface.

    r4
    Edited wiki page through web user interface.

    r3
    added m64 file format info

    r2
    initial src upload

    r1
    Initial directory structure.

    Download Here and Give Feedback Via Comments ...
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