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  • wraggster

    by Published on August 20th, 2009 18:55

    Freshmilk has posted an entry into the Neoflash Summer 2009 coding comp:

    Nickname: Freshmilk
    Project name : PSP Spirograph
    From : Englang
    Division : PSP APP
    Original entry : YES
    Support Motion : NO
    In last NEO Compo this project have won in the top 10 : NO

    Description:
    A simple PSP application that allows you to draw spirographs. Colours and variables may be edited to create a wide vareity of vivid, bright, and colourful patterns, which can then be saved to the 'PHOTO' folder on your PSP for further use. Enjoy.





    Download Here and Give Feedback Via Comments ...
    by Published on August 20th, 2009 18:15

    shraeese has released libntfs 19.08.09

    libntfs is a port of the NTFS-3G driver to the Nintendo GameCube/Wii, modelled on the libfat interface.

    NTFS-3G is an open source cross-platform implementation of the Microsoft Windows NTFS file system.

    Features
    Full read/write, files of any size can be created, modified, renamed, moved, or deleted.
    Compression, read/write support for compressed files
    Symbolic link and directory junction walking
    Partial journaling (see below)
    NTFS-3G only supports partial journaling, so unexpected crashes or power loss can leave the file system in an inconsistent state. The only way to (correctly) fix it is to boot into Windows and let NTFS replay the journal; However, in most suitations (read: it is not 100% guaranteed) this is not required and the file system can be remounted without problem. In suitations where there has been heavy disc activity prior to the crash or power loss it is recommended you let Windows replay the journal before remounting with libntfs in order to prevent possible data lose and/or corruption.

    More info --> http://wiibrew.org/wiki/Libntfs ...
    by Published on August 20th, 2009 18:14

    ive been that busy lately what with site updating and the mother of all toothaches (4 weeks of pain) that i completely forgot to update this site with the photo that Neoflash posted of the Nintendo 64 Flash Cart thats nearing production stage , so here it is:



    from the look of it, it seems to work like any multi region adapter where you put a game of a particular region in the back and the flash cart in the top, this will give a lot of people the chance to relive the Nintendo 64 a console that wasnt the winner in its generation but the most popular emulator for consoles bar maybe the Snes.

    No word on price yet and other details but at least Neoflash are still working on this baby, one thing i know is that i want one

    Who else is salivating at the thought of it being released ? ...
    by Published on August 20th, 2009 18:03

    Sony is gunning for games — not "apps" — on its new Mini download PSP store, the company told Kotaku about the October-launching service. What it couldn't tell Kotaku is the answer to the biggest burning October PSP question.

    John Koller, head of marketing for Sony Computer Entertainment of America told me yesterday that the PSP manufacturer is receiving "strong interest" from publishers about its new Minis program. The Minis will be sub-100MB games offered for download to the PSP starting October 1.

    But, Koller said, "it's absolutely not an app store." Expect Minis to all be games games. "We're not going to have, 'Find Your Parked Car' and those kinds of things," he said.

    The result will be a "constant stream of content," he hoped, something that ought to please PSP owners looking for novelty.

    I can't conclude a conversation with a Sony exec about the PSPgo — the disc-drive-free October 1 version of the PSP — without asking the one question that keeps popping up in our comments sections: How is the PSPgo going to accommodate people who already own disc-based PSP games, which physically don't work with the go?

    "No new update on that," he said. "We do realize that there is a very strong legacy and we have a strong historical relationship with those who have purchased PSP but we really have nothing to announce quite yet on that."

    Here's hoping Tokyo Game Show in late September clears up what seems to be the most vexing issue about Sony's new PSP.

    http://kotaku.com/5341110/sony-psp-m...ransfer-update ...
    by Published on August 20th, 2009 17:56

    Sony's slimmed-down PS3 is a cute little ugly duckling, and not without its concessions. From fewer USB ports to an over-priced vertical stand, and its removed "Install Other OS" feature, here's what you should know before picking one up.

    I actually plan to buy a PS3 Slim myself. I like that the new matte finish is more scratch and fingerprint resistant, even if it comes over as a little retro Chinese knock-off. In the same vein, these 10 considerations may not affect how you plan to use the Slim—but knowing is half the battle, right?

    1. Available September 1, Prices Already Dropped (North America)
    If you prefer your PS3 fat and glossy, the existing 80GB model has now dropped to $300—that's how much the new 120GB PS3 Slim will be in September. (The current 160GB PS3 has also been reduced, to $400.) And be on the look for bargains as retailers wind down stock: Today's Gadget Deals of the Day has an 80GB bundle that includes LittleBigPlanet and a Blu-ray copy of Wall-E for $299 (normally $400).

    2. You'll Probably Want the Stand
    As Jason said in his hands on, the Slim isn't really stable enough to balance vertically without its stand. Problem is, the stand is sold separately, and at $24, seems over priced. You also won't be able to pick one up until 2 days after the PS3 Slim first goes on sale. Expect to eventually see third-party alternatives in a Skittles-rainbow of colors.

    3. Hard Drive Upgrades
    As we've mentioned, FCC records indicate that Sony may also have plans for 150GB and 250GB versions of the 120GB PS3 Slim. Either way, it only takes two screws (now located on the front instead of the side) to swap in your own SATA laptop hard disk

    4. PS3 3.0 Firmware Not Initially Pre-Installed
    That's because it's released on September 1, the same day the Slim goes on sale. So to get the 3.0 Firmware goodness, you'll need to sit through a software update out of the box. Sony says it'll preinstall 3.x in later units. Sounds fair to me.

    5. It Won't Play Your Old PlayStation 2 Games
    Likely not a big deal unless you've got a massive collection of PS2 titles that you don't want to part with. If so, the launch PS3s with hardware PS2 Emotion Engine are your best bet (for greater compatibility), but the second-generation 60- and 80GB models will also play PS2 games using software emulation.

    6. No Linux for You!
    In its infinite wisdom, Sony has removed the "Install Other OS" feature (Settings -> System Settings -> Install Other OS) and official Linux support along with it. The current 80- and 160GB PS3s support Linux, but Sony's cut the cord on the Slim because it wants to "standardize" the OS. Counting down to open-source hack in 3, 2…

    7. No On-Off Switch
    The Slim has no on-off switch at the back, so now relies on the standby power button at the front. Both the power and eject buttons are no longer touch-style; they've been changed to physical buttons.

    8. No Media Card Reader
    No surprise here: PS3s haven't had media card slots for ages. Why not just stream photos from your laptop to the PS3 wirelessly, or copy them to a USB drive? Speaking of which…

    9. Two USB Ports, Not Four
    Not what we had hoped for, but again, not surprising. Not only is this a slimmed-down model, but all third-generation PS3s have only 2 USB ports (and skip the media card reader).

    10. Bravia Sync
    Connect the PS3 Slim to a Bravia Sync-capable Sony HDTV (via HDMI) and you'll be able to control the XMB interface with your TV remote. The TV will even automatically power down the PS3 when it gets turned off.

    11. It Plays The Same PS3 Games!
    Slim or not, it's still a freakin' PS3 and will play the same PS3 games you throw at it!

    http://gizmodo.com/5341207/10-things...t-the-ps3-slim ...
    by Published on August 20th, 2009 17:55

    Everyone assumed it because of the Slim's power savings, but it's been confirmed that the Cell has been shrunk to 45nm (down from 65nm).

    http://gizmodo.com/5341699/ps3-slim-...cell-processor ...
    by Published on August 20th, 2009 17:54



    Frankly, you've probably had enough PlayStation news to last you a bit, but just in case the PS3 Slim, firmware 3.0, and PSP Minis weren't enough, the company revealed today an update to Home. Like everything else it seems, version 1.3 is also due out in September, and in addition to things like in-store item previews, cameras, and other new objects, you'll now have the option to launch any game from inside Home itself. Some titles like MotorStorm and Far Cry 2 that fully support the universal game launching have their own special icons and multiplayer functionality, while others will simply open up to the main menu. We're interested in what integration those fully supported games might enable, but either way, that's still one less excuse for avoiding Home. Now if they could only do something about all those annoying avatars...

    http://www.engadget.com/2009/08/19/p...rom-inside-th/ ...
    by Published on August 20th, 2009 17:50



    If you've been on the fence with that new console purchase then maybe this bit of information will push you over. Not only is the $299 PS3 Slim a skinnier version than its fat bro, it also features a new upgraded Cell processor (jointly developed by IBM, Toshiba, and Sony), according to an IBM spokesman, that uses smaller, more efficient, and less costly 45-nm processes first hinted at back in February of 2008. IBM doesn't specify the clock speed. The 45-nm Cell is 34 percent smaller and requires 40% less power than the original 65-nm processor according to earlier accounts. Any changes to the graphics in the PS3 Slim are still unknown -- the GPU is simply listed as the NVIDIA RSX like the ol' chubster before it. Nevertheless, the IDG New Service says the PS3 Slim "adds hardware enhancements that make it speedier."

    What's odd is that Sony didn't make any claims of the PS3 slim being faster at launch and the "boost" in processing speed in the IDG article quoting IBM doesn't seem to come from the IBM spokesman. As such, we're not sure if this is just an improvement in performance-per-watt or something the gamer will actually notice during play. We're still working on the review but rest assured, that's one question we're determined to answer.

    http://www.engadget.com/2009/08/20/p...-faster-maybe/ ...
    by Published on August 20th, 2009 17:45

    Sony is seeing the beginnings of what it hopes is a vast migration of iPhone developers to PSPgo projects. During its Gamescom press conference, Sony revealed that its new Minis range – PSPgo games, sized under 100MB, sold cheap – has already courted enough small developers to create about 50 Mini-games by the end of the year.
    One of those developers was revealed to be HoneySlug, a three-man studio based in London. HoneySlug has already created two games for the iPhone – Ric Rococo and Balloon Headed Boy – but the team is now focusing its efforts on Sony’s new disc-less handheld.
    Further accelerating Sony’s push into a market that has downloaded over 1 billion iPhone Apps, the firm is partnering with Canadian studio Frima to develop Zombie Tycoon; “a thinking man’s zombie game”.

    Frima had previously made two iPhone titles – GalaXseeds Tuber Shooter and iBrain Fit-IQ – but the group is, at least for now, putting down its iPhone SDK.
    Part of the appeal in developing Minis as opposed to iPhone Apps may indeed be the popularity of the latter.
    The App store is now flooded with cheap games, and many developers are struggling to stand out from the crowd. However many Mini-games the PSPgo has by the end of twelve months may indeed be symptomatic of this saturation point.

    http://www.casualgaming.biz/news/290...er-iPhone-devs ...
    by Published on August 20th, 2009 17:38

    DCEmu Coder Sektor has posted an entry into the Neoflash Summer 2009 coding comp:



    Nickname: Sektor
    Project name: REminiscencePSP NeoFlash Edition
    Division: PSP GAME
    Original enter: Yes
    Support Motion: No
    In last NEO Compo this project have won in the top 10: No

    Project description: REminiscence is a rewrite of the engine used in the game Flashback from Delphine Software. Flashback is a 2D platformer with similar style and gameplay to classics like Another World or Prince of Persia.
    Credits:
    --------
    REminiscence v0.1.9 ported to PSP by Sektor http://gtamp.com/PSP
    GP2X level/language selection code by rlyeh http://www.retrodev.info
    Minor improvements to level/language selection code by Sektor
    REminiscence is the work of Gregory Montoir http://cyxdown.free.fr/reminiscence
    Flashback was designed by Paul Cuisset http://en.wikipedia.org/wiki/Paul_Cuisset
    ---------

    To run REminiscence, you'll need a copy of the data files from the DOS version
    of Flashback. You can get the data files from here.

    Installation:
    ---------
    You need custom firmware version 3.80 M33 or newer.
    Make sure your game folder isn't set to 1.50
    Copy to ms0:/PSP/GAME/REminiscence/
    Data files go in ms0:/PSP/GAME/REminiscence/data/
    Save files go in ms0:/PSP/GAME/REminiscence/save/

    Download Here and Give Feedback Via Comments ...
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