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  • wraggster

    by Published on July 18th, 2009 12:35

    The creator of Bebot for the iPhone has said that the biggest lesson Sony needs to learn for the success of the PSPgo is to understand that applications don't have to be games to be fun and appealing.

    Russell Black, a former senior programmer for next-gen home consoles, claims he's made more money in six months with the release of his cult synthesizer application through his company Normalware than the annual salary at his last job, but he's hesitant to begin work on any such software for Sony's new console.

    "The main thing that I think Sony could learn from what's happening already with the App Store is that applications don't have to be games in order to be fun," offered Black, speaking exclusively to GamesIndustry.biz. "Even applications that aren't fun might help you get your work done more quickly, giving you more time for things that are fun."

    "If you look at what's popular in the App Store right now, you'll find things that you never would have expected, and more appearing every day. Even with the more game-focused audience that the PSPgo is likely to attract, I think that even Sony will be surprised at the kinds of things people want to use their 'games device' for, other than just playing games."

    Black said he's impressed with the PSPgo hardware – Sony's first console to rely purely on digital content rather than physical media – but without a credible installed base, independent developers making money on the iPhone are unlikely to begin targeting the Sony handheld anytime soon.

    "The PSPgo is a very appealing piece of hardware, and has great potential when combined with the possibilities provided by digital distribution. However, I would actually be very hesitant to start developing original content for it for quite some time yet," he said.

    "If you develop a product that will only be available on the PSPgo, your entire potential audience is whatever number of people specifically own a PSPgo console. Right now, that number is approximately zero."

    "If Sony's app store also let you sell games to people with a regular, existing PSP model, that would be a much more attractive prospect," he added. "There are nearly 50 million of those out there already. Even if you only sold to a fraction of one percent of those people, it's a significant number of sales. And even if the PSPgo sells great from day one, it's going to take a long time before it starts getting anywhere near those numbers."

    Any App Store-style service for the new console would benefit from a tighter approval process than the one Apple currently employs, said Black.

    "It's fantastic that the App Store is so open and inclusive, but when it gets to the point where it's difficult to find quality apps buried under piles of buggy tic-tac-toe and sudoku games written in a weekend, it really does become a problem.

    "Whenever you have a large number of apps coming out with little or no advertising budget, giving each one the exposure it deserves is going to be very difficult anyway. Being too lenient on quality is only going to make that problem worse.

    "So I think the potential is very interesting, and if the PSPgo sells well then it could become a very appealing platform for independent developers. But for now, we'll have to wait and see whether that will become a reality," he concluded.

    http://www.gamesindustry.biz/article...l-be-fun-black ...
    by Published on July 18th, 2009 12:34

    The PSPgo might be a great gaming platform, but Sony will need to prove it can sell big numbers before new studios will jump on board, according to Michael Schade, CEO and co-founder of leading mobile studio Fishlabs.

    "The game experience on PSP is great, no doubt, but Sony has to prove they can sell several million devices first. When Apple launched their App Store they already had about 20 million iPhone and iPod touches sold and we all heard the early success stories. We would have been stupid if we had not embraced this sky rocking platform. PSPgo hasn't launched yet."

    Speaking exclusively to GamesIndustry.biz, the head of the Hamburg-based company said that although the PSPgo is a technically great device, new high-end games on the iPhone 3GS are fast catching up in terms of performance.

    Furthermore, he believes iPhone developers could find competing against high-budget console productions on PSP a tough proposition.

    "I wonder how many consumers understand that a mobile game beefed up for PSP, even if it is hardcore stuff like Galaxy on Fire, can hardly be as compelling as a title ported over from PS2 in terms of production value. You could argue it is being sold for a smaller price but consumers are merciless, they demand the most for the lowest price," Schade pointed out.

    Sony will find it hard to catch up with Apple, he believes, since the iPhone and iPod already have a massive install base and a store full of games.

    Additionally, the iPhone combines two equally strong functionalities - communicating with other people and playing games - while the PSPgo is still primarily a gaming device. "If the iPhone combines both, is always on, always with you, how can you beat that?" questions Schade.

    What Sony could offer that iPhone presently doesn't is a more limited, high-production selection of titles to download, however Schade doesn't rule out Apple innovating in a similar way in the future.

    "I would not like to be in the driver seat at Sony for the PSPgo. However, the biggest chance for Sony is probably to make sure that high-budget productions pay off by limiting the number of titles on PSPgo. Apple still does not have an answer to this. Of course, that doesn't mean they won't in the future, given the speed of innovation that Apple constantly surprises with."

    http://www.gamesindustry.biz/article...-opportunities ...
    by Published on July 18th, 2009 12:33

    Microsoft will offer select Xbox Live members a glimpse at the autumn Dashboard update next week, reports out sister site Eurogamer.net.

    On show will be Netflix video streaming, the Avatar marketplace, Xbox Live Parties and more. The only features not included are Last.fm, Facebook and Twitter integration, plus the Zune HD instant-on videos.

    The Xbox 360 games on demand service, which offers titles like Mass Effect for download, will be previewed in early August.

    The full autumn Dashboard update itself usually arrives around November time. A full list of autumn Dashboard changes can be found here.

    http://www.gamesindustry.biz/article...view-next-week ...
    by Published on July 18th, 2009 12:33

    Rare's head of animation, Louise Ridgeway, has claimed that the New Xbox Experience - specifically the avatars - have "changed the face" of Microsoft's gaming platform.

    Speaking to VG247 at Develop this week she played up the impact that the characters - designed by Rare - have had on the accessibility of the console.

    "I really think that we've kind of changed the face of the Xbox," she said. "It's gone from something that was always perceived as a hardcore gamer's console.

    "I mean, I really like games. I like Resident Evil, I like Street Fighter, I like the typical boys games, but when I boot up the Xbox 360 and my daughter gets on there to play Street Fighter - she’s really good as Ken - I’m feel really proud of the fact that she can join in.

    "It's just that little bit more inviting, you know, and I think it broadens it to a whole new demographic of people. It's a really great console, and there's so many great things on it to play that everybody should be involved," she added.

    Rare, part of Microsoft Game Studios, is now being overseen by Lionhead founder Peter Molyneux as part of the latter's promotion announced at E3.

    http://www.gamesindustry.biz/article...e-face-of-xbox ...
    by Published on July 18th, 2009 12:32

    The release of the latest Dragon Quest title in Japan has finally stirred up consumers, with the title crushing the competition in last week's sales numbers and providing a huge boost for the sales of the Nintendo DSi.

    In total, Dragon Quest IX: Defenders of the Starry Sky sold over 2.3 million in its first week on sale, according to the latest Media Create data for the week ending July 12.

    That was followed by last week's number one, Wii Sports Resort, which sold a creditable 103,000 units to take it well past 600,000 units in total.

    Friend Collection stayed third with 57,000 units, while Sony's My Summer Vacation 4 was also a non-mover at number four on 24,000.

    Dragon Quest's popularity - in part predicted by very strong pre-order figures - propelled the DSi platform to sales of almost 120,000 in the same week, while the rest of the hardware market continued to limp on.

    The PlayStation Portable sold just over 26,000, while the Wii sold 22,000, followed by the DS Lite, PlayStation 3, Xbox 360 and PlayStation 2.

    The full Media Create software top ten is as follows:

    1. Dragon Quest IX: Defenders of the Starry Sky (Square Enix): 2,318,932
    2. Wii Sports Resort (Nintendo): 102,715
    3. Friend Collection (Nintendo): 57,072
    4. My Summer Vacation 4: Youth Detective Group in Seto - Me and the Secret Map (SCEI): 23,767
    5. Hatsune Miku: Project Diva (SEGA): 14,268
    6. Monster Hunter Portable 2nd G (The Best) (Capcom): 12,818
    7. Kingdom Hearts: 358/2 Days (Square Enix): 9195
    8. Wii Fit (Nintendo): 8920
    9. Pokemon Platinum (Pokemon Co): 8035
    10. Sloane and MacHale's Mysterious Story (Level 5): 7413
    The hardware sales numbers for the same period were:

    1. Nintendo DSi: 118,202
    2. PlayStation Portable: 26,527
    3. Nintendo Wii: 22,141
    4. Nintendo DS Lite: 10,161
    5. PlayStation 3: 9864
    6. Xbox 360: 3561
    7. PlayStation 2: 3508

    http://www.gamesindustry.biz/article...apanese-market ...
    by Published on July 18th, 2009 12:31

    Microsoft has revealed that paid downloads have increased 73 per cent year-over-year for the first half of 2009, and boasts an active user base of 20 million people on Xbox Live.

    The information, released in reaction to the NPD Group's official US sales results for June of 2009, also noted the year-on-year growth in Xbox 360 console sales.

    As previously reported, Xbox 360 console sales clocked in at 241,000 units for June of 2009, a 20 per cent increase from the same period in 2008. Year-to-date, it remains the only home console to show growth in 2009, though Nintendo's DS portable console has also seen a sales increase.

    The company also revealed that third-party software sales totaled USD 168 million in June, claiming that this figure is higher than those of the PlayStation 3 and Wii.

    http://www.gamesindustry.biz/article...ox-live-growth ...
    by Published on July 18th, 2009 12:30

    Representatives from Nintendo of America have released an official response to the NPD Group's US sales data for June 2009, focusing on healthy sales for its Nintendo DS portable console and its new Motion Plus accessory for the Wii.

    As previously reported, the Nintendo DS sold a total of 766,000 units in June, which the company pointed out is more than all other consoles combined. According to Nintendo, 424,000 of these were the new Nintendo DSi, while 342,000 are the original Nintendo DS Lite.

    Nintendo also reports that it has sold a total of 374,000 units of its new MotionPlus accessory for the Wii, with approximately 169,000 sold in a standalone package and 205,000 packaged with EA's Tiger Woods PGA Tour 10.

    "More consumers continued to gravitate toward products that offer quality experiences and great value for the whole family," said Nintendo of America executive vice president of sales & marketing Cammie Dunaway. "Consumers again selected Nintendo systems for those experiences, particularly our hand-helds."

    http://www.gamesindustry.biz/article...tionplus-sales ...
    by Published on July 18th, 2009 12:30

    Representatives from Nintendo of America have released an official response to the NPD Group's US sales data for June 2009, focusing on healthy sales for its Nintendo DS portable console and its new Motion Plus accessory for the Wii.

    As previously reported, the Nintendo DS sold a total of 766,000 units in June, which the company pointed out is more than all other consoles combined. According to Nintendo, 424,000 of these were the new Nintendo DSi, while 342,000 are the original Nintendo DS Lite.

    Nintendo also reports that it has sold a total of 374,000 units of its new MotionPlus accessory for the Wii, with approximately 169,000 sold in a standalone package and 205,000 packaged with EA's Tiger Woods PGA Tour 10.

    "More consumers continued to gravitate toward products that offer quality experiences and great value for the whole family," said Nintendo of America executive vice president of sales & marketing Cammie Dunaway. "Consumers again selected Nintendo systems for those experiences, particularly our hand-helds."

    http://www.gamesindustry.biz/article...tionplus-sales ...
    by Published on July 18th, 2009 12:30

    The NPD Group has released its official videogame hardware sales figures for the month of June 2009, revealing a 38 per cent decline in hardware revenue compared to the same period in 2008.

    Hardware revenue totaled USD 382,620,000 for the month, down from USD 617,250,000 in June of 2008. While the Nintendo DS sold the most units in June at 766,500, only Microsoft's Xbox 360 showed growth, with 240,600 units sold versus approximately 219,000 last year.

    NPD analyst Anita Frazier points out that while the Nintendo DS sold less in June 2009 than in the same period last year, sales are up year-to-date, thanks in no small part to the debut of the new DSi unit in May.

    Complete results follow:

    Nintendo DS: 766,500 units
    Nintendo Wii: 361,700 units
    Xbox 360: 240,600 units
    PlayStation 3: 164,700 units
    PlayStation 2: 152,700 units
    PlayStation Portable: 163,500 units

    http://www.gamesindustry.biz/article...r-cent-in-june ...
    by Published on July 18th, 2009 12:28

    GamesIndustry.biz can reveal that HMV has negotiated the exclusive UK rights to sell the premium edition of the hugely-anticipated shooter Call of Duty: Modern Warfare 2 - the bundle which will famously include functional night vision goggles.

    The game, which will be released on November 10, will see the Prestige Edition sell for GBP 119.99 on the PlayStation 3 and Xbox 360 formats, with HMV's online pre-order option available now.

    "This is a fantastic limited edition exclusive for hmv.com customers for what is, undoubtedly, the game of the year," said Jonathan Hayes, HMV commercial manager. "We're absolutely delighted that we can help make such a special premium product available to fans of the Modern Warfare franchise.

    "We've been working very closely with Activision to make Call of Duty: Modern Warfare 2 one of the biggest entertainment events of all time. With this great exclusive and the upcoming launch we hope that everybody gets to play this brilliant game."

    Modern Warfare 2 is widely-tipped to be the biggest entertainment launch of this year, and HMV is planning to arrange a number of in-store events to support the launch - with details available in due course.

    "We've seen significant pre-order activity around this release and heightened interest in all things Modern Warfare 2 - both in-store and online, which supports our growing conviction that this will be one of the most eagerly anticipated releases ever," said Tim Ellis, head of games, previously told GamesIndustry.biz.

    As well as the goggles, which are fully functional and allow the wearer to see in absolute darkness for up to 50 feet, the Prestige Edition will also include:

    A token which will allow the download to console of the original Call of Duty.
    An individually-numbered and engraved collector's bust, inspired by the Captain 'Soap' MacTavish's in-game model, which will hold the goggles when not in use.
    A premium, special-edition SteelBook case with custom artwork by Infinity Ward.
    A hardbound art book, Behind the Lines designed by the artists at Infinity Ward, featuring the art of Modern Warfare 2.
    "We're really proud to be working with Activision and Infinity Ward to bring the Call of Duty: Modern Warfare 2 - Prestige Edition to the UK market," added the retailer's senior games buyer, Toby Burton. "This product will be exclusive to HMV and represents the pinnacle of gaming special editions.

    "Modern Warfare is my favourite game of the last five years, so I'm ecstatic that we've secured this true gamer's edition for HMV. What more needs to be said than: 'Night Vision Goggles'?!"

    http://www.gamesindustry.biz/article...e-uk-exclusive ...
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