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  • wraggster

    by Published on July 15th, 2009 00:44

    News via Nintendomax

    The most famous Media Player for DS "Moonshell" developed by the team Moonlight, updates to version 2.03.

    Support file formats.

    Music formats: MP1, MP2, MP3, OGG, WAV, M4A, AAC, WMA, TTA, MID, RCP, R36
    MOD formats: MOD, IT, MTM, S3M, XM, 669, MED, STM, AMF, GDM, ULT, UNI, ASY, IMF, OKT, STX
    Chiptune formats: SPC, NSF, GBS, HES, AY, SAP, KSS
    Playlist formats: M3U, WPL
    Picture formats: JPG, BMP, GIF, PNG, PSD
    Support DPG movie files.
    Support text files.

    Download Here ...
    by Published on July 15th, 2009 00:41

    News via Nintendomax

    DaMMratter we discovered a demo of his new project, "Khiri the Killing Machine", a shoot Em Up, which is in its infancy.

    Quote:
    Hi all. I finally thought to upload a demo of my second project. I intend to do a Gradius clone, with some modifications.
    Controls are pad to move, and A to shoot.
    By now, collisions affect only to enemies (flys) but not to Khiri.
    I have only used by top screen now, because i have other purposes for bottom screen.
    Hope you like it! I upload some screenshots and the rom.
    See you all!

    Download and Give Feedback Via Comments ...
    by Published on July 15th, 2009 00:32

    Ezial and Yoannd26 have ported Biniax 2 the puzzle game to the Dingoo a320:



    Download Here ...
    by Published on July 15th, 2009 00:29

    Grus posted this for the Wiz:



    Skin for alternate menu GMenu2.

    The skin includes a small selection of icons of the skin theme, like swords,
    maps, skulls...

    Works correctly on GMenu2x version 10/07/09 or higher. In other versions of
    GMenu2x works too but with a minor icon bug in bottom right corner.

    Download Here ...
    by Published on July 15th, 2009 00:26

    LemonBoy has updated SignCheck to 0.3b

    signCheck is a homebrew application which does several check on your wii IOS, can check if fakesigning (aka trucha bug) can be used, if nand, usb 2 ios tree or boot2 ios tree is accessible by that ios. At the end of the test it will output a .csv log named signCheck.csv in your sd card root.

    Changelog
    0.1 - First public release.

    0.2 - Added check of ios16, 60 and 61 as they are included in newer updates.

    0.3 - Completely rewritten, now check all the ios in the wii and adds a pair of new checks.

    0.3b - Fixed a little bug wich made incorrect headers in .csv reports.

    Download Here ...
    by Published on July 15th, 2009 00:25

    Steve Corey posted this news:

    Yes, I'm still alive and keeping an eye on the homebrew scene, more recently lately...

    I got this question in my email and wanted to answer it publicly, since it's a very good question, and one I asked myself midway through WiiDoom:

    "...i was under the impression that the same engine was used for the Hexen/Heretic games but when i try and add those wad files they dont even read. i was wondering if this would be a pain to ask for or if not, would you know someone who would be able to work in a compaitibility or new wii homebrew that would allow us to play these old games as well..."

    Here's the thing about the Doom engine, as it relates to Doom,Hexen, and Heretic. This is going on memory, but it's still somewhat fresh in my brain LOL.

    The Doom engine was somewhat tailored to the game it was packaged with (i.e. Doom, Heretic, Hexen) and the engine will look for the specific IWADs, as well as checking the IWAD once it opens them to look at the header. It *really* gets the version of Doom (I, II, Final, Ultimate) from the header, and turns on various features based on that. It seems that with each new game id software made, they enhanced the engine, adding better special FX.

    It's very easy to add the checks for the other games (Hexen, Heretic), but then the various features that need to be enabled have to be added as well. I think it was Hexen that had some special things like the fog. The fog effect would have to be added, which would touch quite a number of files (probably the r_* files). ZDoom and a few other 3rd party engines had done this, so I know it's possible, it's just not a very easy thing to do. It is much easier (and cleaner) to port the individual engines over. I looked into porting hexen over, and was messing around with that before I basically ran out of time to work on homebrew. I'd REALLY love to do that again.

    If anyone else has a question, let me know. I'm not saying that I'm resuming development (yet), but I am really considering it once another side project of mine is finished.

    http://wiidevelopment.blogspot.com/2...alternate.html ...
    by Published on July 15th, 2009 00:20

    NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.

    morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

    "Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."

    Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.

    About NaturalMotion
    NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.

    For further information please visit NaturalMotion's website www.naturalmotion.com ...
    by Published on July 15th, 2009 00:20

    NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.

    morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

    "Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."

    Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.

    About NaturalMotion
    NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.

    For further information please visit NaturalMotion's website www.naturalmotion.com ...
    by Published on July 15th, 2009 00:20

    NaturalMotion, the animation technology company behind the euphoria engine, today announced that morpheme, the company's animation engine and graphical authoring tool, is being used in Activision Publishing, Inc.'s (Nasdaq: ATVI) upcoming Tony Hawk: RIDE, developed by Chicago-based Robomodo.

    morpheme is robust animation middleware designed to give developers and animators unprecedented creative control over the look of their final in-game animation by allowing them to author and preview blends, blend trees and transition graphs in real time.

    "Tony Hawk: RIDE's groundbreaking skateboard controller offers gamers a uniquely realistic experience," said Christian Staack, Vice President of Sales for North America at NaturalMotion. "morpheme will allow Robomodo to match that standard of realism in their character animations, recreating the exhilarating thrills and painful spills of real skateboarding to the high degree of accuracy required for such an innovative game."

    Tony Hawk: RIDE is in development for the Xbox 360 video game and entertainment system from Microsoft and the PLAYSTATION 3 computer entertainment system. A version for the Wii home videogame system, also utilising morpheme, is being developed by Buzz Monkey Software. All three versions are to be published by Activision Publishing, Inc. later this year.

    About NaturalMotion
    NaturalMotion Ltd. is a leading entertainment software company with offices in Oxford (England) and San Francisco (California). The company produces the widely-adopted animation technologies euphoria, morpheme/ and endorphin, used across the game and movie industries by companies such as Rockstar Games, LucasArts, Disney, Bioware and many others. Backbreaker, the company's first in-house game is currently in production.

    For further information please visit NaturalMotion's website www.naturalmotion.com ...
    by Published on July 15th, 2009 00:19

    Want to download and watch Batman Begins, Contact, Last Samurai and 2001: A Space Odyssey on your Wii? You can! If you're in Japan.

    Fujisoft, makers of the Everyone's Theater Wii service for the Japanese Wii, announced today a tie-up with Warner Entertainment Japan and Warner Brothers Digital Distribution that will make a bunch of Warner hits available for digital rental on the Wii. Fifty-four movies will be available starting tomorrow (July 15), priced at the service's standard rental price of 300 WiiPoints for 48 hours.

    Outside of the above, the lineup includes Goonies, Free Willy and Charlie and the Chocolate Factory. More titles will follow following the initial batch.

    Everyone's Theater Wii is a WiiWare-based video-on-demand service. To use the service, Wii owners must download a 500 WiiPoint viewing app. They then gain access to a growing library of anime, television dramas and, most recently, movies. The videos stream in DVD quality.

    While many of the Warner titles are older, there's one exception. The Curious Case of Benjamin Button arrives on the download service simultaneously with the start of Japanese DVD and Blu-ray sales and rentals. Fujisoft said to expect more new releases from Warner in the future.

    This service is Japan-only at the moment. But at the very least, it makes it clear that video on demand can be done on the Wii.

    http://uk.wii.ign.com/articles/100/1003404p1.html ...
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