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  • wraggster

    by Published on July 8th, 2009 00:10

    If you're like the IGN PlayStation Team, you've got a big red circle around Oct. 1, 2009 -- the launch date of the PSPgo -- on your calendar. Well, if you don't feel like hitting up an electronics store at 12:01 a.m., Amazon.com has begun selling preorders for both the black and white versions of the PSPgo. Oddly, as of the writing of this article, the white PSPgo is priced at $249.99 while the black PSPgo is for sale with a $248.99 price tag. Other than that, everything looks kosher for the UMD-less system's launch.

    http://uk.psp.ign.com/articles/100/1001658p1.html ...
    by Published on July 8th, 2009 00:06

    Aspyr Media and Big Blue Bubble have partnered to launch Fighting Fantasy: The Warlock of Firetop Mountain for Nintendo DS. Based on the legendary book series by Ian Livingstone and Steve Jackson, Fighting Fantasy: The Warlock of Firetop Mountain is a first-person fantasy role-playing game that takes players on an elaborate adventure through the Firetop Mountain Keep, the scene of the first entry in the renowned literary line. With a highly optimized 3D engine, dynamic lighting and highly detailed, full-frame animations, Fighting Fantasy: The Warlock of Firetop Mountain fully immerses players in the dank, eerie depths of each dungeon and passage.

    "Fighting Fantasy: The Warlock of Firetop Mountain is our most ambitious Nintendo DS project to date," said Damir Slogar CEO of Big Blue Bubble Inc. "Driven by the vision of bringing next gen console gaming to the handheld platform, as well as our passion for role playing games, we spent the past few years working on a game that will showcase how this FPSRPG on Nintendo DS can and should look."

    Mr. Slogar added, "both Ian Livingstone and Steve Jackson shared our vision and helped us recreate the world of Fighting Fantasy. The last step was finding a publisher with the same enthusiasm and Aspyr filled this role perfectly."

    "Fighting Fantasy: The Warlock of Firetop Mountain might be the best looking game that we've ever seen on Nintendo DS and the opportunity to work with the likes of Ian Livingstone, Steve Jackson and the talented team at Big Blue Bubble was too good to pass up," said Ted Staloch, Executive Vice President, Aspyr Media. "The series created by Ian and Steve turned fantasy books into unprecedented interactive experiences. The game that bears the franchise's name will do the same for RPG gaming on a handheld."

    Fighting Fantasy: The Warlock of Firetop Mountain follows a lone adventurer on his travels through the old Dwarven keep within Firetop Mountain. Now the residence of an evil warlock and hordes of foul creatures, the keep is a mysterious and dangerous place from which no one has returned in many years. As players guide the adventurer through the many passageways and dungeons, they develop the character's abilities and attributes to suit their play style. Enemies will fall before the player's brute strength with sword and axe, power of the arcane arts, nimble quickness or custom combinations of skills. A wealth of weaponry, armor, potions and enchantments are equipped through an intuitive drag-and-drop inventory system while helpful (or not-so-helpful) NPCs provide guidance, quests, trade goods and skill training.

    The Fighting Fantasy book series launched in 1982 with the first title, The Warlock of Firetop Mountain. Authors Ian Livingstone and Steve Jackson created a revolutionary new idea for the fantasy genre: the reader would become the hero of his or her own fantasy adventure in a story that would be part book, part game. After each paragraph a decision must be made: which way to turn, whether to fight or flee, which mysterious character to approach, and what risks to take. Each choice sent the reader to a different page to discover the consequences of their choice, with each read-through ending either in disaster, or with the discovery of the ultimate goal. To date, the series has seen more than 70 titles published and more than 14 million copies sold worldwide.

    Fighting Fantasy: The Warlock of Firetop Mountain for Nintendo DS will be available this holiday season. ...
    by Published on July 8th, 2009 00:04

    News via Nintendomax

    coincoin that began programming on the DS there is very little time, offers the 1.2 version of its game shooting "NdShoot.

    Quote:
    I'm back this time with not a utility but with a game, more precisely, a shoot'em up NdShoot named. The goal is to get the most out of target in 60 seconds.

    1.2:
    _chrono: 60 seconds to get the most target.
    _ajout = Start function again.
    1.1:
    deletion of 3 bugs:
    _shoot to rate: from target
    _ 1 if point shooting in a vacuum
    _changement if target shooting in the same place.
    + Added splash screen: "Touch to Begin"

    1.01:
    _20 Possibility positioning target + adding a viewfinder.
    1.0:

    Download and Give Feedback Via Comments ...
    by Published on July 7th, 2009 23:59

    Newly released for the GP2x

    Gets videos from YouTube and transcodes them to GP2X compatible video files. Supports a total of 21 sites. Includes a GUI module (youtubed-2x_gui).

    Usage: youtubed-2x [options] URL(s)
    Example: youtubed-2x http://www.youtube.com/watch?v=EjI4e3QEoPQ



    Download Here ...
    by Published on July 7th, 2009 23:57

    Newly released for the GP2x



    Port of Meritous, an action-adventure dungeon crawl game by Lancer-X/ASCEAI.

    Download Here ...
    by Published on July 7th, 2009 23:55

    Newly released for Wiz from GPH:

    Wiz SDL libraries

    With this SDL files you can eliminate tearing. It only works flawlessly with a few titels. I succsessfully tested:

    -Sqdef
    -Blix2x
    -Reminiscence

    Just copy to two files "libm.so.6" and "libsdl-1.2.so.0" to the folder of the game.

    http://dl.openhandhelds.org/cgi-bin/...0,0,0,0,23,138 ...
    by Published on July 7th, 2009 23:53

    pembo has updated BootMii Configuration Editor to v2.1:

    BootMii configuration editor allows you to change the values in the /bootmii/bootmii.ini file without having to take out the SD card and edit it on a PC.

    ChangeLog
    Version 2.1
    English, French, Italian Portuguese and Spanish languages available to select from within the settings menu. Thank you to the following people who have provided translations
    French - Vlad
    Italian - Raiden
    Portuguese - zedascouves
    Spanish - Mokona Modoki/Comepiedras
    Adjustments to the text positioning to cope with some of the longer words that the new translations bring.
    Game cube controller compatible.
    Use the D-Pad to move through the options,
    'A' to select a menu option,
    'Start' to bring up the settings menu
    Boot Delay extended. It can now be changed from 0 up to 10 seconds
    576i/480i detection and adjustment. Vertical positioning is adjusted slightly depending on which video mode is selected and the height of the screen
    Wiimote vibration. Wiimote vibrates when you enter the start menu
    BootMii Configuration Editor Logo always shows in bottom right corner
    Wii Power Button now turns off wii without having to hold for 5 seconds
    Wii Reset Button now resets the console
    Power button on wiimote now powers down the wii

    Download Here ...
    by Published on July 7th, 2009 23:51

    Brian has updated ONScripter to v07.2009 :

    ONScripter is an opensource cross-platform clone of the NScripter Visual Novel engine. The original ONScripter was written by Opagee the fork that supports the English language is maintained by Haeleth

    v07.2009

    Merged latest upstream changes
    Fixed mp3/audio issues

    Download Here ...
    by Published on July 7th, 2009 23:49

    In the latest episode of "Iwata Asks," Nintendo president Satoru Iwata headed down the ivory staircase of the Kyoto office to visit with his lowly serfs in the Wii Sports Resort development team. He sat in a throne opposite team members Zenichi Yamashita, Takayuki Shumamura, Takuhiro Dohta, and Kenta Sato to learn about the development of the upcoming game, set for release in North America on July 26th.

    Kenta Sato moved from being the programmer of Wii Sports tennis to the table tennis and swordplay programmer in Wii Sports Resort. Takuhiro Dohta worked on the disasterous Wii Sports boxing, and used this Iwata Asks to justify his game, as it came together "in an incredibly short space of time," according to Iwata. Takayuki Shumamura went from Vision Trainer on the DS to Wii Sports Resort, and Zenichi Yamashita, programmer of baseball and boxing of Wii Sports, moved to Check Mii Out Channel and then Wii Sports Resort.

    While most on the team shared the same experiences with the limitations of the Wii Remote and had the same opinions, Sato explained how limiting the Wii Remote accelerometer could be in his experiments, and wished the controller could detect better movement. His excitement returned when he heard about the Wii Motion Plus. "All those things we hadn't been able to do up to now would become possible."

    Dohta noted that the motion twisting of the Wii Remote had an inherent lag due to gravity prediction, but the Wii Motion Plus eliminated this problem. In one technical demonstration, the developers could manipulate a doll by twisting and turning the Wii Remote and Motion Plus peripherals. They all exclaimed "Sundome!" which means that they could stop the doll at the exact, precise moment they wanted to.

    The idea of a Wii Sports sequel came about well before the creation of Wii Motion Plus, but was put on hold when the developers couldn't come up with clever new ways to enjoy sports. The idea was revived when the Wii Motion Plus was introduced.

    Miyamoto stepped in to introduce what he had in mind as "The Island Concept." Here, he wanted to produce a place that had a personality like Mario or Donkey Kong, and could take on a life of its own, potentially licensing it out as a franchise. The idea started in Wii Fit but it has been expanded in Wii Sports Resort as Wuhu Island. Miyamoto hopes to continue with concepts starring this island in games such as adventure titles, role-playing games, and city building simulations.

    When Wii Motion Plus made its debut at E3 2008, the team made ready Frisbee Dog, Sword Play, and Power Cruising. The team had a fourth game in mind to demonstrate Wii Motion Plus: Archery. The team had produced a test version by then but wasn't convinced that Wii Motion Plus had the ability to read small, slow, and subtle movements that's necessary in that sport. Obviously, that changed throughout development, and Wii Sports Resort features a very accurate rendition of archery.

    The development team fought with an inherent problem of the Wii Motion Plus's gyroscope technology: temperature drift. As players move the Wii Remote, it would gradually get out of sync due to subtle changes in temperature and humidity. It was an issue so strong that the team was worried that it couldn't make Wii Sports Resort. It got to the point where the designers conceived of a sword fighting game where you only swung the sword once to prevent drift. Drift was a problem in Wario Ware Twisted on the GBA as well, but the designers got around it by keeping games at five seconds, and recalibrating at the start of the next game. Eventually the problem was resolved with a technique that Miyamoto's holding close to his chest. But it's a technique that actually calibrates the sensor as it's being moved – the more it's waved, the more accurate it gets.

    The choice to call the game Wii Sports Resort came about when the idea of "Wii Sports 2" was being thrown around. The original title was to be "Wii Sports 2 – Resort," but those gamebangers at Nintendo of America helped streamline the name by insisting the "2" be dropped.

    Table Tennis was brought in as a "resort" title instead of regular tennis for two-fold: the team wanted to keep repeat sports appearances to a minimum, and the Wii Motion Plus seemed tailored for the more subtle, rapid fire gameplay of ping pong. Airplane Flyover evolved from using an analog stick to using the Wii Remote exclusively because it felt more intuitive to the player.

    Bowling and Golf have been reintroduced in Wii Sports Resort, with improvements. The team wanted to improve the control and experiences in both games: adding a 100-pin challenge and tweaking the throwing in Bowling, and improving the swing and adding 18 holes to golf. The team managed to get more holes into the final product while the hardware team continued final work on the Wii Motion Plus devices, giving the Wii Sports Resort team the extra time it needed.

    http://uk.wii.ign.com/articles/100/1001671p1.html ...
    by Published on July 7th, 2009 23:27

    News via http://www.geocities.co.jp/Playtown-Yoyo/6130/

    Fudroyd is a Gameboy emulator written in C for Android devices. It's a port of an emulator I originally wrote for Windows but never released (a SEGA 32X version exists, though it was rewritten entirely in SuperH assembly language).

    The main difference between this port and the Windows version is that the Android version uses SDL, whereas the Windows version used GDI.

    News
    2009-07-04:

    Added Gameboy Color emulation.
    Added emulation of MBC3 (except for RTC).
    Added emulation of MBC5.

    http://jiggawatt.org/badc0de/android/fudroyd/index.html ...
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