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  • wraggster

    by Published on June 30th, 2009 21:04

    While everyone was paying attention to Square Enix's slowly morphing teaser website, Capcom's own teaser site was undergoing some changes of its own.

    To recap, the Capcom site originally displayed the year "1560." The site was linked to off the Sengoku Basara (aka Devil Kings) official site, so we assumed we'd be getting a new Sengoku Basara game set in that year. The franchise is quite popular in Japan, and recently saw a PSP entry.

    And then came a Monday update to the site, with the 1560 crossed out, replaced by a 1573. Tuesday came along, and the 1573 was crossed out, replaced with a 1582.

    Some Japanese gaming blogs clued us into the pattern here. Those years correspond closely to the time frames for Onimusha, Onimusha 2, and Onimusha 3. Could Capcom be teasing a new entry in the series that we thought would go to the grave with the PS2?

    Let's see if tomorrow's update to the site lists a 1596 (or around that time), corresponding to Onimusha Dawn of Dreams.

    As for the other player in the ongoing teaser site drama, Square Enix updated its teaser site to place a boy atop the dragon that was added yesterday.

    There's still no clue as to the platform for either of these mystery games.

    http://uk.wii.ign.com/articles/999/999700p1.html ...
    by Published on June 30th, 2009 21:03

    Three-dimensional experiences are taking over the film experience at movie theaters in 2009 and Disney Interactive Studios is leading the way in video games by introducing innovative stereoscopic 3-D features in Toy Story Mania! which features revolutionary innovative experiences using 3-D technology and are the first games for next-generation systems to fully feature three-dimensional stereoscopic technology.

    Toy Story Mania! allows the player to choose to turn on special 3-D features in the games while wearing the enclosed 3-D glasses. Using the anaglyphic 3-D glasses, players will see the action extend forward from their television screens in a three-dimensional perspective while playing the games. Two sets of 3-D glasses will be enclosed in each package for players to experience visuals that seem to pop out from their television sets. The glasses enable both players to experience 3-D during a two-player Toy Story Mania! game. Both standard video game 3-D graphics and the stereoscopic 3-D experiences are offered in the games and can be changed by the player.

    "Three-dimensional technology drives the future of entertainment and Disney Interactive Studios is leading the way in video games," said Brian Leake, vice president of technology, Disney Interactive Studios. "The stereoscopic 3-D innovation in G-Force and Toy Story Mania! adds to the already fun video game experiences for a wide audience and extends the gameplay by creating entirely new options for players."

    Rob Neuman, a leading expert in 3-D technology and supervisor at Walt Disney Feature Animation, consulted on the 3-D effects in the G-Force video game with Disney Interactive Studios and developer Eurocom. Neuman has advised on the 3-D aspects of numerous Disney animated feature films.

    "Like the 3-D effects in some feature films, the goal for adding 3-D in G-Force enabled the two miniature creatures – guinea pig Darwin and housefly Mooch – to appear to come forward from the screen, which creates a unique experience for the player," said Neuman. "The dawn of three-dimensional technology in films has taken over the Cineplex and it's obvious that video games are the next medium to see this trend."

    Toy Story Mania!, exclusive for Wii, is inspired by the popular new four-dimensional attraction in both Disneyland Resort and Walt Disney World Resort. Players can experience their favorite moments from the attraction in eye-popping 3-D from the comfort of their living rooms with family and friends. The popular Pie Throw game from the attraction is represented in theToy Story Mania! training level, and five additional levels based on the attraction are available as unlockables in the game's story mode. Toy Story Mania! will be available in Fall 2009. ...
    by Published on June 30th, 2009 21:02

    Bushing posted this over at Hackmii:

    Another nerdy post, sorry. I want to talk about this “unsoftmoddable Wii” crap, but I need to go into some background first.

    I’ve written in the past about IOS — or at least I’ve meant to — but it seems especially relevant now.

    IOS probably stands for “Input/Output System” — because that’s what it does. It regulates I/O between the Broadway (PPC) and most of the rest of the Wii’s peripherals. It seems to have been written mostly from scratch by BroadOn.

    Generally, when we talk about IOS, we mean the “firmware” that runs while normal code (game, system menu, etc) is running on the PPC. However, the same codebase is used to build boot2, boot1 and arguably even boot0! You can almost think of it as a set of matroshka dolls:

    boot0 – ~1.4K
    boot1 / BC – ~ 17K
    boot2 – ~160K
    IOS (multiple versions) – ~ 1.8MB each

    More details --> http://hackmii.com/2009/06/ios-history-build-process/ ...
    by Published on June 30th, 2009 21:00

    Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player Support
    * Zapper support
    * Auto Load/Save Game States and RAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Custom controller configurations
    * 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * NES Compatibility Based on v0.98.12
    * Open Source!

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—? ??*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [3.0.5 - June 30, 2009]

    * Fixed auto-update
    * Increased file browser listing to 10 entries, decreased font size
    * Added text scrolling on file browser
    * Added reset button for controller mappings
    * Settings are now loaded from USB when loading the app from USB on HBC
    * Fixed original mode lockup bug
    * Fixed menu crashes caused by ogg player bugs
    * Fixed memory card saving verification bug
    * Fixed game savebrowser bugs
    * Miscellaneous code cleanup/corrections

    Download and Give Feedback Via Comments ...
    by Published on June 30th, 2009 21:00

    Tantric has released a new version of the Nes Emulator for Gamecube and Wii:

    FCE Ultra GX is a modified port of the FCE Ultra 0.98.12 Nintendo Entertainment
    system for x86 (Windows/Linux) PC's. With it you can play NES games on your
    Wii/GameCube.

    -=[ Features ]=-

    * Wiimote, Nunchuk, Classic, and Gamecube controller support
    * iNES, FDS, VS, UNIF, and NSF ROM support
    * 1-4 Player Support
    * Zapper support
    * Auto Load/Save Game States and RAM
    * Custom controller configurations
    * SD, USB, DVD (requires DVDx), SMB, GC Memory Card, Zip, and 7z support
    * Custom controller configurations
    * 16:9 widescreen support
    * Original/filtered/unfiltered video modes
    * Turbo Mode - up to 2x the normal speed
    * Zoom option to zoom in/out
    * NES Compatibility Based on v0.98.12
    * Open Source!

    ×—–*—–*—–*—–* –*—–*—–*—–*—–*—–*—–*—? ??*—–*—–*— *—–*—–*—–*—–*—–*—–*—–* —-*—–*-–•¬
    |0O×øo· UPDATE HISTORY ·oø×O0|
    `¨•¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨¨ ¨¨¨¨¨¨¨¨¨¨¨¨¨'

    [3.0.5 - June 30, 2009]

    * Fixed auto-update
    * Increased file browser listing to 10 entries, decreased font size
    * Added text scrolling on file browser
    * Added reset button for controller mappings
    * Settings are now loaded from USB when loading the app from USB on HBC
    * Fixed original mode lockup bug
    * Fixed menu crashes caused by ogg player bugs
    * Fixed memory card saving verification bug
    * Fixed game savebrowser bugs
    * Miscellaneous code cleanup/corrections

    Download and Give Feedback Via Comments ...
    by Published on June 30th, 2009 20:55

    News via SWAT

    The Russian coder SWAT just upgrade your operating system with major improvements. Within list

    - File System SD Card is now exempt from the limit of 8.3, you can use long file names and file names in Russian. And the library itself to work with the FAT has been updated.
    - File Manager is updated. Added new features work with files (archiving, extracting, renaming), and also supported more formats to open or load files, if necessary, load the appropriate module.
    - Updated DreamShell desktop. Added icon for the console.
    - Fixed modules mp3 and ogg, now when loaded the console commands appear to play these formats, as well as their support is implemented in the file manager.
    - Added a module from the VC/DC 0.2, but it is not yet working correctly, it's hoped in time for release, still need to defer to the next.
    - Added commands gzip and bzip2 for work with archives.
    - The cursor in the GUI can now be changed at any time.
    - Add new events in the xml < body > - "onopen", "onclose", "onunload".
    - Path in xml can now be relative. And as well as the possibility to set the working directory for DreamShell.
    - Now DreamShell can be loaded directly from SD card using the "DreamShell from SD Loader".
    - Added module "sdiso". When his loaded, added the command in the console "sdiso", which can run ISO images from SD cards, as this module is built into the file manager so you can start clicking on the ISO image file.
    - Some minor bug corrections and code optimization. New and modified some of the old API functions.

    Download and Give Feedback Via Comments ...
    by Published on June 30th, 2009 19:44

    New special offer from play asia:



    A large war is whipping the world into a whirlwind, destroying numerous planets and lives. Although civilization allowed people to live in cities scattered across the universe, violence never stopped.

    50 years ago, the demon queen led her invasion, and later came the virtual beasts. Both menaces were taken care of, however, the troubles with humans carries on.

    Science and technology allowed people to alter their off spring's genes. Coordinators are people who are genetically adjusted and seemed to have better physical or mental attributes than normal natural borns.

    The differences in abilities set the two types of people apart and grudges, as well as envy is the source of current strife.

    Each camp, the Naturals and the Coordinators, has their military force and war is about to start. Board your robot and get ready to enter battle. The mechas come from a multitude of series, from the relatively new classic Gundam Seed to King Geiner.

    http://www.play-asia.com/SOap-23-83-...-22x-84-n.html ...
    by Published on June 30th, 2009 19:41

    Sony just announced three new PSP bundle packs in Korea. Two of them contain Tekken 5: Dark Resurrection. The PSP game may be two years old, but it was a huge in Korea.

    The DMB pack contains a mobile TV tuner (don’t bother importing this, the device is specific for South Korea), a 32MB memory stick, and a PSP. One Tekken 5 bundle has a white PSP, a remote, and headphones. The other comes with a black PSP, Tekken 5: Dark Resurrection, a soft case, and a 4GB memory stick. Each pack costs 278,000 won ($218).

    http://www.siliconera.com/2009/06/30...sing-in-korea/ ...
    by Published on June 30th, 2009 19:39

    Nintendo stealth announced a new Chibi-Robo game for the DS slated to come out later this month and they still haven’t said anything about it. Doing a little digging we discovered this upcoming Chibi-Robo game gives the little robot a little vacuum cleaner.

    In Okaeri! Chibi-Robo! Happy Rich Oosouji (loosely Welcome Home Chibi-Robo! Happy, Rich Big Sweep) players plug-in to dust patrol. When you vacuum dirt you also get riches! Money can be spent on new tools for Chibi-Robo, but the altruistic robot’s goal is to make others happy. So, you can also use money and play interior designer in Jenny’s home.

    Chibi-Robo learns the saying one man’s trash is another man’s treasure on July 23 in Japan. Nintendo of America has not announced plans to publish Okaeri! Chibi-Robo! Happy Rich Oosouji at this time.

    http://www.siliconera.com/2009/06/30...hes-on-the-ds/ ...
    by Published on June 30th, 2009 19:39

    Compile Heart, the company behind Cross Edge, has the license to Animax’s Hell Girl (aka Jigoku Shojo) anime. Hell Girl is a series about revenge. Anyone harboring animosity can log on to a website and condemn soul to hell. Of course, there’s a price to pay. Whoever condemns someone to hell also goes to hell when their life ends.

    Compile Heart made a Hell Girl game for the Nintendo DS and now they’re working on Hell Girl: Mioyosuga for the PlayStation 2. The title is mystery adventure game and it’s slated for release on September 17.

    No US release has been announced and I wouldn’t expect one… unless Compile Heart adapts Hell Girl with the movie Drag Me To Hell. You know, that could work!

    http://www.siliconera.com/2009/06/30...playstation-2/ ...
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