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  • wraggster

    by Published on June 29th, 2009 22:30

    News via pspita

    New update for PCE for PSP, PC Engine emulator developed by an unknown Japanese coder, now in its version 0.81a2. As usual we are not able to report any changes to the program. You have to do is to test the emulator in person and assess the improvements.

    Download and Give Feedback Via Comments ...
    by Published on June 29th, 2009 22:27

    News via PSPIta

    As reported on a German forum, the coder Miche2245 would publish an exploit, running the official firmware 5.50, which exploits a bug in the system saves the game Monster Hunter Portable 2 (JAP) and Need for Speed: Underground (ENG).
    But these may not be the only game fit for purpose!

    * UPDATE *: from the tests conducted by some foreign sites, this exploit is found not functioning as the rescue is not recognized by Monster Hunter Portable 2nd Also, the file in HW.BIN this is nothing but an exact copy of ChickHen but renamed Team Typhoon. The news, waiting for any new development, is therefore classed as fake.

    just goes to show you, fake exploits will never leave any homebrew scene. ...
    by Published on June 29th, 2009 22:24

    News/release from Xero

    Lights Out is a puzzle in C where you have to turn off all lights. But to complicate the task, the 4 lights around the light to change the selected state at the same time.


    Controls:

    Arrows: change lights
    Cross: change the status of the selected light
    Triangle: repeat

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    Lis 

    by Published on June 29th, 2009 22:17

    News/release from Shaolan

    Here at the request of a small forward, a demo of the DSL, which will be the last, here's what remains to be done to remember:

    - Order History
    - Cursor in the text
    - Some management commands file
    - SLF

    The commands available:

    ls: Displays the contents of the current / given
    cd: changes the current directory
    cat: print file contents
    pwd: prints the current directory
    touch: creates a file
    iwconfig: iwconfig up launches wifi connection
    lua: the interpreter

    You have at any time the possibility of redirecting the output stream on a file, such as UNIX, for example:
    - Ls> test.txt
    prints the listing of current directory in the file test.txt

    The virtual keyboard is activated or off by pressing select.
    The start button can launch self-completion (I let you see what it is), for the moment there is no confirmation message to display a number of command Therefore, soyer therefore reasonable

    To exit the interpreter lua you have to press start

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    by Published on June 29th, 2009 22:12

    For a daring girl, rafting down the Amazon, climbing Mt. McKinley, or embarking on an exotic African Safari is all in a day's event! Majesco Entertainment Company (NASDAQ: COOL), an innovative provider of video games for the mass market, today announced The Daring Game for Girls for Wii and Nintendo DS. In this adventure title based on the bestselling books published by the William Morrow imprint of HarperCollins, players can achieve their dream adventure by successfully completing an array of exciting challenges.

    "The Daring Book for Girls series is the ultimate can-do, how-to 'manual' that celebrates the female spirit and guides adventurous girls in a range of daring and practical activities," said Gui Karyo, Executive Vice President of Operations for Majesco. "This game captures that content and is the perfect interactive complement for fans of the books and other girls interested in a game designed specifically for them."

    "The Daring Book for Girls series, including the new book, The Double Daring Book for Girls, has entertained and inspired millions of girls, and we look forward to the game furthering the reach of this well-loved property," said Liate Stelhik, SVP and Publisher of William Morrow.

    The Daring Game for Girls is an entertaining and informative adventure that lets players virtually experience activities straight from the popular book. Players can pick from one of several character models with a wide range of ethnicities and features. As they play, girls will earn gear and collectibles while having fun in spy missions, cave exploration, freeze tag, double dutch, basketball, arts and crafts, managing a corner stand, making friends, and much more. Players will also learn educational facts about famous women in history and use that knowledge to ace Pop Quizzes. Only by earning all six types of Daring Girl Badges - including Girl Lore, Life Skills and World Knowledge - can players realize an adventure to Africa, the Amazon or Mt. McKinley and become a true Daring Girl!

    Developed by WXP, The Daring Game for Girls on Wii and Nintendo DS is expected to release in October 2009. For additional information about Majesco's exciting line of products, please visit www.majescoentertainment.com. ...
    by Published on June 29th, 2009 22:10

    Today Aspyr Media announced the release of Club Treasure World, a companion web-based community supporting this week's launch of the whimsical new title, Treasure World. The site is the most extensive community ever built around a Nintendo DS game and delivers a fantastic extension to the Treasure World player's experience.

    "The goal with Treasure World is to offer a radically different interactive experience," said Ted Staloch, Executive Vice President, Aspyr Media. "Through Club Treasure World, we're offering players the opportunity to come together as a community like never before, and expand their game experience with others by chatting, showing off their in-game world and treasures, sharing music and much more."

    Club Treasure World is designed to provide fans of all ages with the ultimate destination to find and share Treasure World experiences and information. In the Nintendo DS game, Treasure World is the world's largest treasure hunt with hundreds of millions of treasure spots around the world. Players use the Nintendo Wi-Fi Connection to find Wi-Fi signals, other DS or Wii systems and other wireless signals to collect treasures. Each of these signals delivers one of thousands of new treasure collectibles. Each treasure even has its own sound associated with it so when placed on the in game ground players can create their very own music tracks. There are also tons of character disguises to collect. All of the changes a player makes to their in game world and character disguise as well as the music they create can be shown off/shared with other treasure hunters on Club Treasure World.

    Anyone can join and take part in the forums and view friend's pages. Once a player uploads his latest game information they can have access to all activities, such as:



    Showing off their treasure creations with other Club Members

    Building their own musical jukebox (by placing items they've collected in the game to create Songscapes)

    Learn how others have made great Songscapes

    Claim special treasure keys

    Earn treasure hunting awards

    Make friends and post messages to friends

    Search, view and show where treasures have been found across the world on the Treasure Map (players call place pins where they have found each collected treasure)

    Share Treasure World Friend Codes for Nintendo DS

    Set up trade times to trade treasures on DS

    Discuss the finer points of treasure hunting

    Player polls, numerous leaderboards and achievements, forums, Wi-Fi tutorials, and an extensive help section

    Treasure World offers players limitless potential to what they can create and explore!

    Club Treasure World is working with the ESRB Privacy Online Program to ensure that it is COPPA compliant and child safe for all Club Treasure World online activity. The site is a safe and monitored environment for all ages and includes extensive parental controls, profanity filters, permissions and email activity reports. Visit at www.clubtreasureworld.com. ...
    by Published on June 29th, 2009 21:52

    Smyp has updated the port of REminiscence for the Wiz, heres the release notes:



    Update to the REminiscence Wiz port:

    Version 0.3:
    - Implemented password entering using the Up/Down buttons
    - Button L can be used as "use item", this is much more convenient for using the force field while shooting
    - Screen shaking (last level) now centered on screen

    Download Here and Give Feedback Via Comments ...
    by Published on June 29th, 2009 21:50

    Pickle has ported Gmenu2x to the Wiz, heres the release details:



    GMenu2X is a very very good alternative frontend for the wiz. It supports overclocking, sound volume setting, touchscreen, etc. GMenu2X allows you to create direct links for your games & applications so that you can directly launch them without having to browse through all the filesystem manually, resulting in a better user experience.

    Download Here ...
    by Published on June 29th, 2009 21:45

    profetylen has released Achtung Wii Kurve v1.0:

    Achtung Wii Kurve is a clone of the computer game Achtung Die Kurve (http://en.wikipedia.org/wiki/Achtung_die_kurve). It differs in that it has alot of customization- and control options and actually includes music and sounds. The game supports up to 12 players.


    Download and Give Feedback Via Comments ...
    by Published on June 29th, 2009 21:39

    The EmulateMii Team have today released the first beta of their PSX Emulator for Gamecube, heres the full news item:

    As you may recall, WiiSX was put aside for us to all focus on Wii64. However, I picked it up again over the past weekend and made a few improvements along with a bit of help from tehpola. I ported over the pcsx-df code which is an updated and less-buggy pcsx codebase which instantly gave us great compatibility results in the Interpreter.

    However, I then got the PowerPC recompiler (Originally from here coded by Gil Pedersen) working. It didn’t take much to get it into a operational state, just making it not mess with the GPR r13 to comply with EABI standard got it working, as well as some other small tweaks here and there. I also added some more functionality to it (recompiled all loads) and gave it 8MB of memory to keep recompiled code in (this is 7MB only for GC), but will gradually get bigger as I move things to MEM2/ARAM. There’s quite a bit to be improved within the dynarec, and quite a bit to be coded still, but I’m quite happy with its performance all things considered.

    The GUI is non-existant apart from two options and a text based file browser. You can choose between the Dynarec or Interpreter and a Standard Controller or a Analog Controller. The analog controller is broken in some games, and so is the Dynarec (Final Fantasy VII battles).

    Of course there is quite a bit to do, such as XA audio, CDDA audio, a GUI, Save states, .iso support, and much more, but this project will go on the sidelines again until the Wii64 beta is released. We hope to see positive some contributions to the code in the meanwhile whilst we work on Wii64 and not just controller config hacks

    The full source (now updated with my latest changes) is available at http://code.google.com/p/pcsxgc/.

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